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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: White Mage.
"White mages use curing magicks to mend allies' wounds and restore them to health"
—Description


The White Mage is a job appearing in Final Fantasy Tactics A2: Grimoire of the Rift. The job is a master of curative magic. The job is available to Humes, Nu Mou and Viera right from the beginning. White mages are quite useful with abilities such as "Cure," that heals your party members and damages undead, and "Raise," that revives a KO'd unit or damages undead. A drawback of these healers is their low HP, so a good way to combat this is to acquire their skills while alternating with another job, such as Beastmaster although that would lower the magic stat, a better idea would be using the white magic skill-set as a secondary A-Ability and changing your job class with another since the White Mage's magic growth is average so you may wish to change jobs to one better suited for growth in that area.

The White Mage's reviving spells Raise and Arise, may be used to move a KO'ed unit to a tile that is otherwise unreachable. This is useful for example in maps where treasure is on a ledge and no units have a sufficient jump stat to reach it. Refresh is also one of the few ways of getting rid of Doom and some status reducing effects.

The White Mage's Turbo MP ability is less useful than in the first game, because now all units start with zero MP. Without any external source of MP restoration, Turbo MP effectively doubles the amount of time a unit has to wait before they can cast their spells. Unless you use an ether or use the Cannoneer's Ether Shot ability.

White Mages that stand out in the game are, Cyda, Mack Ocktor, White King Blanch of clan Cinquleur, and the Hume to whom you donate Gil to who is a member of Carm Mercantile (secretly known as Khamja's front). Interestingly these are the the 3 races the White Mages belongs to.

Contents

Stats

Weapon Head Body Equip Shields?
Staves Hats Robes, Light Armor No


Race Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
Hume 3 2 0 10 D E F E D D 52%
Nu Mou 3 2 0 10 E C F E D C 52%
Viera 3 2 0 10 D D F E D D 58%

Abilities

WHITE MAGES work these magicks to heal and restore their allies

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White Magick

Skill Weapon Learned From Effect Range AP To Master MP Use
Cure White Staff Recovers a decent amount of HP in an area. Deals damage to the undead. 4 100 8
Cura Healing Staff Recovers a great amount of HP in an area. Deals damage to the undead. 4 200 14
Curaga Spring Staff Recovers a very large amount of HP in an area. Deals damage to the undead. 4 300 18
Esuna Cleansing Staff Cure physical status ailments such as Blind and Poison in an area 4 200 12
Raise Staff of Blessings Revive a KO'd ally with minimal health. Deals damage to the undead. 4 200 10
Arise Nirvana Revive a KO'd ally with all of their HP. Deals damage to the undead. 4 400 20
Reraise Cheer Staff Bestows Auto-Life 4 400 28
Refresh Staff of the Magi Cures all status ailments on a target 4 400 14

Support

Skill Armor Learned From Effect AP To Master
Turbo MP White Robe Double MP use to increase damage and accuracy of skills requiring it. 300

Gallery



This article uses material from the "White Mage (Final Fantasy Tactics A2)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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