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Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to cleaning up Fallout 3 location articles. If you want to participate, please check the project page.
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Vault 92 was one of the Vaults created by Vault-Tec, and part of the Vault Experiment. The world's best musicians were invited to this Vault to "preserve artistic talent" during the Great War. In reality, the Vault was geared specifically for experimenting on its resident population through the use of white noise generators that implanted subliminal messages. It is located northwest of the Deathclaw-infested ruins of Old Olney.
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The true purpose of Vault 92 was an experimental study in the creation of "super soldiers" by way of subliminal suggestion. By exposing the citizens of the Vault to white noise that contained hidden subconscious messages, the Vault Overseer hoped to create soldiers that could be controlled through a form of hypnosis. This research was then to be used for a project to create super soldiers who would be completely obedient and fight far more ferociously than normal humans. Though the experiment showed great promise initially, the most promising subject began exhibiting extreme, uncontrollable aggression and tore three people apart before Vault security was forced to subdue him. It took 23 gunshots to finally take him down. The Vault doctor was initially unaware that the overseer intended to use their work to create soldiers. He thought he was researching their musical talents, etc. This is made clear by a series of his recordings you can pick up throughout the Vault.
This rage soon manifested in other subjects. One computer terminal contains the diary of one of the inhabitants, Zoe Hammerstein, who went mad because of the white noise. The diary shows her writing (specifically her spelling and grammar) degenerate, until her final entry, where she begs her friends for help in a sentence that is barely comprehensible.
Attempts by the Vault Overseer to contain the situation (such as by programming code words into the subjects' implants in order to stop them) only worked briefly. Professor Malleus, the expert in charge of the white noise experiment, soon lost hope in the project and attempted several times to convince the Overseer, Richard Rubin, to take the situation more seriously and even consider abandoning the vault in light of the violent and savage behavior of the residents, not realizing what Rubin had done until it was too late. However it seems that Rubin had Professor Malleus killed, based on evidence from his computer terminal.
About one third of the Vault's population eventually became violently unstable and began slaughtering the rest of their fellow residents. A note titled "Feedback Loop" explains that the "normal" survivors of Vault 92 made one last push for the escape, possibly explaining why the vault door was left open. The "normal" vault citizens made an attempt to stave off the crazed group, so there are Frag Mines scattered around the vault. Sadly, the skeletons of the presumed young lovers Hilda Egglebrecht and Parker Livingsteen can be found locked into the Recording Studio, a place where they once enjoyed accompanying each other greatly, according to notes left by Parker.
The presence of the Mirelurks is explained by a computer terminal in the lower, flooded parts of the vault. Apparently, shortly before the "Crazies" incident, there was an issue with one of the walls in that area, which had cracked because of some body of water nearby. The wall was repaired and given some minor reinforcements, but the Chief Engineer of the vault, Carl Maynard, stated in this terminal that the repairs were only temporary and that a serious approach needed to be discussed. However nothing was done because of the mad inhabitants, and the wall there eventually broke, allowing the Mirelurks to gain access to the vault.
This Vault's upper levels are populated by an ample supply of Bloatflies, which are easily dispatched. The lower levels, however, are home to much more formidable opponents: Mirelurks. Depending on your level, this could include Mirelurk Hunters and even Mirelurk Kings.
If you activate the terminals in the Living Quarters and select "Noise Flush" it will instantly kill all of the Mirelurks in the area. NOTE: You do not get any experience for doing so. Please also note, this doesn't affect the bloatflies in other areas. The terminals are average, but can be used without hacking, if the entries in the computer terminal in the overseer's office are all read. They tell the password for the terminals.
Vault 92 appears only in Fallout 3.
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