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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

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The Village is an area in Final Fantasy Crystal Chronicles: Echoes of Time. It is the home of the Hero.

Story

The Village is where the story begins, with the hero having an unusual dream the night of his or her sixteenth birthday. The following day, they enter the Forest that lies directly behind the Village as a part of the rite of passage into adulthood.

The Village itself was constructed after the old Village (now called the Ruined Village) was destroyed by Larkeicus two thousand years ago.

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This article uses material from the "Village" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Decoy village article)

From Lostpedia

Decoy village
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The decoy village is a primitive fishing village, comprising yurts made from salvaged materials, fish-drying racks, and a guarded set of doors, similar in appearance to the DHARMA Initiative stations. The village appeared to be a ruse as their true camp turned out to be the Barracks. It's located on the western coastline, north of the four-toed statue, and not far from Pala Ferry.

Contents

Michael

Michael was held captive by the Others at the village. Sayid later discovered that the village was actually a facade. The yurts were uninhabited, and the Door opened to a solid rock face ("Live Together, Die Alone").

The purpose of the village as a decoy was confirmed by a conversation between Ben and Colleen of the Others. ("The Glass Ballerina")

The Door

Two unnamed Others guard The Door

The decoy village contains a door built into a rock face. The Door bears a DHARMA Initiative logo in the same style as those found on DHARMA stations elsewhere on the Island. Ironically, the door leads into an empty alcove.

The Door was guarded by two unnamed armed Others while Michael was in the decoy village.

Window Rock

The Window Rock

The Window Rock was a landmark given to Michael (via the Swan computer) from Walt. ("Three Minutes") It is located just outside the decoy village atop a high cliff. The rock formation appears to be natural.


Yurts

One of the yurts

The village is primarily comprised of rustic yurts, which seem to be scavenged from other structures. The insides of the yurts match their simple outward appearance. The appearance and design echo ancient Viking huts, or similar Mongolian yurts.

The Yurts appear to be the same ones used in the 1970s by the Others, but they were located in the jungle instead of the coast. ("Dead Is Dead")  ("The Variable")  ("Follow the Leader")

Inhabitants

Approximately twenty of the Others pretended to live and work at the site while Michael was held captive there. These Others included Tom, Danny Pickett, Matthew, Bea Klugh, Alex, and a number of background Others. They dressed in worn clothing and acted as if they were living by fishing. It was abandoned shortly before the Others captured Jack, Sawyer, Kate and Hurley.

See also


This article uses material from the "Decoy village" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Village

Release date Unknown edit
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Location Unknown edit
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Unlock hint Unknown edit
Track duration Unknown edit
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This article uses material from the "Village" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Villages article)

From TibiaWiki

A village is smaller town that has a few basic Shops and some Houses (and Guildhalls) but not as much as a larger Hometown. There are not any Temples, Depots, or Magic Shops.

The Villages

There are eight main villages in Tibia:

  • Cormaya is located south-east of Edron and can be accessed from the Edron Boat or through the underground rotworm caves. Cormaya has several houses and one guildhall next to a garden. There is also an underground Steamship to Kazordoon. Its houses are grouped with those of Edron on the official website.
  • Fibula is found south-west of Thais. You must go through an underground tunnel to get there. Several houses, the Minotaur Bar, and three guildhalls occupy this island and village. A local magistrate governs the isle and there are a few other permanent residents. There are mysterious rumors of creatures from surrounding islands and even below the town itself. Its houses are grouped with those of Thais on the official website.
  • Greenshore is found north of Thais. Going by land through the stony hills or by underground can you get here. There are a number of houses and three guildhalls. Some locals sell fish and items. Its houses are grouped with those of Thais on the official website.
  • Northport is north-east of Carlin above the Fields of Glory. You can hear a good few stories about fishes on the seas and battles of the past. There are two guildhalls and many houses. One of The Explorer Society buildings is found here as well. Its houses are grouped with those of Carlin on the official website.
  • Outlaw Camp is the home to many outlaws of various types. H.L. is located in the main building. There is also a bar in the basement, run by Snake Eye, who sells drinks and food. Several houses and one guildhall are available. Its houses are grouped with those of Kazordoon on the official website, despite being geographically closer to Venore.
  • Senja is the coldest village in Tibia, found south of Svargrond and north-west of Carlin up in the Nordic Sea. One guildhall stands here amongst houses and also a lonely, abandoned castle can be sought in the north of the isle. Its houses are grouped with those of Carlin on the official website.
  • Stonehome is a small community east of Edron. There is one guildhall and some houses. This is a mostly peaceful place except for the occasional demon activity in the north-west. If you are injured, the local druid would be willing to help. Its houses are grouped with those of Edron on the official website.
  • Sabrehaven could be considered a village, though it is different from other villages in that it has only one player-owned house. It is controlled by freedom-fighting pirate NPCs, who steal from the rich to help the poor, as well as themselves. Basic pirate goods can be bought here. The residents all seem to be in need of some help. Its house is grouped with those of Liberty Bay on the official website.


There are also some creature villages:

  • Carlin Amazon Camp and Venore Amazon Camp host a race of vicious women who will fight all intruders. They live in a hierarchal system of the magic users on top followed by the strongest of their kind. They have two homes, the main one being north-west of Venore and a few smaller camps north of Carlin.
  • Banuta is the home of the apes who defeated the lizards. They have let this town of ancient pyramids fall into decay. The apes are greatly concerned about some illness and curses that they believe are about, possibly from the ousted lizards or perhaps from the "god-like" creatures below whom they greatly fear.
  • Beregar is a dwarven city located mainly under the island of Mistrock. It used to be the home of two dwarven tribes, but one of them left and founded Kazordoon.
  • Chor is the new home of the lizard men. After being kicked out of their old home they now live in this small area.
  • Draconia was once a home for Dragons. It now seems to host a Dragon Graveyard.
  • Drefia is the home of the necromantic clan Brotherhood of Bones. The village has been blasted so everything that remains are the underground caves and graves.
  • Krimhorn is the main village of the 3 barbarian villages on Hrodmir. It is located on a peninsula at the southernmost point of the island.
  • Nargor is the main pirate hideout. If you in some way manage to get there it could be hard to get out of it alive.
  • Trapwood is the home of the Dworcs. They dug a large cave system below the forest.
  • Ulderek's Rock is the home of the Orcs. It lies east of Ab'Dendriel in a remote part of the Tibian continent. It is also commonly known as Orc Fort.

See also Hometown, Tibia.


This article uses material from the "Villages" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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