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Water rune running: Misc

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Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Water rune running (also known as Water running) is the interaction between two groups of players - crafters (also known as assisters), who create from between 1x Water runes to 6x Water runes and runners, who bring rune essence to the crafters at the Water altar.

Both parties benefit in different ways. The runecrafters gain fast, free experience, while the runners get their essence turned into Water runes. On 9 September 2009, Jagex had a shop update which removed the price cap on water runes allowing them to increase to above 40 coins each. This allowed Water rune running to be more profitable than Air rune running. There are two near banks to the Water altar, Draynor Village and Lumbridge. Both are close and are the most common method of running water runes. While there are no official Water rune running worlds, runners and assisters can be found in the Air rune running world, World 16. The operation has also been found to take place on World 1.

Contents

Requirements

  • Water talisman (or water tiara) - Tiaras and talismans are not needed if you use the Abyss.
  • Rune essence, unnoted. Pure essence can be used, but it is more expensive and it is only profitable if you use rune essence. (It is recommended that you bring at least 25)
  • Pouches - Optional; can only be used when water rune running takes place on a Members world, and increase the amount of essence which can be carried per trip. A Small Pouch holds 3 essence, a Medium Pouch carries 6 essence, a Large Pouch carries 9 essence, and a Giant pouch carries 12 essence.
  • Some kind of teleport - Optional; to allow you to do more trips in less time. A Glory amulet can be used on members world to teleport back to Draynor Village, or the Lumbridge teleport spell (level 31 Magic required) can be used to teleport back to Lumbridge.

Standard practice

Runners will need rune essence in unnoted form to begin. Rune essence can be mined from the rune essence mine (Rune Mysteries Quest required), or purchased from other players.

Once players have the essence, the final task is to enter the Water altar.

To request assistance from crafters already standing there, players should look for crafters that are standing around saying "open" or "assisting", and they should then proceed right clicking on the crafter and choosing the "req assist" option. After the crafter has accepted the assistance request, the player may then proceed to the water altar to craft water runes, giving experience points to the assister.

Trading Information

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The Math

The calculations use real-time prices from the Grand Exchange Market Watch. For more information, see Grand Exchange Market Watch/Runecrafting.

This example assumes that the Runner is carrying 25 Pure essence to the Runecrafter. It also assumed that the assister can make 6x Water runes (level 96 Runecrafting required). Also, both the Runner and the Runecrafter have sufficient quest points to "bypass" the trade limit system.

  • Wealth transfer (to runner): 4,200 coins

The wealth transfer of 4,200 coins is still within the maximum trade limit of 60,000 coins, and the trade can take place. Players can keep repeating the trades until the maximum limit of 60,000 coins. After that, they have to wait 15 minutes until the limit is reset. Since the runners take 3–5 minutes per run, the trade limit system will not affect the overall performance of Water rune running. However, both the runners and the crafters should have a trade limit of at least 4,200 coins. For maximum efficiency, both should have the maximum trade limit of 60,000 coins. Or you can ask them to assist you.

See Grand Exchange Market Watch/Runecrafting for current prices, or to update outdated prices.

Selling Water Runes

Water runes are always in demand, due to their use in casting spells as well as giving charges to the Enchanted water tiara (a members item allowing players to not take damage while wandering the desert). While market price is constantly fluctuating, Water runes currently sell for 38 coins in the Grand Exchange. The table below shows the profit runecrafters can make in Water Running.

Runecrafting Multiplier Runecrafter Level Profit per trip with 28 Rune Essence Profit per trip with 25 Rune Essence Profit per trip with 25 Rune Essence * Profit per trip with 1000 Rune Essence Profit per trip with 1000 Rune Essence *
1x 5+ Coins  -616 Coins  -550 Coins  950 Coins  -22,000 Coins  38,000
2x 19+ Coins  448 Coins  400 Coins  1,900 Coins  16,000 Coins  76,000
3x 38+ Coins  1,512 Coins  1,350 Coins  2,850 Coins  54,000 Coins  114,000
4x 57+ Coins  2,576 Coins  2,300 Coins  3,800 Coins  92,000 Coins  152,000
5x 76+ Coins  3,640 Coins  3,250 Coins  4,750 Coins  130,000 Coins  190,000
6x 95+ Coins  4,704 Coins  4,200 Coins  5,700 Coins  168,000 Coins  228,000

* These columns assume that you mine the rune essence yourself.

Methods of Transport

Water Altar

Walk - Draynor Village

This method is the most common. Run to the Water Altar through Lumbridge Swamp. Craft the runes and run back to the Draynor Village bank.

Walk - Lumbridge Village

This method is similar to Walking from Draynor Village. Run to the Water Altar through Lumbridge Swamp. Craft the runes and run back to the Lumbridge bank in Lumbridge Castle.

Tablets

Required:

Suggested:

  • Although you will most likely use less then 20% energy per trip, it would be nice to wear some weight reducing gear.
  • A form of teleportation to a location close to a bank. (Usually Amulet of Glory or Explorer's ring 3 to teleport to the nearby cabbage patch.)

Using the water altar tablet to teleport right outside the altar. These can be purchased from the The Great Orb Project. This is by far the fastest method, though it does require time to gain more tablets from time to time.

See also


This article uses material from the "Water rune running" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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