The Full Wiki

More info on Weapons Lab

Weapons Lab: Misc



Up to date as of February 01, 2010

From The Vault

Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to cleaning up Fallout 3 location articles. If you want to participate, please check the project page.
Weapons Lab

inside: Mothership Zeta
connects to: Experimentation Lab
Observation Deck
quests: This Galaxy Ain't Big Enough...

"A" = shooting range location
"B" = Destabilizer
"C" = Experimental Weapons Drones with Drone Cannon Ex-B
"D" = Atomic Pulverizer
Two unmarked doors in the middle are teleports (see article).

The Weapons Lab is a location on board Mothership Zeta. The player must travel via this location as a part of This Galaxy Ain't Big Enough... quest.



The Weapons Lab facility is located on the upper level of Mothership Zeta through a door leading from the Observation Deck. As the name indicates, the Lab is the place where alien weapons are being created, thus you can find many standard weapons as well as several unique versions of these weapons.

After passing through the door near the teleporter that has inconveniently been deactivated, you will enter a large room. Immediately, you should notice two Alien Turrets firing at you from the ceiling. Additionally, a couple of Aliens and a Guardian Drone inhabit this room. If you head southwest, you can find a small room on the right (open it via the control panel just next to it) that holds the Atomic Pulverizer, which is a slightly upgraded version of the Alien Atomizer.

Continue through this passageway, and you will come to a three-way intersection. Left is a blocked passageway, right goes to a flight of stairs. Go up the stairs and then take the first left. You will find yourself on the platform from which the aliens you first encountered in this room were targeting you. On this level there is a Healing Arch to the left and a control panel for opening up the next area. After activating the control panel, go south down a set of stairs from the platform and then proceed to a another alien/drone-infested room via the east door. Continue on until you enter a room full of weapons and armor for the taking.

This is also the only place where Experimental Weapons Drones can be found. Outside of the Experimental Drone room, the control panel for Alien Captive Recorded Log 24 can be found. After your shopping spree, you can go through a door to the north and explore a range/training area, which allows you to receive Xenotech Expert perk. But to move onward with the mission, go to the southeast door into the Experimentation Lab.

Obtaining Xenotech Expert perk

There is a shooting range east of the facility (A on the map). The shooting range includes a balcony (from where you shoot) and two ranges, one fortified and one not. If you press unfortified range switch, a brahmin will appear. However, if you press fortified range switch, several armed humans and creatures (like Deathclaws or Sentry Bots) will appear. After every living thing is dead, you'll receive the Xenotech Expert perk. However it isn't necessary for you to kill them directly. A "No Go[1]" tone will sound, if you do not have a weapon of alien origin equipped. (see list of Mothership Zeta weapons). However if you do have an Alien weapon equipped a recognizably different electronic jingle will play.

  • This perk will increase damage you're doing with every alien weapon by 20%.

Notable loot


  • This is one of many areas of the ship that will not be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.
  • In the first room you can find a teddy bear and a garden gnome sleeping in tiny stasis chambers, they're on a small balcony near the ceiling.
  • If you activate a Guardian Drone, it will do the killing for you at the range.
  • There is a bug with the shooting range, if you continuously press the spawn button a lot of Albino Radscorpions will spawn and kill the Raiders. If you keep pressing the button, more Albino's come along. Eventually the Radscorpions will start glitching about getting on top of the cover blocks. If you press it again, an Albino radscorpion will spawn in front of you... and possibly scare the crap out of you too.


Weapons Lab only appears in the Fallout 3 add-on Mothership Zeta.


Mothership Zeta (add-on)

Cite error: <ref> tags exist, but no <references/> tag was found

This article uses material from the "Weapons Lab" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address