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More info on Weakened

Weakened: Misc

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Dofus Wiki

Up to date as of January 31, 2010
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From Dofus

Weakened is a state inflicted by some spells. It has the following effects:

  • Cannot use weapons.

Spells


This article uses material from the "Weakened" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Weakened is a status that pertains to Final Fantasy XI. After a player has been revived from a KOed status by a Raise spell, he will automatically receive a weakened status for a period of five minutes. This period of time can not be reduced by any means, either by a Cursna or Haste. A Weakened status will reduce a players HP and MP by 75%. It may also reduce a character's overall fighting ability for that period of time. Typically, though, players prefer not to fight in a weakened state and they wait the 5 minutes for the effect to wear off.

This status ailment is also called Weakness in a few instances in the game, but it is in the auto-translator as weakened.

Note that if a character chooses to return to their Home Point upon being defeated, Weakened will not occur, but the player forfeits the regained experience from being Raised.

The Blue Mage spell Self-Destruct costs 100MP, plus HP damage, and also inflicts the blue mage with the status effect weakened after it is used, though it does not actually kill the blue mage, as it does all of the creatures that use it.

Players who participate in Dynamis will also receive a weakened status should they exit and re-enter. This status lasts longer than if the player had actually died. This, presumably, is to discourage people from exiting--probably thought to be a good way to avoid the death of all alliance members at one point when something goes wrong in Dynamis, which it often does.


This article uses material from the "Weakened" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Weakness article)

From GuildWiki

Contents

In-game description:

Condition. While suffering from this Condition, you deal less damage with attacks and all of your attributes are reduced by 1.

Notes

  • The attack damage reduction caused by Weakness is 66%.
  • Weakness will not reduce an attribute below 0.
  • Weakness is represented by a white cloud around the feet of the character.
  • Weakness does not apply to any bonus damage an attack skill causes (eg, "you deal +X damage").
  • Heavy weapon upgrades increase the duration of weakness by 33%.
  • If you have an attribute without a rune modifying it, the number will be displayed in red in the attribute window.

Sources

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
Axe Twist
Foe 20s
    5 Adrenaline        
If foe is suffering from deep wound, +damage & give weakness Axe Attack WarriorAxe P
[edit]
Devastating Hammer
Foe 5...17s
    7 Adrenaline        
Knockdown & give weakness Elite Hammer Attack WarriorHammer C
[edit]
Forceful Blow
Foe 5...17s
    5 Adrenaline        
+damage & weakness, if blocked you are knocked down Elite Hammer Attack WarriorHammer F
[edit]
Pulverizing Smash
Foe 5...17s
    4 Adrenaline        
Only triggers on a knocked down foe, also inflicts a Deep Wound. Hammer Attack WarriorHammer E
[edit]
Staggering Blow
Foe 5...17s
    6 Adrenaline        
Hammer Attack WarriorHammer C
[edit]
Desperation Blow
Foe 20s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
[edit]
Drunken Blow
Foe 20s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
[edit]
"You're All Alone!"
Foe 8s
    5 Energy     10 Recharge
If foe isn't near an ally, give crippled & weakness for 8s Elite Shout WarriorNone N
[edit]
Enfeeble
Foe 10...26s
    5 Energy ¼ Activation 5 Recharge
Spell NecromancerCurses P
[edit]
Enfeebling Blood
Foe & foes near target 5...17s
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Spell NecromancerCurses C
[edit]
Enfeebling Touch
Touched foe 5...17s
    5 Energy ¾ Activation 5 Recharge
Foe loses health Skill NecromancerCurses F
[edit]
Virulence
Foe 3...13s
    5 Energy 1 Activation 15 Recharge
If already suffering from a condition, give Disease, Poison, & Weakness Elite Spell NecromancerDeath P
[edit]
Withering Aura
Target of melee attack used by enchanted ally 5...17s
    5 Energy 1 Activation 3 Recharge
Melee target foes while enchanted with this Enchantment Spell NecromancerDeath E
[edit]
Enervating Charge
Foe 5...17s
    10 Energy 1 Activation 8 Recharge
+lightning damage Spell ElementalistAir C
[edit]
Ebon Hawk
Foe 5...13s
    10 Energy 1 Activation 5 Recharge
+earth damage, if it hits, give weakness Spell ElementalistEarth N
[edit]
Ward of Weakness
Foes in ward 5...17s
    10 Energy 1 Activation 20 Recharge
Foes will become weakened when hit by elemental damage while in the ward. Ward Spell ElementalistEarth E
[edit]
Anthem of Weariness
Target of attack skill used by party member 1..13s
    5 Energy 1 Activation 10 Recharge
Caused by next attack skill used by each party member effected. Chant ParagonComm E
[edit]
Wearying Spear
Self 5s
    3 Adrenaline        
+damage Spear Attack ParagonSpear N
[edit]
Armor of Sanctity
Adjacent foes 5...13s
    5 Energy ¼ Activation 15 Recharge
Adjacent foes, you take less damage from foes suffering from a condition Enchantment Spell DervishEarth N
[edit]
Staggering Force
Adjacent foes 5...13s
    10 Energy ¾ Activation 12 Recharge
Adjacent foes, +earth damage, for 30s do nothing, when enchant ends, give weakness Enchantment Spell DervishEarth N
[edit]
Wearying Strike
Self 10s
    5 Energy     6 Recharge
+damage & give deep wound Scythe Attack DervishScythe N
[edit]
Shield of Force
Attacker 5...17s
    5 Energy ¼ Activation 12 Recharge
The next attack skill against you is blocked and the attacker is weakened Enchantment Spell DervishEarth E

PvE only

Name Target Duration Stats Notes Skill type Attr Cam
[edit]
"You Are All Weaklings!"
target foe & foes adjacent to target 8...12s
    5 Energy     12 Recharge
Shout Norn E
[edit]
Ursan Roar
foes in earshot 2...5s
            15 Recharge
Shout Norn E
[edit]
Weakness Trap
nearby foes 10...20s
    10 Energy 2 Activation 30 Recharge
+lightning damage, +knockdown Trap Vanguard E

Related skills

  • Warrior Auspicious Blow (gain energy if foe suffers from Weakness)
  • Warrior Fierce Blow (deal more damage if foe suffers from Weakness)
  • Warrior Heavy Blow (knock down and deal extra damage to foe if foe suffers from Weakness)
  • Warrior Overbearing Smash (if target is Weakened, cannot be blocked)
  • Necromancer Oppressive Gaze (steal Health from target and adjacent foes suffering from Weakness and below 50% health)
  • Elementalist Glowstone (gain energy if foe suffers from Weakness)
  • Elementalist Stoning (knock down foe if foe suffers from Weakness)

Related articles

Conditions
Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness
Facts about WeaknessRDF feed

This article uses material from the "Weakness" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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