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Warlock: Misc


Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Warlock can refer to:

Transferring the TARDIS base code numerals, Master.
This is a disambiguation page. It points to other pages that have similar names.
If you followed a link here, you might want to go back and fix that link to point to the appropriate specific page.

This article uses material from the "Warlock" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Warlock article)

From EQ2i, the EverQuest II wiki

Class Information for Warlock
Type: Sorcerer (Mage) image:Warlock_Icon.jpg
City: All Cities
Primary Power Stat: Intelligence
Armor: Cloth Armor
Weapons: Daggers, Staffs, Symbols
Shields: Symbols
Expert Spells: Spells (Rare Soft Metal)

Links to All Relevant Categories for: Mage > Sorcerer > Warlock

Spells Sorcerer AAs Warlock AAs Shadows AAs

Those who desire to wield the dark forces of poison and decay to cripple and obliterate their foes will find the Warlock profession to be ideal. Wielding curses, summoning minions from the abyss, and calling upon the destructive forces of the void and the darkness, these mages are most effective when they rain down debilitation and damage upon entire groups of enemies at once.


Class Armor

Epic Weapon

Important Skills

  • Disruption (against damage spell resists)
  • Subjugation (against control spell resists ie. root/snare/mezz)

Spells By Category

The first spell in each category is listed. See the detailed description for the full upgrade line.

Damage and Debuffs

Single Damage

Area Damage

Single Effect

Area Effect


Self Buffs

  • Self Health + Focus + Defense: Magi's Shielding (4)
  • AoE Encounter Poison damage on hitting with poison spell (temp, burns power each proc): Gift of Bertoxxulous (32)
  • +All mitigation + 50% chance to evade attacks + indirect AoE immunity at <30% health: Nullmail (40)
  • poison/disease spell hit against enemy near caster causes poison damage (temp, recurrent power cost): Netherealm (58)

Group Buffs

Ally Buffs



Single Portals

  • Antonica: Translocate: Antonica (25)
  • Commonlands: Translocate: Commonlands (25)
  • Greater Faydark: Translocate: Fay (25)
  • Kylong Plains: Translocate: Kylong (25)
  • Moors of Ykesha: Translocate: Moors of Ykesha (25)

Group Portals


Heroic Starter


Spells by Tier and Level

Tier 1 Level 1 - 9 Tier 2 Level 10 - 19 Tier 3 Level 20 - 29 Tier 4 Level 30 - 39

1: Dissolve
1: Vacuum Field
2: Cataclysm
3: Acid
4: Magi's Shielding
5: Arcane Augur
5: Netherous Bind
5: Bind Sight
6: Dissolve II
6: Cure Arcane
7: Aspect of Darkness
8: Dark Nebula
9: Dispel Magic
9: See Invisibility

10: Acid II
10: Nullify
10: Dark Pyre ¥
11: Grasp of Bertoxxulous
12: Dissolve III ¥
12: Dark Pact
13: Vacuum Field II ¥
13: Void Contract
14: Cataclysm II ¥
15: Concussive
15: Summon Shadows
16: Encase
17: Acid III
18: Boon of the Damned
19: Netherous Bind II

20: Kraylith's Curse of the Toad *
20: Absolution ¥
20: Dissolve IV
20: Shroud of Bertoxxulous
20: Word of Force ***
21: Aspect of Darkness II ¥
22: Dark Nebula II
23: Distortion ¥
23: Shadowsight
24: Dark Siphoning
24: Nullify II
24: Dark Pyre II ¥
25: Antonica Portal *****
25: Commonlands Portal *****
25: Curse of Darkness
25: Fay Portal *****
25: Kylong Portal ******
25: Moors of Ykesha Portal *******
25: Translocate: Antonica *****
25: Translocate: Commonlands *****
25: Translocate: Fay *****
25: Translocate: Kylong ******
25: Translocate: Moors of Ykesha *******
25: Grasp of Bertoxxulous II
26: Dark Pact II
27: Void Contract II
27: Vacuum Field III
28: Curse of Void
28: Cataclysm III
29: Dissolve V

30: Encase II
30: Kraylith's Minor Familiar *
31: Acid IV ¥
32: Gift of Bertoxxulous ¥
33: Boon of the Damned II
33: Netherous Bind III
33: Mana Trickle ¥
34: Absolution II ¥
35: Aura of Void
35: Aspect of Darkness III
35: Flames of Velious **
35: Shroud of Bertoxxulous II
35: Yreth's Bat Vexation *
36: Dark Nebula III
37: Distortion II
38: Dark Siphoning II
38: Dark Pyre III
38: Nullify III
39: Curse of Darkness II
39: Grasp of Bertoxxulous III

Tier 5 Level 40 - 49 Tier 6 Level 50 - 59 Tier 7 Level 60 - 69 Tier 8 Level 70 - 79

40: Yreth's Flying Friend *
40: Skeletal Grasp
40: Nullmail
40: Dark Pact III ¥
41: Vacuum Field IV
41: Void Contract III ¥
42: Curse of Void II
42: Cataclysm IV ¥
43: Dissolve VI ¥
44: Encase III
45: Erqu's Hex of the Rat *
45: Acid V
46: Gift of Bertoxxulous II
47: Netherous Bind IV
47: Mana Trickle II
47: Boon of the Damned III
48: Netherlord ¥
48: Absolution III
49: Aspect of Darkness IV
49: Aura of Void II

50: Dark Nebula IV ¥
50: Apocalypse
50: Erqu's Emissary *
50: Shroud of Bertoxxulous III
51: Distortion III¥
52: Dark Infestation
52: Dark Siphoning III
52: Dark Pyre IV
52: Nullify IV
53: Curse of Darkness III
53: Grasp of Bertoxxulous IV
53: Flames of Velious II****
54: Dark Pact IV ¥
54: Skeletal Grasp II
55: Vacuum Field V
55: Void Contract IV
55: Null Caress
56: Cataclysm V
56: Curse of Void III
57: Dissolve VII
58: Netherealm
58: Encase IV
59: Acid VI

60: Gift of Bertoxxulous III
61: Mana Trickle III
61: Boon of the Damned IV
61: Netherous Bind V
62: Netherlord II ¥
62: Absolution IV ¥
63: Aspect of Darkness V
63: Aura of Void III ¥
64: Dark Nebula V
64: Shroud of Bertoxxulous IV ¥
65: Rift
65: Distortion IV
66: Dark Siphoning IV
66: Nullify V
66: Dark Pyre V
67: Curse of Darkness IV
67: Grasp of Bertoxxulous V
68: Dark Pact V
68: Skeletal Grasp III
69: Void Contract V
69: Vacuum Field VI

70: Apocalypse II
70: Cataclysm VI
70: Curse of Void IV
71: Dissolve VIII
71: Flames of Velious III
72: Acid VII ¥
72: Dark Infestation II
72: Encase V
73: Boon of the Damned V
73: Gift of Bertoxxulous IV
73: Netherous Bind VI
74: Mana Trickle IV ¥
74: Netherlord III
75: Absolution V ¥
75: Aspect of Darkness VI ¥
75: Aura of Void IV
76: Netherealm II
76: Dark Nebula VI
76: Shroud of Bertoxxulous V
77: Distortion V
77: Nullify VI
77: Dark Siphoning V
77: Dark Pyre VI
78: Curse of Darkness V
78: Skeletal Grasp IV
78: Grasp of Bertoxxulous VI
78: Rift II
79: Dark Pact VI
79: Vacuum Field VII
79: Void Contract VI

Tier 9 Level 80 - 89

80: Acid Storm
80: Apocalypse III
80: Cataclysm VII
80: Curse of Void V

¥ - Available as a Grandmaster choice. See below.
* - Fun Spell
** - from Bloodline Chronicles Adventure Pack
*** - from Splitpaw Saga Adventure Pack - improves with level up to 50 - same timer as Lightning Burst line
**** - from Desert of Flames Expansion
***** - from Echoes of Faydwer Expansion
****** - from Rise of Kunark Expansion
******* - from The Shadow Odyssey Expansion

Grandmaster Training Choices

Tier 2 - Level 14 Tier 3 - Level 24 Tier 4 - Level 34 Tier 5 - Level 44
Tier 6 - Level 54 Tier 7 - Level 64 Tier 8 - Level 75


This category has the following 3 subcategories, out of 3 total.



Pages in category "Warlock"

This category contains only the following page.


  • Template:Warlock Spelllines

This article uses material from the "Category:Warlock" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Warlock may refer to:

This article uses material from the "Warlock" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Warlock (Level) article)

From Halopedia, the Halo Wiki

(17 votes)

Halo 2


Installation 05


Forerunner Arena

Weapons on Map
Vehicles on map


Power-ups on map
Preferred Gametypes
Recommended Number of Players
  • 2-8
Despite overwhelming evidence to the contrary some stubbornly maintain that this structure was once a Forerunner arena.

Warlock is the remake of the Halo: Combat Evolved multiplayer map, Wizard.



Warlock is similar to a dungeon, dark and gloomy. A small level, it has four bases close to one another, teleporters on all four sides, transporting the player to the opposite side of the arena. In the central cavity is an Active Camo inside a mid column bulge. The outer edges are used in each base as a housing for turrets at each base's ledge, accessible by a fan propelling upward. Warlock was added to Halo 2 in the Bonus Map Pack.

Warlock features the same weapon lineup as Wizard, except for some minor changes: the Assault Rifle has been replaced by the Battle Rifle, the addition of the SMG and the removal of the Overshield.


  • Blue Base
  • Yellow Base
  • Red Base
  • Green Base
  • Center


  • Super Bounce: Go to the Blue Base and crouch under the ramp. Then run up jump to the center and jump to the corner of the ramp. Then you should jump really high and get out of the map.


  • Shotgun: As with all small levels, the Shotguns that spawn by the Teleporters are highly valuable to you. Keep them close and surprise the enemy. Pair it with the Battle Rifle to make a better combo.
  • Plasma Rifle + SMG: Though not an original idea, this combo works and will cause most foes a headache, save for skilled Battle Rifle wielders who will drop you in a heart beat with just a few careless bursts. On another note, do not attempt the Shotgun wielders, as they will normally win when you charge them.
  • Battle Rifle: Here, the Battle Rifle is surpassed by combos, Plasma Grenades and Shotguns, but don't fret, as it will score a good amount of kills and force enemies to try and counter you by chasing you when you have to reload or your shields are low. Pair it with the Shotgun and a quick reaction time and most enemies can't touch you.
  • Dual SMGs: These have a strong advantage over most other weapons because of their long range and ability to wipe out enemy shields extremely quickly. Use them while taking cover by the bases.
  • Plasma Grenades: If you're ever out of ammo, or low on ammo, be sure to have a couple of these in your pocket to guarantee safety while you find some much needed ammo, though thanks to the small area of the map, unless you're camping, you should not run out of ammo. If you're good at sticking, you'll live for a long time with these.
  • Needlers: These pack a tremendous punch when used at close, long, and medium range because of one simple fact: they home in. They're also very powerful when single-wielded, though far more-so when dual-wielded.


  • It is said that Warlock is haunted by hanging bats.
  • Warlock is one of the more popular Halo 2 levels; it was a popular MLG map, like Guardian in Halo 3
  • You can get on top of the map simply by using plasma grenades. Hop on the wall that protects the flag and use a plasma grenade to jump up on a ledge nearby. From there, you can use another plasma grenade (make sure to recharge your shields) to hop up on another ledge and you can walk around above the map. This could be a great sniping spot if no one notices you.

This article uses material from the "Warlock (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Warlock disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


This article uses material from the "Warlock" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Production information

Rendili StarDrive


Dreadnaught-class heavy cruiser



Technical specifications

600 meters


120 meters


123 meters

Maximum acceleration


Maximum speed (atmosphere)

1,100 km/h

Engine unit(s)

6 ion engines

Hyperdrive rating
  • Class 1
  • Backup Class 6
Power plant

2 custom-built solar ionization reactors


3,000 SBD


2,000 RU

Sensor systems

Advanced long- and short-range arrays (w/extended range)

Targeting systems

Modified Sienar Fleet Systems targeting computers

Navigation system

Quick-computing NavComp

  • Sensor cloak
  • False transponder (reads as bulk freighter)
  • Quad pulse laser turrets (30)
  • Turbolaser batteries (35)
  • Ion cannon batteries (35)
  • Point-defense pulse laser turrets (60)
  • Proton torpedo launchers (15 fore, 10 port/starboard, 10 aft)
    • Standard complement: 40 high-yield torpedoes (each)

2,500 (w/750 assorted Droids)


3,000 (troops)

Cargo capacity

9,000 metric tons


2 years

Other systems
  • HoloComm transceiver
  • Escape pods (100)
  • Cruiser
  • Rise of the Empire era
  • Rebellion era
  • New Republic era
  • New Jedi Order era
  • Wayland's Wilders

Warlock was a Dreadnaught-class heavy cruiser, originally designed to be part of the Katana fleet. Due to problems that arose during its construction, however, the ship never left with its doomed sister ships, and instead entered Republic service, operating in the Outer Rim. By the time the Galactic Civil War broke out in earnest, it had become a near-derelict for want of spare parts. Seeing an opportunity knocking, Z'arr and some "associates" decided to "liberate" the ship from its berthing and used it to buy their way into an alliance with Wayland's Wilders. A lengthy refit under the direction of Syd N'aanzi restored the ship to fighting trim. To properly utilize the craft's capabilities, Kal Wierago transferred to her from Overkill, acting as a naval advisor and leaving his second-in-command, Layn Torve, in charge of the gunship.

This article uses material from the "Warlock" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This creature is in the Humans class and has history.

3500 Hit points
4000 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-130), Explosive Arrow (Does Fire Damage, 0-180), Fire Bomb, Energy Missile (90-170), Great Cloud-Energy Beam (150-210), Mana Drain (0-110?), Paralysis, Invisibility (often), Self-Healing, Summons 0-1 Stone Golem, Icicle reducing melee skills by a half.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 810 + Stone Golem's damage hp per turn
Immune To: Fire, Energy, Ice, Invisibility, Paralysis.
Strong To: Earth (-95%)
Neutral To: Death, Drown?, Life Drain?
Weak To: Physical (+1%?), Holy (+1%?)
Sounds: "Even a rat is a better mage than you!"; "Learn the secret of our magic! YOUR death!"; "We don't like intruders!".
Behavior: Warlocks try to attack their opponents at a distance using their powerful spells. They will run at red health.
Field Notes: The fourth most powerful mage in Tibia and the strongest sorcerer-type monster that is not a boss (equivalent to Infernalist). They will regularly spam you with 2-3 different magic attacks each turn. Besides Great Cloud Beam, Energy Missile and melee, all damage they do is fire damage, even their burst and explosion. Their Fire Field spell is five spaces instead of one, adding one Fire Field in each direction: North, South, East & West.
Location: Demona, Ghostland (Banshee Quest area), Hero Cave, Oasis Tomb, Kharos, Magician Quarter, beneath Fenrock.
Strategy: They are extremely dangerous. They use invisibility very frequently and keep their distance, so it's hard to tell where they are.
Knights should attack them as soon as possible with a two handed weapon since they are weak in Melee and defense. Make sure you trap them in a corner, they can be a real pain when they are running around everywhere. When blocking Warlocks it is normally more efficient to use full offense rather than full defense. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible and they will be visible again.
Paladins, Druids and Sorcerers should have a blocker. Druids and Sorcerers should attack them with SDs or Explosion. High leveled mages should trap them in a corner and use Exori Mort to kill them, and occasionally Exura Gran. A skilled Paladin could solo a warlock by trapping it in a corner and attacking with Assassin Stars while using Divine Missile or runes to break their invisibility, alternatively Divine Caldera if the warlock isn't trapped. For all vocations it is recommended to carry Stone Shower runes ONLY to break warlocks' invisibility, as it won't deal any good damage even if your Level is high.
Loot: 0-150 gp, 0-5 Cherries, Bread, Candlestick, Crystal Ring, Dark Mushroom, Energy Ring, Inkwell, Mind Stone, Poison Dagger, Skull Staff, Talon, Great Health Potion, Great Mana Potion, Blue Robe (semi-rare), 0-4 Assassin Star (semi-rare), Small Sapphire (semi-rare), Red Tome (rare), Ring of the Sky (rare), Stone Skin Amulet (rare), Lightning Robe (very rare), Lightning Legs (very rare), Golden Armor (very rare), Piggy Bank (very rare). (Create loot statistics)
See also: Creatures.
Creature Types of Tibia
Creature Types
of Tibia

Frogs Quara
Arachnids Insects
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons Triangle of Terror
Triangle of Terror
Bio- Geo-
Cryo- Hydro-
Electro- Pyro-
Elemental Lords
Elemental Lords Blobs
Amazons Outlaws
Barbarians Pirates
Monks Sorcerers
Necromancers Voodoo Cultists
Voodoo Cultists
Dwarves Goblins
Elves Orcs
Giants Trolls
Chakoyas Minotaurs
Dworcs Misc
Magical Creatures
Beholders Shapeshifters
Apes Felines
Artiodactyls Glires
Bears Misc
Canines Mutated Mammals
Mutated Mammals
Annelids Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds Traps
Dragons Misc
Lizards Serpents
The Undead
Ghosts Skeletons
Pharaohs Undead Humanoids
Undead Humanoids

This article uses material from the "Warlock" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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