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Who Dares Wins: Misc



Up to date as of February 01, 2010

From The Vault

Who Dares Wins
(Broken Steel add-on)

location: Presidential Metro
Adams Air Force Base
given by: Paladin Tristan
reward: 1500 XP, ±1000 Karma
previous: Shock Value
related: Death From Above
base id: xx0011ad
Who Dares Wins

requirements: Complete Who Dares Wins
gamerscore: 30
trophy type: Gold

Who Dares Wins is a Fallout 3 quest and achievement that is added to the game in the Broken Steel add-on.



Well, this is it. The last of the main quests, so far. Paladin Tristan has tasked you with infiltrating the Enclave's final, massive base at Adams Air Force Base, and destroying it with an orbital strike. The quest begins at White House Plaza. The Utility tunnel that leads to the White House crater now also has a connection to the Presidential Metro, which should lead directly to Adams. Reach White House Plaza through any means you have, and enter the tunnels. The Metro is crawling with Mister Gutsys and Sentry Bots. You'll proceed down several different tunnels before meeting with M.A.R.Go.T., the protector and dispatcher of the Metro. The robots (and M.A.R.Go.T, to some extent) are initially hostile, but if you pass a difficult Speech or Science check, or present a valid Senate Employee ID, M.A.R.Go.T will mark you as friendly, and you'll have a chance to pump her for information.

Contain the Security Breach

Among other things, you can learn that the train to Adams is offline, due to a "security breach" which has resulted in "the forced removal of a main fuse." M.A.R.Go.T can repair the fuse and train, but only if the breach is contained. According to her, the intruders have depleted 22% of the Metro security units, have no internal body heat, and are emitting lethal levels of radiation. The Metro units should be able to handle the breach on lower levels, but higher levels can result in facing several more deadly foes, which will make short work of the Sentry Bots, and you too, if you aren't careful. If you aid in containing the breach, the Presidential Sentinel Unit will repair the Adams tram for you; if not, you can find the Main Fuse on its body, as well as in the room with the fusebox, and can use it and a Repair check to fix the train yourself.

Enter Adams Air Force Base

After a quick ride on the train, you'll wind up in the Adams Metro station. Continue through the tunnels, and you'll encounter the first of many Enclave Soldiers here at Adams. Reach the surface, climb the stairs, and take a left to find the "Resupply Crate" Tristan mentioned. Inside is a fully repaired Tesla Cannon, 50 Electron Charge Packs, 50 Microfusion Cells, and your orders, contained within a voice recording, courtesy of Tristan.

Proceed to the right, and begin the long trek to the Mobile Base Crawler. The path is full of Enclave troops, regular and Hellfire, banks of turrets, Deathclaws and several combat ready Vertibirds. Make use of the Tesla Cannon to destroy the Vertibirds in one shot, and anything else, guns, grenades, followers, to stave off the Enclave hordes. However, there is an option to make your path easier. As you head down the path, hug the left side, and up sets of stairs you will find two Artillery Stations, where you'll be able to hit a button and call in an artillery strike. As you approach your next objective, you'll begin to see Vertibirds gunning down the runway, lasers firing in all directions. This is the "distraction" Tristan promised, but it doesn't seem to work very well. Also if you have the Deathclaw Scrambler there is one Deathclaw who is friendly and will follow you.

Find the Access Terminal to lower the ramp on the Mobile Platform

The Mobile Base Crawler can only be entered via a ramp. To lower the ramp, you'll need to enter the Air Traffic Control Tower, and find the Main Access Terminal. When you reach the main battlefield on the runway, take a right and enter the small building through a set of stairs on the west side. Inside are a few Enclave robots, which can range from Robobrains to Sentry Bots, depending on your level. When you reach the top, activate the unlocked terminal and hit the "Lower Access Ramp" entry. Beware, though, that as you enter the control tower, three Vertibirds will appear overhead, the last of which fires three missiles straight at the tower. The resulting explosions could easily cripple or kill you, so it is best to take cover on the stairs.

Enter the Enclave Mobile Platform

Make your way back down to the runway, and head on over to the ramp. There are several more Enclave troops, but a Brotherhood of Steel task force will arrive and cover you. Run up the ramp, and enter the final Enclave stronghold.

Destroy the Enclave Mobile Platform with an Orbital Strike

The first thing you come across is an Enclave Repulsion Field. Using the blue panel to the left, you can deactivate it (Science 80), set a timed charge (Explosives 50), or smash the control panel. Smashing the panel will cause an explosion (which will damage you), as will setting the charge (the difference being that you have time to escape). Either way, the field will still be partially active, and passing through it will cause damage. If deactivated with Science, the field will be harmless.

Turning left will introduce you to Enclave Squad Sigma after an alarm goes off. Turning right and heading into the repair bay yields plenty of ammunition, as well as an encounter with Stiggs, who fixes the robots. Talking with him gives some great information:

  • The floor above is a Deathclaw research facility, but the majority are out fighting in checkpoints across the Wastes.
  • The Enclave only has so many bodies to throw around, and you've already killed off a lot of them. There aren't as many left inside.
  • The facility is patrolled by Robots, who are all controlled through a mainframe, located on the floor above, in the middle.
  • To reach the Satellite Tower, you have to reach the Central Control Area, then to the Launch Platform. After the platform, you'll have to fight through the last Enclave flunkies left to reach the tower.

Heading up the ladder in the repair bay or the stairs where Sigma Squad attacked will lead to the second level. Your target is the mainframe in the center of the floor. The Deathclaw research facility should contain one or two Enclave-controlled Deathclaws, which will be a great asset if you still have the Deathclaw Control Scrambler. The mainframe is locked behind several "High Clearance" doors, which can only be opened with a High Clearance Keycard. The various Enclave Officers each carry one, which will open all the doors. The mainframe itself is divided into two sections: Door control and Robot control. The Door control terminal is unlocked, and can be used to unlock any doors on the floor, the Armory, and the doors leading to the Platform. The Robot terminal is locked Hard, but if hacked, you can deactivate all the robots, or scramble their targeting parameters. If you have the Robotics Expert perk, you can even reverse the friend-or-foe settings, marking the Enclave as hostile, and yourself as friendly.

If you were able to set the Enclave as targets at the mainframe, then be happy! There are plenty of turrets and Sentry Bots up here that pretty much take care of the Enclave for you. Head to the Satellite Tower. Once inside, head to the top, to the terminal. Make sure you've thoroughly searched the crawler, then hit "Fire Payload" and choose your target:

  • Preset Target 01: Citadel
  • Preset Target 02: Project Purity
  • Preset Target 03: Megaton
  • Preset Target 04: Rivet City Carrier
  • Preset Target 05: Adams AFB Platform

Only two of the targets can be fired upon: Adams AFB Platform, or the Citadel. Be warned, anything in the Crawler will be lost forever, no matter which choice you make, so clear it out before you make the decision. Once you make your choice, unlock the door from the active terminal to your right, and head through the door at the top back outside, where a Brotherhood of Steel Vertibird lands to get you out. If Sentinel Lyons survived the activation of Project Purity, she will personally escort you to the Vertibird. Hop on, and away you go!

If you chose the Citadel: You are rewarded with 1000 negative karma, and on the flight back the pilots seem to think the Vertibird is malfunctioning when the Citadel won't respond to radio. Upon landing and seeing the smouldering ruins, they quickly pick up that it was you, and attempt to kill you, deeming you a traitor and a murderer. Any other Brotherhood of Steel members you meet, like in the Washington Monument, Arlington Library, and the Jefferson Memorial, will be hostile as well. One exception to this is the Brotherhood of Steel members in the GNR plaza. However, the knights inside are hostile. You also can enter the Citadel's hidden armory, filled with plenty of goodies such as Tesla Cannons, Alien Power Cells, Nuka Grenades, Mini Nukes, and Callahan's Magnum.

If you chose Adams AFB Platform: You are rewarded with 1000 positive karma, and the Vertibird lands a little off Adams AFB to allow you to watch the missiles strike. After hopping back on the Vertibird, you are taken to the Citadel, where Elder Lyons is waiting with a heart-warming speech of thanks. You may then speak with Scribe Rothchild and Paladin Tristan for two additional unmarked quests. Three Dog will also occasionally make a funny report about your deeds and tell his "children" to have pity on the Enclave; they're homeless!


  • Finishing this quest does not end the Enclave, and random Enclave camps continue to respawn.
  • The armory in the Crawler contains quite a large payload of Alien Power Cells, as well as an Alien Blaster (if no hostile NPCs picked it up from the hard difficulty locked weapon crate).
  • Even if you don't destroy the Crawler, you won't be able to enter it again, so grab the goods while you can.
  • Star Paladin Cross will turn hostile and no longer act as a follower if the Citadel is destroyed.
  • The Enclave Soldiers outside the Crawler (on the tarmac) respawn as long as the player does not enter the area near the ramp.
  • A cache of 400 Flamethrower Fuel is hidden in a crate under some tires and barrels behind the small building west of the air control tower. A holotape pointing out this location can be found on a female Enclave scientist when killed.
  • The main open area of Adams Air Force Base is vast and if you are the type of player who would normally clear an area prior to looting it you should change tactic here. Loot corpses as you go (you can leave containers unlooted though as they are unaffected) and if necessary store excess items in containers to prevent being encumbered, these can then be gathered later. Corpses can disappear if you leave them too long, particularly if you leave the main area and then re-enter it causing a regen e.g entering the Control Tower.
  • Inside the Presidential Metro, at a dead end of one of the tracks are two teddy bears tied to the railroad tracks. In front of them is a sign saying "Help Us". Also on the other side of the tracks is an intact garden gnome with a camera. Taking the teddy bears doesn't seem to have any effect on the game.
  • In the main storage room aboard the mobile Base, if you look closely in between the two large tables you will see ten minature milk bottles, a pool ball and an intact garden gnome. It appears as though the gnome is tenpin bowling. When atempting to take the minature bottles they revert back to their normal size.
  • In one of the stalls in the restrooms of the crawler, the walls are covered in blood and you will find a damaged gnome along with a death claw hand.
  • If you continue down the hall past the Slo-Burn Flamer location, hidden behind some crates is a skeleton clutching a teddy bear with a baseball cap, a roller skate, and a few food supplies. Along with this skeleton will be a unique paper cut out in the shape of a little girl.
  • Sentinel Lyons will mention the first time she met the Lone Wanderer, outside the GNR building, even if the player bypasses that part of the main quest entirely.

Behind the scenes


Ending 1: Blow Up The Enclave Satellite Control
Ending 2: Destroy the Citadel


  • If you have Dogmeat and don't take him along (e.g. tell him to wait somewhere for you) then at the end for some reason he dies. (360, PC, and PS3)
  • During the assault on the Adams Air Force Base, on the section where vertibirds are parked and others drop more troops, there is a chance dead Enclave soldiers can come back to life after looting their corpses, saving, and reloading. They will attack you with no armor nor weapons if you have looted them. (360)
    • A similar but different experience: Enclave soldiers are resurrected and appear to be armor-free, yet they're visibly wielding weapons. When their corpses are looted, inventories do include armor even though they didn't appear to be wearing any (360).
  • At the end of the quest, Fawkes may not exit building to get into vertibird... tell him to stop following you and he should go outside on his own... then get him to follow you again or he will disappear for good! (360, PC)
  • Should you destroy the Citadel, the Brotherhood Initiate will yell "Kill this traitor, kill him!", even to a female character. (360, PC, and PS3)
  • If you control both the robots (Robotic Expert perk) and the deathclaw (Deathclaw control scrambler) at the Launch Platform base, the robots will still be hostile towards the deathclaw and vice versa. If the robots (or turrets) accidentally shoot each other, they will become hostile towards each other as well.
  • If you have more than one companion, the game will crash repeatedly when trying to get on the helicopter. To solve this, reload a previous save and dimiss all or all but one of your companions. If done in the area you plan to destroy, wait for 12 hours so they are not killed in the blast. (PC Confirmed)
Quests in Fallout 3
The Citadel
Broken Steel (add-on)

This article uses material from the "Who Dares Wins" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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