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Wastrel's Worry: Misc

  

Guild Wars

Up to date as of February 01, 2010

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Skill details
Wastrel's Worry
Image:Wastrel's Worry.jpg
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Domination Magic
Type: Hex Spell
    5 Energy ΒΌ Activation 1 Recharge

Full: After 3 seconds, target foe takes 20...84 damage. Wastrel's Worry ends prematurely if that foe uses a skill.

Concise: (3 seconds.) End effect: causes 20...84 damage. No effect and ends early if target foe uses a skill.

Contents

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 20 25 31 36 41 47 52 57 63 68 73 79 84 89 95 100 105 111 116 121 127 132

Acquisition

Skill Quests:

Skill Trainers:

Notes

  • A foe hasn't officially "used" a skill if the skill didn't complete activating.
  • When Wastrel's Worry is applied, a 3 second timer is activated. The damage is applied after that timer has expired, no matter how many times it is reapplied. At this point the hex ends, so any reapplying during the 3 seconds is a waste of 5 energy.
  • If ended or removed prematurely, no damage is dealt.
  • If the target foe uses a hex removal skill on themselves, Wastrel's Worry ends prematurely. The next hex after Wastrel's Worry is removed instead (if there is one).
  • A good "pressure" skill in many situations. When opponents see this hex on them, they will often panic to use a skill before it ends, opening a window of opportunity for interruption, Dazing, Spiteful Spirit, and such.
  • Wastrel's Worry has a very high DPS vs targets that have a means of reducing hex duration, such as natural resistance, a Lieutenant's Insignia or Peace and Harmony.

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This article uses material from the "Wastrel's Worry" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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