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Memory-beta

Up to date as of February 02, 2010

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Full Name: Zek
Species: Ferengi
Gender: Male
Affiliation: Ferengi Alliance
Family
Children: Son: Krax
Career
Occupation: Head of state, Businessman
Rank: Grand Nagus, retired
Office Held: Grand Nagus of the Ferengi Alliance
In Office:  ?-2375
Succeeded By: Rom

Zek was a Ferengi male and the Grand Nagus of the Ferengi Alliance until from at least 2355 to 2375. (TNG - The Lost Era novel: The Buried Age) He was assisted by his loyal Hupyrian servant Maihar'du.

Contents

Grand Nagus

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Shrewd Businessman

Following the discovery of the Bajoran wormhole in 2369, Zek saw the immense profit to be made in the Gamma Quadrant and created a plan to test his son Krax's ability to oversee this new venture. He named Quark as his successor and faked his own death. After Krax and Rom tried to kill Quark, Zek revealed he was still alive and decided to remain in power, as he thought his son was more like a Klingon than a Ferengi. (DS9 episode: "The Nagus")

Zek continued the business venture in the Gamma Quadrant and became aware that a major power there was known as the Dominion. In 2370, he opened negotiations with the Dosi, hoping to eventually contact the Karemma, members of the Dominion. (DS9 episode: "[[Rules of Acquisition]]")

Also in that year, Zek participated in The First Annual Deep Space Nine Poker Tournament, reaching the final round, where he was beaten by Odo. (DS9 novel: The Big Game)

In early 2371, Benjamin Sisko talked to Zek, who wanted Quark to help Starfleet locate the Founders and stop the lucrative business opportunities in the Gamma Quadrant from drying up. Zek also gave Sisko his staff to get Quark to go along on the mission. (DS9 episode: "The Search")

Several months later, Zek planned to meet with the Prophets and use their existence out of time for information on the future. The Prophets deevolved Zek to a time when the Ferengi were less business motivated. This led to Zek rewriting the Rules of Acquisition to make his people like him. Appalled, Quark, Rom and Maihar'du brought him back to the Bajoran wormhole, where Quark had the Prophets undo their changes. (DS9 episode: "Prophet Motive")

Later that year, Zek tried to acquire the Jibetian starship Nibix and its valuable treasures. (DS9 novel: The Long Night)

In 2372, when he believed he was dying from Dorek Syndrome, Quark believed Zek was behind a large bid for his desiccated remains, although it was actually Brunt. (DS9 episode: "Body Parts")

Social Reformer

In 2373, Zek met Ishka at a tongo championship, where she helped him to win when he faltered. The pair later began a relationship and Ishka began helping Zek run the Ferengi Alliance. Quark was initially able to break them up, although he helped reconcile them soon after. Ishka told Zek he hoped he would bring in equal rights for Ferengi females. (DS9 episode: "Ferengi Love Songs")

In early 2374, Quark talked to Zek about getting Rom released by the Dominion after he was caught sabotaging station systems. Zek was willing to pay money for his release. (DS9 episode: "Favor the Bold")

Several months later, Zek called Quark to inform him of Ishka's capture by the Dominion. (DS9 episode: "The Magnificent Ferengi")

Towards the end of the year, the Council of the United Federation of Planets sent Zek a diplomatic message which they had Nog deliver. Jake Sisko thought it was a request for the Ferengi to join the war against the Dominion and hoped to get a story for the Federation News Service about it. (DS9 episode: "Valiant")

Several months later, Zek brought about his reforms giving females equality, although it caused widespread panic and chaos throughout the Alliance. Zek was deposed and Brunt was made Acting Grand Nagus. Aided by Quark, Rom and Nog, Zek invited all of the Commissioners to Deep Space 9 to meet Ishka, although only Nilva agreed. Ishka suffered a heart attack and was unable to convince Nilva to vote Zek back into power. Quark was changed into a female known as Lumba and was able to convince Nilva to help Zek regain his position as Nagus. (DS9 episode: "Profit and Lace")

In 2375, Zek and Maihar'du crossed over to the mirror universe, where they were captured by the Alliance, who held them for a ransom of a cloaking device from the primary universe. Quark and Rom later crossed over and brought Zek home. (DS9 episode: "The Emperor's New Cloak")

Several months later, Zek had decided to retire and came to DS9 to name his successor. Quark had earlier talked to Zek and believed he was Zek's choice, although it was actually Rom. Zek believed Rom was the best person to lead the new Ferenginar while he and Ishka enjoyed their retirement on Risa. (DS9 episode: "The Dogs of War")

Retirement

Zek briefly left Risa in late 2376, when Rom was accused of breaking his marriage contract with Prinadora. (DS9 novel: Ferenginar: Satisfaction is Not Guaranteed)

Appearances

Episodes

Novels

Other

Connections

Grand Nagi of the Ferengi Alliance
Emblem of the Ferengi Alliance. GintYostDrikOblatisFrekBrolokOblatSmeet the ObliviousUntz the InvisibleTwimZekQuarkRom Emblem of the Ferengi Alliance.

This article uses material from the "Zek" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010
(Redirected to Zek, the Orcish Wastes article)

From EQ2i, the EverQuest II wiki

Zek, the Orcish Wastes
Levels 30-40
Introduced Shattered Lands
Zone Type Public
Adjacent to The Thundering Steppes
Instances Deathfist Citadel
Quest Lines Zek Timeline
Harvesting Tier 4
Quests NPCs Monsters Named
Drops Instances POIs Discos

Help · LootDB · EQ2Map Zone · EQ2LL · Allakhazam's

Zek, or The Orcish Wastes as it is often called by men, is a portion of the remnants of the once-mighty Jaggedpine Forest. The orcs of the Deathfist Empire have held control of the entirety of this island for many years and, in that time, they have reduced the once-sprawling forest to a mere husk of its former glory.

Contents

Lore

Much of the forest has been stripped down to barren, charred earth. The orcs have begun mining deep into the ground for iron and coal, and use the timbers of the ancient Jagged Pines to construct their warships. What was once a thing of beauty is now, for the most part, a grand redwood forest on the verge of becoming a wasteland of orc industrialization.

Zek has become a battlefield of sorts, as a band of woodland defenders named the Green Hoods have seized control of a coastal keep. From this keep, they now launch assaults against the orcs stationed on the hills opposite the beachhead. They also sneak small teams through the enemy lines and send them deep into orc territory to gather information and to disrupt orc organization.

- From Cogglesworth's Tour of Norrath: Part 1

Geography

Orcs in Blood Ore Valley
The Warship Docks

The Orcish Wastes are riddled with natural barriers that divide the land into valleys. Orcs inhabit many of the valleys, but dangerous wildlife also inhabits many of them. The Deathfist orcs have plundered the land for timber and ore, and most regions are utterly scarred. A great open pit in the center of the island exposes a vast mining complex.

Travel

Travel to the Orcish Wastes by boat (bell) from the Thundering Steppes. Travellers arrive at the Warship Dock on the south shore of the island. Once there, all travel is done by foot or by mount.

Travel through Zek is hindered by impassable terrain. Almost all passable routes are marked by roads. The roads are almost as dangerous as the rest of the land, and a traveller must be wary and know his escape route, lest he flee into even greater danger. Orcs and even hillcats are known to set ambushes to catch the unwary.

Those who complete a quest called The Right Brothers will earn the right to use a catapult at Warship Dock to fly instantly to the valley beside Deathfist Citadel. Completion of this quest requires venturing deep inside the citadel.

Map

Dungeons

Dungeon Name Level Range Target Audience Zone Type Location
Deathfist Citadel 36-44 Group Instance (2 hours) Past the Bridge of Zek
Tallon Hording Halls 30-34 Solo or Group Instance (20 min) Around the edge of Blood Ore Valley
The Sullon Mines 34-38 Solo or Group Instance (40 min) Around the edge of Mythical Forest
The Darkened Den 36-40 Solo or Group Instance (10 min) South edge of Defiled Forest

An simpler level 35 version of Deathfist Citadel is available by finding and inspecting The rusty key, which is dropped by random creatures around the zone.

Raids

Raid Name Level Range Target Audience Typical Duration Lockout (on Success)
Deserted Mine 45-50 4 Groups 20 min 3 days 15 hours

Adjacent Zones

Zone Name Level Range Direction Access
The Thundering Steppes 20-30 South (across the Sea of Crossed Swords) via Mariner Bell at Warship Docks

Revive Locations

Revive Location Description
Warship Docks Safe spot
Three Toe's Watering Hole Behind hostile territory
Mythical Forest Closest respawn point to Deathfist Citadel

Quests

Similar Zones

Zone Name Level Range Region Notes
The Enchanted Lands 30-40 Shattered Lands Another good place for level 30-35 quests
The Feerrott 35-45 Shattered Lands A more challenging zone
Steamfont Mountains 35-50 Faydwer Many level 35-45 quests

Low-level adventurers interested in harvesting nodes in a T4 zone will find the area of the Enchanted Lands near the Mariner's Bell to be much less dangerous than Zek.


This article uses material from the "Zek, the Orcish Wastes" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

  1. REDIRECTmemoryalpha:Zek

This article uses material from the "Zek" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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