Warriors' Guilds, also known as Soldier offices, are special locations in every town or city in Ivalice in Final Fantasy Tactics. Like the Outfitters and Taverns, it is a mere Menu that cannot be explored. Here the player can recruit new generic characters to fight along side them in battle. All new units are of the Squire Job and are at level 1. Their names are random, as are their Zodiac Signs, Bravery, and Faith. The character's gender is chosen by the player. The player can cycle around as long as he or she wishes until they find a unit that they like. All units come with the same equipment. Males come equipped with a Broadsword and cost 1,500 gil, while females come equipped with a Dagger and cost 100 gil less.
The Warriors' Guild can also be used to change the names of the Monsters in the party. In War of the Lions, a generic character's name can be input by the player, unlike in the original, but the character still cannot be renamed afterward.
| Location on World map | ||||
| Death Plateau | ||||
| ↑ | ||||
| Sinclair Mansion | ← | Warriors' Guild | → | Burthorpe |
| ↓ | ||||
| White Wolf Mountain | ||||
The Warriors' Guild is located just west of Burthorpe, it was released in 12 June 2006. It is owned by Harrallak Menarous. To enter, a player's Attack and Strength levels must add up to at least 130. Strength potions or Attack potions do not aid a player in getting into the guild. However an exception to the 130 boundary is that having either 99 Attack or Strength can serve as adequate requirement. Inside the Warriors' Guild, players have the option of playing various minigames related to melee combat. When players perform well in these minigames, they are rewarded with Warrior guild tokens, which are used to gain entry to the top floor of the guild which contains the room that houses the Cyclopes. Battle them for the ultimate prize: Defenders, off-hand weapons that are wielded in the shield slot and provide Attack bonuses, and in the case of steel Defenders and above, a Strength bonus.
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As the Warriors' Guild is located in Burthorpe, the best ways to get there are by using:
The ground floor contains:
The first floor contains:
The second floor contains:
The large room on the third floor of the Warriors' Guild contains around fifteen Cyclops, several at level 56 mixed with some at level 76. This is where players may earn Defenders. To enter, players must have earned at least 100 Warriors' Guild Tokens. Every minute a player spends in the Cyclops room results in the player being charged 10 Tokens. 10 tokens will be deducted immediately upon entering.
Once in the room, players will eventually receive a bronze defender as a drop from a Cyclops. After receiving a bronze defender, players can earn subsequently stronger defenders up to a rune defender. Other than rune, the first time a player receive a defender of a given type, they exit the room and let Kamfreena know that they have acquired a certain type of defender. This unlocks the ability to receive the next type of defender. If the player doesn't leave and re-enter they will receive the same defender drop twice.
It can take between 500 and 10,000 Warriors' Guild Tokens to acquire a rune defender, but normally it takes between 1,500 and 5,000 tokens. The number of Cyclops players need to kill to receive a defender is random. It can take as much as 4,000 tokens to get from steel to black, or just a single kill to get from adamant to rune.
Players may not set up a Dwarf multicannon on the second floor.
NOTE: Be sure to know that player does not have to have a defender equipped to get the next one. For example if you have a mithril defender, you do not have to wear it in order to get next one.
The animation room of the Warriors' Guild is located on the ground floor, west of the guild entrance. This room is one of the most commonly used rooms in the guild to gain tokens. Players will fight against an animated set of their own armour. To play this minigame a player must bring a set of normal metal armour (bronze, iron, steel, black, mithril, adamant, or rune). This set should consist of a Full helm, Platelegs, and Platebody, and they all must be the same type of metal. Players do not need to supply a weapon, as the armour will receive its own sword when it is animated.
Note: You can't use a Plateskirt instead of a pair of Platelegs!
Players may wear any type of armour, including Barrows, when fighting the animated armour.
You may bring food.
If you die you will lose your items.
To begin the minigame, players must use one piece of the armour they have brought on one of the Animation Machines. The armour set will come to life and start attacking the owner of the armour. If a player defeats the animated armour they can pick up the set along with Warriors' Guild Tokens awarded for defeating the armour. The higher the armour type a player fights, the more tokens they will receive and the less chance there will be of a piece of the armour being destroyed in the fight (it is almost always the platelegs). If a player logs out after defeating their armour set and does not pick up the armour it will automatically disappear.
| Metal | Combat Level | HP | Tokens |
|---|---|---|---|
| Bronze | 11 | 10 | 5 |
| Iron | 23 | 20 | 10 |
| Steel | 46 | 40 | 15 |
| Black | 69 | 60 | 20 |
| Mithril | 92 | 80 | 25 |
| Adamant | 113 | 100 | 30 |
| Rune | 138 | 120 | 40 |
The dummy room of the Warriors' Guild is located on the ground floor, west of the guild entrance. There are no requirements for this minigame. This room will test players' abilities in attack styles by creating various dummies. To defeat these dummies players must choose the correct attack method to destroy them. Players may look at the poster inside of the dummy room for more information on what styles to use for each dummy. Each dummy correctly hit will award a player 15 Attack experience and 2 tokens.
There are seven dummy types in the dummy room, covering all four combat styles (defensive, aggressive, accurate and controlled) and all three melee attack styles (slash, crush, and stab). As a result, choosing the right weapons for this minigame is important. Players will need at least two weapons to be able to hit every dummy. One effective strategy is to bring one weapon that can hit all but one dummy, and another weapon that will deal with the last dummy. For example, a mace can hit all dummies but "slash," for which a player could carry a battleaxe. Whichever combination a player chooses, they must keep in mind that the attack bonuses for the weapon do not help in this minigame. It is therefore as easy to win with a bronze longsword as it is with a Dragon longsword. It is recommended that players use only a Sword, Longsword or Scimitar when playing this minigame, as they have all of the types of attack needed except Crush to play. However, players can always use their empty hands to deal with that.A spear can be the better weapon here, you can hit all dummys but accurate and aggressive.If a player does not have the ideal weaponry for this game, they can visit Anton on the first floor of the guild.
The catapult room of the Warriors' Guild is located on the first floor, west of the Armoury. There are no requirements for this minigame. To begin this minigame a player must speak with Gamfred, the dwarf outside of the room, to obtain a two handed defensive shield. This shield can only be equipped while standing on the target area. Once a player has equipped the shield, they must pay careful attention to the ammunition that is being shot at them so they can select the appropriate defence style. It is recommended that players rotate the angle of the camera so that the catapult appears to be in the top-right corner of their screen so they can see what type of ammo is about to hit them more easily. Each successful defence will award a player 10 Defence experience and one token. Each missed defence will inflict up to 4 damage.
Though this game is arguably the easiest at which to be successful, its token pay-off is relatively low and slow. With a shot every 5 seconds, rewarding 10 defensive XP and 1 token.
The shot put room of the Warriors' Guild is located on the Second floor, in the north-east corner of the guild. There are no requirements for this minigame. To begin players must pick up a Shot and select one of the three throwing styles. To pick up a Shot you must have nothing equipped in the weapon slot, shield slot, or Glove slot, however, you may equip knives in the weapon slot. If they fail they will drop the ball on their toe, causing 1 damage in the process, or rarely throw the shot at the ref causing him to shout "Oi! (player's name), Don't throw the ball outside the range!". To reduce this players may use a pestle and mortar with ashes to get ground ashes. They may then click on the ash to dust their hands. The easiest way to get ashes is to cut down the evergreen trees immediately outside the guild, burn the logs, and then collect the ashes. If a player succeeds the put, they will gain Strength experience at a rate of 9-12 XP per yard thrown and tokens. The number of tokens they receive is calculated as follows:
Each throw will reduce a player's amount of energy. As players' energy lowers, their distance will degrade, until finally, below about 10% energy, they will not be able to throw. Players may rest a while or use energy potions, strange fruits, using the Rest feature, or sq'irk juice to restore their energy. Another option for players is to throw shotput until their energy is depleted, and then move to a different minigame while restoring their energy. Also, after completing As a First Resort..., players can take a dip in the salt water pool, teleport to Burthorpe with the Games necklace, and throw until the effect wears off.
Jimmy's Challenge (balance kegs on head) is located on the second floor, east of the Armoury. There are no requirements for this minigame. To begin players must click on a keg in the room. They will need to balance the keg on their head and can go on to select another keg, up to a maximum of five. If a player loses balance, the kegs will cause up to 4 damage to the player. Any successful player will receive 2 tokens for every barrel successfully picked up and will sometimes receive a small amount of strength experience. To receive tokens players must speak to Jimmy and then speak to another games master. If players walk out of the room with barrels on their head, they will disappear.
The Warriors' Guild has many shops to aid players in playing the various minigames within the guild or fighting Cyclopses.
Located on the south wall of the first floor, Anton buys and sells most weapons dropped by Cyclopes.

Anton does not buy or sell black knives, which are a very common drop of Cyclopes, or defenders, which are not tradeable.
Anton offers the same price as High Level Alchemy yields.

Lidio is located in the north-west corner of the ground floor and sells medium-level foods. Specifically, Lidio sells cooked trout (68 coins), bass (270 coins), plain pizza (200 coins), potato with cheese (350 coins), and stew (100 coins).
After the September 2009 shop update, the food vendor in the Warriors' Guild no longer has infinite stock.
Thrifty players may want to keep some weapons from slaying cyclopes and sell them to Anton, then buy food. This strategy will keep the player going indefinitely if they buy stew, which heals more hitpoints than any of the other food offered for the amount it costs. However, after 4 stews have been bought, trout becomes the better buy.

Lilly's Warrior Guild Potion Shop is located in the room east of Lidio. Lilly sells 3-dose Strength potions (1,200 coins), Attack potions (560 coins), and Defence potions (880 coins).

Jade is a banker, located in the south-east corner of the ground floor of the guild. Jade gives players full access to their bank accounts.

| Free |
Champions' Guild • Cooks' Guild • Crafting Guild • Mining Guild • Monastery • Runecrafting Guild |
| Members |
Fishing Guild • Heroes' Guild • Legends' Guild • Ranging Guild • Warriors' Guild • Wizards' Guild |
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