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Wyrm: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Wyrm may refer to:

Etymology

The Wyrm is the name for European dragons, named in European folklore. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties.


This article uses material from the "Wyrm" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Wyrms article)

From the RuneScape Wiki, the wiki for all things RuneScape

"Wyrm" redirects here. For the summoning familiar, see Desert Wyrm

The Wyrms are thought to be the ancient ancestors of dragons that went extinct several thousand years ago due to evolution and heavy involvement in the God Wars.

Wyrms were far stronger than dragons, and were often used as riding animals in the God Wars. A single wyrm was capable of destroying massive cities and wiping out entire armies, making them invaluable assets to those that were able to tame them. This was not an easy task, though; wyrms were incredibly difficult to control, and those that rode them, the Dragon Riders, were highly valued by their masters. They were even used by Zaros as personal bodyguards.

When telling the story of the Tears of Guthix, the NPC Juna mentions these creatures: The colossal Wyrms, of whom today's dragons are a pale reflection, turned all the sky to fire, while on the ground armies of foot soldiers, goblins and trolls and humans, filled the valleys and plains with blood.

By the end of the God Wars, the wyrms' heavy involvement in combat had left their race decimated. With little prey remaining, climate shifts occurring in many locations, and perhaps other unknown changes, the few remaining wyrms presumably evolved into the dragons that inhabit Gielinor today. Some, however, did not fully evolve, such as the Brutal Green Dragons that inhabit the Ancient Cavern beneath Baxtorian Falls.

Desert Wyrm familiars may be small species of wyrms.

Wikipedia
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This article uses material from the "Wyrms" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Wyrms were creatures found on Merakai

Appearances

  • Star Wars Missions 16: Imperial Jailbreak (First mentioned)

This article uses material from the "Wyrm" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010

From TibiaWiki

File:Wyrm.gif
This creature is in the Reptiles class.
Wyrm

1825 Hit points
1550 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-215), Strong Self-Healing, Energy Wave (a bit longer than human Fire Wave, 0-170), Yellow Energy Berserk (100-220), Heavy Magic Missile (100-125), Smoke Beam (4 SQM long, does Life Drain, 98-145), yellow musical notes on itself.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 500 hp per turn
Immune To: Energy, Life Drain, Invisibility, Paralysis
Strong To: Fire (-20%), Earth (-75%)
Neutral To: Physical, Holy, Drown?
Weak To: Death (+5%), Ice (+5%)
Sounds: "GRROARR"; "GRRR".
Behavior: Runs on low health.
Field Notes: New creature as of Summer Update 2008.
Location: Drefia (after the Medusa Shield Quest room), on hill north of Darashia here, west of Minotaur Pyramid here, Arena and Zoo Quarter, beneath Fenrock, Vandura Mountain.

Wyrm Cave in Darashia:

Strategy: Be aware of the waves and beams the wyrm uses, avoid them by standing diagonal. Be careful while running away from this creature, because two of them can send you to your temple. If you are stopped, you must heal with health above 350.

They don't deal very high combos, but they are stronger and faster than normal dragons.

Mages should use Death Strike or Ice Strike. Druids could use Hailstorm Rod or Underworld Rod, while Sorcerers could use Wand of Voodoo. A mage can kill a wyrm alone at level 60, without Mana Shield and healing when necessary. Paladins can easily run these as they would a dragon, but beware of luring other wyrms on yourself.
Knight: should treat them like weak Dragon Lords. With around 80/75 and at least 800 hp, you should be able to hunt them using only Mana Potions and exura. If you face two at a time, it may be a good idea to run in circles around one so the other cannot hit you. Their melee is often weak and their defence poor, so it's best to fight them in full attack with a good 2 handed weapon like an avenger, make sure to bring them down quick, as their healing can be quite annoying.

The bodies of wyrms disintegrate quickly, so it is not a good idea to leave valued items in their bodies.

It's a good idea to use Strange Talisman or Lightning Pendant to reduce the Energy Damage by 10%/20%. Lightning Set is recommended as well because it has no charges.
Loot: 0-228+ gp, 0-10 Burst Arrows, 0-3 Dragon Hams, Strong Health Potion, Strong Mana Potion, Crossbow, Wyrm Scale, 0-3 Small Diamonds (semi-rare), Wand of Draconia (semi-rare), Lightning Pendant (rare), Focus Cape (rare), Wand of Starstorm (rare), Hibiscus Dress (rare), Shockwave Amulet (very rare), Dragonbone Staff (very rare), Composite Hornbow (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
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This article uses material from the "Wyrm" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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