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Werewolf Skullball: Misc

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Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the minigame. For the tool that Faruq sells, see Magic skullball.
Entrance to Werewolf Skullball

Werewolf Skullball is a minigame that trains Agility. To gain entrance, you must have completed the Creature of Fenkenstrain quest and be wearing a Ring of Charos. The course is near Canifis in Morytania. Although it is due east of the city, swamps block the direct route. Instead, it can be reached by going south-east of Mazchna the Slayer Master, who can be found northeast of Canifis. Leeches are in this area and are aggressive to players under level 105.

The entrance to the werewolf courses is a small, ruined hut in the swamp. (The Werewolf Agility Course is also located here.) A Werewolf guards the hut; just open the trapdoor and he will speak to you. If you are wearing the ring, it deceives him into thinking you are a werewolf and he lets you in.

Once inside, speak to the Skullball Boss to start a game of Skullball. It's a kind of progressive football, except for the fact that your ball is actually a skull. The faster you shoot the skull through each of 10 different goals, the more experience you'll gain. There are 3 options that you can use when playing:

  1. Tap - Moves the Skullball 1 square ahead.
  2. Kick - Moves the Skullball 4 squares ahead.
  3. Shoot - Moves the Skullball 10 squares ahead.

You can gain 750 Agility experience if you complete the game in under 4 minutes. For every 3 seconds over 4 minutes, you'll lose about 7-8 experience.

Recommended route

Recommended Werewolf Skullball route (click for larger version)

Note: The following route is only one of many that can be taken through the course. The player may wish to experiment with alternatives.

To start the minigame speak to the Skullball Boss near the ladder down into the arena. The ball will come out of one of four chutes on the wall south of the first goal, but the timer doesn't start until the ball is kicked through the first goal, so the player has plenty of time to position the ball before starting the minigame.

Provided the player has plenty of run energy it is relatively easy to achieve the maximum experience without any planning and just simply scramble the ball to the finish line through each goal. However, the following route can be used to obtain faster lap times and therefore more experience per hour. The route can even be walked and still completed fast enough to yield maximum experience.

To begin the route use the tap and kick actions to position the ball one square south of the centre of the first goal. The timer doesn't start until the first goal is scored so there is no need to rush this part. Once the ball is in place the table below can then be used to guide the player through the route.

Goal Route
1 Shoot north
2 Kick north, tap east, kick north
3 Tap east x2, shoot north
4 Tap west, shoot north
5 Tap east, kick north
6 Tap north, kick east, tap north x2, shoot east
7 Kick east, shoot south
8 Tap west, shoot south x2
9 Tap east, shoot south
10 Shoot south, tap west x3, tap south x2, shoot west
End Shoot (or kick) North

The following table shows some approximate times for a lap using each method.

Method Time Experience
Run recommended route 2:30 - 2:45 750
Walk recommended route 3:00 - 3:15 750
Unplanned scramble 3:00 - 3:45 750

Trivia

  • The skullball is indicated on the mini-map as a yellow dot, which is usually reserved for NPCs.
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This article uses material from the "Werewolf Skullball" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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