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A zombie was a mindless minion often embodied in the form of a corpse. The good and evil aspect of these beings would appear to hinge on whomever was controlling them.
In 2267, James T. Kirk compared the Doppelgängers of Bavarya to zombies. (TOS novel: Mission to Horatius)
In 2274, the malevolent entity 0 reanimated the corpse of Ensign Clarze after murdering him, and used the zombie to take over helm control of the Enterprise. After 0 had left the bridge Captain Jean-Luc Picard used a hand phaser set on maximum to vaporize O's zombie. (TNG novel: Q-Strike)
This article is a stub. You can help our database by fixing it. |
This is the Zombie disambiguation page.
It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes
![]() Zombie - A re-animated corpse |
The challenge system offers you the opportunity to increase your fighting gains (drops and XP) if you fulfill the set conditions. When a fight is started against a group of monsters, you will be given a challenge at random - two if you are in a dungeon or arena. It is completely optional - you can choose to either complete both, one or neither.
Challenges apply to all group members - each member must fulfill the set conditions for the challenge to be a success. Currently the possible challenges are:
| Challenge | Icon | Description |
|---|---|---|
| Arachnophile | Summon an Araknee each time the spell is available, for the duration of the combat. | |
| Barbaric | Do not use any spells for the duration of the fight. | |
| Blitzkrieg | Whenever an adversary is attacked, that character must be killed before their next turn begins. | |
| Casino Royal | Cast the spell Roulette each time the spell is available for the duration of the combat. | |
| Clean hands | Kill all monsters without dealing direct damage for the duration of the combat. Traps, glyphs, poisons, pushback damage, reflected damage as well as attacks by summons may all be used. | |
| Contamination | As soon as an ally loses HP, you have 3 turns to kill your ally. | |
| Contract Killer | Your enemies must be killed in the designated order. A new target will be selected each time the preceeding target has been killed. | |
| Cruel | You must kill your enemies according to their levels in ascending order. | |
| Dodgy devs | Finish this fight and you've won the challenge! It is well known that all devs are cheaters. | |
| Duel | When a character attacks an enemy, no other character must attack the enemy for the duration of the combat. | |
| Elementary, my dear! | Use the same element to attack for the duration of the combat. | |
| Elitist | All attacks must be made exclusively on Monster until they die. | |
| Exuberant | Use all your action points before the end of your turn. | |
| First the mules | The weasest mule must finish all enemies off (that'll teach you to 'mule' like a Lousy Pig). | |
| Focus | When an enemy is attacked, they must be finished off before any other enemy is attacked. | |
| Gardener | Plant a Cawwot each time the spell is available, for the duration of the fight. | |
| Gravedigger | Summon a Chaferfu each time the spell is available, for the duration of the fight. | |
| Hermit | Never finish your turn on a cell adjacent to an ally. | |
| Impertinence | Finish your turn on a cell adjacent to an enemy. | |
| Incurable | Do not regain any HP for the duration of the combat. | |
| Keep moving! | Do not steal MP from your enemies for the duration of the combat. | |
| Limpwrist | Never finish your turn on a cell adjacent to an enemy. | |
| Low levels first! | The player with the lowest XP must deliver the mortal blow to all enemies. | |
| Maniac | Enemies must be killed according to the descending order of their levels. | |
| Mystique | Use only spells for the duration of the fight. | |
| Neither Piwi nor submissive | Female players must let male players deliver the mortal blow to enemies for the duration of the combat. | |
| Neither Piwin nor submissive | Male players must let female players deliver the mortal blow to enemies for the duration of the combat. | |
| Nomad | Use all available MP during each turn, for the duration of the fight. | |
| Pighead | Use the same spell or close combat attack for the duration of the combat. | |
| Protect the mules | All your allies and all your mules must be alive at the end of the fight. | |
| Reprieve | Kill Monster last. | |
| Scanty | Each player must not use the same action more than once, for the duration of the fight. | |
| Self Sacrifice | Characters must not be healed during their turn. | |
| Sharing | Every character must finish at least one enemy (enemy summons do not count) off during the fight. | |
| Sightseeing | Do not reduce the range of any enemies for the duration of the combat. | |
| Statue | Every turn, finish on the same cell as you started on, for the duration of the fight. | |
| Survivor | No ally must die. | |
| Tight | Finish your turn on a cell adjacent to an ally. | |
| Time Flies | Do not steal AP from your enemies for the duration of the combat. | |
| To each his pwn | Each character must kill at least one enemy (enemy summons do not count) during the combat, Once a character attacks a particular enemy, no other character must attack that enemy for the duration of the combat. | |
| Two for the price of one | When a character kills an adversary, this character must kill one (and only one) more enemy during the enemy's turn. | |
| Unpredictable | All attacks must be made exclusively on the target selected by a character at each new turn. | |
| Untouchable | Do not lose any HP for the duration of the combat. | |
| Unwilling Volunteer | Kill Monster first. | |
| Versatile | Each player must not use the same action more than once, on every turn. | |
| Zombie | Use exactly one MP per turn. |
Challenges requiring use of spells appear only if someone in the fight has the required spell (Roulette for Casino Royal, Cawwot for Gardener, etc.). Mob-size bonuses are calculated on the number of monsters minus 1.
Glyphs, poisons, and summons' damages and debuffs count as damage and debuffs done by the caster/summoner. This means they affect challenges such as To each his pwn and Keep moving!. Their HP does not count as part of your teams health, and so are unaffected by challenges such as Contamination, Untouchable and Survivor.
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These shambling creatures are the remains of the fallen of any race. Their once peacefully resting remains have been reanimated by some foul Necromancer, clawing their way out of coffins and graves. These creatures are devoid of any of their former sentience, knowing only the overpowering need to feed upon the living.
This category has the following 3 subcategories, out of 3 total.
The following 129 pages are in this category, out of 129 total.
A zombie is an animated human body devoid of a soul, with no free will, originating from the Voodoo belief system.
In Fallout the word was used for themselves by Set's ghoul gangsters[1], and was pejoratively used towards Children of the Cathedral cultists[2][3].
In Fallout 2, the word can be used towards Wooz and he appears to be deeply offended[4].
Zombie may refer to:
Zombies are a sub-species of the Undead in the bestiary of Guild Wars.
Like all undead creatures, they take double damage from Holy damage.
Unlike most undead, they are considered fleshy and are susceptible to bleeding, poison, and disease.
In addition, Zombies leave exploitable corpses.
The Zombie is a Harley-Davidson styled motorbike featured in GTA IV, made by Steel Horse and a variant of the Zombie is made by Liberty Chop Shop.
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Manufactured by Steel Horse and Liberty Chop Shop, the Zombie resembles a custom Harley-Davidson motorbike with a rigid body frame, as evidenced by the lack of a separate rear suspension module. The engine is a chain-driven, two-cylinder V-Twin internal combustion engine with a manual transmission, as evidenced by the foot-actuated gear shifter. The Zombie has elongated "ape hanger" type handlebars, which make cornering difficult with the increased sweep caused by the handle arms.
The Zombie is a favorite of the Lost Brotherhood biker gang. The Lost's Zombie, called a Zombie B, is distinguishable by its "redwall" tires (compared to the conventional variant's whitewall tires), black rims, black panelings and frame, a custom gas tank with custom pin striping, an oversized carburetor on the right side of the engine, and a repositioned jolly roger on the gas tank lid. The Lost Zombies can be found in Acter, near Gracie Ancelotti's house, but are quite rare.
![]() The customized Zombie ridden by a member of Gunthugs M.C. |
![]() The customized gas tank of the "Lost" Zombie. |
While able to reach a decent top speed, the Zombie's handling suffers due to the oversized front tire, and the bike is susceptible to oversteer. It can only do wheelies from high revs, and by transferring weight to the back before taking off.
The Zombie has mostly good handling. Its speed and braking are superior to most motorcycles in GTA IV, compensating for its flaws.
Zombie (or Zombies, Pandemic, and Dawn of The Dead) is a player-created game variant originating in Halo 2, although variants are also played in Halo PC. It's roots are now untraceable, and has become so popular that it has been translated into Halo 3 as Infection, with a few minor edits and many more custom game tools. The basic rules involve two teams: a small starting green (or blue in some cases) team and a relatively large red team. There are no shields; red sports Shotguns and Pistols and green (the zombies) sports Energy Swords. Whenever a red team member is killed, they must switch to green team. The ultimate goal is to last as long as possible without getting killed by the Zombies, and becoming one themselves.
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The Gametype Infection features the living death known as Zombies. With quotes such as Infected and New Zombie commonly appearing. The aim is for the Zombies to kill all of the living to join their ranks. Although people can do the Zombie gametype from Halo 2 in Halo Slayer, Zombies have now been given their own, specific game.
| This is a disambiguation page. A number of articles are associated with the title Zombies. NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.
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Zombies may refer to:
| This is the Zombie disambiguation page.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes |
|
![]() Zombie |
![]() Zombie |
The Zombie is an exceptionally strong cocktail made of fruit juices and rum, so named for its perceived effects on the drinker. It first appeared in the late 1930s, invented by Donn Beach (formerly Ernest Raymond Beaumont-Gannt) of Hollywood's Don the Beachcomber restaurant. He concocted it one afternoon in the late 1930s for a friend who had dropped by his restaurant before flying to San Francisco. The friend left after having consumed three of them. He returned several days later to say that he had been turned into a zombie for his entire trip. Its smooth, fruity taste works to conceal its extremely high alcohol content. For many years the Don the Beachcomber restaurants limited their customers to 2 zombies apiece.
There are countless variations on the Zombie; every bar, chain restaurant, and individual seems to have their own take on it. The following is only one of many possible zombies but is not as potent as the original recipe.
Cook Time:
Serves: 1
1.Shake all ingredients except the 151-proof rum in a shaker with ice.
2.Strain into a Collins or hurricane glass filled with ice cubes.
3.Float the 151-proof rum on top.
4.Garnish with pineapple and cherry.
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| Release date | Unknown edit |
|---|---|
| Combat level | 13, 18, 24, 25, 30, 32, 40, 44, 53, 78 |
| Hitpoints | 22, 23, 24, 30, ... 40, 56, ... |
| Slayer level | Level 1 |
| Slayer XP | 23, 24, 30, 30, ... 40, 56, ... |
| Members only? | No |
| Aggressive? | Depends on location and level. |
| Poisonous? | No |
| Immune to poison? | No |
| Attack style | Melee |
| Max hit | 8 |
| Weakness | Crumble Undead, Salve amulet (e), Slash attacks |
| Always drops | Bones |
| Examine text |
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Zombies are very common monsters in RuneScape, appearing in several different locations. They have the largest variety of combat levels of all monsters in RuneScape.
Players may kill zombies to obtain the rare Champion scroll (zombie) in order to fight the Zombie Champion in the Champion's Challenge minigame.
As zombies are undead monsters, they are vulnerable to the Crumble Undead spell and the effects of a Salve amulet.
Zombies generally have a low defence for their combat level.
Zombie can refer to the following:
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| Zombie level | Location |
|---|---|
| 13 | Draynor Sewers, Entrana Dungeon, Varrock Sewers, West Ardougne graveyard, Wizards' Guild basement |
| 18 | Edgeville Dungeon, Graveyard of Shadows in level 20 Wilderness, Varrock Sewers |
| 24 | Draynor Manor, Draynor Sewers, Edgeville Dungeon, Graveyard of Shadows in level 20 Wilderness, Melzar's Maze in Rimmington, Varrock Sewers, West Ardougne graveyard, Wizards' Guild basement |
| 25 | Entrana Dungeon |
| 30 | Stronghold of Security level 2 |
| 40 | Chaos Tunnels, Lair of Tarn Razorlor (dungeon) |
| 41, 42 | Lair of Tarn Razorlor (dungeon) |
| 44 | Stronghold of Security level 2 |
| 47, 50 | Lair of Tarn Razorlor (dungeon) |
| 53 | Stronghold of Security level 2 |
| 61, 67, 69, 70, 72, 76, 78, 80, 81, 85, 86, 90, 95, 98, 100 | Lair of Tarn Razorlor (dungeon) |
Many zombie locations are far from banks. For players wishing to slay zombies and bank their drops, consider the following:
Also, player looking for good drops from zombies should instead consider slaying Armoured zombies in the Chaos Temple Dungeon.
Zombies are one of the 'races' who have lesser champions in the Champions' Challenge minigame. To fight the Zombie Champion, the player must kill zombies until one drops a Champion scroll, which is a very rare drop.
It should be noted that whilst undead ones count towards a zombie slayer task, they do not drop Champion scrolls.
Dropped by Level 18, Level 24 and Level 30 Zombies:
| Basic undead |
Skeleton • Zombie • Ankou • Undead one • Ghast • Undead chicken • Undead cow • Zombie monkey • Undead troll • Undead mage • Skeleton warlord • Skeleton thug • Skeleton brute |
| Beasts | |
| Pets | |
| Ogre undead | |
| Slayer monsters | |
| Shades | |
| Revenants |
Imp • Goblin • Icefiend • Pyrefiend • Hobgoblin • Vampire • Werewolf • Cyclops • Hellhound • Demon • Ork • Dark Beast • Knight • Dragon |
| Ghosts |
Ghost • Bouncer (The Curse of Zaros) • Spectral Attendant • Spectral Tender • Spectral Worshipper • Spectral Cultivator • Tormented Wraith • Tortured Soul • Ghostly Warrior |
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| Zomies | |
|---|---|
| Designation |
Undead Sentient |
| Planet of origin |
Various |
| Height of average adult |
Various |
| Skin color |
Various decaying skin |
| Hair color |
Various decaying hair |
| Distinctions |
Undead |
A zombie was a sentient creature that had been reanimated from the dead.
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Through Sith alchemy the Sith were able to create Korriban zombies as guardians of the Valley of the Dark Lords.
The Zelosian people believed that zombies existed on their planet. That particular phenomenon was later attributed to parasitic worms infesting corpses and causing zombie-like movement.
Zombies were known to be used by the energy vampire Rajine, who utilized their services against trespassers and as palace help. Although it is unknown whether this effect would be had upon all zombies, Rajine's minions were turned against her using a Jedi holocron.
During the Second Battle of Geonosis, the Jedi Luminara Unduli went missing during a storm. She entered a temple and disappeared. Obi-Wan Kenobi and Anakin Skywalker were sent to investigate with a squad of clone troopers lead by Commander Cody. They found Geonosians controlled by a hive mind that was so strong, it could resurrect dead warriors, similar to zombies. This was achieved by using Brain worms.
The Rakghoul Plague was able to turn beings into mindless creatures similar to zombies.
Stormtroopers were infected with some kind of virus on the Imperial prison barge Purge which turned them into something like zombies..
Around 1 BBY an Imperial biological weapons project had been tasked with engineering a virus, under the codename of Blackwing. The virus seemed to turn almost any being, living or dead, who came in contact with it to a mindless flesh-craving undead creature. These creatures seemed to possess only primitive feral instincts after being turned, but were able to communicate and learn from each other through what seemed like unintelligible screeching. They were also capable of operating machinery and handling weapons, such as blasters, and were even able to pilot ships, such as X-Wings and TIE Fighters.
Han Solo and Chewbacca once visited an uncharted planet which was haunted by dead, living skeletal figures. These zombies were once the 1,000 crew members of a Great Interplanetary Ark that had crashed on the planet some time before. The souls would haunt the villagers every night, because they never made the land. However, Solo laid down two lines of tandgor gems to light a runway for the ghostly form of the Great Interplanetary Ark to land, finally putting the souls to rest.[1]
Add historical information about this creature.
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Undead Humanoids
Boss Undead Humanoids
Arena Boss Undead Humanoids
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| “ | Don't you know?! The dead—the dead walk the streets of Kalis! And their victims... their victims become like them—the living dead! | ” |
Although Transformers are often rebuilt or otherwise brought back from apparent death, there are also many examples of them being partially reanimated as zombies, either self-aware or under the control of another.
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| “ | And some lingering remnants of his memory and personality | ” |
| “ | But without our circuit implants, he would be utterly mindless, an ordinary machine. | ” |
| “ | A robotic zombie. | ” |
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—The Quintessons, "Dark Awakening" |
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While fleeing from Galvatron's Decepticons, Rodimus Prime and his Autobots find refuge inside an Autobot funeral barge, where Daniel Witwicky stumbled upon the reanimated form of Optimus Prime. Though most of the Autobots did not believe Daniel's story, Rodimus was obsessed with Optimus's memory, and tracked him down. After finding Optimus seemingly still alive, Rodimus happily handed over the Matrix of Leadership. However, things were not as they appeared, and Optimus immediately turned on them, left them to die in the funeral barge, and escaped in a ship he had built.
Upon Optimus' return to Cybertron, he claimed that Rodimus and his crew had died due to a cruel Quintesson trick, and commanded every single Autobot to help him strike back. This was just what the Quintessons had orchestrated from the beginning, having reanimated the Autobots' former leader solely for the purpose of leading the entire faction into a deadly trap. Now without the Matrix, Hot Rod and his crew had managed to escape, and Hot Rod battled Optimus one-on-one in an attempt to reclaim the Matrix and get to the bottom of this deception. The real Optimus eventually resurfaced, returned the Matrix to Rodimus, once again gave him his blessing, and the Autobots retreated. Optimus's final act would be to pilot their ship into the trap, detonating it, and leaving a nova behind... Dark Awakening if he hadn't come back again later anyway.
After stealing dead bodies from medical universities, Dauros and Gilmer infused them with evil energy from Devil Z. These human zombies (in matching Decepticon jumpsuits) had begun to lay siege to a local city when Lander, who was nearby, changed into his Pretender form and battled them. However, the zombies began to disappear in a flash of light after they had run out of energy.
The Decepticons realized that they needed to infuse life energy from living humans into the zombies to avoid this problem. After kidnapping several human boys, the Autobot Pretenders came to the rescue and befriended one of the boys, Cab, who joined their team. Terror! The Decepticons' Manhunt
| “ | So, bereft of its brain module, a Transformer body is just so much circuitry, operable by a powerful computer signal! | ” |
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—Ultra Magnus, "City of Fear!" |
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In a desperate bid to stop Grimlock from exploding the walking bomb Guardian, Wheeljack radio-controlled the body of Optimus Prime (Shockwave had the head), to grab Grimlock's arm. Without a brain module to control its functions Prime's hand could not let go of Grimlock's arm. This resulted in Grimlock's hand being ripped off when he was knocked away from Prime by the Guardian robot. The Wrath of Grimlock!
Several years later Ultra Magnus and the Sparkler Mini-Bots encountered similar technology used on a much broader scale. Traveling via dimensional portal to the new home of Emirate Xaaron's resistance movement in Kalis, they arrived to find the place vacant and ransacked by beings unknown. After capturing the Decepticon Flywheels in Tyrest and bringing him back into Kalis, their captive shook with fear. The dead walk in Kalis!, he warned, as the fists of the unliving punched up through the ground beneath them.
Though Ultra Magnus refused to return Flywheels's gun to him, the Decepticon helped Magnus and the Sparklers beat back the undead hordes. Their attempts, however, seemed futile -- no matter how hard their attackers were damaged, they still functioned! Finally, Flywheels and the Sparklers reverted to vehicle mode, where they could use their weapons to destroy the zombies more effectively. But alas, Magnus was stunned to realize that the beings they put down were formerly Autobots. Realizing that the zombies were being animated by remote using a radio signal, they travelled ten kliks outside Kalis to the Baird Beaming Transmitter. The signal was indeed shut down, and Magnus discovered that the signal was coming from deep within Cybertron... City of Fear!
The zombies were actually activated by the mad Autobot scientist Flame and sent to stalk the area surrounding Kalis to scare off intruders, while he set into motion his doomed plan to transform Cybertron into a spacefaring battlestation. Though he captured his rival Emirate Xaaron and other inhabitants of Autobase, he would have been easily thwarted -- if not for his zombification of the late Wreckers leader, Impactor. Legion of the Lost! The current Wreckers leader, Springer, was shocked into inaction at the sight of his former leader, and if it weren't for Impactor's mind reasserting itself, the planet would have been lost. Impactor once again sacrificed his life to save the others, staying behind to deactivate Flame's mechanism as it annihilated him. Meltdown!
Later, Dreadwind and Darkwing were sent by Megatron to reclaim Starscream's charred corpse on Earth. Starscream's remains were possessed by the essence of the Underbase and went on an insane rampage, nearly killing Dr. Susan Hoffman and her assistants. After Starscream was diverted away from the humans by Backstreet, Dogfight, and Override, the trio of Triggerbots tried in vain to stop the rampaging zombie. Eventually, the Underbase realized it was acting insane and regained control, but as soon as it did, Dreadwind and Darkwing siphoned all the power out of it, and Starscream's corpse returned to being an inanimate pile of scrap, which the pair quickly collected. Race with the Devil
Meanwhile, Ratchet had been working long hours to repair the Autobots' massive number of casualties from the Underbase Saga -- so long, that he began to hallucinate, seeing his patients rise up from their repair beds and blame him for their condition. Megatron, to whom the corpse of Starscream was being delivered, required Ratchet to repair him, so the former Decepticon leader sent the Micromaster Sports Car Patrol to trick Ratchet into returning with them to Cybertron. To do this, Blackjack and his fellow Micromasters made Ratchet's hallucination real, animating Ratchet's patients. However, this began to backfire when Ratchet decided to give himself up to his accusers. The Sports Car Patrol decided this wasn't the best course of action and tried to lure him back with a different plan. Back from the Dead
While looking for clues to the identity of Playback's killer, Nightbeat suddenly found himself, Siren, and Hosehead under attack by the prime suspect -- Thunderwing! Ultimately, Nightbeat was able to save their lives by having his Headmaster partner, Muzzle, become the head of Playback's corpse, momentarily distracting Thunderwing with its scary zombieness. As soon as Muzzle jumped clear, the trio of Autobots fired at the corpse's fuel supply, causing a huge explosion which forced Thunderwing into retreat. The Big Shutdown!
Kup had been marooned on a distant planet for quite some time when They started coming for him. They only came at night, when the suns would stop filtering through the planet's beautiful, indigenous crystals, creating such beautiful music... Kup could not allow Them to take the music away from him, and even though his buddy Outback, the only other survivor of Kup's crew, refused to help him, Kup was able to beat back every single last one of Them every single night when they'd come for him.
What Kup didn't know is that They were not zombies, but Autobots sent in to rescue him. The antique anti-rad armor they wore to protect themselves from the extreme radiation caused by the crystals also disguised their identities to Kup, who was suffering hallucinations at the hand of the radiation. Oops. Spotlight: Kup
As Optimus Primal's corpse floated in Earth's orbit following his sacrifice at the hands of the aliens' Planet Buster, Predacon Megatron realized true strength was not only in numbers (fashioning himself an army of drones), but also in retrieving Primal's remains, reassembling it, and reanimating it as a zombie. Upon initial activation, the zombie asserted its dominance over Megatron's new army of drones.
Thankfully, before Megatron and Tarantulas could make the process permanent, the Maximals showed up and Rhinox injected Primal's Spark (which he had retrieved from Transwarp space) into his old body. Thus ended the short career of Zombie Convoy. Beast Wars Metals manga
Unicron possessed the dead body of Galvatron. Much fun was had.
After the defeat of Megatron and the Maximals' takeover of the Grand Mal, Silverbolt and Blackarachnia were investigating the fields of sparkless Transformer bodies when they were attacked by a zombie-like creature. A seemingly-invincible corpse battled them. Blackarachnia attempted to use her energo-web attacks, but it merely absorbed them, until finally, after Blackarachnia threw another corpse's power core at it, the zombie collapsed. A mysterious energy ball lifted from the zombie, and it disappeared through a grate in the ground.
The energy ball appeared next in the technorganic orchard that Rattrap and Botanica were tending, bringing life to a deactivated Motorcycle Drone. Botanica attempted to use her energy weapon powers against it, but like Blackarachnia's energo-webs, it merely absorbed her attack. After being expelled too from this body, it fled to the surface into a deactivated Aero Drone, where it attacked Cheetor, Obsidian, and Strika. Nightscream tried a different approach of "draining" the creature of its power, but it drained Nightscream's own power from him. The Maximals began to see a pattern in the zombies' attacks, and regrouped inside the Grand Mal, which seemed to be its target. Finally, Rattrap had an epiphany, realized what was going on, and captured the energy ball inside a diagnostic drone. The energy ball was actually the polarized Spark of Megatron. Surprise! Spark of Darkness
| “ | The afflicted is driven by an insatiable desire to feed on the life energy of others. Nearly mindless, he will stop at nothing to feed. He ignores injury, knowing only hunger and pain. And the best part is that anyone off whom he feeds becomes just the same. | ” |
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—Ramjet tells Scrapmetal a heartwarming story, "Balancing Act, Part 3" |
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Despite Unicron's apparent death inside the Unicron Singularity, his essence's will was still strong enough to use the reality-altering black hole to bring the Terrorcon Scorponok to Cybertron. Now Dark Scorponok, this undead creature stalked the evacuated planet surface, screaming in hunger and pain, crying out for Sparks upon which to feast. At first Dark Scorponok assaulted Skyfall, Balancing Act, Part 2 who survived due to his powerful forcefield ability, but the monster was drawn away by Ramjet's evil Mini-Con minions, towards the Primary Energon Reserves Control, where Vector Prime and Sentinel Maximus were located. Balancing Act, Part 3 After a prolonged fight, Sentinel Maximus was able to defeat Dark Scorponok, after which he and Vector Prime realized this was just a diversion. Leaving what was left of Dark Scorponok, unable to solve his affliction, their attentions were needed elsewhere, below the planet's surface. Balancing Act, Part 4
Immediately after Megatron's death, Starscream appointed himself the commander of the Decepticons... who were all dead. Noticing the mechanical devices that the All Spark had animated, Starscream tore the solidified All Spark energy from them and used it to turn the Decepticon corpses into undead soldiers. Without any mental functions whatsoever, they simply walked forward and attempted to kill, and very nearly tore apart the weakened Autobots before Ratchet worked out how to stop them. Transformers Comic issue 7
Space barnacles are parasitic life-forms that can be considered "zombie-inducing" in their quest for energy. Some of them attached themselves to the dead body of Megatron and managed to reanimate it, evolving themselves into semi-awareness and later absorbing other machines. In this state, they shared with zombies the property to "infect" other robots by simple contact, turning them also into mindless drones, ready to spread the infection. ("Normal" space barnacles simply drain energy, but presumably do not take over Transformer minds.) Prowl and Bumblebee were finally cured from their contact with the creature when Sari blasted the space barnacles off with hot water. Nature Calls
Zombie monsters represent undead beings, mostly mummies or apparitions. They are perhaps the best sub-type at Swarming the field. Zombie monsters may be easy to dispose of, but in many cases, they'll just keep returning to the field. They are usually Dark monsters, although a noticable number are Earth, and represent the living dead.
Zombies also have their own Structure Deck, Structure Deck 2: Zombie Madness and Structure Deck 15: Zombie World.
| Notable Zombie-Type Monsters |
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| * Skull Servant |
| Support Cards |
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| * Castle of Dark Illusions |
| Weaknesses |
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| * Getsu Fuhma |
| Support Cards Exclusive to this Wikia |
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| * Blue-Eyes Ultimate Zombie Dragon |
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
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