Werewolf: Misc


Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Appearance / Type: Vulpine metamorphs
Also known as: Lupine wavelength haemovarioform
Affiliated with: Various
Place of origin: Earth, Saturnia Regina, Vulpana, etc
Notable Individuals: Mags

Werewolves were creatues that could shapeshift from humanoid form to that of a wolf, voluntarily or otherwise. We do not know their ultimate origin or even if the various werewolves found across the universe have any common link to each other.


There were several types of werewolf could be found in the universe.

  • The Doctor, on a visit with Sam Jones to Saturnia Regina, encountered the Jax, a species thought extinct, who had in ancient times developed a virus controlled with technology that could turn people into werewolves. (EDA: Kursaal)
A Werewolf in Human form.
  • UNIT may possibly have fought werewolves before or at least know about them, given that their arsenal contained, amongst other exotic armanents, silver bullets. (DW: Battlefield)

Werewolf-like creatures

  • Biological experimentation turned Yrcanos's faithful servant into a vulpine humanoid known as the the Lukoser. (DW: Mindwarp)
  • Windigo are similar in biological concepts to Werewolves. (DWM: Bad Blood)

External links

Wikipedia has a more detailed and comprehensive article on

This article uses material from the "Werewolf" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

A werewolf.

A werewolf is a creature in Human mythology. According to legend, a person would turn into a wolf-like creature whenever the moon was full.

In 2267, James T. Kirk thought some of the Furies aboard the Rath resembled werewolves. (TOS novel: First Strike)

In the summer of 2365, Jake Sisko applied makeup to make himself look like a werewolf. (DS9 - Worlds of Deep Space Nine novella: Bajor: Fragments and Omens)

In 2369, Samuel Clemens thought Worf was a werewolf. (TNG episode: "Time's Arrow, Part II")

The werewolf legend was the basis of a number of movies created in the 20th century. Lieutenant T'Ryssa Chen was familiar with these films, and referenced "the Wolf Man" in a dream she had about a Borg attack in 2380. (TNG novel: Greater Than the Sum)


This article uses material from the "Werewolf" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Werewolves article)

From DC Database

Race Template Race Template




Base Of Operations


Varies between 6'0" - 8'0"


Number of Limbs

Number of Fingers

Number of Toes

Special Adaptations
Canine physical features including sharpened incisors, claws, an extended curvature of the spine and sometimes a tail.

A human who is bitten by a werewolf and survives will in turn become a werewolf.





Werewolves, also known as lycanthropes or wolfmen, are mythological humans with the ability to shapeshift into wolves or wolf-like creatures, either purposely, being bitten by another werewolf or after being placed under a curse. Most werewolves develop common physical attributes including enhanced strength, speed, reflexes and sharpened senses. Some legends maintain that a human will only transform into a werewolf on the three nights of the full moon, but this is not true in all matters and there have been several documented cases of people assuming a wolf-like shape during various lunar cycles.

On Earth-Two in 1939, Batman matched wits against an alleged werewolf known as the Mad Monk. Though he was referred to as a werewolf and did demonstrate the ability to transform into a wolf, the Mad Monk's abilities were more in line with that of a vampire than an actual werewolf. [1]

During the 1940s, Warren Griffith was a werewolf who served within a special military detachment known as the Creature Commandos. [2]

Years later, the teen super-hero known as Robin briefly found himself afflicted with lycanthropy. [3]

More recently, Superman and Batman began investigating a bizarre string of attacks in the Gotham City area which involved both werewolves and vampires. [4]

In the alternate reality known as "Fables", one of the most influential denizens of Fabletown is Bigby Wolf, aka, the Big Bad Werewolf; arguably the most famous werewolf of all time. [5]

Powers and Abilities



None known.

Average Strength level



Most werewolves are vulnerable to physical contact with silver. A silver bullet fired at a strategic locale, such as the head or the heart will kill a werewolf. The same applies to bladed weapons made of silver including swords, spears and daggers. Repeated blows from a blunt object made of silver will eventually kill a werewolf.


Type of Government: None; Werewolves are generally solitary cretures and rarely congregate with one another. One of the few exceptions is the Werewolf Nation from Earth-50 continuity which is a monarchy.
Level of Technology: Technology level unknown.
Cultural Traits: Cultural traits unknown.


  • On Pre-Crisis Earth-AD, one of the many races that existed were the Wolf People. These beings were the result of scientific mutation and were not true werewolves.
  • In Earth-One continuity, werewolves existed on the planet Krypton as well. In one instance, Superman was briefly turned into a Werewolf and fought against his colleague Batman. [6]
  • Robin was once briefly turned into a werewolf. [7]


  • No trivia.

See Also

Links and References

  1. Detective Comics #31
  2. Weird War Tales #93
  3. Superman: The Man of Steel #14
  4. Superman and Batman vs. Vampires and Werewolves #1
  5. Fables #1
  6. World's Finest Comics #258
  7. Superman: The Man of Steel #14
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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Werewolf may refer to:

This article uses material from the "Werewolf" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Jacob Russoff (Earth-616) article)

From Marvel Database

Character Template Help
Real Name
Current Alias

Jack Russell, Werewolf; Shaggy



Gregory Russoff (father, deceased), Laura Russell (mother, deceased), Philip Russell (step-father), Lissa Russell Price (sister), Nina Price (niece), Louisa Russoff (great-great-great-grandmother, deceased), Grigori Russoff (great-great-great-grandfather, deceased)


Base Of Operations


5' 10" (human); 6' 8" (werewolf)

200 lbs (91 kg) (human); 350 lbs (159 kg) (werewolf)



Unusual Features
As a werewolf, Jack Russell possesses physical characteristics similar to that of a fully grown wolf, including brown fur, pointed ears, fangs, and clawed hands and feet. When in a feral state, his eyes are colored red.


Marital Status

Occasional adventurer. Russell lives off a trust fund set up by his mother from the sale of his father's estate.

Was born with the curse of lycanthropy

Place of Birth
Medias, Transylvania

First appearance

Marvel Spotlight #2
(February, 1972)



Jacob Russoff was the elder of two children sired by Gregory Russoff, a Transylvanian baron and scholar. Russoff's ancestor Grigori first brought lycanthropy (turning into a werewolf) upon the family when in 1795 he tried to rescue his wife, Louisa, from the vampire-king Vlad Dracula and was bitten by a female werewolf. Because his children were born before that event, Grigori's descendants did not immediately become werewolves themselves; however, the curse on the Russoff family only needed a catalyst to trigger it. In the mid 1950s Gregory Russoff, great-great-grandson of Grigori, acquired a copy of the Darkhold, which includes the secret origin of lycanthropy. By reading that passage, Gregory activated the curse and became a werewolf. He sent his wife, Laura, to her native America with their children for their own protection. Gregory was eventually killed by an angry mob.

Laura Russoff married again, to a man named Russell. Jacob Russoff became Jack Russell, and with his sister Lissa was raised in Los Angeles. When he turned 18, the curse struck him in turn and he became a werewolf. For about two years, Russell became a werewolf by night during the full moon. He took precautions to lock himself up, but sometimes the wolf escaped. During that time he never took a human life, although several of the persons he encountered were scarred or crippled. As a werewolf, Russell encountered Moon Knight, the Hangman, Sarnak, Doctor Glitternight, the Hunchback, Tigra, and DePrayve.

Mysterious beings known as "The Three Who Are All" partially lifted Russell's curse: he could change shape voluntarily at any time and retain his human intellect while in werewolf form. He became an occasional crimefighter, once encountering Iron Man in New York. Unfortunately, the curse still applied on nights of the full moon, when the wolf's mind supplanted Russell's. He designed a virtually escape-proof cell for those times.

Russell worked with Dr. Karl Malus, a medical researcher in L.A., to solve his problem. Malus instead used an experimental machine to subvert his will. The original Spider-Woman helped him escape, but a month later, he found that Malus's treatments had unintended consequences. He lost control over his transformations, and his werewolf form became even more lupine, with longer ears and snout, curved spine, and canine legs.

A devil-worshipping cult led by Schuyler Belial tried to capture Russell for use in a satanic ritual. If they sacrificed a werewolf and transfused his blood with theirs, they believed they would become werewolves themselves. For almost a year he fled from the cult. With help from Moon Knight, Russell finally confronted the cultists, and several of them died in the melee.

Returning to Los Angeles, Russell found that his werewolf side was becoming stronger each month. He contacted Dr. Michael Morbius for help, but he escaped and had to be subdued by the West Coast Avengers.

With more control of himself, Russell met Iron Man again while rescuing his sister from Morgan Le Fey. Recently, he joined Dr. Michael Morbius's new team, the midnight sons. Jack Russell remains a reluctant adventurer, though, hoping that one day he can lift the curse.

Powers and Abilities


Lycanthropy: Jack Russell can transform himself into a werewolf, which is a human/wolf hybrid of supernatural origin, through sheer force of will, usually by meditating on the image of a full moon. While in that form, he retains his normal intellect, is capable of speech (with some difficulty), and looks more like the classic werewolf. During a full moon, however, he changes involuntarily, loses his cognitive abilities, and looks more like a wolf than a human.

  • Superhuman Strength: The Werewolf possesses superhuman strength. While in his intermediate form, he is able to lift about 1,500 lbs. His more wolf-like form, during a full moon, is somewhat more powerful and he is capable of lifting at 1 ton. His strength also extends into the muscles of his legs, allowing him to leap, from a crouch, roughly 18 feet into the air.
  • Superhuman Stamina: The Werewolf's musculature produces less fatigue toxins during physical activity than the musculature of an ordinary human, granting him superhuman levels of stamina. He can exert himself at peak capacity for several hours before fatigue begins to impair him.
  • Superhuman Agility: The Werewolf's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
  • Superhuman Reflexes: The Werewolf's reflexes are similarly enhanced and are roughly twice as fast as those of the finest human athlete.
  • Superhumanly Acute Senses: The werewolf has superhumanly the acute senses of sight, smell, and hearing similar to those of an actual wolf. He can see part of the infrared spectrum and thus detect the heat signatures of objects or people in total darkness. He can smell other living creatures within 100 feet (when upwind) and follow a scent over nearly any terrain. He can hear the sound of a heartbeat in a cave at a distance of 30 feet.
  • Claws and Teeth: The Werewolf's claws and teeth are extremely sharp and tough, enabling him to rend through a variety of substances including fabric, wood, cinderblock, and even some metals.
  • Regenerative Healing Factor: The Werewolf is capable of regenerating damaged or destroyed areas of his body with much greater speed and efficiency than an ordinary human. Injuries that result in massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns heal completely, without so much as a scar, in a short amount of time. His ability to heal is at least 10 times that of a human.


The Werewolf is a formidable hand to hand combatant, although he has had no formal training. He also has some expertise in dealing with occult and supernatural forces.

Strength level

Superhuman (See Powers section)


The Werewolf has a special vulnerability to objects or weapons composed of silver. Silver is useful against many supernatural or demonic creatures due to it's mystical purity. If he recieves what would be a fatal injury to an ordinary human, such as being shot through the heart, with a silver bullet, he will die within a matter of minutes. If he is merely injured by a silver weapon, it will take him much longer to heal than it would from being injured by a weapon composed of conventional material.


  • Jack Russell's sister, Lissa, was cured of lycanthropy soon after her first transformation at age 18 by the sorcerer named Taboo, who mystically took her curse upon himself.
  • The character's name may be an unintentional pun. There is a breed of terrier called "Jack Russell."
  • In Shadows & Light #3 it is hinted, that Jack was molested as a Boy.
  • Werewolf by Night was one of the characters featured in the series of Marvel Value Stamps issued in the 1970's.
    Marvel Value Stamp #7


  • In the early years of his curse, Russell looked more like the classic "Wolf Man" (as in the 1941 film). After his appearance in Moon Knight (Volume 1) #29, he began to look more like a real wolf.

Recommended Reading

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This article uses material from the "Jacob Russoff (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

A human changing into a Werewolf.

Werewolves (Wolfman and Wolfwoman) are found in Canifis (accessible only after the Priest in Peril quest). They have low defence for what their combat level suggests. They appear as normal humans (level 24) until provoked, unless the player wields a Wolfbane dagger, in which case they remain human. In either case they drop Wolf Bones. They can hit up to 8 as a werewolf, and up to 2 as a human.

Level 93 Werewolves can be found in the God Wars Dungeon, and have a maximum hit of 13. They also have better defence and accuracy than their level 88 counterparts, and are also aggressive to players not wearing an item of Zamorak.

They only count towards Slayer tasks and exp when fought in the level 88 "wolf" form, not their human forms; however, they cannot be fought to fulfil a "wolf" task.


Ways to kill werewolves

If a player has less than 70 Defence/Attack/Strength, it's advised to bring a Dragon battleaxe and Stat restore potions.

It might be a good idea to bring Nature and Fire runes for high-alching some of the drops.

If you run out of food you can make a quick run to your bank or buy moonlight mead drinks from the bar, which heal 4 hitpoints.  

The best way to kill Werewolves, for lower levels, is to use the Wolfbane dagger. This prevents them from transforming into their Werewolf form. Wait until their Human form's HP is very low, before switching to your weapon of choice. This decreases the time taken and HP lost due to the low level of the Human form.  

Also in the food shop north of the bank, you can use the table as a safe spot to attack a werewolf that constantly spawns and roams in this room. In addition, the general store spawns two werewolves.

Some may choose to enter the bar in Canfis and Range/Mage the Werewolves from across the bar tables and stools. This is a safe spot so when they change into werewolves no food is needed

Werewolves in Misthalin

In the quest Darkness of hallowvale, two werewolves are found to have passed the holy barrrier of the River Salve at Paterdomus, living off stray travellers.

Champions' Challenge

Werewolves are one of the 'races' who have champions of champions in the Champions' Challenge minigame. It is not currently possible to fight the werewolf champion. Many players expect a future update will allow this champion to be fought, like a 2009 update allowed Glophren, the gnome champion, to be fought.


Werewolves have very similar drops to lesser demons.

100% drops


Charm drop percentages
No Charm


44 - 51%

2 - 5%

3 - 5%

1 - 2%

Represents 90% confidence range, based on a sample of 612 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)


Weapons and armour



Notable Werewolves


A werewolf in a display case in the Varrock Museum.
  • A Werewolf bone, which differs from the usual bones dropped by werewolves, are rare drops used in the Rag and Bone Man quest. This bone cannot be buried.
  • All the inhabitants of Canifis (who are all werewolves) have Slavic names.
  • Before werewolves officially transform, you can't actually see how much damage you did, only after the transformation.
  • Werewolves Jerrod and Gar'rth were also in Betrayal at Falador -novel.
  • Female werewolves have lighter, browner fur where male werewolves have darker skin. Female werewolves also have red clothing on (after the transformation), and males have grayer clothes on.

See also

Wikipedia has an article about:

This article uses material from the "Werewolf" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This creature is in the Mammals class.

1955 Hit points
1900 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-350), Life Drain Berserk looks like red musical notes (0-165+), Summons 2 War Wolves at once (white notes), Turns you into a Werewolf (blue notes), Reduces the shielding and fighting skill in approximately 35%, Self-Healing (green shimmer), Haste (purple notes).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 515+ (without summons), 615+ (with summons) hp per turn
Immune To: Invisibility, Paralysis.
Strong To: Physical (-10%), Death (-1%?), Energy (-5%), Earth (-65%)
Neutral To: Drown?, Life Drain?
Weak To: Holy (+5%), Fire (+5%), Ice (+5%)
Behavior: Werewolves run in low health.
Field Notes: None.
Location: Vampire Castle on Vengoth.
Strategy: Try to kill its summons first as they can nearly double the damage to a Player if their shielding is broken. Since Werewolves can respawn War Wolves again very fast the best idea is to use Ice Wave or Fire Wave by mage, while knight is blocking.
Loot: 0-225 gp, Brown Mushroom, Mace, Plate Shield, Rusty Armor (Semi-Rare), Plate Legs (semi-rare), Strong Health Potion (semi-rare), Wolf Paw (semi-rare), Troll Green (semi-rare), Halberd (semi-rare), Ultimate Health Potion (semi-rare), Berserk Potion (rare), Stone Skin Amulet (rare), Time Ring (rare), Epee (rare), Platinum Amulet (rare), Relic Sword (very rare), Bonebreaker (very rare), Werewolf Fur, Dreaded Cleaver (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
Creature Types of Tibia
Creature Types
of Tibia

Frogs Quara
Arachnids Insects
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons Triangle of Terror
Triangle of Terror
Bio- Geo-
Cryo- Hydro-
Electro- Pyro-
Elemental Lords
Elemental Lords Blobs
Amazons Outlaws
Barbarians Pirates
Monks Sorcerers
Necromancers Voodoo Cultists
Voodoo Cultists
Dwarves Goblins
Elves Orcs
Giants Trolls
Chakoyas Minotaurs
Dworcs Misc
Magical Creatures
Beholders Shapeshifters
Apes Felines
Artiodactyls Glires
Bears Misc
Canines Mutated Mammals
Mutated Mammals
Annelids Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds Traps
Dragons Misc
Lizards Serpents
The Undead
Ghosts Skeletons
Pharaohs Undead Humanoids
Undead Humanoids

See also

Concept Art

This article uses material from the "Werewolf" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Facts about WerewolfRDF feed

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City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki



Werewolf is an enemy group that appeared during the Halloween Event 2004 and Halloween Event 2006. They appear when players click on doors and get a "Trick".


Enemy Types



Werewolf Lieutenant

The victim of werewolf bites quickly forget their human lives, as their entire being becomes wrapped up in the thrill of the hunt. Werewolves fight only on feral instinct; as a result, clever heroes are often able to outsmart them.


Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.


Image:badge_event_shifter.png Shifter

You have defeated 15 werewolves, supernatural creatures created through the disease of lycanthropy.

See Also

This article uses material from the "Werewolf" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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