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White Wind was the name of a white stallion used by the Golden Age adventurer, the Golden Arrow.
Notes
White Wind (ホワイトウィンド, Howaitowindo), also known as Pearl Wind, is a Blue Magic spell. It restores HP based on the amount the caster has.
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White Wind is a Blue Magic spell which heals the entire party by an amount equal to the caster's current HP, making it a rather useful healing spell in some situations, but rather useless if your entire party, or just the caster is low on health. It also ignores Reflect and Undead status, so it is one of the few ways of healing a party member equipped with Reflect Ring or Bone Mail.
Learnable by Strago as a Lore. It was translated as Pearl Wind in the SNES version.
White Wind can be learned as an Enemy Skill from the enemies Zemzelett and Wind Wing. It heals all allies to an amount equal to the caster's current HP. Not only that, it also cures nearly every negative status effect. As a side effect, when used on an undead enemy, this skill will do the exact opposite while observing status effect immunities. White Wind costs 34 MP.
Used by Quistis. Can be learned by the item Whisper which can be mugged from Adamantoise at Long Horn Island. It restores HP to the party equal to Quistis' Max HP minus her current HP and does not change depending on Crisis Level.
Used by Quina, it heals 1/3 of Quina's Max HP to all party members. This ability is learned by eating a Garuda, Griffin, Zemzelett, or Zuu, and costs 14 MP to cast.
Used by Kimahri Ronso as an Overdrive. It heals HP equal to the amount Kimahri has left.
Used by a Gun Mage's Blue Bullet, and restores 1/8 of max HP as well as curing all negative statuses. There also exists a White Highwind, which is an enemy-exclusive ability, and restores 3/8 of max HP as well as removing statuses.
White Wind is a healing ability used by Notorious Monster Puks, especially during Besieged. It cannot be learned by Blue Mages. Blue Mages can, however, learn a similar ability called Healing Breeze from Dhalmels.
This is an enemy skill used by certain monsters such as the Enkelados mark that prevents any status effects harming the character, much like the Paling and Magick Shield in the same game, which prevents physical damage and magickal damage respectively.
Used by Blue Mages. It is an area-effect magic which heals all in its radius by the amount of HP the caster has. It can be learned from the Sprite enemy, however the player will need to have a Beastmaster Control this enemy, as it would not normally heal the player's units.
Used by Blue Mages. Like Tactics Advance, it heals for the amount of HP the caster has, but now has no effect on the caster, rendering them unable to recover their HP with this move. It is still learned from Sprites, and still requires a Beastmaster to learn.
![]() White Wind, originally called Pearl Wind, in Final Fantasy VI. |
![]() White Wind in Final Fantasy VII. |
![]() White Wind in Final Fantasy VIII. |
![]() White Wind in Final Fantasy IX. |
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