Contents |
| Official quest description: Investigate the death of elven leaders of old. Search for the elf King Baxtorian's tomb and discover the mysterious hidden treasure of the waterfall. |
| Release date: 24 September 2002 (Update) |
| Start: Speak to Almera in her house northeast of the Baxtorian Falls |
| Difficulty: ***** |
| Length: Medium |
| Members only: Yes |
Requirements:
Optional:
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Items needed:
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| Monsters to kill: None |
You start out by speaking to Almera in her house north of the Baxtorian Falls. She will tell you that she is worried about her son, Hudon, who is on the opposite side of the river looking for treasure. She will request that you check on him and will tell you there is a raft outside the house that you may use.
Exit Almera's house to the west and board the raft. The player will crash into a small island. Your character will automatically tell Hudon to come back to his mother, but he refuses and says that there is much treasure to be found. Ask if you can help, but he rejects you, saying you will steal the treasure. Swim south down the river.

Head north of where you end up there is a small building, the Tourist Information Centre. Go upstairs and search all the bookcases until you find a book named Book on Baxtorian. You will discover that there was an ancient race of Elven people who lived near the falls, and there is a legend about treasure hidden under the falls themselves. You will also learn that Glarial's pebble can be found under Tree Gnome Village, which will give you access to her tomb.
If you can, use the spirit trees to get into the Village, or right-click "Follow Elkoy" to the village fence (the door indicated on the map) and then walk eastwards to the dungeon.
If you have not started Tree Gnome Village then you will have to navigate through the maze- use the map below.

When you find the ladder in the maze, climb down and go west.

If you are a low level, be warned as there are many hobgoblins in here. There is a safe spot that can be reached by going through the left passage; stand as close to the round end of the wall as possible without going into the chamber. You will find a gnome called Golrie locked in a room, hiding from the hobgoblins. He'll tell you you'll need to get a key to free him. Search the crate that is slightly darker than the rest of the crates in the east room near some zombies and giant bats, avoiding the Hobgoblins. Use the key on the door and Golrie will give you Glarial's pebble. You can get the key first if you wish to save time.
Go to the nearest bank. Now put all of your weapons, armour, and runes in the bank, as you won't be allowed to enter the tomb if you bring them (DO NOT bank Glarial's Pebble as you will need it). Food is useful as the moss giants can hit high and are accurate. Go a bit South-East of Baxtorian Falls to find a Glarial's tombstone (it's in a large grey Mandelbrot set fractal shaped area), near where the start of Dwarf Cannon is. Use the Glarial's pebble on it to enter. Players carrying or wearing weapons or armour will not be allowed into the tomb. This includes runes and capes! If you are unsure of what you can wear or bring in, you're better off not bringing it at all, in case you have to run to the bank again. As this is a sacred burial place which is not to be disturbed or tainted by combat equipment. Also note that prayers do not work in the tomb. It's a good idea to turn off auto-retaliate. Note - If you are using a spirit terrorbird, you must dismiss it to enter the tomb. Tireless run scrolls count as a weapon and must be left in your bank or dropped before you enter the tomb.

Inside, there are level 84 Moss Giants and other high level monsters-- ignore them. You will have to kill one of the moss giants in the Roving Elves quest. First go straight and search the chest. If you would like to get an extra amulet for re-access to the treasure dungeon, drop it and search the chest again. After searching the chest, search the coffin in the southern room. You'll receive Glarial's amulet and Glarial's urn. Now go back up the ladder and exit.
Make sure you have all of your equipment: 6 air runes, 6 water runes, 6 earth runes, a rope (note: combined runes ie. the Dust rune, Lava rune, Mist rune, Mud rune, Smoke rune, and Steam rune will not work), Glarial's urn, and Glarial's amulet (You might want to bring some food or armour for safety but there is no fighting). Go back to Almera's house and board the raft. You will crash, yet again. Taunt Hudon if you want, then use your rope on the Rock to the south (don't swim there!), then use the rope again on the Dead Tree nearest to you. (Don't climb the dead tree, you'll just fall down into the river!)

The dungeon has some high level monsters, so again turn off auto retaliate. When you reach the doors at the waterfall ledge, go inside. Do NOT get in the barrel at this time!

Inside, you'll find level 52 Shadow Spiders that drain your prayer, level 86 Fire Giants, level 45 Giant Skeletons, and level 16 Skeleton Mages. Take the eastern passage and search the crates for a large key. Once found, take the western passage and go north. For low level players it is safest to pass by Fire Giants at popular Fire Giant killing times (weekends). Use the key on the door and on the next door as well. You will find six pillars, 2 statues, and the Chalice of Eternity floating in the air. Use an air rune, a water rune, and an earth rune on each of the six pillars (make sure you've used six of each type of rune when done, as the room will flood if you do not perform this step fully before doing the next step). Then use Glarial's amulet on the statue of Glarial and the ground will suddenly raise behind you. Now walk up the hill and use Glarial's urn on the chalice. If you try to take the chalice before you use the urn on it, you will be flooded out but you simply need to go back to the room and use the urn on the chalice (You must get another Glarial's Amulet.) You will automatically take the reward from the chalice and finish! However, if your inventory is full, you will need to clear out 5 spaces and use the urn on the chalice again. If you don't have a teleport to exit, you can go back to the entrance and climb into the barrel to exit the falls area without taking damage.


| Waterfall quest series |
| Main Series 1: Waterfall Quest 2: Roving Elves |
| This is a Premiumaccount Quest | |
| Warning: This article may contain quest spoiling information for Waterfall Quest. You may choose to show or hide this information. | |
| Also known as: | Pirate Backpack Quest, Swimmer Quest, Hydra Waterfall Quest |
| Reward: | Pirate Backpack, Pirate Hat, Dwarven Ring, Rum Flask |
| Location: | Near Forbidden Lands in Tiquanda |
| Level required: | 0 |
| Premium required: | Yes |
| Be prepared to face: | Route from Port Hope; Bugs, Snakes, Centipedes, Carniphilas, Wasps, Bats, Tigers, Slimes, Skunks, Crocodiles, Kongras, Sibangs, Terror Birds, Scorpions, Tarantulas, Spit Nettles and maybe Tiquandas Revenge (rare spawn). Route from Kha'Zeel; Snakes, Bugs, Slimes, Crocodiles, Scorpions, Tarantulas, Elephants, Dwarfs, Dwarf Soldiers, Dwarf Guards, possible lured Hydra!!! |
| Legend: | A pirate forgot his treasure in a cave in the waterfalls near the traitorous nest of the feared Hydras. |
| See more Quests. |
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