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Ward Against Harm: Misc

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Guild Wars

Up to date as of February 01, 2010

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Skill details
Ward Against Harm
Image:Ward Against Harm.jpg
Campaign: Prophecies Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Elite Ward Spell
    15 Energy 1 Activation 20 Recharge

Full: Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage.

Concise: (8...18 seconds.) Allies in this ward have +12...50 armor against fire damage and +12...22 armor against other damage. Spirits are unaffected.

Contents

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 8 9 10 10 11 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25
+Armor vs Fire 12 15 18 22 25 28 31 34 38 41 44 47 50 54 57 60 63 66 70 73 76 79
++Armor vs Non-Fire 12 13 14 14 15 16 17 18 18 19 20 21 22 22 23 24 25 26 26 27 28 29

Acquisition

Signet of Capture:

Notes

  • This is the only non-Earth magic ward of Elementalist profession, as well as the only Elite ward spell.

Trivia

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This article uses material from the "Ward Against Harm" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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