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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: White Mage.
Male and Female White Mages.

The White Mage, also known as Priest, is a Job class from Final Fantasy Tactics. The defensive magical Job class, most parties will have at least one White Mage, or at least one character with the White Magic ability. Though their charge times can pose a hindrance, especially compared to the Chemist's Item ability - which can use healing items with no wait time - their ability to heal groups and at range give them more tactical variation in spite of their limitation. It costs 7,070 JP to master this Job.

Contents


Stats

A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection.

Prerequisite Weapons Helmet Armor Equip Shields?
Level 2 Chemist Staves Hats Clothes, Robes No


Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 9 5% Average High Low High

Abilities

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White Magicks

PS1 Name PSP Name Description MP Cost Range Effect Speed JP Needed
Cure White magick that soothes injuries, restoring HP.
Can be Reflected. Can be Calculated.
Quote: "Life's refreshing breeze, blow in energy! Cure!"
6 4 2 25 50
Cure 2 Cura White magick that soothes injuries, restoring HP.
Can be Reflected. Can be Calculated.
Quote: "Life's refreshing breeze, heal from the sky! Cure2!"
10 4 2 20 180
Cure 3 Curaga White magick that soothes injuries, restoring HP.
Can be Reflected. Can be Calculated.
Quote: "Blessing breeze, blow in energy! Cure3!"
16 4 2 15 450
Cure 4 Curaja White magick that soothes injuries, restoring HP.
Quote: "Mighty breeze, heal from the sky! Cure4!"
20 4 2 10 700
Raise White magick to fetch a warrior from the brink of death.
Can be Reflected. Can be Calculated.
Quote: "Spirits of life, return to us! Raise!"
10 4 1 25 180
Raise 2 Arise White magick to fetch a warrior from the brink of death and fully restore HP as well.
Can be Reflected. Can be Calculated.
Quote: "Spirits of life, give a new life to the soul! Raise2!"
20 4 1 10 500
Reraise White magick that endows a unit with a protective force that will revive him or her only once after being KO'd.
Can be Reflected. Can be Calculated.
Quote: "Inject life's energy! Reraise!"
16 3 1 15 800
Regen White magick that invigorates the life force, gradually restoring HP as long as its protection is in effect.
Can be Reflected. Can be Calculated.
Quote: "Share lives with all things in nature.... Regen!"
8 3 2 25 300
Protect White magick that conjures up invisible armor made of air to protect the body from direct blows.
Can be Reflected. Can be Calculated.
Quote: "Precious light, be our armor to protect us! Protect!"
6 3 2 25 70
Protect 2 Protectja White magick that conjures up invisible armor made of air to protect the body from direct blows.
Quote: "Shining light, shield from all directions! Protect2!"
24 3 2 15 500
Shell White magick that conjures up invisible, mystical veil to protect the body from magick.
Can be Reflected. Can be Calculated.
Quote: "Silent light, shield from evil! Shell!"
6 3 2 25 70
Shell 2 Shellja White magick that conjures up invisible, mystical veil to protect the body from magick.
Quote: "Enduring light, shield from roaring magic! Shell2!"
20 3 2 15 500
Wall White magick that conjures up an invisible barrier to protect the body from physical and magickal blows.
Can be Reflected. Can be Calculated.
Quote: "Ancient light, rise and revive! Wall!"
24 3 1 25 380
Esuna White magick that removes negative status effects.
Can be Reflected. Can be Calculated.
Quote: "Heavenly wind, carry us to a fountain of power! Esuna!"
18 3 2 34 280
Holy White magick that attacks the target with sacred light.
Can be Reflected. Can be Calculated.
Quote: "Bright light, shine down on bloody impurity! Holy!"
56 5 1 17 600

Reaction Abilities

Name Description Trigger JP Needed
Regenerator Receive the blessing of HP regeneration. HP Loss 400

Support Abilities

PS1 Name PSP Name Description JP Needed
Magic DefendUP Arcane Defense Take less damage from magickal attacks. 400
v · e · dFinal Fantasy Tactics Jobs
Regular Jobs
Squire - Chemist - Knight - Archer - White Mage - Black Mage - Monk - Thief - Mystic - Time Mage - Geomancer - Dragoon - Orator - Summoner - Samurai - Ninja - Arithmetician - Dancer - Bard - Mime
Special Jobs
Holy Knight - Machinist - Skyseer - Netherseer - Divine Knight - Sword Saint - Templar - Dragonkin - Soldier - Astrologer - Cleric - Princess
Enemy Jobs
Ark Knight - Assassin - Celebrant - Fell Knight - Rune Knight - Nightblade - Sorcerer
The War of the Lions Jobs
Dark Knight - Onion Knight - Sky Pirate - Game Hunter - Deathknight

This article uses material from the "White Mage (Final Fantasy Tactics)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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