The Full Wiki

More info on Weaponsmith

Weaponsmith: Misc



Up to date as of February 01, 2010
(Redirected to Category:Weaponsmith article)

From EQ2i, the EverQuest II wiki

Weaponsmiths make metal weapons, leather weapons, and metal ranged weapons (Thrown only). Weaponsmiths use the Forge for most items, but require the Loom for leather weapons such as fistwraps and whips.


Metalworking skill set


Weaponsmiths use mostly Hard Metal, followed by Hides and Gems. Thrown weapons require Hard Metal, Roots, and Wood.
Weaponsmiths use mostly coal for Fuel, but also use filaments for leather weapons.


Hard Metal is used for all metal weapons.
Hide is used for all leather weapons.


This category has the following 5 subcategories, out of 5 total.



Pages in category "Weaponsmith"

This category contains only the following page.


This article uses material from the "Category:Weaponsmith" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault


requirements: Make one of each custom weapon
gamerscore: 30
trophy type: Silver

Weaponsmith is a Fallout 3 achievement on Xbox 360 and PC and a trophy on PlayStation 3.

It is granted for constructing one of each custom weapon. Those are:


Probably the easiest way to obtain all of the parts necessary to build all of the custom weapons is to go to Lucky's southwest of Tenpenny Tower. This location contains nearly all of the parts needed (except a Deathclaw Hand) to make every single custom weapons (If you don't mind a little Karma loss; the parts are marked as "owned" by the scavenger there and no he will not sell any of that to you).

You can also try Dr. Horace Pinkerton's lab located in the broken bow of Rivet City, it contains a lot of the parts, all you'll need is a stealth boy to steal it all. (Results in negative karma)

If you have the Broken Steel add-on, Old Olney Underground (which you will visit during Shock Value) provides practically everything you need (including workbenches and plenty of Deathclaw hands).

With Broken Steel, at level 26, you can take the Warmonger perk, which makes all custom weapons available to you, without having to find their schematics. This can be a big help if you want to get this achievement without having to search all schematics.

See also


  • Sometimes after you have made each weapon, the game doesn't give you the achievement/trophy. However, this may be due to finding one of these weapons rather than actually constructing it.
  • A bug-free method for obtaining this achievement / trophy is to build all of the weapons in one go, without letting the workbench be closed for over 5 seconds in between them.

This article uses material from the "Weaponsmith" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Trader (Munitions) article)

From SWG Wiki

Table of contents



  • Resource Acquisition
  • Crafting


  1. Artisan (Fundamentals)
  2. Crafter (Essentials)
  3. Supplier (Expertise)
  4. Trader (Mastery)

Munitions traders are Armorsmiths and Weaponsmiths, professions that were seperate pre-nge. Munitions Traders also able to create armor attachments and breastplate attachments through Reverse Engineering

Armorsmithing Post-NGE

Munitions traders create armor by making armor segments, armor segments are used to make armor cores and armor cores are used to create armor.

Munitions traders can make:

Three variations of each type of armor can be made:

  • Basic armor
  • Standard armor
  • Advanced armor

Basic armor is made by combining the armor segments in a basic armor core, standard armor uses standed armor cores and advanced armor uses advanced armor cores. Basic and standard armor do not offer as much protection as advanced armor so the majority of armorsmiths will only stock advanced armor on their vendors.

Munitions traders can also craft the following factional armors by buying schematics from faction recruiters (note each schematic only has 10 uses):

Faction armor receives the same stats as its non-factional equivalent however it has a unique appearance and can only be equipped while being a Combatant or Special Forces, but not while On Leave (see Faction Settings)

RIS armor

By completing a quest for Mol Ni'mai on Dantooine, waypoint: (-6805,6022). A level 90 Munitions trader can learn the schematics to create RIS armor.

Crafted Bounty Hunter armor

Munitions traders can make Crafted Bounty Hunter armor from looted Bounty Hunter Armor schematics. These schematics are single use items. Crafted Bounty Hunter armor should not be confused with looted Bounty Hunter Armor. Looted Bounty Hunter Armor pieces are needed to craft the famous Mandalorian armor. For more information see Bounty Hunter armor

Mandolorian armor

To craft Mandalorian armor you need a full suit of looted Bounty Hunter armor and several other components which only can be looted inside the Death Watch Bunker. Mandalorian armor can only be crafted inside the Death Watch Bunker. This armor is also not crafted solely by Munitions Traders see Mandalorian armor for more information.

Marauder Assault and Recon armor

By completing a series of quests from Macchbraus, you will gain the schematics to create the Marauder Recon armor and Marauder Assault armor pieces.

Armor can be enhanced with layers. Armor layers do not add any extra points to the armor value they simply move points from one area to another. The most common type of layered armor is armor made with Primus Layers. Primus Layered armor adds to Kinetic and Energy resist but subtracts from special resists such as heat, acid, cold, electricity.

Weaponsmithing Post-NGE

At present, with the right resources, skill attachments, and stat add-ons, crafter weapons are superior to looted or quested weapons. 

Skill Progression (Chapter 5)


This article uses material from the "Trader (Munitions)" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address