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World Map: Misc



Up to date as of February 01, 2010
(Redirected to World map article)

From The Vault

For the Fallout 3 world map, see Fallout 3 map.

In Fallout, Fallout 2, and Fallout Tactics, the world map is bird's view map of the landscape, divided into a matrix of square-shaped, equally sized sectors.

World Map's primary function is to enable navigation for player's travels. When player leaves a location with intent to travel to another one (typically located far away, due to Fallout world's extremely low population density per square mile), he is presented with the World Map.

When stationary, player's location is marked by an icon (inverse pyramid), clicking on which would take him to the location he's currently at, which does not have to be a specially designed location - player can make stops in the desert or the mountains to relieve himself of unnecessary equipment, change or reload the weapons he's holding, or administer drugs to himself or one of his party members.

To move the player across the map, one has to click at any area he's not currently at. In Fallout and Fallout 2, player's location would be marked by a red cross icon, and his path would be traced by line strokes (the stroke length hints at player's speed - the longer they are, the more time it took the player to travel through that particular sector). In Fallout Tactics, player's location would be marked by radiation trefoil, and no tracing is available.

Travel speed across the World Map is determined by the sectors it's comprised of. Desert and Ruins sectors are the fastest to travel across. Mountains are the slowest, and Ocean sectors are impossible to travel across. Player's speed may be increased by possessing a special Perk, or driving a vehicle (not possible in the original Fallout).

About every 24 hours of travel, the game 'rolls' a check for random encounters. If the roll was successful, the player will leave the World Map screen to face the situation. In Fallout 2, the player may be given a description of the encounter and the opportunity to avoid it, the probability of which is determined by their Outdoorsman skill.

A common feature on the World Map screen is the indicators for current time, date, and year, as well as a list of special locations already visited, clicking on which would automatically change player's course to that location.

In the beginning of the game, the World Map starts completely black. As player travels, the sectors he visited will appear bright, while the sectors in the immediate vicinity of the ones he visited will appear dark, so as to give him an idea of what to expect. Travelling across a Beach sector would reveal all Ocean sectors to the left of it (because none of the Fallout games took place near Atlantic Coast). There is no special prize or bonus for exploring all sectors, other than discovering locations not required to visit to finish the game.

Special locations ,such as towns, are marked by green circles of various size. In Fallout 2, Special encounters the player faced are also marked with small green circles. If the player's vehicle runs out of fuel, he will have to abandon it, and the car's location will also be marked with a small green circle.



This article uses material from the "World map" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The World Map, also known as the Overworld, plays a prominent role in many games of the Final Fantasy series. It is a smaller-scale representation that is used in the game to make travel less time-consuming and easier for the player. On it, the player can move about between various locations including cities, towns, castles, dungeons, and other areas as well as fight monsters in random battles. Later games, including Final Fantasy X, Final Fantasy XII, and Final Fantasy XIII did away with an explorable World Map and replaced it with groups of large, fully-scaled, interconnected areas.

The game offers various modes of transportation to the player. In most games, the player is initially forced to walk to each location. But, more modes of transportation become available to the player as the game progresses and the player is required to overcome geological obstacles. These modes include boats, airships, hovercrafts, chocobos, etc.

The Main Theme of the game is usually played whenever the players travels around the World Map. Certain games in the series, especially Final Fantasy IV, have more than one overworld theme because there is more than one overworld map.



Final Fantasy

World map

In Final Fantasy, the world had a single map made up of three continents. The world's geography included forests, mountains, deserts, and a volcano. The player could use a boat to travel by sea, a canoe to travel by river, and an airship to travel anywhere with a clearing available. Points of interest in this world are the Chaos Shrine, Cornelia, Crescent Lake, and the Citadel of Trials.

Final Fantasy II

Like the original, Final Fantasy II only had one map. It is unique in the series in that it is connected all around the world as one giant land mass. Notable locations include Fynn, Altair, Palamecia Castle and Pandaemonium.

Final Fantasy III

Final Fantasy III was the first game to have several maps. The party start off on a floating continent, but later find that their "continent" is nothing but a small island levitating above the face of a huge world. This surface world also goes through some changes throughout the course of the game. When first discovered, the world has been flooded as a result of the Water crystal being taken over by Xande, leaving only a few patches of land accesible to the player. Later, the waters recede, revealing three large continents. See List of Final Fantasy III Locations

Final Fantasy IV

Final Fantasy IV has three world maps: the Overworld, the Underworld and the Red Moon. The Moon and Underworld are relatively small for world maps, however. The Overworld is the largest of the three world maps in Final Fantasy IV and the place where the majority of the game takes place. It consists of oceans, mountains, plains, and forests and contains a number of towns, castles, and enter-able areas. The Underworld is the second world map visited in the game and is cave-like in appearance (due to being within the planet). Its terrain consists of lava and caves with a few towns and castles, as well as the ground entrance to the Tower of Babel. The Underworld is unique in that you cannot cross from one side of the map to another by repeatably going in the same direction. The Moon is the third and final world map in Final Fantasy IV and is made up of a few caves and the crystal palace. The terrain of the Moon is quite plain, consisting of caves and craters. It is the smallest of the game's three world maps.

Final Fantasy V

See also: Planet R.

Final Fantasy V had three world maps: Bartz' homeworld, Galuf's homeworld, and both of these worlds combined.

Final Fantasy VI

Final Fantasy VI had two world maps: The World of Balance and the World of Ruin. The game begins in the World of Balance, and after Kefka Palazzo changes the positions of the Warring Triad, the world changes to the World of Ruin. Traveling options include airship, ferries and chocobos which can be rented from stables in towns and forests.

Final Fantasy VII

The Planet overworld
Main article: The Planet

Final Fantasy VII had just one world map, though it was the first to be rendered in full 3D. It also had the first World Map with a controllable camera. The world did however go through a few changes, including the appearance of Meteor in the sky, and also the addition of a crater after the party defeats Ultimate Weapon. Most of the world is in daylight, but the area around Midgar and Northern Crater are always night, and the area around Cosmo Canyon is always dusk.

Final Fantasy VIII

Final Fantasy VIII World Map
See also: List of Final Fantasy VIII Locations.

Final Fantasy VIII again had just one world map but had 32 locations to be explored. It was the first and only map to date to feature an optional 3D globe in place of the traditional map.

The area around Deling City is always night as well as, during the Lunatic Pandora event, the area near and around Tears' Point is enveloped in an apocalyptic red aura with the Lunatic Pandora itself seen hovering over the point. The artificial sea-haven for artisans Fisherman's Horizon is located in center of the map's main ocean; and, a causeway rail bridge spanning either direction from the town connecting Deling to Esthar bifurcates the body of water impassibly, making early transportation with the Balamb Garden difficult. During the Time Compression most of the World Map locations become inaccessible and various "warp points" appear across the world for the player to travel in to and out of Ultimecia Castle, where the titular Sorceress that initiated Time Compression resides.

Final Fantasy IX

Gaia overworld map

Final Fantasy IX has two world maps. At first, players are only granted a map of the known civilized world: The Mist Continent. After certain conditions are met, players receive an ancient map detailing all of Gaia, which is simply an expansion of the first map. Gaia is comprised of four major landmasses and their surrounding islands: The Mist Continent to the southeast, The Outer Continent to the northeast, The Lost Continent in the northwest, and The Forgotten Continent in the southwest. There exists an endless night around the Dark City Treno, while the greatest landmass of the Forgotten Continent is forever locked in twilight (though the vast island archipelago in its southern region remains sunny). The overall lucidity of the skies varies in the presence of Mist. Being a product of the Iifa Tree and its roots, said Mist only permeates the Mist Continent and around the tree itself on the secluded western half of the Outer Continent. During the final events of Disc 4, similar to the endgame structure of Final Fantasy VIII, many locales become inaccessible (likely because of disc capacity concerns); they are sealed off with roots of the Iifa Tree, and the world becomes enveloped completely in Mist (also a likely processing shortcut). See List of Final Fantasy IX Locations for more information.

Final Fantasy X &Final Fantasy X-2

Final Fantasy X world map

Final Fantasy X is unique in its map system. Instead of having a large world map with towns located around it, all locations are linked through many paths. You can jump quickly from area to area once you get an airship. The world is called Spira. Keeping with the tropical theme of the game, the map shares similarities with aerial satellite maps of the Japanese island chain of Okinawa.

Final Fantasy XI

Vana'diel is the world of Final Fantasy XI, and it is unique in that a great portion of it is entirely inaccessible to its playerbase and is only mentioned in passing during the script dialogue of particular quests and missions or on in-game item descriptions. Upon its 2002 beta and release, Vana'diel consisted entirely of two major continents, dubbed the Middle Lands: Quon to the west and Mindartia to the east. Quon houses the Kingdom of San d'Oria and Republic of Bastok, while Mindartia holds in its southernmost region the Federation of Windurst. Spanning the Bastore Sea at the world's center is the politically neutral Grand Duchy of Jeuno, which served as the central hub of the game for a number of years. Across the eastern sea of Mindartia is Aradjiah, a new continent released in the Treasures of Aht Urhgan expansion in 2006. Only the western portion of Aradjiah (also called the "Near East") is currently accessible to players, and lays home to the Empire of Aht Urhgan.

Prior to this though, in the Chains of Promathia storyline, the character Tenzen is said to hail from the Far East, the eastern portion of Aradjiah where apparently Phoenix once resided. The jobs of Monk, Samurai, and Ninja originally hail from this region. Additionally, both the Shikaree Sisters and Naja Salaheem hail from the Mithran homeland, the continent of Olzhirya somewhere south of Mindartia and Quon. Most of Olzhirya is occupied by the Gha Naboh Matriarchate where even male Mithra exist. The islands of Tsahya and likely Zhwa are also assumed part of Olzhirya, as they appear on item descriptions as islands "far to the south". Rhazowa is the frosted home to the Orcish Empire and the origin of the Gigas - a continent north of even the coldest regions of the Middle Lands. Far to the west of Quon resides Ulbuka, likely origin to the Elvaan race in their home city Aldiaine. Ulbuka is also the origin of most totem-pole furnishings and the Bison Jacket armor set that resembles real-world Native American leather garbs.

It is understanding this unviewable, grand structure that one will come to realize that Vana'diel, in some loose respect, alludes to the basic cultural geography and historical development of the real world. Regrettably, this late in the game's lifespan, it is extremely unlikely that the Far East of Aradjiah, Olzhirya, Rhazowa, or Ulbuka will ever become explorable to players.

Final Fantasy XII

Ivalice map and nations
Main article: Ivalice (Final Fantasy XII)

Ivalice is the name for a region in the world of Final Fantasy XII. It has three continents: Valendia, Ordalia and Kerwon. There are four nations: Archadia, Nabradia, Dalmasca, and Rozarria.

Final Fantasy XII: Revenant Wings

The Purvama of Lemurés

The first chapter of Revenant Wings takes place in the same Ivalice as Final Fantasy XII. After the acquisition of the Galbana, the Purvama of Lemurés is accessible and plays host to the majority of the game's events. Later in the story, the party may freely travel between Lemurés, Ivalice, and the lofty Keep of Forgotten Time.

Unique among Final Fantasy installments, Revenant Wings allows the player to travel by airship very early in the game, and the world map itself requires a very short amount of walking.

Final Fantasy Agito XIII

Not much is known about the world of Final Fantasy Agito XIII, though a screenshot (see right) shows what may be a piece of the game's World Map.

Final Fantasy Tactics

The Map of Ivalice, without the specific locations.
Main article: Ivalice (Final Fantasy Tactics)

The world of Final Fantasy Tactics, Ivalice, differs from that of previous games. It is made up of a series of locations represented by glowing dots on a 2-D map which the player can see at all times when not in battle. Ramza can move between these dots, and each space traversed takes up one day. Blue dots signal a peaceful town or city, green dots signal an area where a random battle has a 50% chance of occurring, and red dots signal a location where a storyline mission will be forced upon moving onto the dot.

Final Fantasy Tactics Advance

Ivalice in Final Fantasy Tactics Advance
Main article: Ivalice (Final Fantasy Tactics Advance)

Final Fantasy Tactics Advance is also set in Ivalice, but its geography is different from that of Final Fantasy Tactics. The world map is again a 2-D plane made up of a total of 24 location symbols rather than the worlds of other Final Fantasies. With a few exceptions, a new area can be placed in blank circles on the World Map whenever Marche completes certain missions. Moving between spaces on the map, symbolic or blank, takes one day.

Final Fantasy Tactics A2: Grimoire of the Rift

Map of Jylland
Main article: Jylland

A 2-D region of Ivalice called Jylland is used for Final Fantasy Tactics A2. This Ivalician area spans two continents; Loar in the west and Ordalia in the east. Airships are used to travel between these two continents, from Moorabella in the west to Fluorgis in the east. Jylland is comprised of five territories, in which there are many smaller territories and locations. Tactics A2 differs from Tactics Advance in that all locations are set, and traveling between locations does not necessarily take up one day.

Final Fantasy Crystal Chronicles

Main article: List of Final Fantasy Crystal Chronicles Locations

Final Fantasy Crystal Chronicles's world is split into nine areas, each one containing dungeons or settlements. The dungeons and settlements are represented by little icons that represent the area. The Tipa Caravan moves across the map by selecting a location; along the way, random events can be witnessed on the path. To enter another area, the caravan must past through the Miasma Stream, which, depending upon the year in the game, can only be passed if the Crystal Chalice element matches the Miasma Stream's element for that year.

Final Fantasy Crystal Chronicles: Ring of Fates

Final Fantasy Crystal Chronicles: Ring of Fates's map is made up of one area with towns and dungeons represented by small portraits on a 3D map. The entire map can be viewed freely, but new dungeons only appear as players progress through the game.

Final Fantasy Crystal Chronicles: My Life as a King

Final Fantasy Crystal Chronicles: My Life as a King's map is used to assign quests for the adventures sent out by King Leo. None of the locations (besides Padarak) are seen, and they are only explored by the adventures. As they explore and defeat the bosses in each dungeon new locations show up on the map.

Final Fantasy Crystal Chronicles: Echoes of Time

In Final Fantasy Crystal Chronicles: Echoes of Time, dungeons and towns are represented by icons, much like in the original Crystal Chronicles. Characters are also able to freely move around on the map, much like in the old Final Fantasy games.

Final Fantasy Adventure

This section of the article is a stub about Final Fantasy Adventure. You can help Final Fantasy Wiki by expanding it.

This article uses material from the "World Map" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki



The World Map is a full screen window which can be accessed by pressing the "M" key. It allows you to view the entire map for the continent you are currently in (Tyria, Cantha, Elona or the Battle Isles). Any explorable areas you have explored and missions, outposts, towns and arenas you have visited will also be shown. By clicking any map icon you can instantly travel to that location. You can zoom in and out by clicking, and drag the map view by holding the right mouse button.


Region Tyria Cantha Elona Realm of Torment Battle Isles
Town Image:CityIcon.png Image:FactionsTownIcon.png Image:NightfallTownIcon.png Image:TormentTownIcon.png Image:CityIcon.png
Outpost Image:OutpostIcon.png Image:FactionsOutpostIcon.png Image:NightfallOutpostIcon.png Image:TormentOutpostIcon.png Image:OutpostIcon.png  
Cooperative Mission Outpost Image:MissionIcon.png Image:FactionsMissionIcon.png Image:NightfallMissionIcon.png Image:TormentMissionIcon.png
Challenge Mission Outpost Image:FactionsChallengeMissionIcon.png Image:NightfallChallengeMissionIcon.png Image:TormentChallengeMissionIcon.png Image:ZaishenChallengeIcon.png
Competitive Mission Outpost   Image:FactionsChallengeMissionIcon.png      
Elite Mission Outpost       Image:TormentEliteMissionIcon.png  
Arena Outpost Image:ArenaIcon.png Image:FactionsArenaIcon.png Image:NightfallArenaIcon.png   Image:ArenaIcon.png
Guild Hall         Image:GuildHallIcon.png
Travel icon Image:ShipIcon.png Image:ShipIcon.png Image:ShipIcon.png   Image:ShipIcon.png
Asura Gate Image:AsuraGateIcon.png Image:AsuraGateIcon.png Image:AsuraGateIcon.png    
Vortex     Image:VortexIcon.png Image:VortexIcon.png  
Eye of the North Mission icon Image:GWENIncompleteMissionIcon.png Image:GWENCompleteMissionIcon.png        
Dungeon Image:DungeonIncompleteIcon.png Image:DungeonCompleteIcon.png        


Mainly in the Jade Sea and the Echovald Forest, where the center of the towns/outposts are blue/red and don't have any lettering in them, you can still see the lettering (which is always shown in Kaineng City outposts) when the map fades away while closing it (open map with 'm', and close it with 'm' and you can see the lettering). This works better with the outposts without Guilds' logos on them like the jade flats.

See also

Facts about World MapRDF feed

This article uses material from the "World Map" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to World locations article)

From Lostpedia

"World locations" redirects here. For a list of recurrent and important on and off-Island locations, see: Portal:Locations.

For references by major country instead of city, see:

For a list of countries that air Lost, see fan locations.

See all these locations on a map here. Click markers for details for how each place pertains to Lost, and use the legend to zoom in and out or move around on the map.

Also, put yourself on our own real life world map!
Lostpedia Frappr Map



The city of Amsterdam in the Netherlands
Centennial Park in Atlanta


Albuquerque, NM, USA

Ambrose, QLD, Australia

Ames, IA, USA

Amsterdam, Netherlands

  • One of the locations Walt lived in, after Susan moved there for a job. ("Special")

Ann Arbor, MI, USA

Atlanta, GA, USA


Main article: Australia in Lost


Ayer's Rock, NT, Australia

See Uluru, Australia


Pura Tanah Lot temple in southern Bali

Bad Salzdetfurth, Germany

Bali, Indonesia

Main article: Indonesia in Lost

Barbers Point, HI, USA

Basra, Iraq

Berlin, Germany

  • Shown on a real life Oceanic-Billboard
  • Sayid is on an assignment from Ben to kill Elsa's unnamed boss here, resulting in Sayid shooting and killing Elsa. ("The Economist")

Baton Rouge, LA, USA


Modern day Cairo
Tivoli gardens in Copenhagen

Cairo, Egypt

Cambridge, MA, USA

  • Jae Lee went to college at Harvard, and met an unnamed American girl there who he was smitten with. ("What Kate Did")

Camden, England

See also London, U.K.


  • The only exception to this trend is in "Numbers" when Hurley's accountant informs him that his sneaker factory in Canada has burned down. There's no evidence to suggest that the accountant is lying.
  • Also, in "S.O.S." Bernard proposes to Rose in a restaurant overlooking Niagara Falls. The greater Horseshoe Falls can be seen out the window, which are part of Canada.

Canterbury, England

  • Location of the University of Kent where Charlotte attended university.

Cape Town, South Africa

Carlisle, England

Cedar Rapids, IA, USA

Chrismas Island

Conakry, Guinea

Copenhagen, Denmark

Danish: København, Danmark

  • According to the Hanso Phone Line, the address of The Hanso Foundation World Headquarters is 544 Orsund Klengvjel DK 1604 Copenhagen V. In Copenhagen Zip-codes belong to streets rather than areas and the Zip code DK-1604 KBH V belongs to a street named Kampmannsgade. So the Zip code exists, but there is no street called Orsund Klengvjel, the closest is Øresundsvej or Øresund Parkvej. So this is a fake address made up for The Lost Experience. (The Lost Experience)
  • According to Rachel Blake, Alvar Hanso traveled to this city on September 11, 2000 and Jan 1, 2001. (The Lost Experience)
  • Rachel traveled here herself between June 20 and June 27, 2006 to look for clues; she followed Mittelwerk and was in turn stalked by Malik here. It is the location of Allied Copenhagen Marine Merchants. (The Lost Experience)

Costa Rica


Diamond Bar, CA, USA

Dresden, Germany

  • Charlie and Liam were trying to get a fix in Dresden the night Liam's daughter was born. ("Fire + Water")


Eddington, Scotland, UK

Location of Moriah Vineyards and the monastery Desmond spent time at. ("Catch-22")

Eleuthera, Bahamas


Essex, MA, USA


Eureka, CA, USA


The warm climates of Fiji


Florence, Italy

Fort Lewis, WA, USA

Fresno, CA, USA

  • Sawyer reads a private message left in a bottle by crash survivor Tracy who misses her husband and children all the while sleeping next to Scott Jackson at night. Walt tells Sawyer that its Steve Jenkins and that Scott is dead. ("Exodus, Part 2")


The Flower Clock in Geneva


Geneva, Switzerland

Grand Canyon, AZ, USA



The Helsinki Cathedral

Harrison Valley, PA, USA

Helsinki, Finland

Honolulu, HI, USA



Main article: Indonesia in Lost

Inglewood, CA, USA

See also Los Angeles, CA, USA


Main article: Iraq in Lost

Irvine, CA, USA


Main article: the island


Jakarta, Indonesia

Main article: Indonesia in Lost

Joshua Tree National Park, CA, USA

Jasper, AL, USA

  • Sawyer, his mother, and father lived here, it is where Cooper conned the Fords out of $38,000 ("The Brig")


Harrods department store, a main attraction in Knightsbridge, London

Kalgoorlie, WA, Australia

Kiev, Ukraine

Knightsbridge, England

See also London, U.K.


Main article: South Korea in Lost

Knoxville, TN, USA


Big Ben and the Houses of Parliament in London
The skyline of Los Angeles

Las Vegas, NV, USA

Lizard Island, QLD, Australia

London, England

See also Knightsbridge and Camden, U.K.

Los Angeles, CA, USA

See also Inglewood, CA, USA, Malibu, CA, USA, and Diamond Bar, CA, USA


The famous Prado Museum of Madrid
The Melbourne skyline
Oceanic billboard in Miami, FL

Madrid, Spain

Malibu, CA, USA

See also Los Angeles, CA, USA

Manchester, England

Medenine, Tunisia

Melbourne, VIC, Australia


(also see Taxco)

Miami, FL, USA

Mogadishu, Somalia

Moscow, Russia



The Namhae Bridge in South Korea
Narvik town-hall in Norway as seen in The Swan Orientation film
Rockefeller Center in New York City

Namhae, South Korea

Narvik, Norway


Main article: Nigeria in Lost

New York, NY, USA

Newport Beach, CA, USA

Niagara Falls, NY, USA



Oxford, England


Pacific Ocean

  • Area where Naomi was searching for Desmond, and where Flight 815 was believed to have crashed and sank by the outside world. ("The Brig")
The Eiffel Tower in Paris, France

Papua New Guinea

  • The Black Rock, captained by Magnus Hanso, disappeared in 1881 on a return voyage from a gold mining operation in Papua New Guinea. According to local traders on the ship sailed away from port in an Easterly direction, rather than West to Africa, where it would exchange gold Papua New Guinea for more slaves. (The Lost Experience)

Paris, France


Phuket, Thailand

Portland, OR, USA

32 miles outside of Portland

Portsmouth, England


The Colosseum in Rome

Ramadi, Iraq

Rome, Italy

Ruidoso, NM, USA


Saint Paul, Minnesota, USA

  • Nikki's television character "Corvette," is described by the MC during her stage show as the "pride of St. Paul." ("Exposé")
San Remo, on the Italian Riviera
Ben Nevis, the tallest mountain in Scotland and the rest of the UK
The Nallur Kandaswamy Temple in Sri Lanka
The Sydney skyline

Saint-Tropez, France

Sahara Desert

San Francisco, CA, USA

San Remo, Italy

Santa Cruz, CA, USA

Santa Rosa, CA, USA

Santo Domingo, Dominican Republic

Sardinia, Italy

Sawgrass, FL, USA

  • Sawyer tells Agent Freedman that Munson moved his stolen money to a Bronco parked on Route 441 in this city (could also refer to a highway in Broward county, FL--The Sawgrass Expressway--which does cross Route 441 in Coral Springs, FL). ("Every Man for Himself")


Seoul, South Korea

The Seychelles

Sioux City, IA, USA

Sri Lanka

Stowe, VT, USA

Sydney, NSW, Australia

  • The airport in this Australian city is where Flight 815 originated. ("Pilot, Part 1") (Note that this city is featured in several episodes throughout the series)
  • One of the locations Walt lived in, after Susan moved there for a job. ("Special")


The island of Tahiti
Tallahasee aerial view of downtown
The Tampa skyline
A school in Troisvierges, a town in Northern Luxembourg

Tahiti, French Polynesia

Tallahassee, FL, USA

  • Kate was buying a ticket to Tallahassee when apprehended by U.S. Marshal Edward Mars, who describes the city as nothing but "strip malls and Waffle Houses." ("What Kate Did")
  • Sawyer implied to Jack that he contracted a communicable disease in Tallahassee ("Let's say something was burnin' and it wasn't from the sunshine."). ("Lockdown")
  • Juliet's biography according to Mittelos Bioscience states that she received her B.S. in Biology from the Florida State University, which is located in Tallahassee. ("Not in Portland")
  • Ben refers to Locke's father as "the man from Tallahassee". ("The Man from Tallahassee")
  • Anthony Cooper was driving down I-10 when his car was pushed into a divider. Being put in an ambulance is the last thing he remembers before waking up on the Island. ("The Brig")
  • Florida State University, located in Tallahassee is home to the National High Magnetic Field Laboratory. The laboratory is home to the world's largest and most powerful magnet.
  • Mentioned briefly in DJ Dan 7/5 podcast as part of the "Where's Alvar" gag. ("The Lost Experience")

Tampa, FL, USA

Taxco, Guerrero, Mexico

Terre Haute, IN, USA

Tikrit, Iraq

Tozeur, Tunisia

Troisvierges, Luxembourg

Tustin, CA, USA

purchased. ("Walkabout")

  • Locke's home. Location of Tustin Ranch Florist where Locke's father is helping his fiancé plan their wedding. ("The Man from Tallahassee")



Uluru, NT, Australia

United States

Main article: United States in Lost


The Vladivostok harbor

Vik, Iceland

Vladivostok, Primorsky Krai, Russia


Wayzata, MN, USA


Zanzibar, Tanzania


  • One of the ongoing gags on the show and TLE is to make fun of Tallahassee. In the 10/09/06 podcast, a fan asked this as a question to Damon and Carlton: "Why does the city of Tallahassee hate you?". Carlton answers: "I don't know why they hate us. But they hate us, so, we deservedly are hating them back."

See also

External links

  • Jonah Adkins' A Geographical Study of Lost (Warning: Large 4.4mb file (7200x7200px))
  • SWLS Locations Map
  • Lost Virtual Tour

This article uses material from the "World locations" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to World map article)

From the RuneScape Wiki, the wiki for all things RuneScape

The World map view - Hemenster

The World map interface is a large, scrolling map of the entire surface of Gielinor. On the map are the names of cities, towns, islands, kingdoms, mountains, caves, dungeons, rivers, lakes, and countless other geographic features as well as information icons for specific locations, buildings and quest starting points. Blue checkered parts on the map are part of the Unknown, inaccessible areas within Gielinor.

To access the World Map, "World Map" button located on the Minimap must be clicked. Doing this will change the game screen into the World map view. (Note: World map view cannot be accessed during combat.) This version of the map is dynamic - players can search it using keywords, quickly move from one location to another one, view the "Key" list where all of the icons are explained and can be clicked on to reveal all of the locations of the certain icon. The dynamic map may also be zoomed in or out, depending on the player's preference.

Prior to the High Detail update, the map opened in a new window, or could be accessed directly from the RuneScape home page.

As of 9 November 2009, other players can now see that you are busy looking at the world map. While the map is displayed, your character will appear to be looking at a scroll of parchment, presumably containing a map on it. This should prevent players assuming you are listening or paying attention to them.

A player reading a map.



A player at the Grand Exchange.


Arrow Keys The World map, once loaded, will show the current location of the player. With the 7 October 2009 update, players can now scroll using the arrow keys, instead of having to click and drag using the mouse. Dragging the mouse can still be used to browse throughout the world map.

You are here

You are here The "You are here" feature was added on the 27 January 2009. It shows the location of the player on the map.

While looking at another part of the map, the "You are here" arrow can be left-clicked to scroll automatically to the current location.

Quest starting point

Quest starting point A quest start point can be selected to be shown on the World map by right-clicking the quest name and selecting "Show on the World map" or setting the quest as your objective. The starting point of the quest (if it starts in a dungeon, the dungeon entrance) will be shown as a cyan arrow similar to the "You are here" one. The quest name will become cyan, and the arrow is kept until logout, choosing another quest or switching it off (right-clicking quest name). This was removed from the game. However, if you set a quest as your objective, the Quest Starting Point icon will appear on the world map.

Gravestone marker

If you have died recently and have a gravestone, the world map will mark it on the map similar to the "You are here" arrow.

Dungeon maps

Dungeon maps Drop Down Menu

On the 27 May 2009 Jagex released maps of many dungeons. To use this, you can select a Dungeon from a drop down list at the bottom of the map or click on the entrance to a dungeon on the world map. After doing so, the surface of Gielinor would disappear, and all left on the map is an underworld consisting solely of dungeons. You can view other dungeons even if the entrance you clicked is not linked to your target dungeon in any way. This feature is very useful when doing a quest demanding frequent underground trips, as you can stop relying on maps on Runescape wiki as they are patched up from bits of minimaps and can be inaccurate.



Zoom Control

The Zoom button is used for zooming the current World map view. To obtain a wider or a more detailed view, the map can be magnified accordingly. There are five zoom buttons available for doing this: 37%, 50%, 75%, 100% and 200%

Zoom Pixel-lengths/square-length
200% 8
100% 4
75% 3
50% 2
37% 1.48

Key list

Main article: Icon

The Key button, basically shows icons describing specific locations within the map, and is located on the left-hand side on the World Map. When an entry in the Key list is clicked, yellow circles will flash on the World map. This shows where the building (or location) is located on the map.


The Search bar.

To search for a location within the World map, the "Search bar" can used to type-in keywords. This is located at the bottom of the World map, next to the Key button. As words are typed, suggested locations are displayed within the Search bar.


The minimap.

The Overview button, located on the far right-hand side, is used to show a minimap showing the entire RuneScape world. The area shown on the World Map is highlighted in a red square.

This red square can be clicked and moved to quickly move around the World Map. This minimap can be useful in conjunction with the Key button, as yellow circles will also flash in this minimap even when these circles are not flashing in the current World map view.


Close The Close button is used to exit from the World map view, and is located at the top-right corner of the World map. Clicking this button brings the player back to the real RuneScape world.

World map

This map is accurate as of 11 January 2010.
The RuneScape world map.

Rune altar map

Main article: Runecrafting Guild

Interestingly, the Rune Altar map in the Runecrafting Guild does not show any unexplored, black areas like this world map does. However, the Rune Altar map may not be as accurate as the world map. For example, Dragontooth Island is clearly missing, as well as the distinct bird beak bay near Piscatoris.


External links

This article uses material from the "World map" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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