Veteran: Misc

  
  
  
  

DC Comics

Up to date as of February 01, 2010
(Redirected to Veteran (New Earth) article)

From DC Database

Character Template Character Template
Veteran

[[Image:|200px|center|Veteran (New Earth)]]
Real Name
Unknown
Current Alias

Aliases
Nathan

Identity

Alignment

Affiliation
U.S. Army

Universe

Characteristics
Gender

Height
6' 2"

Weight
220 lbs (100 kg)

Eyes

Hair

Status
Citizenship

Marital Status

First appearance

Contents

History

History of character is unknown.

See Also

Links and References

Footnotes

"You get right back here and finish this article, young man!"

History Section Needed!

The history section for this article is either absent or contains very little information. You can improve this article by adding as much relevant historical information as possible. Articles should be written from an "in-universe" perspective as if they were written by a historian living in the DC Universe.
(This template will categorize articles that include it into the "History Section Needed" category.)


This article uses material from the "Veteran (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Ahriman article)

From Final Fantasy Wiki

Ahriman (アーリマン Āriman), also known as Veteran or Allemagne is a recurring enemy from the Final Fantasy series. They are usually round, yellow creatures with green or purple wings and large mouths, their bodies dominated by a single large eye. They attack with Death spells and similar instant-KO attacks like Petrify and Doom.

Contents

Appearances

Final Fantasy

Main article: Ahriman (Final Fantasy)

The Ahriman appears as a boss in the Dawn of Souls version of Final Fantasy. It appears to be a reference to Ahriman's original appearance in Final Fantasy III.

Final Fantasy III

Main article: Ahriman (Final Fantasy III)

The Ahriman is a boss enemy in Final Fantasy III. It appears in the World of Darkness.

Final Fantasy IV

Main article: Ahriman (Final Fantasy IV)

The Ahriman, known as Allemagne in the J2e fan-translation, Fatal Eye in the official SNES translation, and Veteran in the PlayStation version, is an enemy from Final Fantasy IV. The first battle in game is featured by Cecil against three Floating Eyes.

Final Fantasy IV: The After Years

Main article: Ahriman (The After Years Enemy)
Main article: Ahriman (The After Years Boss)

Both the original Ahriman from Final Fantasy IV and the one from Final Fantasy III appear in the game. After defeating the latter at the Depths of the True Moon, the party say it wasn't like any other Ahriman they fought before, indicating at a difference between the two in power. Additionally, Floating Eye appears as a different type of Ahriman.

Final Fantasy VI

Main article: Ahriman (Final Fantasy VI)

Ahriman, also known as Veteran, is an enemy from Final Fantasy VI.

Final Fantasy VII

Main article: Allemagne (Final Fantasy VII)

Allemagne is an enemy found in the Northern Crater in Final Fantasy VII.

Crisis Core -Final Fantasy VII-

Main article: Ahriman (Crisis Core)

Different versions of Ahriman can be found in this game, such as Ahriman, Fly Eye, and Bat Eye.

Final Fantasy IX

Ahriman, as seen in Final Fantasy IX
Main article: Veteran (Final Fantasy IX)

The Ahriman, known as Veteran, is an enemy from Final Fantasy IX. It is found in Ipsen's Castle and on the world map during Disc 4.

Final Fantasy X

Main article: Ahriman (Final Fantasy X)

The Ahriman is an enemy in Final Fantasy X. Unlike its predecessors, it has different breeds and stats, ranging from low to high.


Final Fantasy X-2

Sphere Break

Ahriman Coin
Coin No. 8 Coin Value 6
Trait Coin Count Echo
Location Win from the Practice Core Sphere or the Easy Core Sphere players in the Luca Stadium.

Given x5 when entering the Sphere Break Tournament.


Final Fantasy XI

Main article: Ahriman (Final Fantasy XI)

The Ahriman is a monster family in Final Fantasy XI, part of the Demon ecosystem. They primarily inhabit the frozen Northlands, especially in Castle Zvahl.

Final Fantasy XII

Main article: Ahriman (Final Fantasy XII)

The boss appears as a storyline boss in Final Fantasy XII. The appearance radically differs from those of past Ahrimans.

Final Fantasy XIII

Main article: Ahriman (Final Fantasy XIII)


This section of the article is a stub about Final Fantasy XIII. You can help Final Fantasy Wiki by expanding it.


Final Fantasy XIV

Ahriman have been confirmed to appear in the game.

Final Fantasy Tactics

Main article: Ahriman (Final Fantasy Tactics)

"Ahriman" is not just an enemy but a class that is contains three species: Floating Eye, Ahriman, and Plague Horror. It is a common enemy from Final Fantasy Tactics.

Final Fantasy Tactics Advance

Main article: Ahriman (Final Fantasy Tactics Advance)

An Ahriman is a common enemy from Final Fantasy Tactics. A variant, the Floateye, can also be found.

Final Fantasy Tactics A2: Grimoire of the Rift

Main article: Ahriman (Final Fantasy Tactics A2)

The Ahriman is both a monster class and a specific monster in Final Fantasy Tactics A2. They have gained a new coloration and several new attacks since their days in Final Fantasy Tactics Advance.

Crystal Defenders

Main article: Ahriman (Crystal Defenders)


This section of the article is a stub about Crystal Defenders. You can help Final Fantasy Wiki by expanding it.


Final Fantasy Crystal Chronicles

Main article: Ahriman (Crystal Chronicles)

Ahriman appears in Crystal Chronicles as an enemy in all cycles of the Mushroom Forest.

Final Fantasy Crystal Chronicles: My Life as a King

Main article: Ahriman (My Life as a King)

Ahriman appears in My Life as a King as enemies in Denthe Bridge, Land of O'Kokuh, Simuth Hollows, and Shrine of Awakening.

Final Fantasy Crystal Chronicles: Echoes of Time

Main article: Ahriman (Echoes of Time)

Ahriman appears as a normal enemy in this game. They usually fly just out of reach, so casting Gravity on them is a good strategy. Their special attack is a laser shot from the eye, which causes the stun status effect.

Non-Final Fantasy Appearances

Chocobo's Mysterious Dungeon

The Ahriman also appears in Chocobo's Mysterious Dungeon and Chocobo's Mysterious Dungeon 2 as an enemy.

Final Fantasy Fables: Chocobo Tales

An Ahriman can be found in the Technolith and gives access to the microgame "Red Eye Rampage." In a nod to the source of the creature's name, the Ahriman says "Thank Zoroaster!" when the player agrees to opening the microgame.

Etymology

Ahriman is the Middle Persian name for the Angra Mainyu, the Zoroastrian idea of the devil.

Allemagne is the French term of "Germany"; it is a mistranslation of Ahriman which was only used in Final Fantasy VII and fan translations.


This article uses material from the "Ahriman" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Veteran

Classification
Species: Human
Profession: Image:NA-icon-small.png
Level(s): 10 (20)
Map(s)

Location

General

This veteran can be found guarding the gates of Kryta.

Location

Dialogue

"You're from Ascalon? I didn't think anyone over there survived."

This article uses material from the "Veteran" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Recipes

Up to date as of February 13, 2010

Recipes Wiki, the recipe cookbook YOU can contribute to!

Ingredients

Directions

Pour the rum and cherry brandy into an old-fashioned glass almost filled with ice cubes. Stir well.

Contributed by

The Bartending School


This article uses material from the "Veteran" article on the Recipes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Commando article)

From SWG Wiki

Anyone can use a pistol, rifle, or even a carbine, but when you need a base blown up, or a large brigade of troops taken out, you call in a specialist. You call in a Commando.

A true combat specialist, the Commando uses heavy weaponry and demolitions to break through resistance. Whether you prefer to get in close or fight at range, Commandos wreak havoc with their powerful weapons.

Commando Base Statistics

  • +60 Luck
  • +120 Precision
  • +120 Strength
  • +60 Constitution

Table of contents

Aurilian Village Rewards

Phases

Basic Trainee

(After signing with the recruiter they gave us a day to say good bye to loved ones, then shipped us out to Carida. Daybreak on Carida comes with the clanging of sirens and Drill Sargeants barking commands in our ears. From there we trained in the hellish heat of the deserts to the biting cold of the artic, 18 hours a day. Months passed and in the end discipline was instilled and a singular purpose to do what was ordered remained. Kill or be killed, because hesitation means death.)

File:Commando Fundamentals 1.jpg

Commando Fundamentals I (CL 1)

Beginning with crude combat training, the basic trainee's first lesson is simply how to destroy things.

File:Commando Fundamentals 2.jpg

Commando Fundamentals II (CL 4)

The grenade is an important component in the basic trainee's arsenal. Trainees will begin by learning to use the most simple of stun-type devices.

File:Commando Fundamentals 3.jpg

Commando Fundamentals III (CL 7)

Basic trainees learn to use their weapon of choice to unleash a barrage of attacks against their multiple opponents.

File:Commando Fundamentals 4.jpg

Commando Fundamentals IV (CL 10)

Utilizing more training, a basic trainee can hone their attacks, making themselves more effective in combat.

File:Commando Fundamentals 5.jpg

Commando Fundamentals V (CL 14)

Basic trainees continue their training with stun-type grenades, learning to use a wider-variety of more effective devices.

File:Commando Fundamentals 6.jpg

Commando Fundamentals VI (CL 18)

Combat trainees are trained on how to execute a series of attacks in a wide arc, in order to hit as many enemies as possible with the least amount of effort.

Soldier

(It didn't take long before they gave us our first assignment. We were stationed on a planet in the core called Fresia. This was a nice post for a soldier fresh from the academy. A really easy time in comparison to being on Carida. Many of our comrads had recently been taken off world to Kuat to help stop a rebel attack. Little did we know then that our post was the real prize and the four spacecraft we were gaurding. The realization didn't hit until sirens started blaring and a corporal yelled "INCOMING...")

File:Commando Essentials 1.jpg

Commando Essentials I (CL 22)

Further refinement of the Commando's combat techniques teaches them to cause greater destruction to enemies and their assets.


File:Commando Essentials 2.jpg

Commando Essentials II (CL 26)

Crafty use of explosives compounds grants the commando the ability to not only damage his opponents but also deny them the ability to fight back.


File:Commando Essentials 3.jpg

Commando Essentials III (CL 30)

At this stage the Commando becomes more proficient in firing their weapon in rapid succession, laying down a cone of destruction in front of them.


File:Commando Essentials IV.jpg

Commando Essentials IV (CL 34)

Discomfort won't kill the commando, but slacking off on the field of battle will. The Commando learns to tough out greater wounds to continue serving his opponents a feast of pain.


File:Commando Essentials V.jpg

Commando Essentials V (CL 38)

A staple on the field of battle, the Commando becomes proficient with the basic explosive grenade.


File:Commando Essentials 1.jpg

Commando Essentials VI (CL 42)

To round out this phase of training, the Commando gains better targeting abilities, increasing their damage potential with powerful directed damage.

Veteran

(After Fresia, not many of us survived. The Rebels during the attack made off with the starfighters that they took out half of the base for. Since then I have been going from skirmish to skirmish and gaining ranks in the army. Now I look at the fresh meat coming from the Academy, boys all of them. This coming battle will make soldiers out of them or get them killed in the process. Today's mission is special, Vader is part of the attack. **BOOM** We flood onboard the Rebel Blockade Runner...)

File:Commando Expertise I.jpg

Commando Expertise I (CL 46)

At this stage, the commando becomes more proficient at wearing the standard issue assault armor types. With the added benefit of more agile armor usage, the Commando is trained to place mines on the battlefield.

File:Commando Expertise II.jpg

Commando Expertise II (CL 50)

At this stage, the Commando learns additional techniques to control enemy movement on the battlefield.

File:Commando Expertise III.jpg

Commando Expertise III (CL 54)

Powerful focused attacks are the key elements for this phase of the Commando training.

File:Commando Expertise IV.jpg

Commando Expertise IV (CL 58)

Drawing on battlefield medical techniques, the Commando becomes proficient with standard field medic techniques.

File:Commando Expertise V.jpg

Commando Expertise V (CL 62)

At this phase of their training the Commando learns how to wield the awesome molecule disrupting power of the thermal detonator.

File:Commando Expertise VI.jpg

Commando Expertise VI (CL 66)

Here, the Commando learns to shoot their weapon in controlled bursts, causing increased focused damage to their opponent.

Commando

(There is something about a planet blowing up that really makes you take a hard look at your experience. Going back to that time before the Academy and all of the events leading up until now. Only a handful of us army grunts left, complete masters of weapons, armor, and combat. Now we have to decide, stay with the Empire, join the Rebels, or gun for hire. Whichever we side we take, whoever comes against us in combat knows they have a hard fight ahead...)

File:Commando Mastery I.jpg

Commando Mastery I (CL 70)

At this stage, the commando becomes more proficient at wearing the standard issue assault armor types. With the added benefit of more agile armor usage, the Commando is trained to place mines on the battlefield.

File:Commando Mastery II.jpg

Commando Mastery II (CL 74)

At this stage, the Commando learns additional techniques to control enemy movement on the battlefield.

File:Commando Mastery III.jpg

Commando Mastery III (CL 78)

Powerful focused attacks are the key elements for this phase of the Commando training.

File:Commando Mastery IV.jpg

Commando Mastery IV (CL 82)

Drawing on battlefield medical techniques, the Commando becomes proficient with minor bacta healing.

File:Commando Mastery V.jpg

Commando Mastery V (CL 86)

Setting things on fire is second nature to the Commando. At this phase of their training the Commando learns how to wield the awesome molecule disrupting power of the thermal detonator.

File:Commando Mastery VI.jpg

Master Commando (CL 90)

When all else fails, use a bigger gun. Excessive force is one of the hallmarks of the Commando fighting style.

Expertise

Commando
Remote Detonator Supressing Fire Powered Armor It Burns!
Flashbang Suppression Efficiency Pinpoint Shielding Blow 'em Away
Timer Reset Riddle Armor Deflective Armor Killing Grimace
Angled Shrapnel Armor Cracker Stim Armor Armor Splash
Improved Explosives Mirror Armor Diagnostic Armor You'll Regret That
Assault
Enhanced Precision Enhanced Constitution Enhanced Stamina
Position Secured Hose Down Blast Radius Shock Tracer
Burst Fire Keen Eye Strong Arm Voltage Overload
On Target Heavy Ammunition Packed Explosives Muscle Spasm
Base of Operations Blast Resistance Shock Grenade
Old and outdated

This article uses material from the "Commando" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Veteran Rewards Program article)

From City of Heroes Wiki

Contents

System that rewards players for every three months that their account has been active. New set of rewards are granted every three months. Veteran Rewards have been created for the first 3 years of gameplay as of Issue 8.

Rewards by month increments

3 Month Rewards
  • Trustworthy Badge
  • Costume Piece: Trenchcoats
    • Back option (Cannot have both cape and trenchcoat.)
    • Available on level 1 characters.
  • Costume Change Token given to all characters on account
6 Month Rewards
9 Month Rewards
  • Dependable Badge
  • Costume Pieces: Belly Shirt, the Hacker, Desire, and Disco patterns for Females, Scottish Kilts for Males
  • Respec given to all characters on account
    • Will stack with all existing respecs and freespecs in the game.
  • Costume Change Token given to all characters on account
12 Month Rewards
15 Month Rewards
  • Zealous Badge
  • Costume Change Token given to all characters on account
  • Costume Piece: Angelic Wings and Demon Wings
    • Back option (Cannot have both wings and a cape.)
    • Available on level 1 characters and during creation.
    • Do not, by themselves, give the ability to fly.
    • Flap during flight and jump.
18 Month Rewards
21 Month Rewards
  • Steadfast Badge
  • Costume Piece: Shoulder Cape
    • Available on level 1 characters.
  • Respec given to all characters on account
    • Will stack with all existing respecs and freespecs in the game.
  • Costume Change Token given to all characters on account
24 Month Rewards
27 Month Rewards
30 Month Rewards
33 Month Rewards
36 Month Rewards
  • Addicted Badge
  • 1 Free Character Slot Per account.
  • Temporary Power: A choice of non-combat pets.
    • Rikti Pet - You can use this power to create a solidified hologram of a Rikti Monkey. It will follow you around wherever you go. Great for parties!
    • Demon Pet - You can use this power to create a solidified hologram of a small Demon, complete with wings. It will follow you around wherever you go. Great for parties!
    • Mekman Pet - You can use this power to create a solidified hologram of a Mek Man. It will follow you around wherever you go. Great for parties!
    • Redcap Pet - You can use this power to create a solidified hologram of a Redcap Rascal. It will follow you around wherever you go. Great for parties!
    • Clockwork Pet - You can use this power to create a solidified hologram of a Clockwork Sprocket. It will follow you around wherever you go. Great for parties!
  • Base Item: Arachnos flyer or Longbow chaser
39 Month Rewards
42 Month Rewards
  • Fervent Badge
  • Temporary Power: Assemble the Team. This power allows its user to recall their entire team once every 30 min. This power is nearly identical to the holiday team recall power. It should be noted that this power will recall your whole team to the spot that you indicate, moving them their while retaining their current orientation, speed, and pose. It is quite possible to cause fast moving teammates to collide with this power.
45 Month Rewards
  • Eternal Badge
  • Respec given to all characters on account
    • Will stack with all existing respecs and freespecs in the game.
48 Month Rewards
51 Month Rewards
54 Month Rewards

See Also

Links

City of Heroes Webpage on Veteran Rewards


This article uses material from the "Veteran Rewards Program" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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