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Vehicle: Misc



Up to date as of February 01, 2010

From The Vault

Vehicles and Mechanical Vehicles, especially those running on petrol, are generally rare in the Fallout Universe. The most common means of transport are brahmin carts. The super mutant army is also said to have used some steam-powered trucks.

The Great War was fought mainly for resources. The last resources remaining were probably depleted in the war itself. Without resources, vehicles couldn't be driven anymore. Furthermore, it is generally accepted that after the war, much of the human knowledge was lost. The knowledge of how to tend to the high tech fusion cars that existed before the war was lost, and with it the necessary skills to repair the cars. This does not mean that there are no old vehicles that have been kept funtional OR that someone out in the wastes could not have invented/innovated their own vehicles, but such instances are extremely rare outside of technologically advanced groups

(id est: groups that have overcome the struggle for basic survival and can put resources towards

researching old/new technologies).


Fallout 1

There were no drivable vehicles in Fallout but many vehicles can be seen as a Fuel Truck, many varieties of cars or a Nuka-Cola Truck.

Vehicles Seen

Fallout 2

Fallout 2 featured a fully working car, the Highwayman, and high tech flying machines, known as Vertibirds. It is also mentioned that the NCR military includes mechanized forces, though this could also refer to any soldiers equipped with Power Armor. Given the presence of car mechanics in NCR and a car chop-shop in New Reno, it is probable that some form of automobile was present in the NCR's mechanized units.

Drivable Vehicle

Vehicles Seen

Fallout 3

In Fallout 3, there are no drivable vehicles, although there are hundreds of highly explosive, derelict vehicles that will explode violently a short while after being damaged. When a vehicle explodes, the resulting explosion can cause other vehicles close to it to explode causing a deadly chain reaction. This particularly happens in drive-ins and on highways. There are also Enclave-controlled Vertibirds. They appear at Raven Rock and on random encounters occupied by squads of Enclave soldiers. In the Add on Broken Steel the player can visit the interior of the Brotherhood of Steel's unique vertibird, which they have captured.

It is also conceivable that once civilization has recovered enough in a given area that vehicles beyond brahmin carts will appear. These vehicles could be restored pre-war machines or they could be some form of steam-powered machines.

Strangely, most vehicles appear to be run on nuclear fusion as most of them have an exhaust at the back (specifically buses) that say "Warning: Radiation" on them. However, it is not known if vehicles are run on just nuclear fusion or on petroleum with nuclear fusion. On inspection of an apparent fueling station with a red rocket on the roof in Springvale (Close to Vault 101 and Megaton), on the ground there are manhole covers with a warning sign located beside them stating "Danger, Petroleum". However, they are probably fusion cars, since gas powered cars don't produce radiation and no other power sources are ever mentioned (fusion and gas), at least not in such numbers. It has also been mentioned that due to the small numbers of natural resources that remained before the Great War, there was an increase in pressure in the production of Fusion cars. Due to the small resources remaining, and their cost, only a small number of Fusion cars were produced, and with a high price tag. However, they apparently were sold straight away despite the price, as people may not have had any transport due to petroleum being too scarce to use in automobiles.

In Fallout 3 DLC, the Player is required to use a tram cart to enter and exit The Pitt, which is can be assumed is either automated or the tunnels leading to The Pitt contain only one set of tracks, as the reason given for using the tram is that the tunnels are too dark and numerous to ever navigate on foot.

The Player also can ride an underground sub way train in the Presidential Metro during the main questline of the Broken Steel add-on.

The PC is also able to take ride on the ruined pre war ferry, the Duchess Gambit, as a means of entering or exiting Point Lookout. The ferry is captained by Tobar originaly but changes hands as the main questline of the DLC progresses. The PC is required to sleep in a cabin on the main deck to start the journey to or from Point Lookout but is treated to a short cut scene where the view from the ferry as it docks is watched when entering Point Lookout for the first time.

Vehicles Seen

Fallout Tactics

Fallout Tactics featured many vehicles that the player could operate. The cars in the game do not appear to actually use gas as there are no emissions of any kind. Also, Fallout Tactics is set in what is the heart land of the automotive industry, giving some argument to the plausible presence of functioning vehicles. The vehicles are also used exclusively by the Brotherhood of Steel, who would have the technical know-how to get vehicles functioning.

However, since there are still untouched reserves of pre-war tech (like the Sierra Army Depot), it is reasonable to assume that vehicles will continue to have a presence in the Fallout universe. If the Den is capable of keeping a fusion car from rotting, imagine what a more advanced town might have squirreled away.

Drivable Vehicles

Vehicles Seen

Fallout: Brotherhood of Steel

There were no drivable vehicles in Fallout: Brotherhood of Steel but many vehicles can be seen as a Transport Truck, an Ice Cream Truck or a Caravan.

Vehicles Seen

  • Caravan
  • Ice Cream Truck
  • Transport Truck

Van Buren

Van Buren, the canceled Fallout 3 by Black Isle Studios, featured many drivable vehicles, including a train.

Drivable Vehicles

Vehicles in the Fallout games

This article uses material from the "Vehicle" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010
(Redirected to Vehicles article)

From Grand Theft Wiki


Vehicles can be classified by many criteria:

By Game:

GTA Chinatown Wars | The Ballad of Gay Tony | The Lost and Damned | GTA IV | Vice City Stories | Liberty City Stories | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA London 1961 & 1969 | GTA 1

Game Categories::

GTA IV | Vice City Stories | Liberty City Stories | GTA San Andreas | GTA Vice City | GTA III | GTA 2 | GTA London 1961 & 1969 | GTA 1

By Brand

Albany | American Motors | Annis | Benefactor | Bravado | Brute | Classique | Declasse | Dewbauchee | Dinka | DUDE | Dundreary | Emperor | Enus | Grotti | HVY | Imponte | Invetero | Jobuilt | Karin | Liberty Chop Shop | Liberty City Cycles | Maibatsu Corporation | Mammoth | MTL | Ocelot | Pegassi | Pfister | Schyster | Shitzu | Steel Horse | Ubermacht | Vapid | Vulcar | Western Motorcycle Company | Willard | Zirconium

By Type

All Vehicles

Related Topics

Featured Vehicle

An Ambulance in GTA San Andreas

Save lives in Ambulance Side Mission

The Ambulance hasn't evolved much during the Grand Theft Auto series. It has appeared in every GTA game except GTA2, where a paramedic car (the Medicar) is featured instead. Ambulances are usually found outside hospitals, but will spawn on roads if multiple NPCs are killed, and two paramedics will revive the dead.

Paramedic side-missions can be activated when in the ambulance in all GTA III era games. These require the player to find, pick up and deliver patients to the hospital within a time limit. The difficulty increases with every level. Rewards (eg infinite sprint or extra health) are granted for achieving level 12. The mission is failed if the patient dies, the time limit runs out or the player leaves the ambulance for too long.

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Up to date as of February 08, 2010
(Redirected to Vehicles article)

From Halopedia, the Halo Wiki

(3 votes)
For the full list of vehicles, see Category:Vehicles
UNSC ground forces, Warthogs with Pelicans flying above.

The vehicles from the Halo universe, available in campaign and multiplayer gameplay, are a very important part of the game itself. Many different types of vehicles exist and are shown within the games. Many are playable in the Halo games, each with a different set of abilities and strengths.

Vehicles have distinct tactical advantages. They can be used to bombard enemy forces or placements, or similarly, to destroy enemy forces and overwhelm infantry. On a different note, they can provide support essential in skirmishes as well as give quick transport while simultaneously allowing the fire of powerful weapons in most cases.

Even though vehicles are powerful, they also have some disadvantages, such as not being able to fit in as tight areas that infantry can, be clearly seen and destroyed by enemy artillery or explosive small-arms fire, and finally, can be hijacked.



In gameplay, only a small number of very unique vehicles are drivable and controllable, most operating in a similar fashion, allowing driving (navigation) and control of mounted weaponry (attack), though some allow one to do both simultaneously or only provide one of the two. Such weapons usually have unlimited ammunition available, whether they are human (ballistic-based) or Covenant (plasma-based).

When the player enters a vehicle by climbing into driving, weapons or passenger seats, the camera switches from a first-person to a third-person view. This improves peripheral vision and the bird's eye view makes it easier to drive around, with nearby terrain easily fitting into view. When the player has control of weaponry while been driven around in a vehicle, either hand-held weapons (usable while in passenger seats) or mounted weapons (usable while in turret seats), a stylized aiming reticule is displayed much like when in first-person view, locked to the center of the screen and replacing the typical arrow cursor.

The player is allowed to use vehicles from either of the two primary races, human or Covenant, often turning the Covenant's usually superior firepower against itself. Playable human vehicles are typically grounded, and unable to fly. Almost every playable Covenant vehicle has the capability to overcome gravity to some degree, and hover or even fly around. The majority of spacecraft and aircraft can be seen in cutscenes, though the player cannot control or affect them in any way.

UNSC vehicles are usually named after animals (such as the Warthog or Pelican), while Covenant vehicles are mostly named after supernatural beings (such as the Ghost or Phantom); with the exception of large land units being named after insects (such as the Scarab or Locust). Halo: CE is the only game where vehicles cannot be destroyed unless its part of the game (campaign) or glitches/mods.


UNSC and Covenant vehicles are made available in campaign levels (depending on which side the player character is on, UNSC/Covenant), when the player needs to infiltrate or cut through enemy-held territory.

Either kept unused, waiting for a driver or allowing the player's character (Master Chief, The Arbiter, The Elites, or the ODST's.) to switch with a friendly unit, the player may enter it without meeting any resistance and take control of it. Alternatively the player may enter unoccupied mounted turrets.


Since UNSC Vehicles are rarely available within campaign levels, it is a common practice to kill the driver of Covenant vehicles in order to hijack them. Although it is relatively easy to kill its driver from afar with careful sniping, the preferred approach is known as "boarding", and consists of:

  1. Boarding an enemy vehicle when near its rear or seating area.
  2. Cutting through its defenses by throwing frag grenades, sticking plasma grenades/spike grenades onto its armor plating or burning your way through with some fire bomb grenades.
  3. Killing the driver by melee attacks (available with any player character) or more grenades.
  4. Jumping down from the now disabled vehicle, which automatically grinds to a halt without its driver.
  5. Climbing into its driver seat as usual, since the fallen driver's body would have fallen out of the vehicle.

This procedure may also be followed while in multiplayer gameplay, to take control of UNSC or Covenant vehicles controlled by members of opposing teams.

Vehicles that have been stopped by sheer firepower by destroying or disabling them cannot be taken control of. With vehicles such as the Ghost and Banshee, the boarding procedure is simpler. You can board it, throw the driver off, and in most cases automatically assume control of the vehicle, all in one quick action.


Certain vehicles can be driven in multiplayer levels. Vehicles can be very useful in Slayer and Skirmish gametypes. In Capture the Flag, once the player character has picked up the flag, the character cannot drive a vehicle or take control of its weaponry, though the character may ride in a vehicle driven by another character. Certain maps allow vehicles can be added in by players, before the start of the game.


In the Halo universe five different types of vehicles exist. The first four consisting of ground vehicles: Light, Medium, Heavy, and Giant. The last type consists of all Aerial vehicles. Each has different strengths, weaknesses and purposes, which help to ultimately decide which vehicle to use in which situation. Some vehicles are unusable in the Halo games, but can be available for use with the use of modified game content.

Light Vehicles

A Covenant Ghost.
A UNSC Warthog.

Light vehicles are usually used to travel for short distances along with fighting infantry units. They are agile and are usually equipped with small weaponry types. They usually carry up to four passengers. Some have light weaponry and armor which means they can be vulnerable to heavy weaponry, or leave the passengers and driver badly exposed to small arms fire.

  • Ghost - Recon/Rapid Assault Vehicle - Usable in Halo: CE, 2, 3, ODST and Halo Wars.
  • Brute Prowler - Light Recon Vehicle - Usable in Halo 3.
  • Brute Chopper - Rapid Assault Vehicle - Usable in Halo 3, ODST, and Halo Wars.
  • Spectre - Light Recon Vehicle - Usable in Halo 2.
  • M274 Mongoose ULATV - Ultra Light Recon Vehicle - Usable in Halo 3 and ODST.
  • M12 Warthog LRV - Light Recon Vehicle - Usable in Halo: CE , 2, 3, ODST, and Halo Wars.
  • M12A1 Warthog LAAV - Light Anti-Armor Vehicle - Usable in Halo PC.
  • M12G1 Warthog LAAV - Light Anti-Armor Vehicle - Usable in Halo 2, 3, ODST, and Halo Wars.
  • M831 TT - Light Troop Transport Vehicle - Usable in Halo 3, ODST.

Medium Vehicles

Medium vehicles are a midway point between the recon prowess and agility of the light vehicles and the hard hitting power of heavy vehicles, without matching tanks in fire power. Medium vehicles will usually take more damage before destruction, and will provide better defense for the driver and passengers. They are usually larger than light vehicles, and will often carry heavy support weaponry.

  • Shadow - Armored Personnel Carrier - "Unusable", Turret Usable (Halo 2)
  • Wolverine - Self Propelled Anti-Aircraft Artillery - Usable in Halo Wars.
  • Cobra - Anti-Vehicle/Fortification Artillery - Usable in Halo Wars.
  • Gremlin - Combat Support Vehicle - Usable in Halo Wars
  • Cyclops - Bipedal Exoskeleton - Usable in Halo Wars

Heavy Vehicles

A Covenant AA Wraith.
A UNSC Scorpion tank.

Heavy vehicles are designed to smash foes to pieces and crush the enemy beneath their treads. They usually feature powerful weapons and heavy armor for destroying enemy vehicles and protecting themselves from retribution. They are often slow and are often restricted by terrain.

  • Wraith - Self Propelled Artillery - Usable in Halo 2, 3,ODST and Halo Wars.
  • AA Wraith - Anti-Air version of the Wraith - Usable through a glitch in Halo 3, seen in ODST.
  • Locust - Anti-building unit - Usable in Halo Wars.
  • M808 Scorpion MBT - Main Battle Tank - Usable in Halo: CE, 2, 3, ODST, and Halo Wars.
  • Grizzly - An upgraded version of the Scorpion - Usable in Halo Wars.
  • Rhino - Long range plasma tank - Usable in two Halo Wars levels.
  • Fox Cannon - Artillery vehicle - Halo Wars concept

Giant Vehicles

A Covenant Scarab.

The heaviest of vehicles that are designed for functions as big as their sizes. They are however rarely suited for proper combat situations. They will carry defenses, such as defensive gun emplacements and turrets, but will usually be vulnerable in heavy combat circumstances.

  • Scarab - Assault Vehicle - Unusable in Halo 2, 3, and ODST. Usable in Halo Wars.
  • Elephant - Mobile command post/Search and Recovery/Personnel Transport - Usable in Halo 3 (only on the multiplayer level "Sandtrap") and Halo Wars, though in Halo Wars it is a much smaller troop transport version and not the massive vehicle repair variant. The Elephant also appears in the last level of Halo 3: ODST as a garbage truck variant.

Aerial Vehicles

A Covenant Banshee.
A Covenant Phantom.
A UNSC Pelican.
F-99 Drone Fighter

Aerial vehicles are often designed for ground support purposes, but are equipped to defend themselves from other vehicles. Aerial vehicles usually only have two weapons - an anti-infantry based weapon, and a heavier type of weaponry, usually missile or rocket based. This is due to the vehicle often needing to be light to be air-worthy.

  • Banshee - Covenant ground assault aircraft - Usable in Halo: CE, 2, 3, ODST, and Halo Wars.
  • Heretic Banshee - The Heretic version of the Banshee - Usable in Halo 2.
  • Spirit - Covenant troop transport/gunship - Appears in Halo: CE, Halo Wars, and Halo: Reach.
  • Phantom - Covenant troop transport/gunship - Appears in Halo 2, 3, and ODST.
  • Seraph - Covenant starfighter - Appears in Halo 2 and 3.
  • Vampire - Covenant atmospheric fighter - Exclusive to Halo Wars.
  • Covenant Boarding Craft - Boarding craft/Covenant troop transport - Appears in Halo: CE and 2
  • Covenant Air Artillery - Airborne artillery strike - Halo Wars concept
  • Hornet - UNSC ground assault aircraft - Usable in Halo 3 and Halo Wars.
  • Transport Hornet - a Hornet without missiles and a slower machine gun. Usable in the Halo 3 maps "Avalanche" and "Sandbox".
  • Pelican - UNSC troop transport aircraft - Usable in Halo Wars, but ride-able and flippable through glitches in the Halo Trilogy.
  • Longsword - UNSC starfighter ship - Appears in the Halo trilogy and usable by hacking.
  • Shortsword - UNSC atmospheric bomber - Usable in Halo Wars.
  • Skyhawk - UNSC jumpjet - Only referenced in the Halo novels.
  • Sparrowhawk - UNSC VTOL ground attack craft - Usable in Halo Wars.
  • Vulture - huge UNSC heavy gunship craft - Usable in Halo Wars.
  • Albatross - UNSC heavy transport/mobile command post - Appears crashed in the Halo 2 multiplayer map "Relic" and the Halo 3 map "Sandtrap".
  • Pod - Halo Wars unit used for building bases.
  • F-99 Unmanned Combat Aerial Vehicle - UNSC Drone Fighter Combat Aircraft - Was removed from Halo 3 in its production but first appears in Halo 3: ODST and the Halo 3 mythic map "Longshore".
  • Bumblebee Escape Pod - lUNSC life pod - Appears in Halo Combat Evolved - Usable in Halo: Custom Edition
  • SOEIV drop pod - ODST drop pod - Appears in Halo 2 and Halo 3:ODST
  • Human Supply Ship - UNSC dropship/supply transport - Appears in Halo Wars
  • Falcon Tiltrotor - A UNSC troop transport gunship used at Reach.

List of Vehicle-Supporting Maps

In Multiplayer, Halo: Combat Evolved

  • Blood Gulch = Ghost, Warthog, Scorpion, Banshee (PC/Mac only)
  • Danger Canyon = Ghost, Warthog, Scorpion
  • Death Island = Scorpion, Warthog, Ghost, Shade, Banshee (PC/Mac Only)
  • Gephyrophobia = Ghost, Warthog, Shade, Banshee (PC/Mac only)
  • Ice Fields = Ghost, Warthog, Scorpion
  • Infinity = Ghost, Warthog, Shade, Banshee (PC/Mac only)
  • Sidewinder = Warthog, Scorpion, Ghost, Shade, Banshee (PC/Mac only)
  • Timberland = Ghost, Warthog, Scorpion

In Multiplayer, Halo 2

  • Ascension = Banshee.
  • Backwash = Ghost.
  • Burial Mounds = Ghost, Spectre, Wraith and Warthog.
  • Coagulation = Ghost, Warthog, Spectre, Scorpion, Banshee and Wraith.
  • District = Ghost and Warthog
  • Headlong = Ghost, Spectre, Banshee, Warthog, Gauss Warthog, Wraith and Scorpion.
  • Relic = Ghost, Spectre and Warthog.
  • Terminal = Ghost, Warthog, Spectre, Scorpion and Wraith.
  • Turf = Warthog, Ghost and Spectre.
  • Uplift = Warthog and Wraith.
  • Waterworks = Ghost, Warthog, Banshee, Spectre, Wraith and Scorpion.
  • Zanzibar = Ghost, Scorpion, Warthog and Gauss Warthog

In Multiplayer, Halo 3

This article uses material from the "Vehicles" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Portal:Transportation article)

From Lostpedia

In Lost, many different modes of transportation are depicted, whether on or off the Island. Here is a quick list of those forms of transportation shown and the vehicles used.


Modes of transportation in Lost

By sea

Image Title Main Appearances Description
Image:mini-Bésixdouze.jpg Bésixdouze "The Little Prince" Used by the French science expedition team, but was destroyed in a storm in 1988.
Image:mini-black rock.jpg Black Rock "Exodus, Part 1", "Exodus, Part 2", "The Brig", "The Incident, Parts 1 & 2" A British slaving ship that was found inland on the Island.
Image:mini-elizabeth.jpg The Elizabeth "Three Minutes", "Live Together, Die Alone", "The Glass Ballerina" Given to Desmond by Libby for his solo sailing race around the world, in which he crashed it on the Island. Kelvin tried fixing it up, and Desmond tried to escape the Island with it. Currently in the possession of the Others.
Image:mini-others boat.jpg Fishing boat "Exodus, Part 2", "Live Together, Die Alone" Used by Tom and other Others to kidnap Walt, later used by Benjamin Linus to reach the Pala Ferry docks. After being used by Michael Dawson and Walt Lloyd to leave the island, it was sold to unknown buyers.
Image:mini-sub.jpg The Galaga "The Man from Tallahassee", "One of Us", "The Man Behind the Curtain", "Dead Is Dead", "Some Like It Hoth", "Follow the Leader", "The Incident, Parts 1 & 2" Submarine used to transport people to the Island by DHARMA, and later the Others. It was later apparently destroyed with C-4 explosives by John Locke.
Image:mini-kahana.jpg The Kahana "The Constant", "Ji Yeon", "Meet Kevin Johnson", "Cabin Fever", "There's No Place Like Home, Part 1", "There's No Place Like Home, Parts 2 & 3" Freighter used by Daniel, Charlotte, and Miles, and the mercenaries to travel to 80 nautical miles from the Island, and used to land helicopters on. Was destroyed by Keamy's C-4.
Image:mini-sailboat.jpg Our Mutual Friend "Because You Left", "Jughead", "Dead Is Dead" Penny and Desmond, attempting to stay away from Charles Widmore, were sailing around the world on a sailboat. Their son Charlie Hume was born and raised on the sailboat.
Image:mini-canoe.jpg Outrigger canoes "Not in Portland", "Stranger in a Strange Land", "Greatest Hits", "Through the Looking Glass", "The Beginning of the End", "Ji Yeon", "The Little Prince", "Namaste", "Dead Is Dead" Used by Sawyer, Kate and Karl to escape Hydra Island. Also used by Desmond and Charlie to get to the Looking Glass station. Used by Daniel and other time-traveling survivors to attempt to reach The Orchid. Used by Sun and Frank, and later Ben and Locke to leave Hydra Island.
Image:mini-raft.jpg Rafts "Special", "...In Translation", "Exodus, Part 1", "Exodus, Part 2", "Live Together, Die Alone" Built by Michael Dawson and Jin-Soo Kwon, with supplies from Sawyer. The first raft was set on fire by Walt. The second raft built was later used by Michael, Walt, Jin and Sawyer to leave the Island, but was destroyed by the Others using a molotov cocktail.
Image:mini-searcher.jpg Searcher "There's No Place Like Home, Parts 2 & 3", "The Lie" Boat chartered or owned by Penny Widmore to find Desmond based on his telephone call to her. Picked up Desmond, Frank Lapidus, and the Oceanic Six after the helicopter crashed.
Image:Mini-others yacht.jpg Trawler "Stranger in a Strange Land" Used by the Others to get between the main Island and Hydra Island.
Image:mini-tender.jpg Zodiac raft "Meet Kevin Johnson", "Cabin Fever", "There's No Place Like Home, Part 1", "There's No Place Like Home, Parts 2 & 3", "Because You Left" Originally found on deck of the Kahana, the inflatable raft was used to shuttle survivors of Oceanic flight 815 from the island to the Kahana. After the destruction of the Kahana, the raft made it back to the island and is currently still in possession of the survivors.

By air

Image Title Main Appearances Description
Image:mini-oceanic.jpg Oceanic Flight 815 "Pilot, Part 1", "Pilot, Part 2", "Exodus, Part 2", "The Other 48 Days", "A Tale of Two Cities", "Exposé", "Confirmed Dead", "LA X, Parts 1 & 2" Oceanic Flight 815, which broke apart over the Island and crashed. The tail section landed on one side of the Island, while the middle section, cockpit, galley, seating and cargo compartment crashed on the other side. The wreckage from the plane is now either used as shelter, sitting in the jungle, or in the open ocean. In an alternative timeline, 815 lands safely at LAX.
Image:mini-Ajira.jpg Ajira Flight 316 "316", "The Life and Death of Jeremy Bentham", "Namaste" Flight 316 was a scheduled passenger flight from LAX to Guam. It was chosen by Eloise Hawking as a flight for the Oceanic Six to use to return to the Island. The plane crash-landed on the Hydra Island after traveling through time after the Oceanic Six were teleported onto the Island. Most of the passengers survived the crash, with minor and severe injuries.
Image:mini-balloon.jpg Balloon "Lockdown" The balloon, piloted by Henry Gale. Crash landed on the Island with only Henry aboard.
Image:mini-coastguardplane.jpg Coast Guard transport plane "There's No Place Like Home, Part 1" The plane, piloted by a Coast Guard pilot and his superstitious co-pilot carried the Oceanic Six and Karen Decker from Sumba to Kalaeloa Airport in Hawaii.
Image:mini-smugglersplane.jpg Drug smugglers' plane "Deus Ex Machina", "The Greater Good", "Exodus, Part 2", "The 23rd Psalm", "?", "The Cost of Living", "Exposé", "Because You Left", "Follow the Leader" The drug smugglers' plane, a Beechcraft 18 that crashed on the Island with Yemi, Goldie, and a cargo of Virgin Mary statues filled with heroin aboard. Found by Boone and Locke. The plane toppled out of the treetops with Boone inside, critically injuring him. Later visited by Yemi's brother Eko, where he made the plane into a funeral pyre. Afterwards, its charred wreckage was pushed aside to uncover the Pearl hatch.
Image:mini-helicopter.jpg Helicopter "Catch-22" The helicopter that crash landed in the ocean, in which Naomi was traveling to the Island.
Image:Mini-helicopter4x02.jpg Helicopter "The Beginning of the End", "Confirmed Dead", "The Economist", "The Constant", "Cabin Fever", "There's No Place Like Home, Part 1", "There's No Place Like Home, Parts 2 & 3" Piloted by Frank Lapidus, used to bring Daniel Faraday, Miles Straume, and Charlotte Lewis and later the mercenaries to the Island from the freighter. It was later used to rescue the Oceanic Six from the island, but crashed in the middle of the ocean.

By land

Main article: Automobiles

Image Title Main Appearances Description
Image:mini-jeep.png DHARMA Jeep "LaFleur", "Whatever Happened, Happened", "The Variable", "The Incident, Parts 1 & 2" Driven by James LaFleur to meet Jin who had found Jack, Hurley and Kate back in 1977. Also used by Roger Linus and Kate to retrieve the bus that had crashed into a house at the Barracks.
Image:mini-van.jpg DHARMA van "Tricia Tanaka Is Dead", "The Man Behind the Curtain", "Through the Looking Glass","The Beginning of the End", "Because You Left", "LaFleur", "He's Our You" "Some Like It Hoth", "The Incident, Parts 1 & 2", "LA X, Parts 1 & 2" The DHARMA van, was driven by Roger and found by Vincent and Hurley. Other DHARMA members have driven or ridden in the van, including Pierre Chang. One van was lit on fire and crashed into a house at the Barracks as a diversion. Flight 815 survivors escaped the Barracks in a van and used it in their quest to detonate Jughead.
Image:mini-others horse.jpg Others' horse "Enter 77", "Follow the Leader" The Others' horse, used by Bea to travel to the Flame station.
Image:mini-wheelchair.jpg Wheelchair "Walkabout", "Special", "Further Instructions", "The Man from Tallahassee", "Eggtown", "Cabin Fever" Prior to arriving on the Island, Locke spent three years in a wheelchair after an horrific fall from eight stories up.

Unanswered Questions

Unanswered questions
  1. Do not answer the questions here.
  2. Keep the questions open-ended and neutral: do not suggest an answer.
More details...
For fan theories about these unanswered questions, see: Portal:Transportation/Theories
  • If Michael and Walt were able to leave the Island via The Others' Boat, then why can't Jack and Juliet leave the Island aboard the Elizabeth sailboat, or even the trawler, after the destruction of the submarine?
  • Why are some people apparently able to come and go at will (Ben pre moving the island, Richard, Tom, Ethan)?
  • Why is it so difficult for some people (Desmond) to leave the island?
  • Why is it easy for some (Ben pre island moving, Richard, Tom, Ethan) to return to the island but so hard for some (Penny, Charles Widmore, Jack prior to getting help from Eloise) to get to or find the island?
  • How did Locke's father get to the island?
  • Why didn't the O6 and the rest of the Ajira passengers arrive at the same place/time?
  • If Ben had a means of coming and going from the island pre-moving, why couldn't he use that means to return to the island once he'd moved it?
  • Were all the Losties difficulties leaving the island (raft, sub, and freighter all blown up, Desmond sailing in circles, helicopter crashing, Sawyer ditching, Jin stuck on freighter, Juliet strung out by Ben) all coincidence, all merely plot devices to sustain viewer interest, or were they part of a purposeful plan on the part of the Island?

See also

This article uses material from the "Portal:Transportation" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Category:Vehicles article)

From Wookieepedia, the Star Wars wiki.

This category is for vehicles.


This category has the following 30 subcategories, out of 30 total.






G cont.














Pages in category "Vehicles"

The following 97 pages are in this category, out of 97 total.









G cont.












S cont.






This article uses material from the "Category:Vehicles" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Vehicles are incredibly beneficial to players as they are faster than mounts and are a great way of getting around. Currently there are more than 40 different player-controlled vehicle types known to exist in the game, but not every vehicle type is accessible to every player. While many of the vehicles can be crafted by engineers, others are available only through quests or as special rewards. Many vehicles offer a form of mounted protection that grants the player a bonus to ranged weapon avoidance while riding.

For all of their benefits, vehicle ownership can sometimes be a burden, especially if you own one of the game's rare vehicles. Vehicles can become damaged when combat is initiated on them. While both PCs and NPCs can cause vehicle damage, NPCs will usually only damage a vehicle if their attacks are grenade-based. In addition, creatures have also been known to cause damage to vehicles. Once a vehicle has become damaged (without being disabled), it can be repaired at any Parking Garage for a nominal fee. To repair a vehicle, select it and access the radial menu; a repair option will appear.

The amount of damage each vehicle can take is different for each type, but universally, when a vehicle reaches zero condition, it becomes disabled. A vehicle that has been disabled cannot be used again until it is repaired with a Vehicle Restoration Kit, or restored at a garage for specific vehicles. Restoration kits are often difficult to find and are usually quite expensive; they are mostly reserved for the repair of valuable or rare vehicles.

Some vehicles have the ability to hold multiple people. If a person is in the same group as the driver of a multi-person vehicle, they can enter the vehicle by selecting it, accessing the radial menu, and choosing the 'Enter/Exit Vehicle' command.

Note: unconfirmed estimated performance data are represented between (brackets).
Vehicle Performance Comparison
Vehicle Seats Hitpoints Speed Acceleration Climb Turn Source
Advanced STAP-1 1 15000 (Better) Life Day, Deconstruction, Engineering Fundamentals VI
Air-2 Racing Swoop 1 15000 (Better) (Best) (Best) (Better) TCG: The Shadow Syndicate
Anakin's Radon-Ulzer Podracer 1 Chronicler reward
AT-RT 1 10000 Best Best Best Better Star Wars Galaxies: The Complete Online Adventures
Balta-Trabaat BT310 Podracer 1 15000 (Better) TCG: Agents of Deception
BARC Command Vehicle 1 15000 Best Best Best Better Colonel in either the Imperial or Rebel Army
Basilisk War Droid 1 15000 (Better) (Best) (Best) (Better) Engineering Mastery VI
Light Bending BARC Speeder 1 15000 Best Best Best Best Buddy Token Reward
Light Bending Gasgano Podracer 1 (Better) Buddy Token Reward
BARC Speeder 1 1500 Best Best Best Better Star Wars Galaxies: The Total Experience
FG 8T8-Twin Block2 Special Podracer 1 15000 (Better) TCG: The Shadow Syndicate
Flare S Swoop 1 15000 (Better) Death Troopers
Geonosian Speeder 1 15000 (Best) (Best) (Best) (Best) TCG: Agents of Deception
GPE-3130 Podracer 1 15000 (Better) TCG: Squadrons Over Corellia
Hover Chair 1 Basic Best Fair Good Veteran reward
IPG-X1131 LongTail Engine Podracer 1 15000 (Better) TCG: Galactic Hunters
Jetpack 1 1500 Best Best Best Best Death Watch Bunker
Mechno Chair 1 15000 Basic Best Fair Good TCG: Champions of the Force
Mustafarian Panning Droid 1 2408 (Fair) Engineering Fundamentals VI
Ord Pedrovia Podracer 1 15000 Best Best Best Fair TCG: Champions of the Force
Sith Speeder 1 15000 Best Best Best Better TCG: Champions of the Force
Speederbike 1 Better Better Best Better Engineering Fundamentals VI, Pod Retrieval (quest)
STAP-1 1 10000 (Fair) Life Day
Swoop 1 Best Best Best Best Engineering Fundamentals VI
A1 Deluxe Floater 2 15000 TCG: The Nightsister's Revenge
AB-1 Landspeeder 2 2700 Good Better Better Good Engineering Fundamentals VI
AV-21 Landspeeder 2 1835 Best Best Better Good Completing a mission aboard the Corellian Corvette
Flash Speeder 2 Better Best Best Better Star Wars Galaxies: Jump to Lightspeed (pre-order)
Koro-2 Exodrive Airspeeder 2 15000 (Good) (Better) (Better) (Good) TCG: Galactic Hunters
Lava Skiff 2 1500 Good Good Good Good Lord Vartonis final boss for Fate of the Galaxy (quest)
RIC-920 Rickshaw 2 15000 TCG: The Nightsister's Revenge
Swamp Speeder 2 15000 (Good) TCG: Galactic Hunters
X-31 Landspeeder 2 Fair Good Good Good New player reward (extinct)
X-34 Landspeeder 2 Good Good Better Good Engineering Fundamentals VI
XJ-2 Airspeeder 2 15000 Good Best Best Good TCG: Champions of the Force
XJ-6 Airspeeder 2 15000 (Better) TCG: The Shadow Syndicate
XP-38 Landspeeder 2 Good Good Better Good Engineering Fundamentals VI, A Speeder For Me (quest)
Tsmeu-6 Personal Wheel Bike 2 15000 (Best) (Better) (Best) (Good) Star Wars Galaxies: The Complete Online Adventures Premium Plus Pack
Hover Lifter Speeder 6 (Good) Death Troopers
V-35 Landspeeder 7 2000 Good Good Good Good Engineering Fundamentals VI
Senate Pod 7 15000 (Fair) TCG: Agents of Deception
Desert Skiff 8 1500 Best Good Good Good Star Wars Galaxies: Trials of Obi-Wan (pre-order)
Tantive IV Landspeeder 8 10000 (Fair) Empire Day
Advanced Tantive IV Landspeeder 8 15000 (Good) Deconstruction, Engineering Fundamentals VI

See also


  • Corellia Times Consumer Reports: Vehicles - 11/21/2008
  • Friday Feature - Getting Around In Star Wars Galaxies - 10/16/2009

This article uses material from the "Vehicle" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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