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Originating Location: All over the world
Originating Era: All time periods
"World" or "World Music" is the blanket term given to more traditional forms of music -- the various folk musics of different cultures. Sometimes world music is expanded to include the pop musics of different cultures a well, although this is much less common.

The Fallout world exists in an alternate timeline that split away from the history of the real world following World War II. Up until the Great War in 2077, the Fallout world was dominated by the distinctively American culture of the 1950s, though with a far more advanced technological progression. The Fallout world's setting is heavily influenced by the science fiction anthology Worlds of Tomorrow, which was released during the Golden Age of Science Fiction in the 1950s.
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The Great War is the single most important event that has shaped the Fallout world into its current form. On October 23, 2077, the United States, China, and other nuclear-armed countries bombarded each other with a rapid exchange of nuclear missiles and bombs lasting for only two hours. The destruction caused by the brief nuclear war was staggering; more energy was released in the early moments of the war than in all previous global conflicts combined.
The Fallout games take place 90 years to 2 centuries after the Great War as humanity struggles to survive and rebuild. Some groups have barely managed to survive above ground, either scavenging the scorched ruins of cities or surviving and adapting to the new irradiated environment through mass mutation. Communities that were sealed in underground Vaults during the war are now emerging to re-populate the blasted landscape. Striving to organize and sustain the human race, these tattered remnants of civilization are threatened by psychotic mutants, rogue machines, vicious raiders, and all manner of hostile mutant creatures. The first two games take place mostly in the area known as the Core Region on the West Coast of the post-apocalytpic United States, where the main threats so far have been the Master and the Enclave, while the third game takes place in the Capital Wasteland on the East Coast of the United States.
In the Fallout universe, twenty-first century America also descended into an era of political paranoia and mania similar to the 1950s. The United States government became more and more militant and aggressive against its real and imagined enemies. As the world's fossil fuel supplies started to dry up and conversions of the existing fossil-fuel infrastructure to the recently-invented nuclear fusion power lagged, people in the United States and across the globe became desperate.
The United Nations disbanded as an organization in 2052 as the planet's natural resources dried up, causing many smaller nations to go financially bankrupt and fail. The European Commonwealth and the oil-producing states of the Middle East were cast into a long, drawn-out war over the few remaining productive oil fields.
In late 2053, the United States closed its borders when a new super plague was discovered to be running rampant through its population, and a terrorist nuclear weapon destroyed the city of Tel Aviv in Israel. In early 2054, the U.S. responded to the increasing likelihood of a nuclear war by creating Project Safehouse. This project, financed by the sale of nearly worthless Treasury bonds from an increasingly broke American government (inflation had become rampant as the economy worsened), was responsible for creating large underground survival shelters designed to withstand nuclear fallout or a viral pandemic, commonly known as Vaults.
In 2060, the Middle Eastern oil fields finally ran dry, ending the European war. The European Commonwealth soon dissolved back into quarreling, bickering nation-states bent on controlling the last remaining fossil-fuel resources on Earth.
In the winter of 2066, China attacked Alaska over what were most likely the last drops of oil in the world. The U.S. responded with force, but it would be ten years before the conflict would end. In a desperate maneuver, both superpowers invaded neighboring countries in an effort to bolster their dwindling resources. The United States' annexation of Canada was concluded by 2076. Canadian timber and petroleum provided raw material for American military needs, and Alaska was reclaimed from the Chinese in January 2077.
In the early morning hours of Saturday, October 23, 2077, the sky over the United States was filled with nuclear missiles and Chinese bombers carrying hundreds of nuclear bombs. No one knows who started the Great War by firing their weapons first, but after two long hours of nuclear devastation across the planet as the European states and the Soviet Union also unleashed their nuclear weapons, no one really cared.
Because of frequent false alarms in the months before the actual nuclear assault, few Americans made it to the Vaults when the final alarm sounded, particularly on the West Coast where the bombs and missiles first hit. Most people were trapped outside by the closing Vault doors. The Enclave, the name assumed by the remnants of the United States' federal government and its close corporate allies, retreated safely to an Oil Rig once owned by Poseidon Oil on the Pacific Ocean off the coast of California.
The Great War's outcome changed most of the planet into a radioactive wasteland. Those who did not die in the initial nuclear weapon exchanges (likely less than half the world's population) lived in darkness or radioactive misery for decades as much of the Earth's plant and animal life died off from lack of food, sunlight and the persistently high levels of radiation. Yet, living in subterranean vaults or frozen in cryogenic chambers, humanity (at least in the United States) persevered. Most people outside the Vaults were killed by the nuclear blasts or the radiation, and many of those who were lucky (or unlucky) enough to survive, mutated. The first effects of radiation were seen in the survivors around 2080. Widespread mutations occurred in animals, plants and humans alike. Those that survived the effects of the mutations were permanently changed. New species were created almost overnight. Among them were the hideous human ghouls.
Two decades after the bombs dropped, the first Vaults started to open, and their inhabitants emerged to rebuild the destroyed civilization. The Core Region, corresponding to the American West Coast and Southwest, was one of the first areas of the post-atomic world in which significant interaction between different people emerged, about eighty years after the war in the mid-twenty-second century. Though many regions of the formerly-civilized world are slowly climbing back up towards civilization, humanity has a long way to go if it is to restore a sense of normality, even in the late twenty-third century.
Technically, the Resource Wars were never declared over, but given that the United States as a nation (and presumably China too) effectively ceased to exist in the war's final hours, the people of the Earth's Wastelands now have much bigger problems and concerns.
The various types of mutant creatures that inhabit the wastelands were mostly caused by exposure to nuclear radiation. This is where mantises, geckos, spore plants, radscorpions, brahmin and the various mutant rodent species come from. Also, this is how ghouls, decrepit, ragged, almost rotting, zombie-like victims of massive radiation poisoning, are made. Generally, in the Fallout universe, massive exposure to radiation causes humans to either die or transform into ghouls. Also, in this world, in accordance with the 1950s sci-fi physics, radiation makes most creatures bigger and meaner.
The other source of mutations in the Fallout world is FEV: the Forced Evolutionary Virus. The super mutants, floaters, centaurs and possibly wanamingos were products of FEV infection. It was initially called the Pan-Immunity Virion Project and was created to fight a disease called the New Plague. However, abnormal side effects were observed in test subjects: the test animals began to grow dramatically and their brain activity decreased. The project was renamed FEV: Forced Evolutionary Virus and was tested by the Army on humans.
After a man known as Richard Grey discovered the base and was accidentally dipped in the FEV vats, he slowly mutated into an unrecognizable mass of living flesh. He developed psychic powers, which were enhanced by consuming living creatures and absorbing their minds to expand his own. Slowly, he started doing his own experiments with FEV, at first on animals and later turning other humans into his super mutant army. He decided that he would have to force humanity to evolve, and even continued injecting his own twisted body with more of the virus to continue his own evolution. Those who could not evolve would die. Eventually, the mutants turned out to be sterile and the Master himself was killed by the Vault Dweller.
The basic Core Region stretches from the ruins of Los Angeles in the south to Klamath in the north. It covers most of the West Coast of the United States, including California and parts of Oregon and Nevada. It is a largely inhospitable region, which is why most people have chosen to seek refuge in the ruins of the old cities, where they have found (relative) safety in numbers. However, as resources grew more and more scarce, people and creatures came to consolidate into groups of their own kind, so locations are far more homogeneous than one might expect from a world ravaged by mutation.
The ghoul population of the Core Region Wasteland was mostly clustered around old Bakersfield (Necropolis), but were scattered after an attack by the master's army. Most of the surviving ghouls eventually found a home in Gecko or Broken Hills along with humans and super mutants, both far to the north-east of their former home.
Super mutants were plentiful in the Mariposa area from 2102 to 2162, and they sent patrols as far as to Los Angeles. After the master's defeat, however, most of them retreated to the east.
Humans are the dominant species of the wasteland, and their main cities in the Core Region are The Hub, Los Angeles Boneyard, NCR, Vault City, New Reno and San Francisco.
The city of Washington, DC and the surrounding area is now referred to as the Capital Wasteland. As of 2277, large numbers of Super Mutants are in a constant battle to push the remaining humans out of the Capital Wasteland and produce more of their own kind by exposing their human captives to the Forced Evolutionary Virus that first created them.
Rivet City, the central hub of civilization and the largest human settlement in the Capital Wasteland, is based in and around a beached aircraft carrier on the Potomac River. Other settlements across the region include Megaton, Tenpenny Tower, Paradise Falls, Underworld, Big Town, and Little Lamplight. The Brotherhood of Steel reside in the Citadel, the remains of the Pentagon.The Enclave first reside in Raven Rock, however during the events of Broken Steel they are moved to the Adams Air Force Base. The D.C. Metro system, while partially destroyed, still provides an alternative travel route and makeshift residence. The Jefferson Memorial houses the Project Purity Water Purifier.
Other significant regions of the East Coast include the Commonwealth, Pittsburgh PA (The Pitt), Ronto, Point Lookout Maryland and the area surrounding the ruins of Adams Air Force Base.
There are very few factions in the Core Region that aren't limited to one or two towns. After the defeat of the Master's super mutant army which was a major military force in the 2161, the New California Republic became the most influential organization that unites several major towns, including Shady Sands (its capital, now known mostly simply as NCR), the Hub, Junktown, Maxson and Dayglow. The NCR is actively trying to unite the entire California under a single government.
In contrast, the Brotherhood of Steel is a mysterious techno-religious organization, with roots in the US military. While few in numbers, they make up for this with their arsenal of pre-war and post-war technology: They have laser weapons, Power Armor, surgical enhancements and combat implants. Unlike the NCR, the Brotherhood is not interested in conquests nor in saving humanity, but instead in keeping their secrecy and preserving and developing technology.
The Enclave, the descendants of the United States government that considers everyone other than themselves worthy of eradication, used to operate from an Oil Rig off the coast of California, but seem to have left the area after the destruction of their headquarters. They seem to have moved their base of operations from the west coast to the Northwestern edge of The Capital Wasteland, inside of a sprawling underground maze known as "Raven Rock".
Downtown DC and the surrounding area of Capital Wasteland are overrun with an army of Super Mutants. Separate from the Master's army, they originate from a completely different source.
Three other factions in the Capital Wasteland are not native to the area - the Capital Wasteland Brotherhood of Steel, a splinter faction of the Core Region BoS led by Owyn Lyons who swore to defend the human inhabitants of the Wasteland from mutants; the Brotherhood Outcasts, who left the Capital Wasteland Brotherhood in disagreement over Lyons' change of priorities; and lastly, the remnants of the Enclave who survived the destruction of their Western headquarters.
Other known factions include Slavers at Paradise Falls, the Regulators and the Talon Company mercenaries, and the residents of Tenpenny Tower, Megaton, Rivet City, Big Town, Reilly's Rangers & Little Lamplight.
![]() A fan-made map of the Fallout world |

The Servers are the computers that host RuneScape. Servers are maintained by Jagex and by contractors retained by Jagex. They are distributed across the real world. There are several types of servers used in RuneScape.
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Each world server known by the short name world is fairly isolated. A player may be logged in to at most one world server at any given time. To ensure this is the case, a delay is in place between logging out of one and logging into another world.
For the most part, events that occur in one world will not affect any other RuneScape world. For example, character/item respawns and ore regeneration are all managed individually for each server. Additionally, players (along with chat messages) contained in one world will not be visible to players in another world. The only exception to this is the Grand Exchange which trades with players on all worlds.
Prior to the move to infinitely stocked shops, player would often change worlds rapidly to buy from one store many different times. However, the shop improvement update gave most stores infinite stock, and later the personalised shop updates returned finite stocks, but made stocks for a particular player independent of world. Therefore switching worlds is no longer advantageous when buying from stores. However players still switch worlds often in order to find more favourable conditions (e.g. more populated) for minigames, player killing or trading. This technique is known as world switching or world hopping.
Players may switch to less populated worlds for less players, so they can have more monsters, logs, ores (etc.) for themselves. Contrasting this, is the slower respawn time for many objects on less populated worlds - this includes both rocks and trees.
When a user logs off of a world, all settings particular to that character are saved to the player's account profile in a global database. Therefore, when logging into a different world, the character's skills, inventory, etc. will be restored to the same state, regardless of which server the character last logged onto. The only exception is that if a player goes from a members-only world into a free world, his/her statistics will be restored to the normal level.
It is recommended that players connect to the server closest to them, or that have ping number of less than 100, as they will experience more reliable connections and less lag. However, this is not mandatory.
| Continent | Country | Free servers | Members servers |
|---|---|---|---|
| RuneScape | |||
| Oceania | 4 1 |
4 1 |
|
| Asia | 1 | 1 | |
| Europe | 1 1 3 1 4 1 3 13 |
1 1 3 1 6 1 3 5 |
|
| Americas | 7 0 40 |
10 1 38 |
|
| RuneScape German | |||
| Europe | 3 | 2 | |
| RuneScape France | |||
| Europe | 2 | 1 | |
| RuneScape Brazilian Portugese | |||
| Americas | 3 | 2 | |
| Totals | Servers | Free | Members |
| 169 | 88 | 81 | |
After the Themed world update on 13 August 2007, a new column on the far right of the world select screen was added by Jagex. This column highlights worlds associated with certain activities and servers Jagex have designated as the worlds that should be used for certain activities (due to certain servers not being able to cope with high levels of activity).
This makes it easier to find people who wish to do the same thing, like Trouble Brewing or Castle Wars.
These worlds are recommended by Jagex as the best place to perform these activities. However, they are only recommendations; players may still use any world they want to perform these activities, with the exception of LootShare, Bounty Hunter, Drop Parties and Duel Tournaments, which are only available on the appropriate themed worlds.
Worlds where players gather in the large cities (such as, Falador, Varrock or Seers Village) to trade items.
Worlds where players can run runes for money or craft runes to raise their Runecrafting skill.
Worlds where players kill others on PvP Worlds, Bounty Hunter, the Duel Arena and others.
On these worlds, it is intended that players will get together with either friends or others they meet on the roleplaying forums and act out their roleplays (commonly called igrp or In-Game Role-Plays) as if they were in another setting (including new names for places/characters/items and a group of people going from one place to another). This actually does not happen that often.
These worlds are where players gather together and do quests. They are popular for players looking for a partner for either Shield of Arrav or Hero's Quest.
On a party room world there will be many people in the Falador party room waiting for balloons to drop so they can get the items in them.
On these worlds, players with a total level of 1000 or over can log on to these worlds. Besides the total level requirement, there are no further limitations. These worlds are often called "anti-noob" worlds.
Certain worlds have become colloquially-specialised by the player-base for particular activities, usually for socialisation with similar players which share common attributes like language, or to participate in events which require many people, such as parties and games. These worlds are...
| World | Free/Members | Location | Activity | World | Free/Members | Location | Activity | |
|---|---|---|---|---|---|---|---|---|
| 2 | Members | Mort'ton | Temple repair | 46 | Members | Ape Atoll | Agility | |
| 88 | Members | Piscatoris Fishing Colony | Monkfish | 89 | Members | Dorgesh-Kaan | Agility guild | |
| 91 | Members | Al Kharid | Tanning guild Farming guild |
99 | Members | Rogue's Den, Burthorpe | Thieving training Cooking training |
|
| 131 | Members | Mort'ton | Temple repair | 132 | Members | Yanille | Fletching guild Alchemy guild |
|
| 60 | Members | Varies | Penguin Hide and Seek | 22 | Members | Barbarian Village | Fishing training | |
| 78 | Members | King Black Dragon | Hanging with the KBD | 97 | Members | Enchanted Valley |
Fletching Guild |
|
| 97 | Members | Catherby Bank |
Firemaking Guild |
84 | Members | Living Rock Caverns |
Mining training Fishing training |
|
| 56 | Members | Wilderness | Agility Guild |
157 |
Members | H.A.M Trapdoor |
Goblin Killing |
|
| 141 | Free | Wilderness | Revenant Hunting | 64 | Members | Sophanem | Pyramid Plunder |
The list of worlds may change at any time, this is the current world list as of 9 November 2009.
| World | Free/Members | Activity | World | Free/Members | Activity | |
|---|---|---|---|---|---|---|
| RuneScape | ||||||
| 1 | Free | Trade | 2 | Members | Trade | |
| 3 | Free | Trade | 4 | Free | Trade | |
| 5 | Free | Trade | 6 | Members | Barbarian Assault | |
| 12 | Members | Duel Arena – Staked/Friendly | 15 | Members | Castle Wars | |
| 16 | Free | Running - Air Runes | 17 | Free | Bounty Hunter | |
| 18 | Members | Bounty Hunter | 20 | Free | Fist of Guthix | |
| 24 | Members | Castle Wars | 25 | Free | Fist of Guthix | |
| 27 | Members | Trade | 31 | Members | House Parties | |
| 35 | Free | Fist of Guthix | 36 | Members | Running - Nature Runes | |
| 41 | Free | Fist of Guthix | 42 | Members | Role-Playing | |
| 44 | Members | Fist of Guthix | 45 | Members | Burthorpe Games Room | |
| 53 | Members | Pest Control | 54 | Members | Duel Arena - High Lvl Tournaments | |
| 58 | Members | Blast Furnace | 60 | Members | Great Orb Project | |
| 61 | Free | Great Orb Project | 66 | Members | Running - Law Runes | |
| 67 | Free | Fist of Guthix | 70 | Members | Runecrafting - ZMI Altar | |
| 71 | Members | Barbarian Assault | 75 | Free | Fist of Guthix | |
| 77 | Members | Shades of Mort'ton | 78 | Members | Vinesweeper | |
| 79 | Members | Fight Pits | 81 | Free | Bounty Hunter | |
| 82 | Members | Castle Wars | 83 | Members | Duel Arena – Tournaments | |
| 92 | Members | Fist of Guthix | 93 | Free | Fist of Guthix | |
| 98 | Members | Fist of Guthix | 99 | Members | Running - Law Runes | |
| 100 | Members | Group Questing | 102 | Free | Party Room | |
| 103 | Members | Party Room | 104 | Members | Trouble Brewing | |
| 105 | Free | Trade | 107 | Free | Fist of Guthix | |
| 110 | Members | Fist of Guthix | ||||
| 113 | Free | Skill total (1000) | 114 | Members | Skill total (1000) | |
| 115 | Members | Pest Control | ||||
| 116 | Members | Fishing Trawler | ||||
| 119 | Free | Fist of Guthix | 121 | Members | Bounty Hunter | |
| 128 | Free | Fist of Guthix | 129 | Members | Clan Wars | |
| 130 | Members | Trade | 132 | Members | Duel Arena – Staked/Friendly | |
| 138 | Members | Rat Pits | 141 | Free | Clan Wars | |
| 143 | Members | Bounty Hunter | 144 | Members | Pest Control | |
| 149 | Free | Fist of Guthix | 152 | Free | Bounty Hunter | |
| 160 | Members | Quick Chat | 161 | Free | Quick Chat | |
| 165 | Free | Trade | 167 | Free | Fist of Guthix | |
| RuneScape German | ||||||
| 146 | Free | Fist of Guthix | ||||
| RuneScape | |||
|---|---|---|---|
| 7 - Free | 9 - Members | 10 - Free | 11 - Free |
| 14 - Free | 22 - Members | 23 - Members | 26 - Members |
| 28 - Members | 29 - Free | 30 - Free | 33 - Free |
| 34 - Free | 37 - Free | 39 - Members | 40 - Free |
| 43 - Free | 46 - Members | 47 - Free | 48 - Members |
| 51 - Free | 52 - Free | 54 - Members | 56 - Members |
| 59 - Members | 64 - Members | 65 - Members | 69 - Members |
| 76 - Members | 84 - Members | 85 - Free | 88 - Members |
| 89 - Members | 91 - Members | 92 - Members | 94 - Free |
| 95 - Free | 97 - Members | 98 - Members | 106 - Free |
| 108 - Free | 111 - Members | 112 - Members | 113 - Free |
| 114 - Members | 117 - Free | 118 - Free | 124 - Members |
| 126 - Free | 127 - Free | 131 - Members | 134 - Free |
| 137 - Members | 142 - Free | 145 - Members | 151 - Members |
| 153 - Free | 154 - Free | 155 - Free | 157 - Members |
| 158 - Members | 159 - Members | 168 - Members | 169 - Free |
| 170 - Members | 171 - Free | ||
| RuneScape German | |||
| 140 - Members | 139 - Free | ||
Sometimes a technical issue will occur which may cause every game world to crash and log out players in the middle of the game; it may or may not also affect the RuneScape Forums. Players may not be able to log back in if the login server is also affected. The problem is usually resolved in a short time. A server rollback may or may not occur which will reset players back to status before the crash occurred. (This rollback is different from an edit rollback or revert.)
Occasionally only a single world will crash/experience a glitch and depending on the problem, the other worlds may be purposefully taken offline, or not.
Information about this will appear in the forums Technical Support section. Other fan sites may also have information if the forums are down.
A planet is a celestial body of a certain shape and size with certain characteristics. Some of these characteristics include gravity creating a sphere-like shape and being small enough to be unable to create thermonuclear fusion. Most planets, but not all, orbit one or more stars.
A planet usually has a diameter above 100 kilometers; celestial bodies below this size are usually classified as planetoids or asteroids. Their surfaces, compositions and masses can vary from planet to planet. For example, some planet surfaces may be completely or mostly comprised of water, while other planet surfaces are completely gaseous.
Some planets, like Earth, have one or more satellites (both natural and manufactured), while others, like Vulcan have none.
The Federation has classified planets into several types. One such type, Class M, is able to support a wide variety of life forms.
A planet was a celestial body that was in orbit around a star, was neither a star nor a moon, and had cleared out the area around its orbit as it formed by causing all other smaller bodies in its orbit to accrete with it. As a consequence, it would not share its orbital region with any other bodies of significant size, except for moons or those collected later under its gravitational influence.
Depending on the tilt of the planet's axis, planets also had varied seasons with ranging temperatures and weather. Planets were extremely varied in terms of environmental conditions and landscape, ranging from completely oceanic (such as Manaan and Kamino) to thick arboreal rainforests (such as Kashyyyk and Felucia). Some planets, such as Hoth, were completely frozen, while other planets, such as Nelvaan, were experiencing an ice age. Some planets, like Geonosis, Korriban, and Tatooine, were completely barren and desolate, covered in little more than rock and sand; while others (such as Coruscant and Taris) became an ecumenopolis, in which the entire planetary surface was covered by one gigantic city. Many planets, like Dantooine, Naboo, Alderaan, and Corellia, contained a mix of landscapes, with various continents, oceans, and mountains.
Most life-bearing planets had primarily nitrogen and oxygen-based Type I atmospheres; though some (such as Dorin, Gand, and Skako) had unique atmospheres to which their native life forms had adapted. Gas giants, planets made up of primarily gaseous layers, were rarely inhabited, though they were sometimes used for resource collection (such as the Tibanna gas operations on Bespin).
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The game worlds are the different servers on which Tibia is played. Characters can be transferred from the world they live on to another world. The only differences between the servers are their game types (Open PvP, Optional PvP and Hardcore PvP) and which country the servers are located in the real world: Players are recommended to play on servers closer to where they live since it will likely be a better connection.
Aside from the 77 game worlds, there are two additional game worlds (Testa for German servers and Testera for USA servers, both located in Germany) that are Test Servers for Tibia Client Updates.
Here is a list of all the regular Game Worlds:
All Game Worlds |
|||||
| Name | Location | Server Save | Type | Online since | |
| Aldora | Germany | 9:00 CET | Open PvP | May 13, 2004 | |
| Amera | USA | 12:00 CET | Open PvP | October 07, 2002 | |
| Antica | Germany | 9:00 CET | Open PvP | January 07, 1997 | |
| Arcania | Germany | 8:00 CET | Open PvP | December 22, 2004 | |
| Astera | USA | 11:00 CET | Optional PvP | January 25, 2005 | |
| Askara | Germany | 8:00 CET | Open PvP | August 11, 2005 | |
| Aurea | Germany | 8:00 CET | Open PvP | August 10, 2004 | |
| Azura | Germany | 9:00 CET | Open PvP | March 30, 2004 | |
| Balera | USA | 11:00 CET | Open PvP | July 06, 2005 | |
| Berylia | Germany | 8:00 CET | Open PvP | May 24, 2005 | |
| Candia | Germany | 9:00 CET | Optional PvP | July 13, 2006 | |
| Calmera | USA | 12:00 CET | Optional PvP | April 17, 2003 | |
| Celesta | Germany | 8:00 CET | Optional PvP | November 24, 2004 | |
| Chimera | USA | 12:00 CET | Open PvP | March 30, 2004 | |
| Danera | USA | 11:00 CET | Open PvP | February 16, 2005 | |
| Danubia | Germany | 9:00 CET | Open PvP | April 17, 2003 | |
| Dolera | USA | 12:00 CET | Hardcore PvP | June 29, 2004 | |
| Elera | USA | 11:00 CET | Open PvP | February 16, 2005 | |
| Elysia | Germany | 9:00 CET | Open PvP | June 29, 2004 | |
| Empera | USA | 11:00 CET | Open PvP | April 19, 2005 | |
| Eternia | Germany | 9:00 CET | Open PvP | February 11, 2003 | |
| Fidera | USA | 12:00 CET | Optional PvP | November 17, 2009 | |
| Fortera | USA | 11:00 CET | Open PvP | October 20, 2004 | |
| Furora | Germany | 8:00 CET | Open PvP | July 06, 2005 | |
| Galana | Germany | 8:00 CET | Open PvP | September 16, 2004 | |
| Grimera | USA | 11:00 CET | Open PvP | May 24, 2005 | |
| Guardia | Germany | 8:00 CET | Optional PvP | May 24, 2005 | |
| Harmonia | Germany | 9:00 CET | Optional PvP | March 30, 2004 | |
| Honera | USA | 11:00 CET | Optional PvP | May 24, 2005 | |
| Hiberna | Germany | 9:00 CET | Open PvP | December 19, 2003 | |
| Inferna | Germany | 9:00 CET | Hardcore PvP | June 29, 2004 | |
| Iridia | Germany | 8:00 CET | Open PvP | February 16, 2005 | |
| Isara | Germany | 9:00 CET | Open PvP | July 15, 2003 | |
| Jamera | USA | 11:00 CET | Open PvP | December 22, 2004 | |
| Julera | USA | 12:00 CET | Open PvP | November 05, 2003 | |
| Keltera | USA | 11:00 CET | Open PvP | February 15, 2006 | |
| Kyra | Germany | 8:00 CET | Open PvP | December 20, 2005 | |
| Libera | USA | 12:00 CET | Open PvP | November 14, 2002 | |
| Lucera | USA | 11:00 CET | Open PvP | October 20, 2004 | |
| Luminera | USA | 11:00 CET | Optional PvP | July 20, 2005 | |
| Lunara | Germany | 9:00 CET | Open PvP | December 10, 2002 | |
| Magera | USA | Optional PvP | November 17, 2009 | ||
| Malvera | USA | 11:00 CET | Open PvP | August 11, 2005 | |
| Menera | USA | 11:00 CET | Optional PvP | July 13, 2006 | |
| Morgana | Germany | 8:00 CET | Open PvP | March 30, 2005 | |
| Mythera | USA | 12:00 CET | Open PvP | May 13, 2004 | |
| Nebula | Germany | 8:00 CET | Open PvP | April 19, 2005 | |
| Neptera | USA | 11:00 CET | Open PvP | July 06, 2005 | |
| Nerana | Germany | 9:00 CET | Optional PvP | January 25, 2007 | |
| Nova | Germany | 9:00 CET | Open PvP | December 19, 2001 | |
| Obsidia | Germany | 8:00 CET | Open PvP | August 11, 2005 | |
| Ocera | USA | 11:00 CET | Open PvP | December 20, 2005 | |
| Olympa | Germany | 9:00 CET | Optional PvP | November 17, 2009 | |
| Pacera | USA | 12:00 CET | Optional PvP | March 30, 2004 | |
| Pandoria | Germany | 8:00 CET | Open PvP | January 25, 2005 | |
| Premia | Germany | 9:00 CET | Open PvP | April 03, 2002 | |
| Pythera | USA | 11:00 CET | Open PvP | November 24, 2004 | |
| Refugia | Germany | 8:00 CET | Optional PvP | July 20, 2005 | |
| Rubera | USA | 12:00 CET | Open PvP | July 10, 2003 | |
| Samera | USA | 11:00 CET | Open PvP | August 10, 2004 | |
| Saphira | Germany | 8:00 CET | Open PvP | April 19, 2005 | |
| Secura | Germany | 9:00 CET | Optional PvP | November 04, 2002 | |
| Selena | Germany | 8:00 CET | Open PvP | March 30, 2005 | |
| Shanera | USA | 11:00 CET | Open PvP | April 19, 2005 | |
| Shivera | USA | 11:00 CET | Open PvP | January 25, 2005 | |
| Silvera | USA | 11:00 CET | Open PvP | March 30, 2005 | |
| Solera | USA | 12:00 CET | Open PvP | March 16, 2004 | |
| Tenebra | USA | 11:00 CET | Open PvP | September 16, 2004 | |
| Thoria | Germany | 8:00 CET | Open PvP | July 06, 2005 | |
| Titania | Germany | 9:00 CET | Open PvP | March 16, 2004 | |
| Trimera | USA | 12:00 CET | Open PvP | February 11, 2003 | |
| Unitera | USA | 12:00 CET | Optional PvP | January 25, 2007 | |
| Valoria | Germany | 9:00 CET | Open PvP | November 05, 2003 | |
| Vinera | USA | 11:00 CET | Open PvP | August 11, 2005 | |
| Xantera | USA | 12:00 CET | Open PvP | June 29, 2004 | |
| Xerena | Germany | 8:00 CET | Open PvP | February 15, 2006 | |
| Zanera | USA | 11:00 CET | Open PvP | March 30, 2005 |
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