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| Also called? | Whaven |
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| Release date | Unknown edit |
| Kingdom? | Kandarin |
| Members area? | yes |
| No. of banks | No |
| No. of altars | 1 |
| No. of obelisks | Unknown edit |
| Main music | The Mollusc Menace |
| Leader | Mayor Eustace Hobb |
| Teleportation | None |
| Guilds | None, but Legend's Guild to the North |
| Inhabitants/Race | Humans possessed by Sea Slugs |
| Location on World map | ||||
| Legends' Guild | ||||
| ↑ | ||||
| East Ardougne | ← | Witchaven | → | Fishing Platform |
| ↓ | ||||
| Port Khazard | ||||
Witchaven is a small village east of Ardougne. It provides access to the Fishing Platform and features heavily in the Sea Slug Quest, Slug Menace and Kennith's Concerns quests. It is also a notable fishing spot. The Witchaven Dungeon is to the west, in the shrine.
The town is a reference to the titular town in H.P. Lovecraft's novel The Shadow Over Innsmouth, which was a once-prosperous fishing town that had been abandoned and fallen into disrepair and whose only remaining residents were half man, half fish.
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Until recently, Witchaven was a prosperous fishing town on the coast of Kandarin. It drew most of its trade and commerce from fishing in the Sea, which was brimming with a variety of fish.
Following the construction of the nearby Fishing Platform, the city's trade diminished. The massive amount of fishing underway at the Platform soon left the area practically fishless, effectively ruining Witchaven and diverting its trade to areas such as Brimhaven, Rimmington, and Catherby.
Today, Witchaven's population has lessened and commerce is virtually non-existent, making it a ghost town. The lack of trade has left the area's once bustling port destroyed, with Witchaven's bay full of sunken ships, cargo, and other debris. Many of the townsfolk seem to be suffering from an unknown illness, much to the interest of the Temple Knights.
According to Temple Knight archives, the town's population is now only 23, although it was much larger in the past.
In terms of trade, the Witchaven's demographics are 20% fishing, 5% cooking, 5% smithing, 5% theological, with 65% unemployment.
To the west of Witchaven is East Ardougne, where the nearest teleport spot is. The Legends' Guild is just to the north, with its nearby Fairy ring (code BLR).
Players can travel between Witchaven and the Fishing Platform by talking to Holgart or Jeb, depending on which quests they have completed.
One-way travel to Witchaven is available to those with level 72 thieving when they pick either of the Paladin Chests in the Ardougne Palace.
Its citizens start turning yellow during the Slug Menace quest due to being possessed by the Sea Slugs. After Slug Menace, notable characters such as Mayor Eustace Hobb disappear from Witchaven.
There is an altar, spinning wheel and water sources available in the town. North of the town are several willow trees.
The fishing store owner Ezekial Lovecraft mentions his relatives were writers, and about his grandfather Howard. Howard Lovecraft was a famous real life horror writer who wrote about giant evil-god-like-squid monster Cthulhu. It seems to be related with Slug Menace.
Most of the villagers are in league with Mother Mallum, and those that do have very yellowish skin. In one of the houses, players can find Kennith, Caroline, and Kent, whom they help during the Sea Slug quest. Other non-player characters resident in Witchaven include:
The following music tracks are unlocked in Witchaven:
Witchaven is involved with the following quests:
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