| Warrior of Light | |
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| Kana | ウォーリア・オブ・ライト |
| Romaji | Wōria obu Raito |
| Japanese Name | Warrior of Light |
| Original Game | Final Fantasy |
| Story Difficulty | ***** |
| EX Mode | Class Change |
| EX Burst | Oversoul |
| Japanese Voice Actor | Toshihiko Seki |
| English Voice Actor | Grant George |
| Dissidia Final Fantasy Character | |
The Warrior of Light is one of the heroes fighting for the side of Cosmos in Dissidia Final Fantasy. A skilled swordsman, he also excels in using his shield both defensively and offensively. As the leader of the heroes fighting for Cosmos, the Warrior of Light is portrayed as a stoic character who faithfully seeks to fulfill Cosmos's request for them to retrieve the Crystals. In opposition, his nemesis Garland is Chaos's right-hand man. According to Dissidia's character files, his origins are unknown, even to him.
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The Warrior of Light's original outfit is based on Amano's artwork from the original Final Fantasy, and thus appears as a knight in blue armor with khaki and white linings. His EX Mode is based on artwork of the Final Fantasy warrior in a different set of armor. His alternate outfit is a red and white palette swap based on an alternate Amano piece, which also makes him more similar to the in-game Warrior sprites, which are also red and white.
The Warrior's Manikin version, False Hero, is blue in hue. His Crystal is a large blue shard, and is a direct reference to the elemental Crystals from Final Fantasy that each of the Warriors of Light held in the storyline.
The prologue opens with the Warrior of Light regaining consciousness. Upon awakening, he hears Cosmos speaking to him, saying she has been defeated by the god of discord, Chaos. After getting rid of the Manikins barring his path, he arrives at Order's Sanctuary, finding Cosmos weakened. She then pleads with him and the other Warriors of Cosmos, telling them to find the Crystals in order to restore the balance between harmony and discord. She regrets her inability to support them, but the Warrior assures that her light is already with them. Cosmos then vanishes and the Warrior of Light sets off, determined to fulfill this quest.
During his travels, the Warrior of Light encounters Garland, who tries to goad the Warrior into a fight. The Warrior complies and the two do battle, resulting in Garland's defeat. However, Garland says that the hope to save the world is a mere illusion, also telling that the real truth of the war will be revealed eventually.
Later, the Warrior meets Cecil and Tidus, who tell him that Firion pursued someone who stole something of importance to him. The Warrior of Light tracks Firion down, only to find him exhausted from battling Sephiroth. He engages Sephiroth in Firion's stead and fights him. After the Warrior of Light wins the duel, Sephiroth asks him why he fights, and the Warrior replies that it is for the Crystals and for the war to end. However, Sephiroth says that the fighting will not end, and that the Warrior fights for the thrill of it, just as he does. Sephiroth then departs to battle Cloud, leaving the Warrior of Light puzzled, but still determined.
As he travels further, he encounters Ultimecia, who taunts his resolve to end the war. The Warrior ignores her words, however, and they engage in battle. After they fight to a draw, Ultimecia states that there is no hope for them to succeed, and says that his comrades are losing their faith in the Crystals before departing. Shortly after, the Warrior encounters Squall Leonhart in the Crystal World travelling alone. Squall declares that he will fight and find his Crystal on his own, and the Warrior questions if he is truly strong enough to follow his path alone. The two then battle. Squall proves himself and the duel ends with neither injured. Squall tells the Warrior that while he travels alone, he still has the support of his comrades, and shows him Bartz's good luck charm. The Warrior questions Squall's decision, and Squall says that he was told by Cosmos to follow his path alone. Satisfied with his strength and his trust in his allies, the Warrior continues on and leaves Squall to his chosen path.
After leaving Squall, the Warrior of Light is approached by Cosmos, who tries to dissuade him from his journey. However, the Warrior of Light insists on continuing, even when hope seems lost, keeping his sworn oath to find the Crystals and end the war. She then responds with an oath of her own: to keep believing in them until the very end. The Warrior then arrives in Pandaemonium, facing the Emperor, who tries to sway the Warrior of Light with a fake Crystal. However, he sees through the ruse easily and destroys it, declaring that the Crystals are earned through their own strength, not by the mercy of an enemy. Thus, the two engage in battle and the Warrior wins, but just after his disappearance, Garland arrives, who then tells the Warrior of Light to follow him if he wants to know the truth behind the whole war.
Before the battle, Garland reveals that all of them are trapped in an endless cycle of death and rebirth, saying that it is their destiny to fight forever and thus hopeless to fight against fate. The Warrior of Light replies that even though they are trapped, he will overcome the cycle against all odds, and the two start fighting. The Warrior wins and earns his Crystal, but Garland warns he will return yet again. The other Warriors of Cosmos then arrive, and the ten return to Cosmos' sanctum with their Crystals.
After all the heroes have gathered at Cosmos Throne, they attempt to save Cosmos, but arrive too late to save her. Chaos arrives at the scene and incinerates her, and the heroes are fading soon afterwards. However, the last remaining strength of Cosmos' spirit within the Crystals saves them from erasion and gives the warriors another chance to strike back. During his journey the Warrior of Light states that, unlike his comrades, he has no memory of what happened in his own world before he met them and Cosmos, not even his own name. Later, Tidus tells him that there's more to memories before they got there and that it will be nice if he remembers fighting alongside them. The Warrior of Light promises that he will remember his friends for eternity. After defeating their respective villains, they challenge Chaos directly and emerge victorious.
Shortly afterwards, they find themselves in the reformed world of the original Final Fantasy. Everyone fades back to their own worlds, except for the Warrior of Light, who is walking towards Castle Cornelia with his Crystal in hand, stating that the light will forever be with them.
Warrior of Light is described as a "Paragon," using both magical and physical attacks with proficiency, and fights using both his sword and shield. The Warrior is primarily a well-rounded melee fighter that relies on close to mid-range combos, and several of his attacks initiate chase sequences. Furthermore, all of his aerial Brave attacks can chain into HP attacks. As a downside, the Warrior has few ranged attacks, and his melee strikes are not overly powerful compared to the game's other melee attackers.
The Warrior of Light is fought in Destiny Odyssey VIII, Distant Glory, and Inward Chaos.
| Move | Type | CP (Mastery) | AP for Mastery | Obtained | Description | Image |
| Dayflash | Ground | 30 (15) | 90 | Initial | Three-hit combo that ends with a stab that knocks opponent away Additional Effect: Wall Rush |
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| Red Fang | Ground | 20 (10) | 120 | Initial | Conjures a fireball to home in on opponent | |
| Sword Thrust | Ground | 30 (15) | 180 | Level 3 | Throw shield forward, then charge forward to attack opponent with sword Additional Effect: Wall Rush |
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| Blue Fang | Ground | 20 (10) | 120 | Level 19 | Conjures six shards of ice to strike opponent from behind | |
| White Fang | Ground | 20 (10) | 120 | Level 24 | Conjures a stream of lightning bolts towards opponent | |
| Ascension | Ground | 30 (15) | 90 | Level 30 | A four-hit combo attack that ends with an upward stab that knocks the opponent in to the air Additional Effects: Chase, Wall Rush |
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| Crossover | Aerial | 30 (15) | 120 | Initial | Throws shield downwards at opponent to hit multiple times, then stab and knock them into the air Additional Effects: Chase, Wall Rush |
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| Rising Buckler | Aerial | 30 (15) | 120 | Level 9 | Throws shield upwards at opponent to hit multiple times, then stab and knock them down Additional Effect: Chase, Wall Rush |
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| Shield Strike | Aerial | 30 (15) | 120 | Level 13 | Throw shield downward at opponent to hit multiple times, then slash them Additional Effect: Chase, Wall Rush |
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| Move | Type | CP (Mastery) | AP for Mastery | Obtained | Description | Image |
| Shining Wave | Ground | 40 (20) | 180 | Initial | Swing sword to send a wave of light energy along the ground, can strike opponents in the air as well | |
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| Shield of Light (ground) | Ground | 40 (20) | 180 | Initial | Guard and hold out shield to unleash a short burst of light energy Additional Effects: Block, Wall Rush |
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| Shield of Light (midair) | Aerial | 40 (20) | 180 | Initial | Guard and hold out shield to unleash a short burst of light energy Additional Effects: Block, Wall Rush |
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| Radiant Sword | Aerial | 40 (20) | 180 | Level 38 | Summon six glowing swords that fire forward and curve towards opponent Additional Effect: Wall Rush |
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| Move | Type | CP (Mastery) | AP for Mastery | Obtain | Description | Image |
| Rune Saber (ground) | Ground | 40 (20) | 300 | Master: Ascension | Strike opponent with a field of light energy, then create a pillar of light that stabs upwards Additional Effect: Wall Rush |
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| Rune Saber (midair) | Aerial | 40 (20) | 300 | Master: Crossover | Strike opponent with a field of light energy, then create a pillar of light that stabs upwards Additional Effect: Wall Rush |
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| Bitter End A | Aerial | 40 (20) | 300 | Master: Shield Strike | Strike opponents with a flurry of sword attacks, then knock them away Additional Effect: Wall Rush |
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| Bitter End B | Aerial | 40 (20) | 300 | Rising Buckler | Strike opponents with a flurry of sword attacks, then knock them away Additional Effect: Wall Rush |
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Warrior of Light's EX Mode is his Knight form, which is virtually identical to Amano's artworks from the original Final Fantasy. On top of Regen, Warrior of Light gains the EX Bonuses Mirror Attack which grants all of his abilities the Magic Block Effect, letting him attack safety against projectiles that can be blocked normally, Protect, which reduce the damage of the enemies' attacks and Light's Blessing, which summons swords of light to strike opponents whenever he lands Brave attack, dealing additional damage.
His EX Burst, Oversoul, has Warrior of Light attack the opponent with powerful magic sword blows. The player must input a series of D-pad commands as Warrior of Light dashes past opponents to strike them multiple times. If the player inputs all the commands correctly, he executes a final strike that "detonates" the magical energy surrounding the opponent.
Warrior of Light is able to equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor.
| Name | Level | Stats | Effects (JP Version) | Effects (US Version) |
| フレイムソード Flame Sword |
50 | ATK +36 | BRV +20% at the start of battle. Damage reduced by 5%. |
Defense +5%. |
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| ブレイブハート Braveheart |
92 | ATK +63 | BRV +30% at the start of battle. Damage reduced by 5%. |
Defense +10%. |
| バーバリアンソード Barbarian's Sword |
100 | ATK +68 | BRV +40% at the start of battle. Damage reduced by +10%. |
Defense +15%. Minor Counterattack Effect. |
![]() CG Render |
![]() CG Render alongside Kuja |
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