| The "Victory Fanfare" of Final Fantasy VI | |
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The "Victory Fanfare" (勝利のファンファーレ Shōri no Fanfāre), also known as simply "Victory" or "Fanfare", is a recurring piece of music that appears in many Final Fantasy games, and is used often after a battle is won. While the same arrangement since the original Final Fantasy have been used repeatedly in the series, certain titles contain different arrangements after the Intro, or a new arrangement entirely.
The piece is titled "Victory" and plays when the player has won a battle encounter.
In Final Fantasy II the piece is titled "Victory".
Titled "Fanfare" in the original NES version and Victory Fanfare in the DS re-release, the piece plays after an encounter has been won.
The track's title is "Fanfare" in the SNES version and Victory Fanfare in the DS port.
In Final Fantasy V the track is titled "Victory's Fanfare".
The Final Fantasy VI is simply titled "Fanfare".
"Fanfare" plays after the player defeats an enemy encounter, and is the first to use a different arrangement after the Intro. Two variations of it are played after the end of of a Chocobo race; "Jackpot!" played after a victorious race, and "Tango of Tears" played after a loss.
Loz's ringtone is the "Victory Fanfare", and plays after Tifa Lockhart narrowly wins a fight with him in Aerith's church.
A slightly sped up version of Final Fantasy VII's fanfare is played if Zack completes a mission.
Named "The Winner" the track plays at the end of a successful battle against an enemy or boss and after winning the card game Triple Triad. This track also used a different arrangement after the Intro.
The track is titled "Fanfare" in Final Fantasy IX. As the nature of the game was in many ways to return to the roots of the series, and, in doing so, make connections with some of the previous games, Final Fantasy IX recovers the old Fanfare melody after two main series games of absence (excluding the variations heard at the Chocobo Square in Final Fantasy VII). In addition, the fanfare associated with key items or plot points from the earlier games is played simultaneously with the victory fanfare.
The "Victory Fanfare" plays after defeating an enemy encounter. A short version consisting of the Intro may also be played after obtaining certain key items.
An entirely different arrangement not following the original motif, this track is named Mission Complete and is played after successful battles and missions.
Since battles are very frequent the fanfare only plays when the player character levels up, though other players can see the level up graphic only the player hears the fanfare.
Named "Victory Fanfare ~FFXII Version~", it is played after winning Boss battles.
Named Prize Competition, the tune plays when King Kolka awards the players prizes for completing one of his missions. This is the first time the Victory Fanfare tune is used in a Final Fantasy Crystal Chronicles game.
An arrangement of the Victory Fanfare plays after the player has completed a quest.
Though not as a song, Hurdy mentions it in the quote "I have to play the Victory Fanfare when we win, right, kupo?" during the Final Battle.
Two fanfares can be heard in the gameplay: "Victory Fanfare: Cosmos" for the heroes of Cosmos and "Victory Fanfare: Chaos" for the villains of Chaos. Kefka Palazzo also hums the fanfare as one of his victory quotes. Finally, finishing the Data Install process will play the Final Fantasy V version of this song.
Simply named "Win", it is played when you win a race.
Named "Victory from Final Fantasy I".
Named "Victory Over Culex", it plays when players defeat the hidden superboss Culex, who is based on Final Fantasy bosses. The game otherwise uses a different fanfare, titled "Victory!!".
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