A video game is a game with an interactive video aspect. Many Star Trek-themed video games have been released, especially on personal computers and popular video game consoles such as the PlayStation 2. A variety of developers and publishers have contributed to Trek video games, including Simon and Schuster Interactive, Interplay, MicroProse, Activision, and Bethesda Softworks.
| Title | Series | Publisher | Developer | Platform(s) | Published | Box Art |
|---|---|---|---|---|---|---|
| Online | Post-The Next Generation | Cryptic Studios | Cryptic Studios | PC | TBA | TBR |
| The Mobile Game | The Original Series | Electronic Arts Inc. | iPhone, iPod Touch | May 2009 | ||
| Race to Destiny | The Original Series | Nickelodeon | - | online game | May 2009 | |
| D-A-C | The Original Series | Paramount Digital Entertainment & Bad Robot Interactive | Naked Sky Entertainment | Xbox 360, Playstation 3 & PC | May 2009 | |
| Cadet Training Facility | The Original Series | Nokia & Verizon wireless | - | online game | April 2009 | |
| Academy Trainer | The Original Series | AddictingGames | AddictingGames | online game | April 2009 | |
| Delta Vega: Meltdown on the Ice Planet | The Original Series | Esurance | W!ldbrain studios | online game | February 2009 | |
| Conquest | The Next Generation era | Bethesda Softworks | 4J Studios | Nintendo Wii & Playstation 2 | 2007 | |
| Encounters | Star Trek | Bethesda Softworks | 4J Studios | Playstation 2 | 2006 | |
| Legacy | Star Trek | Bethesda Softworks | Mad Doc Software | PC & Xbox 360 | 2006 | |
| Tactical Assault | The Original Series | Bethesda Softworks | Quicksilver Software | Sony PSP & Nintendo DS | 2006 | |
| The Birds of Prey | The Original Series | Jumbuck Entertainment Ltd | Jumbuck Entertainment Ltd | Nintendo DS, Mobile and PDA | January 2005 | |
| Shattered Universe | The Original Series | TDK | Starsphere | Playstation 2 & Xbox | 2004 | |
| The Cold Enemy | The Original Series | Jumbuck Entertainment Ltd | Jumbuck Entertainment Ltd | Mobile and PDA | December 2004 | |
| Elite Force II | The Next Generation | Activision | Ritual Entertainment | PC | 2003 | |
| Bridge Commander | The Next Generation | Activision | Totally Games | PC | 2002 | |
| Starfleet Command III | The Next Generation | Activision | Taldren | PC | 2002 | |
| Armada II | The Next Generation | Activision | Mad Doc Software | PC | 2001 | |
| Away Team | The Next Generation era | Activision | Reflexive Entertainment Inc. | PC | March 2001 | |
| Dominion Wars | Deep Space Nine | Simon and Schuster Interactive | Gizmo Games | PC | June 2001 | |
| Armada | The Next Generation | Activision | Activision | PC | 2000 | |
| The Fallen | Deep Space Nine | Simon and Schuster | The Collective | PC | November 2000 | |
| Invasion | The Next Generation era | Activision | Warthog Studios | Playstation | 2000 | |
| Klingon Academy | The Original Series | Interplay | 14 Degrees East | PC | 2000 | |
| New Worlds | The Original Series | Interplay | 14 Degrees East | PC | 2000 | |
| Starfleet Command Volume II: Empires at War | The Original Series | Interplay | Taldren & 14 Degrees East | PC | December 2000 | |
| Elite Force | Voyager | Activision | Raven Software | PC & Playstation 2 | September 2000 | |
| ConQuest Online | The Next Generation | Activision | Genetic Anomalies | PC | June 2000 | |
| Hidden Evil | The Next Generation | Activision | Presto Studios | PC | November 1999 | |
| Starfleet Command | The Original Series | Interplay | 14 Degrees East | PC | 1999 | |
| Birth of the Federation | The Next Generation | Hasbro Interactive | MicroProse | PC | June 1999 | |
| Starship Creator | The Next Generation | Simon and Schuster Interactive | Simon and Schuster Interactive | PC | 1998 | |
| Klingon Honor Guard | The Next Generation | MicroProse | MicroProse | PC | 1998 | |
| Starfleet Academy | The Original Series | Interplay | Interplay | PC | 1997 | |
| Borg | The Next Generation | Simon and Schuster Interactive | Simon and Schuster Interactive | PC | 1996 | |
| Harbinger | Deep Space Nine | Viacom New Media | Stormfront Studios | PC | 1996 | |
| Klingon | The Next Generation | Simon and Schuster Interactive | Simon and Schuster Interactive | PC | 1996 | |
| A Final Unity | The Next Generation | Spectrum Holobyte | MicroProse | PC | June 1995 | |
| Crossroads of Time | Deep Space Nine | Novotrade | Playmates | SNES | 1995 | |
| Echoes From the Past | The Next Generation | Sega | Sega | Sega Game Gear & Sega Genesis | June 1994 | |
| Judgment Rites | The Original Series | Interplay | Interplay | PC | June 1993 | |
| Future's Past | The Next Generation | BPS | Spectrum Holobyte | Super Nintendo | January 1993 | |
| 25th Anniversary | The Original Series | Interplay | Interplay | PC & Nintendo Entertainment System | 1991 | |
| The Transinium Challenge | The Next Generation | Prentice Hall Trade | TRANS Fiction Systems | DOS | 1989 | |
| V The Final Frontier | The Original Series | Mindscape | Level Systems | DOS | 1989 | |
| First Contact | The Original Series | Simon & Schuster Interactive | Simon & Schuster Interactive | Apple II & DOS | 1988 | |
| The Rebel Universe | The Original Series | Simon & Schuster Interactive | Firebird Software | Atari ST, Commodore 64 & DOS | 1987 | |
| The Promethean Prophecy | The Original Series | Simon & Schuster Interactive | TRANS Fiction Systems | Commodore 64, Apple II & DOS | 1986 | |
| The Kobayashi Alternative | The Original Series | Simon & Schuster Interactive | MicroMosaics | Apple II, Commodore 64 & DOS | 1985 | |
| Strategic Operations Simulator | The Original Series | Sega | Apple II, Arcade console & Commodore 64 | 1982 | |
| Media | ||||||
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| Episode | Movie | Book | Game | |||
| Novel | Comic | Anthology | Reference | |||
| Novelization | Manga | Omnibus | RPG | |||
| eBook | Audiobook | Miniseries | Duology | |||
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| Walkthrough • Xbox 360 Achievements • Locations • Easter eggs • Credits | |||||
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[[{{{transcript}}}|Episode transcript]]
[[{{{transcript2}}}|Part Two]]
Lost: Via Domus (originally known as Lost: The Video Game) is the first official game of the series for video game consoles and PCs. The game was developed by Ubisoft Montreal under the direction of producer Gadi Pollack. Announced on 22 May 2006, it was released on February 26, 2008 in the USA, February 28 in Australia and February 29 in the UK, and February 13, 2009 for Steam users. The game is available on Xbox 360, PlayStation 3, and Windows PCs, using the YETI Game engine developed for the Ghost Recon: Advanced Warfighter and Beowulf games. It was officially unveiled with a screening of its trailer during the Comic-Con 2007 panel. 'Via Domus' is Latin for what can be translated to "[the] way home".
The game follows a character new to the Lost universe, Elliott Maslow, a photojournalist with amnesia whose background is revealed over the course of the game through flashbacks. Elliott has not yet been featured in the show, but could possibly make the transition from game to screen. However, the producers have stated the game's storyline is not canon to the show [1]. Part of the game, including the DHARMA stations and the blast door map, is considered canon (See Canonical merit, below).
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After Elliott shuts down a reactor at the Swan, he follows his compass to the fence around the Barracks where he meets Juliet. Juliet opens the fence for him and then he enters the underground portion of the Flame. He eventually reaches the surface structure of the Flame and finds Mikhail held captive by Beady Eyes. Elliott shoots Beady Eyes and is then captured by the Others.
Elliott is taken to the Hydra Station where he meets with Ben Linus and Juliet. Ben offers him a boat and a way home in exchange for luring Jack into a trap at the Black Rock. Elliott leads Kate and Jack into the trap. But then he has second thoughts and helps Jack/Kate to escape by firing a bullet into some dynamite. Elliott is left behind wounded by Jack and Kate. He is later found by Juliet and brought to some cliffs near the ocean. He then runs to the beach to grab the boat Ben offered before the Others destroy it. As the Others reach the boat, Locke appears and shoots the Others which saves the boat for Elliott. Locke then wishes Elliot well and allows him to sail away. However, at a later point at sea, the sound associated with the day the Swan implosion is heard. Elliott looks to the sky where Oceanic 815 is breaking up in mid-air, then he passes out. He wakes up at the crash site on Day 1. Everything seems to be repeating itself when suddenly Lisa stumbles out of the wreckage, covered in blood, and yells happily, "Elliott! Elliott! Oh my god, we made it. We're alive."
Elliott is a photojournalist, romantically involved with his colleague Lisa. Lisa is writing an exposé on Zoran Savo, a shady character with ties to the Hanso Foundation and Thomas Mittelwerk. He wants the story for himself, and to that end he tips off Savo's bodyguards to Lisa's reporting. Savo orders her to be executed; Elliott escapes with photographs of the entire affair, but Savo finds out. He orders Beady Eyes, his bodyguard, to follow Elliott onto the plane and destroy the photographs.
Many characters from Season 1, 2, and 3 of Lost appear in Lost: Via Domus. Walt, Rose, Bernard, Boone, Shannon, Nikki, and Paulo are among the main and supporting characters that are not in the game.
Many locations from Season 1, 2, and 3 of Lost appear in Lost: Via Domus.
Via Domus consists of several types of gameplay. Much of the game is spent in interactive conversation with other characters, while the rest consists of jungle exploration, wiring repair puzzles, rediscovering Elliott's past with the use of flashbacks, photography, and collecting important objects. Bonus content can be unlocked by taking photographs of objects that had importance in the show, such as Kate's plane, Charlie's guitar, Kelvin's DHARMA jumpsuit, and the book Turn of the Screw. These will also allow you to gain achievements on the Xbox 360 version of the game.
The game's producers have taken artistic license with some of the show's continuity so as to include more action. For example the Others now stalk the jungle with rifles, willing to kill anyone who comes within range, as well as the Monster being much more active.
The producers have stated that the storyline of Lost: Via Domus is not canon to the show [2]. However, these aspects of the game are official canon to Lost:
The Windows version requires the following:
The supported cards are
In Australia, the game is rated M (recommended for mature audiences) due to "moderate themes" and "moderate violence". [4]
In the US, it is rated T (for teen) for alcohol and tobacco, blood, mild language, and violence by the ESRB.
In Europe, the game is rated by PEGI as 16+.
There have been three trailers launched to promote Lost: Via Domus. The launch trailer was shown at Comic-Con 2007. The second trailer was released later on, and included more game footage and information about the plot. The third trailer was released after Via Domus was in stores.
Lost: Via Domus was received with average reviews by critics and the fan community. On GameRankings, the game has a an average ratio of 58% [5]. Metacritic's score for the game is 52 [6]. Many sources indicated that only fans of Lost would enjoy the game, while others would not understand the plot [7] and/or enjoy it [8][9].
Negatively received components included: the poor voice acting [10] (with IGN calling Locke an "old timey prospector" and Sawyer "Huckleberry Hound" [11]), the short length of the game [12], the "poorly implemented" action sequences [13], and the appearance of the characters [14] (Jorge Garcia commented on his blog that Hurley was the scariest thing he'd ever seen in a video game [15]).
Positively received aspects of the game were: the ability to explore many well-presented existing and new Island locations [16] [17] [18], the twist ending [19][20], the dialogue options [21], and the flashback sequences [22][23].
As presumed, Zygos Games have heard rumours that Lost: Via Domus might be getting a sequel. If so, the game is set to be released in 2010, after the show ends, but it will not be a direct sequel of Via Domus. Ubisoft hopes that this will help bypass some of the heavy limitations of the original game, for instance they weren’t allowed to show all of the island.
| Recurring themes in Lost |
|---|
| Black and white • Car accidents • Character connections • Deceptions and cons • Dreams • Eyes • Fate versus free will • Good and bad people • Imprisonment • Isolation • Life and death • Missing body parts • Nicknames • The Numbers • Parent issues • Pregnancies • Rain • Rebirth • Redemption • Relationships • Revenge • Sacrifice • Secrets • Time |
There were many things that were supposed to appear in Via Domus but never did. Many screenshots from the launch trailer never appeared in the final version.
| Cultural references in Lost (direct references only) |
|---|
| Art • Books • Cars • Games • Movies and TV • Music • Philosophy • Religion and ideologies • Science |
| Unanswered questions |
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More details...
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The term "video game" is used to mean any game played on a video game console, any interactive game software, or a computer game where a video display is the primary feedback device.
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First-person shooter (FPS) games are video or computer games in which the player's viewpoint is from the character's perspective. Star Wars: Dark Forces and its sequels are FPSs, as well as Star Wars: Republic Commando. See Category:First-person shooters for more examples.
Flight simulators are games that put the player in the position of piloting an air- or spacecraft against opponents or obstacles. The X-wing and TIE Fighter series, Rogue Squadron series, Starfighter series, and Star Wars Galaxies: Jump to Lightspeed are all flight simulators.
Real-time strategy (RTS) are usually computer games in which the player views multiple characters from a top-down point of view. In RTSs players usually command multiple groups of characters without actually fighting themselves. Examples of RTS include Star Wars: Empire at War and Star Wars: Galactic Battlegrounds.
Role-playing games (RPGs) are video or computer games in which the player views the character from a third person perspective, and makes choices that ultimately change the games' story. Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords are RPGs. They are similar in some ways to tabletop roleplaying games.
Massive multiplayer online role-playing games (MMORPGs) are online games where players take on characters and interact with each other on a broad scale, often featuring a variety of environments and filled with non-player characters (NPCs) to provide a more realistic feel to the game. Examples include Star Wars Galaxies and Star Wars: The Old Republic.
The following 22 pages are in this category, out of 22 total.
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