The Full Wiki

More info on Werewolf Agility Course

Werewolf Agility Course: Misc

Advertisements
  

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Location on World map
Fenkenstrain's Castle
Canifis Werewolf Agility Course Haunted Woods
Graveyard

The Werewolf Agility Course requires level 60 Agility. Players can earn up to 540 agility experience points per lap on this course. A unique thing about this course is that with the right gear you can keep running without spending money.

The course is located east of Canifis in the swamps of Morytania. To gain entrance, you must have completed the Creature of Fenkenstrain quest and be wearing a Ring of Charos. Although the course is due east of Canifis, swamps block the direct route. Instead, it can be reached by going South-east of Mazchna the Slayer Master, who can be found North-east of the city. Leeches are in this area and are aggressive to players under level 105.

Though this course has higher minimum agility requirements than the Wilderness Agility Course, the experience is slightly worse. Players can also take significant damage from falling, however the higher level you are the less likely you are to fail. Although you can receive up to 30 damage when falling, your bank time is generally less often then that of the wilderness course due to the constant amount of Revenants that often plague the course.

Contents

Preparing for the course

The course is best run by players with low weight. Wearing Weight-reducing equipment like a Spotted cape and Boots of lightness will reduce your weight. A Regen bracelet can also prove useful, as it speeds your hitpoint regeneration rate. However, do not equip any headgear, as you cannot use the deathslide when wearing things like helmets.

Players with agility levels between 60 and 72 should also bring good food. Failing the deathslide results in a fall that can cause damage up into the 30s (although less damage is possible). Food thus allows you to stay at the course longer. Lightweight food, like baskets of strawberries, can be useful. Players above level 72 agility need little or no food, as they will only rarely fail the deathslide.

Having some super energy potions or other ways of maintaining run energy is recommended, as constant running allows you to do laps faster.

A Stat restore potion can also be useful for players under combat level 105, as when leeches do damage they can also lower random skills by 1.

Entrance

The entrance to the werewolf courses is a small, ruined hut in the swamp. (Werewolf Skullball is also located here.) A Werewolf guards the hut; just open the trapdoor and he will speak to you. If you are wearing the ring, it deceives him into thinking you are a werewolf and he lets you in.

Map of the course

The Werewolf Agility Course

The course

To start the course, just go up to the pool of water and click the first stepping stone. There is no need to speak to the course's Agility Boss before starting. (You can speak to him if you want instructions on the course.)

Advertisements

Stepping stones

Agility Boss and the stepping stones

When you click the first stepping stone, you start the course and the werewolf Agility Boss throws a stick. You will want to get the stick from where it lands, carry it with you for the rest of the course, and give it to the werewolf Agility Trainer at the end of the course for an agility experience reward.

To cross the stepping stones, jump from one to the next one by clicking on them.

Hurdles

The hurdles

Cross the hurdles by clicking on each fence in succession. Click on the fence bars, not the skull connector sections.

Pipes

The pipes

After the hurdles, crawl through any of the three pipes to get to the next chamber.

Fetch the stick!

Fetch the stick

Once through the pipes, the stick the Agility Boss threw will be on the ground in this room. Click it to put it in your inventory (requires an empty slot). If you forget the stick, you won't get the bonus at the end of the course, and once you go up the skull slope, you can't go back for it!

Skull slope

Climb the skull slope by clicking on the skulls.

The Deathslide

This is the only obstacle on the course where players can fail. It is quite dangerous, as a fall can cause over 30 damage, so players with low hitpoints are at risk of Death.

The deathslide contains an extremely irritating and slightly frightening glitch that occasionally occurs. If you fail this obstacle you may see your character falling into a black void. You will appear in the middle of a completely black screen, and you cannot use teleportation to leave this void. Instead, you must log out and log back in (sometimes multiple times is required). If you're still unable to escape "the void", try switching worlds.

The end

Once you finish with the deathslide, click on the agility boss at the end of the course to give him the stick you fetched.

You gain 350 agility experience for a successful lap, plus another 190 experience if you return the stick, for a total of 540 experience per lap.

Obstacle XP Gain
Stepping stones 50
Hurdles 60
Pipe 15
Skull slope 25
Deathslide 200*
Agility bonus for stick 190
Total Gain 540

*Note* The Deathslide gives a variable amount of experience. The earlier you fall (if you fall) the lesser amount of experience you will gain, subsequently the farther you fall the bigger amount of experience gained. Players should note that you (under any circumstance) gain experience from the Death Slide.

Hints

  • At about level 72 Agility, players rarely fail the deathslide
  • From level 93 Agility onwards players cannot fail the deathslide.
  • Using the Spa pools at Oo'glog can help you with this course. You can get unlimited run energy for 10–20 minutes, a prayer boost (good for using healing and strength prayers), and a hit point boost (good for withstanding falls from the deathslide). You must have completed the quest, As a First Resort..., to use the spa.
  • Even if you fall off the deathslide, you can still return the stick to the Agility Trainer at the end of the course.
  • Try to avoid logging out when doing the course, if you want to maximise you experience. If you log out, you are placed back at the entrance (the inner one, not outside) and you no longer have the stick even if you logged out with it in your inventory.
  • Don't forget to give the stick to the trainer at the end of the course. If you leave it in your inventory instead, the Agility Boss will not throw another one when you start the next lap.
  • The Agility Boss would advise "not carrying too much weight" on the Deathslide - your weight may affect your chance of success.

Trivia

  • If you forget to pick up the stick, an agility trainer may taunt you about it when you climb the skull slope.
  • if you forget to hand over the stick you will not manage to fetch another until you give the first one back.
  • The stick is subject to the same limits as all items for time spent on the ground - if you pause in the middle of a lap for some reason, the stick can disappear, and this gives the same effect as not picking it up.
  • You can take off the Ring of Charos for most of the course, if you wish. The werewolves will insult you for being human, but the Agility Boss will still throw the stick and you can still run the course. However, the trainer at the end of the course will not take the stick from you unless you are wearing the ring. Also the instructor for the zip line will say "Let's see how strong human teeth are!"
  • You cannot go back across any obstacle that you've crossed during a lap. For example, if you climb up the skull slope and then remember you forget to pick up the stick, you cannot climb down the slope to get it.
  • The amount of damage you take for failing the deathslide seems to be partly governed by how soon you fell off it. The earlier the fall, the more damage. Falling off near the end only results in 10-15 damage. It is unknown whether your agility helps determine how long you hold on before falling, although it is speculated that lower levels tend to fall off sooner.
  • When looking at the spike trap beneath the zip line, in the right light you can make out the word WARHHHH!
  • On 9 November 2009 some of code for the Werewolf Agility Course was rewritten and a stepping-stone bug was fixed at the same time.
  • There is a glitch that will cause you to appear briefly in the experiment cave north of the agility course if you click the stick just before you exit the obstacle pipe.
  • The Death Slide is the only thing in the game that can do damage past the player's hitpoints level. [1]

Music

  • Barking Mad

References

  1. ^ http://www.youtube.com/watch?v=RnhjHPuae3Q
Cite error: Invalid <references> tag;

no input is allowed. Use <references />Cite error: Invalid <references> tag; no input is allowed. Use <references />


This article uses material from the "Werewolf Agility Course" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message