| Mastery spell | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
A mastery spell is a spell which grants a bonus to melee attacks with a certain weapon class. They are learned from using skill scrolls. The current mastery spells are:
The bonus damage is only to melee attacks with weapons of the corresponding type. This bonus is unique in that it is separate from other bonuses, instead of being added together. This means the actual damage increase is actually what it claims to be. See damage for details.
If used in state 'carried' the skill affects the character/monster carrying.
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
| Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level |
||
|---|---|---|---|---|---|---|---|---|---|---|
| Hit | Fail | Tgt | Trn | |||||||
| 1 | Increases weapon damage by 10% (4 turns) | Increases weapon damage by 15% (4 turns) | 6 | 0 | 1/50 | 1/100 | - | - | 6 | - |
| 2 | Increases weapon damage by 15% (4 turns) | Increases weapon damage by 20% (4 turns) | 6 | 0 | 1/50 | 1/100 | - | - | 6 | - |
| 3 | Increases weapon damage by 20% (4 turns) | Increases weapon damage by 25% (4 turns) | 5 | 0 | 1/50 | 1/100 | - | - | 6 | - |
| 4 | Increases weapon damage by 25% (4 turns) | Increases weapon damage by 30% (4 turns) | 4 | 0 | 1/50 | 1/100 | - | - | 6 | - |
| 5 | Increases weapon damage by 30% (4 turns) | Increases weapon damage by 35% (4 turns) | 3 | 0 | 1/50 | 1/100 | - | - | 6 | - |
| 6 | Increases weapon damage by 35% (4 turns) | Increases weapon damage by 40% (4 turns) | 2 | 0 | 1/50 | 1/100 | - | - | 6 | 100 |
Mastery spells are global drops, so they can drop from any monster.
|
|
|
| This article was previously either non-existent or all but empty, and is currently undergoing substantial construction by one or more users. Please refrain from editing the article until this construction tag has been removed. |
Weapon Skills are abilities in Final Fantasy XI that can be used once the player has acquired at least 100% Tactical Points (TP), which is generated by taking or dealing damage with a weapon in combat. In this sense, they are similar to the Limit Breaks of other games in the series.
Weapon Skills are tied to the weapon used, not the Job. Most Weapon Skills are learned by raising your Combat Skill with the weapon in question to a certain level. This level varies between Jobs based on their skill ranking. For example, Spinning Attack is a Hand-to-Hand Weapon Skill which requires 150 Combat Skill to learn. The Monk, which has an A+ Skill Ranking with Hand-to-Hand weapons, can reach 150 Hand-to-Hand Combat Skill at level 49, while the Puppetmaster, with a C Skill Ranking, must wait until at least level 52 to reach 150. Note that since Support Jobs cannot be higher than level 37, a Weapon Skill that requires higher than level 37 for a particular Job cannot be used by that Support Job.
Some Weapon Skills can only be used when specific high-level weapons are equipped. These Weapon Skills do not require any Combat Skill to use, but the weapons themselves are limited to very few Jobs.
When used, Weapon Skills are affected by a few factors. TP can be raised to up to 300%, but despite needing only 100% to use a Weapon Skill, all TP is used. Any excess TP instead improves the Weapon Skill, such as increasing its damage or critical strike chance. The damage dealt by Weapon Skills is also modified by a percentage of one or two Stats - which Stats depends on the Skill. Also note that on multi-hit Weapon Skills, the first hit is the most accurate. Each subsequent hit has a higher chance to miss.
Most Weapon Skills have a least one Skillchain element. If two or more Weapon Skills are used on a target in the proper sequence, a Skillchain is produced, increasing the damage of each subsequent Weapon Skill as long as the chain is maintained, and rendering the target vulnerable to Magic Bursts.
Weapon Skills are a central aspect of melee Jobs, as well as Corsairs and Rangers. However, due to the nature of gaining TP, and their comparatively low Skill Ranking with most weapons, Weapon Skills are rarely used by caster Jobs such as Black Mages.
Contents |
For a reference of when specific Jobs can use a Weapon Skill, refer to Combat Skill.
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
|---|---|---|---|---|
| Combo | 5 | Three-hit attack | Damage | Impaction |
| Shoulder Tackle | 40 | Single-hit attack, Stuns | Stun duration | Impaction Reverberation |
| One Inch Punch | 75 | Single-hit attack, ignores armor |
% of armor ignored | Compression |
| Backhand Blow | 100 | Single-hit attack, increased critical chance |
Critical chance | Detonation |
| Raging Fists | 125 | Five-hit attack | Damage | Impaction |
| Spinning Attack | 150 | Single-hit area of effect attack | Radius | Impaction Liquefaction |
| Howling Fist | 200 | Single-hit attack |
Damage | Impaction Transfixion |
| Dragon Kick | 225 | Single-hit attack |
Damage | Fragmentation |
| Asuran Fists | 250 | Eight-hit attack Quest "The Walls of Your Mind" must be completed |
Accuracy | Gravitation Liquefaction |
| Final Heaven | n/a | Single-hit attack, temporarily enhances Subtle Blow effect Can only be used when the Relic Weapons Caestus or Spharai are equipped |
Subtle Blow bonus duration | Fusion Light |
| Ascetic's Fury | n/a | Single-hit attack, increased critical chance
Quest "Unlocking a Myth" must be completed, which requires the Burning Fists Mythic Weapon to unlock |
Critical chance | Fusion Transfixion |
| Stringing Pummel | n/a | Six-hit attack, increased critical chance Quest "Unlocking a Myth" must be completed, which requires the Inferno Claws Mythic Weapon to unlock |
Critical chance | Gravitation Liquefaction |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
|---|---|---|---|---|
| Wasp Sting | 5 | Single-hit attack, Poisons | Poison duration | Scission |
| Gust Slash | 40 | Single-hit attack, Wind damage | Damage | Detonation |
| Shadowstitch | 70 | Single-hit attack, Binds | Bind duration | Reverberation |
| Viper Bite | 100 | Single-hit attack with double Attack, Poisons | Poison duration | Scission |
| Cyclone | 125 | Single-hit area of effect attack, Wind damage | Damage | Detonation Impaction |
| Energy Steal | 150 | Single-hit MP Drain | MP stolen | None |
| Energy Drain | 175 | Single-hit MP Drain |
MP stolen | None |
| Dancing Edge | 200 | Five-hit attack |
Accuracy | Impaction Scission |
| Shark Bite | 225 | Two-hit attack |
Damage | Fragmentation Transfixion |
| Evisceration | 230 | Five-hit attack, increased critical chance Quest "Cloak and Daggers" must be completed |
Critical chance | Gravitation Transfixion |
| Mercy Stroke | n/a | Single-hit attack, temporarily increases critical hit chance Can only be used when the Relic Weapons Batardeau or Mandau are equipped |
Critical chance bonus duration | Darkness Gravitation |
| Mandalic Stab | n/a | Single-hit attack Quest "Unlocking a Myth" must be completed, which requires the Swordbreaker Mythic Weapon to unlock |
Damage | Compression Fusion |
| Mordant Rime | n/a | Two-hit attack, chance to inflict Weight Quest "Unlocking a Myth" must be completed, which requires the Dancing Dagger Mythic Weapon to unlock |
Chance of Weight | Distortion Fragmentation |
| Pyrrhic Kleos | n/a | Four-hit attack, lowers Evasion Quest "Unlocking a Myth" must be completed, which requires the Main Gauche Mythic Weapon to unlock |
EVA Down duration | Distortion Scission |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
|---|---|---|---|---|
| Fast Blade | 5 | Two-hit attack | Damage | Scission |
| Burning Blade | 30 | Single-hit attack, Fire damage. | Damage | Liquefaction |
| Red Lotus Blade | 50 | Single-hit attack, Fire damage. | Damage | Detonation Liquefaction |
| Flat Blade | 75 | Single-hit attack, Stuns | Stun duration | Impaction |
| Shining Blade | 100 | Single-hit attack, Light damage | Damage | Scission |
| Seraph Blade | 125 | Single-hit attack, Light damage | Damage | Scission |
| Circle Blade | 150 | Single-hit area of effect attack | Radius | Impaction Reverberation |
| Spirits Within | 175 | Unavoidable single-hit attack, damage scales with HP | Damage | None |
| Vorpal Blade | 200 | Four-hit attack, increased critical chance | Critical chance | Impaction Scission |
| Swift Blade | 225 | Three-hit attack | Accuracy | Gravitation |
| Savage Blade | 240 | Two-hit attack Quest "Old Wounds" must be completed |
Damage | Fragmentation Scission |
| Knights of Round | n/a | Single-hit attack, grants Regen Can only be used when the Relic Weapons Caliburn or Excalibur are equipped |
Regen duration | Fusion Light |
| Atonement | n/a | Two-hit attack, damage scales with Enmity Quest "Unlocking a Myth" must be completed, which requires the Brave Blade Mythic Weapon to unlock |
Damage | Fusion Reverberation |
| Death Blossom | n/a | Three-hit attack, lowers Magic Evasion Quest "Unlocking a Myth" must be completed, which requires the Vorpal Sword Mythic Weapon to unlock |
M-EVA reduction | Distortion Fragmentation |
| Expiacion | n/a | Two-hit attack 'Quest "Unlocking a Myth" must be completed, which requires the Wightslayer Mythic Weapon to unlock |
Damage | Distortion Scission |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
|---|---|---|---|---|
| Hard Slash | 5 | Single-hit attack | Damage | Scission |
| Power Slash | 30 | Single-hit attack, increased critical chance | Critical chance | Transfixion |
| Frostbite | 70 | Single-hit attack, Ice damage. | Damage | Induration |
| Freezebite | 100 | Single-hit attack, Ice damage. | Damage | Detonation Induration |
| Shockwave | 150 | Single-hit area of effect attack, inflicts Sleep. | Sleep duration | Reverberation |
| Crescent Moon | 175 | Single-hit attack | Damage | Scission |
| Sickle Moon | 200 | Two-hit attack | Damage | Impaction Scission |
| Spinning Slash | 225 | Single-hit attack | Damage | Fragmentation |
| Ground Strike | 250 | Single-hit attack Quest "Inheritance" must be completed |
Damage | Distortion Fragmentation |
| Scourge | n/a | Single-hit attack, temporarily increases critical hit chance Can only be used when the Relic Weapons Valhalla or Ragnarok are equipped |
Critical chance bonus duration | Fusion Light |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
|---|---|---|---|---|
| Raging Axe | 5 | Two-hit attack | Damage | Detonation Impaction |
| Smash Axe | 40 | Single-hit attack, Stuns | Stun duration | Induration Reverberation |
| Gale Axe | 70 | Single-hit attack, inflicts Choke | Choke duration | Detonation |
| Avalanche Axe | 100 | Single-hit attack | Damage | Impaction Scission |
| Spinning Axe | 150 | Two-hit attack | Damage | Impaction Liquefaction |
| Rampage | 175 | Five-hit attack, increased critical chance | Critical chance | Scission |
| Calamity | 200 | Single-hit attack | Damage | Impaction Scission |
| Mistral Axe | 225 | Single-hit ranged attack | Damage | Fusion |
| Decimation | 240 | Three-hit attack
Quest "Axe the Competition" must be completed |
Accuracy | Fusion Reverberation |
| Onslaught | n/a | Single-hit attack, lowers Accuracy
Can only be used when the Relic Weapons Ogre Killer or Guttler are equipped |
ACC Down duration | Darkness Gravitation |
| Primal Rend | n/a | Single-hit attack, Light damage
Quest "Unlocking a Myth" must be completed, which requires the Double Axe Mythic Weapon to unlock |
Damage | Gravitation Reverberation |
| Name | Combat Skill | Info | TP Enhancement | Skillchain |
|---|---|---|---|---|
| Shield Break | 5 | Single-hit attack, lowers Evasion | EVA Down duration | Impaction |
| Iron Tempest | 40 | Single-hit attack | Damage | Scission |
| Sturmwind | 70 | Two-hit attack | Damage | Reverberation Scission |
| Armor Break | 100 | Single-hit attack, lowers Defense | DEF Down duration | Impaction |
| Keen Edge | 150 | Single-hit attack, increased critical chance | Critical chance | Compression |
| Weapon Break | 175 | Single-hit attack, lowers Attack | ATK Down duration | Impaction |
| Raging Rush | 200 | Three-hit attack, increased critical chance | Critical chance | Induration Reverberation |
| Full Break | 225 | Single-hit attack, lowers Attack, Defense, Accuracy, and Evasion | ATK/DEF/ACC/EVA Down duration | Distortion |
| Steel Cyclone | 240 | Single-hit attack Quest "The Weight of Your Limits" must be completed |
Damage | Detonation Distortion |
| Metatron Torment | n/a | Single-hit attack, lowers Defense
Can only be used when the Relic Weapons Abaddon Killer or Bravura are equipped |
DEF Down duration | Fusion Light |
| King's Justice | n/a | Three-hit attack
Quest "Unlocking a Myth" must be completed, which requires the Sturdy Axe Mythic Weapon to unlock |
Damage | Fragmentation Scission |
|
|