All items have a weight, measured in pods. You cannot carry more pods than your carrying capacity.
In Fallout 3, weight refers to the measure of how much an item weighs in pounds, and how many total pounds the player is carrying. Most items have a weight rating. The total weight the player is carrying is the sum of the weight ratings of all items carried, held, and worn. Carrying too much weight can affect a player's movement rate and movement abilities.
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The amount of weight the player is carrying and the total weight limit (carry weight) is shown in the Pip-Boy along the top of the display while the ITEMS button is selected. The weight values show up as a fraction to the right of the Wg label, with the total amount of weight carried coming first, and the weight limit coming after the /.
The weight limit is not a hard-limit that prevents you from carrying more items. The weight limit is a threshold that if surpassed, limits player movement until the weight carried matches or drops below the threshold. Being exactly at the weight limit will not affect player movement; the player is only penalized for going over the limit.
If a player is over the weight limit, their movement is limited to walking speed and the player is unable to jump. Normal walking speed is not reduced for a player over the limit, so toggling the movement rate from run to walk has no noticeable effect.
Players over the weight limit also cannot use the fast travel feature, but being over the limit does not affect sneaking, combat, or any other normal gameplay functionality.
Most items have a weight rating listed in their description. Any item with a weight rating of - - has no weight, and therefore may be carried in any quantity without concern that it will contribute to the player being over the weight limit. Most ammunition, quest items, and chems have no weight rating.
The game moves very slow if you are over the weight limit, so staying under it is of top concern. Here are some tips for staying under the limit:
Use the many storage options in your house at Megaton or Tenpenny Tower to store items you wish to save for later in the game so you don't have to lug them around. If you don't yet have a house, explore the map to find a container such as a locker, box, or Nuka Cola machine to use for temporary storage until you get your house. There is also a Mailbox in Springvale that is near the spawn point, and can hold an infinite amount of storage goods, is able to be "decorated", and doesn't have the multiple load screens like the two houses you can own.
Plan your inventory before setting out. Travel light and take only what you expect to normally use. Check your total item weight before leaving for some action and become familiar with how much you normally carry, so that if you are over your normal rating you are alerted to the possibility you are carrying something you don't need. Consider these tips:
It is better for your sanity and game enjoyment to drop heavy items to ensure fast movement rather than poke along at a snail's pace. Here are some tips on how to drop items efficiently:
Note: Items dropped on the ground in the Capital Wasteland have a chance of being picked up by NPCs while you're away.
If you have no reasonable way to store items for later pickup while out in the field, and you don't want to drop things, fast travel to merchants to dump inventory. If you're in the Capital Wasteland, move near a discovered location on the world map and make note of your position before you leave so you can return to the same spot. If you're in a zoned area, about the time you get full, find the nearest exit to the Capital Wasteland and do the same. Remember you can pop out to balconies or rooftops and still fast travel -- you don't always have to go out the way you came in.
Merchants have limited funds to pay for the items you are selling, and some are not available at certain times of the day. Underworld, Big Town, Megaton (Gob and Doc Church), and the traveling merchants are good resources for late-night sell-fests. Sell the heavier items first in case the merchant doesn't have enough to pay for everything you want to sell.
The game rewards a high repair skill. Encounter areas often have multiple enemies that are similar in kind, and which will carry similar weapons. When you reach the weight limit in the field, boost your repair skill to its max with clothing or drugs and repair items using other similar items. With a decent repair skill, you may find yourself transitioning from 3 sets of Raider Painspike Armor worth an average of 20 caps each and weighing a total of 45 pounds, to a single set of Painspike worth 100 caps and weighing 15 pounds.
Ant Nectar, any alcohol, and Buffout all raise your strength skill for a limited amount of time. You can use these drugs to temporarily increase the amount you can carry and maintain a fast movement rate. Fortunately, if you are under the effects of these drugs, you can still fast travel even if the effect would have worn off during normal travel of that distance. In that case, the effects will wear off once you emerge from fast travel mode.
The various types of Power Armor also boost your strength and increase carrying capacity, but require special training to use.
Weight is a common status ailment in Final Fantasy XI. There are a number of enemy abilities that can impose this ailment. Players can also impose this on their enemies by casting the Red Mage spell Gravity.
Weight will reduce the land speed of a character and also lower his evasion characteristic. This will make it harder for the effected target to avoid attacks and also almost impossible for it to run away or catch up to a target. For this reason, it is very useful in the strategy known as kiting.
The Weight of items in RuneScape refers to how heavy they are, and is measured in kilograms (kg). Every item has a weight, although it may be zero (for example, stackable items) or even negative, such as the boots of lightness.
Players can see the total weight of the items they are carrying on the Equipment Stats screen from the Worn Equipment interface. This will include items they have equipped as well as those carried in the inventory. Many nonstackable items weigh fractions of a kilogram, but the Equipment Stats screen truncates (does not show the decimal portion), so these may appear as zero even though they have some slight weight.
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Carrying less weight causes energy to decrease slowly, and a higher Agility level will cause energy to recover at a higher rate. Players who undertake activities requiring a lot of running around would be well advised to minimize the total weight they carry whilst doing so, since they will be able to run for longer. However, having negative weight has the same effect as having 0kg weight.
Some activities in RuneScape require players to weigh no more/no less than a certain amount. For example, whilst doing the Pirate Pete part of the Recipe for Disaster quest, players must be carrying no more than 27 kg to dive off Port Khazard. In the quest Temple of Ikov, players must weigh less than 0kg to cross a bridge, this is just after having received the boots of lightness. Also, in order to use the Balloon transport system, players must be carrying less than 40 kg. To get into Movario's base (during and after While Guthix Sleeps) you need to weigh more than 1 kg.
The heaviest items in RuneScape are Barrels of naphtha, each weighing 36 kg. Filling an entire inventory up with this item increases the total inventory weight to 1,008 kg.
The lowest weight that any player in Runescape can have is –38.0 kg. To obtain this weight, the following items need to be equipped: Agile top -12kg, Agile legs -10kg, Boots of lightness -4.5kg, Spottier cape -4.5kg, and Penance gloves -7.0kg.
| Slot | Image | Item | Weight (kg) |
|---|---|---|---|
| Headwear | Gold helmet | 31 | |
| Cape | Diving apparatus | 10 | |
| Neckwear | Seal of Passage | 4.5 | |
| Ammunition | - | ||
| Weapon | Barrelchest anchor | 30 | |
| Body | Granite body | 22 | |
| Shield | - | ||
| Legwear | Granite legs | 15 | |
| Hand | Rock-shell gloves | 2.5 | |
| Footwear | Bandos boots | 6 | |
| Ring | - | ||
| Inventory | 28 × Barrel of naphtha | 1,008 | |
| Total weight | 1,130 | ||
Note: The Barrelchest anchor can be substituted with the Stone of Power from the Fist of Guthix minigame. The Barrelchest anchor is a 2-handed weapon, therefore the Shield slot will be empty.
| Slot | Image | Item | Weight (kg) |
|---|---|---|---|
| Headwear | Adamant full helm | 2.7 | |
| Cape | Any non-team cape | 1 | |
| Neckwear | |||
| Ammunition | - | ||
| Weapon | Adamant battleaxe | 3 | |
| Body | Adamant platebody | 11 | |
| Shield | Adamant berserker shield | 7 | |
| Legwear | Adamant platelegs | 10 | |
| Hand | Green dragonhide vambraces | 1 | |
| Footwear | Leather boots | 3 | |
| Ring | - | ||
| Inventory | 28 × Adamant platebody | 308 | |
| Total weight | 352.7 | ||
| Slot | Image | Item | Weight (kg) |
|---|---|---|---|
| Footwear | Boots of lightness | –4.5 | |
| Hand | Penance gloves | –7 | |
| Cape | Spottier cape | –4.5 | |
| Legs | Agile legs | –10 | |
| Body | Agile top | –12 | |
| Total weight | –38.0 | ||
Note: The lightest weight free players can achieve is 0kg; simply by wearing and carrying nothing.
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