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Z-95 Headhunter: Misc



Up to date as of February 04, 2010

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Z-95 Headhunter
Production information

Z-95 Headhunter[1]




80,000 (new);[2] 45,000 credits (used)[1]

Technical specifications

11.8 meters[3]

Maximum acceleration

2,780 G


75 MGLT[3]

Maximum speed (atmosphere)

1,150 km/h[1]

Engine unit(s)

Incom 2a fission engines (4)[3]

Hyperdrive system

None standard, can be equipped as an upgrade


Variable, depending on model configuration. Typically: (standard for Z-95-AF4)

Or: (standard for Z-95 Mark I)


Pilot (1)[1]

Cargo capacity

85 kg[1]


1 day[1]

  • Space superiority
  • Reconnaissance
  • Bomber
  • Close air support
  • Training
"You gotta love the Z-95. Nothing beats the feeling of power they give you."
―Unknown Bandit Squadron pilot

The Z-95 Headhunter was a starfighter designed jointly by Incom and Subpro Corporations years before the Invasion of Naboo. Its resilience and longevity meant it remained a staple of private and low-priority government starfighter forces long after its introduction.



"As long as they keep on making upgrades for this baby, the Z-95 will never become outdated."
―Unknown spacer
Z-95-AF4 Headhunter schematics.

Considered one of the most capable fighters of its day, it boasted a distinctive bubble canopy and a set of triple blasters mounted at the ends of each of its two variable geometry wings; later versions dispensed with the swing wings and bubble canopy in favor of more precise maneuvering thrusters and canopy instrumentation. Its sleek yet rugged design was attributed to Seti Ashgad, a scientist in Incom's Hyperdrive Design Division.

It was named after the Coromon headhunter, a predator native to the Coromon Islands on Fresia, the planet where Incom was headquartered.

The Z-95 was smaller in size than its successors: the Incom/Subpro ARC-170, designed during the Clone Wars; and the Incom T-65 X-wing, designed shortly before the outbreak of the Galactic Civil War.

While the Z-95 still enjoyed considerable use in the years following the establishment of the New Republic, it was clearly outclassed by fighters developed in the decades since its original release. When compared to the T-65, it was slower, less maneuverable, had lighter armor and shielding, and was not as heavily armed.

A Z-95.

It was fairly inexpensive and reliable, making it a favorite amongst smugglers, Outer Rim organizations, local system defense forces, and bright-eyed youngsters with dreams of becoming fighter jockeys. Pirate groups such as the Nebula Front also used the Z-95. Also, despite the later T-65 being more maneuverable, the Z-95 was known to be able to perform a tighter turn.

Owing to its longevity, it was not surprising that many variants of the Z-95 came into existence due to the efforts of starship mechanics and hotrod pilots throughout the galaxy; these included a split-wing version, a courier version that could accommodate a single passenger, variants with various alternative weapons loadouts, and a trainer version, the Z-95XT Trainer, that was commonly used by the Rebel Alliance until replaced by the T-65X, the trainer variant of the X-wing.


"Give me the choice, I'd take a Z-95 Headhunter every time."
―Unknown Republic spacer
Count Rial Pernon's Headhunter.

Originally, the Z-95 was constructed by the Galactic Republic before the Clone Wars. The prototype for the Z-95 was Onyx Star, developed at the Bahalian Shipyards.

After Subpro and Incom ended their partnership, Incom reportedly bought the intellectual property rights and proprietary systems of the Z-95.

One notable Z-95 was the Dicer flown by the Bothan pilot Eelo Begraas around 31 BBY. He painted it red-on-black, a color scheme that was immediately identifiable to his opponents. Such was Begraas' reputation that the mere sight of the Headhunter was enough to send many opposing pilots into hysterics.[4]

Three Headhunters in flight.

Nirama, crimelord of the Cularin system, used Z-95 both as his sponsored ships for the races of Eskaron, and to provide armored transport to some of his main minions.[5]

It was known to have participated in the Outer Rim Sieges against the Confederacy of Independent Systems. After the war, the Z-95 would fall into the hands of parties other than the newly-formed Galactic Empire, such as pirates and other underworld groups.

Though outdated by the time of the Galactic Civil War, Z-95 Headhunters were well respected starfighters that were available to buy from various merchants, and were still in common use as late as the Second Galactic Civil War. Han Solo piloted an early model Z-95 while leading the defense of an outlaw tech base in the Corporate Sector against CSA IRD-A fighters. However, by this period, they were considered obsolete compared to other fighters.

"Time to retire those old Z-95s!"
Raymus Antilles, after seeing the T-65 X-wing starfighter
The Rebellion's Tala Squadron used Headhunters in a close air support role.[6][7][8] The temporary Alliance covert squadron, Bandit Squadron, also used Z-95s.[9] The m'Yalfor'ac Order in Guiteica was also known to use these by-then obsolete fighters around 2 ABY.[10] N'dru Suhlak piloted a Z-95 with an expanded cockpit to carry passengers.

Mara Jade used a hyperdrive-equipped Headhunter during the Thrawn crisis. Her Headhunter had a single center-mounted ion cannon instead of the standard concussion missile launchers. Jaina Solo's first ship, Crystal, was also a Z-95 Headhunter, and Jaden Korr flew a hyperdrive-equipped Headhunter on missions to different worlds such as Bakura and Korriban[11]. Another prominent member of the New Republic to use a Headhunter was Tycho Celchu, during the reforming of Rogue Squadron; however, the armaments were significantly weakened as at the time he was considered an Imperial spy. Five Headhunters were also used to great effect in the closing stages of the mission to retake Coruscant in 7 ABY, by Corran Horn, Erisi Dlarit, Rhysati Ynr, Pash Cracken, and Asyr Sei'lar. The four Z-95s that survived the conflict—Corran's was destroyed during his capture—were sold off to various museums to raise funds for Rogue Squadron's attack on Thyferra.

Behind the scenes

A Z-95 Headhunter equipped with X-wing-style S-foils.

The most common depiction of the Z-95, first seen in the Rebel Alliance Sourcebook, seems to be based on concept art for the X-wing in A New Hope.

Although the Z-95 is a one-person ship, with N'dru Suhlak's modified unit accepting one passenger, the RPGA adventure Price of Business featured a Z-95 that took Len Markus and some other fifteen people from Genarius to Cularin. This might be a heavily modified ship, a typo (there was one different Z-95 in the same story), or poor research in part of the text author.

In Empire At War, the sign of the Z95 is used for V-Wing, In Forces Of Corruption, this is fixed.

In the game Star Wars: Jedi Starfighter, if you enter HUNTER as a cheat code, you can fly the Z-95 headhunter.



Wookieepedia has a collection of images related to Z-95 Headhunter.

Notes and references

Z-95 Headhunter variants
Z-95-AF4 · Z-95C4d · Z-95ER · Z-95ML
Z-95mk1 · Z-95t · Z-95XT

This article uses material from the "Z-95 Headhunter" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Z-95 Headhunter

Z-95 Headhunter

Certification Alliance Starfighter Trainee
Mass ~12k
Role Light fighter
Crew Pilot only
Weapon Mounts Projectile weapon x1
Ordnance x1
Astromech Technology Astromech droid or flight computer
Acceleration 50
Deceleration 50
Yaw Rate 600
Pitch Rate 600
Roll Rate 300
Speed Modifier 0.95
Pictures Official 6 Textures
All 6 Textures w/Default Engine Graphic
All 6 Textures w/Advanced Engine Graphic

Available to Alliance Pilots of all certification levels, the Z-95 Headhunter is the basic ship of the Alliance Starfleet. Pilots who fly for the rebellion are given a Z-95 for free if they don't already have a ship. The Z-95 Headhunter can also be manufactured by Shipwrights. Z-95's that are manufactured by Shipwrights can be upgraded and made much stronger. An excellent example of a much stronger upgrade is the Z-95 - High Mass Variant. There are also medium upgrades that can increase the usable mass for this basic ship of the Alliance Starfleet by approximately 20%. These Z-95 Headhunter Series 2 Chassis Blueprints are available.

Star Wars Lore

An outdated series of starfighter, the Z-95's endurance, adaptability, and large numbers has led to its continued use long after its initial production run had ceased. A multi-purpose starfighter, the Z-95 has spawned countless variants, with individual forces, government, squadrons and owners adding and adapting componentry and systems.

Developed in a cooperative venture between Incom Industries (now the Incom Corporation) and the now-defunct Subpro Corporation, the Z-95 is largely recognized as the premiere starfighter of its era, and the forerunner of the incredibly successful X-wing starfighter.

The Z-95 has changed throughout the years, eventually evolving into the T-65 Incom X-wing starfighter. The initial Z-95 models resembled atmospheric craft rather than deep-space starfighters. Early production models were twin-tailed wedge-shaped craft with bubble-cockpits.

As the series progressed, the bubble-cockpit got smaller, with increased instrumentation compensating for reduced visibility. Subsequent models had swing-wings and a forked tail with twin engines. These initial models (the Mark I, or Z-95mk1) were very maneuverable in an atmosphere. The basic frame was 11.8 meters long, and had weapons hardpoints located on wing and fuselage.

Incom added new Z-95s annually during the height of production. Among the most common variants were the Z-95C4d, a ground support bomber equipped with additional bomb-racks and ordnance hard-points. The Z-95ER was an extended range model, with additional consumable tankages. The Z-95ML was a missile launch platform, with added missile racks and long-range ordnance hard-points. The Z-95XT was a two-person fighter used as a trainer. The Rebel Alliance used the XT as a training vessel as well as for ferrying runs in-system or between ships in the fleet.

These later-era Z-95s had a basic configuration that strongly hinted at the T-65 X-wing that was to soon take the galaxy by storm. A thin, pointed spaceframe rested between two large engine clusters, from which foils extended outward. The tips of the foils typically housed the primary weapons (usually blasters or laser weapons) while the fuselage provided a more stable platform for missile weapons. Later in the production run, the Z-95-AF4 (Assault Fighter 4) featured twin engine clusters that split into a total of four engine thrusters, much like the modern X-wing. These later Headhunters also had the capability of splitting the foils into attack position, widening the coverage area of the wing-mounted weapons.

Each generation of Z-95 has increased in speed. Compared to today's fighters, Z-95s have low maneuverability. The Mark I, with its aerodynamic styling, offered a greater airspeed-to-space speed ratio than later models.

Z-95s are typically not equipped with hyperdrive engines, though famed Republic (and later Alliance) tactician Adar Tallon developed a variant -- the Z-95t -- which featured a class 3 hyperdrive, and increased maneuverability. Later Z-95s did feature an Incom Gbk-435 hyperdrive motivator, and a Narmox Zr-390 navicomputer system. Smuggler Alliance leader Mara Jade piloted a modified Z-95 with a hyperdrive before switching to larger, more practical craft.

The Z-95 Headhunter is notorious for being able to take brutal punishment before falling apart, though as starfighter weapon technology has progressed, Headhunter pilots would rather trust their flying than their armor and shields. Z-95s have respectable armor plating, but their shielding tends to be very light. Near the end of the product line, Z-95s could boast a titanium alloy hull and XoLyyn shielding.

Weapons systems vary among the different models, but most Z-95s are equipped with two wing-mounted triple-blasters, which are fire-linked. Another common weapon systems are a bank of concussion missiles. The dedicated missile platform Z-95s, of course, had increased payloads.

A common model featured twin Taim & Bak KX5 fire-linked laser cannons, and twin Krupx MG5 concussion missile launchers. These weapons are controlled through a Fabritech ANq 2.4 tracking computer and SI 5g8 "Quickscan" vector imaging system. Sensor systems include a Fabritech ANS-5c unit with long-range Phased Tachyon Detection Array #PA-9r and one short range Primary Threat Analysis Grid model #PG-7u

The Z-95s first appeared in Han Solo at Star's End (1979) by Brian Daley. This novel described the snub-fighter's swing-wing design, forked tails, and bubble cockpits. Han Solo and Jessa led a squadron of Headhunters in battle with Corporate Sector IRDs.

In Archie Goodwin and Alfredo Alcala's adaptation of the Daley novel in newspaper strip format depicted the Z-95s as twin-tailed wedge-shaped craft. This roleplaying adventure Tatooine Manhunt had the second visual representation of the craft, using an old Joe Johnston production sketch of an X-wing fighter.


Star Wars Wiki

This article uses material from the "Z-95 Headhunter" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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