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Vault 12: Misc

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Fallout

Up to date as of February 01, 2010

From The Vault

Vault 12


Sewer entrance
inside: Necropolis
map marker: Necropolis Vault
sections: Sewers
Living Quarters
Command Center
factions: Glowing Ones
quests: Find the Water Chip

Living Quarters
Command Center
Command Center

A Vault-Tec nuclear shelter, Vault 12 was located under the town of Bakersfield, California, and designed to house a thousand people. As intended by Vault-Tec, the blast doors did not close entirely after the bombs fell, resulting in the ghoul town of Necropolis.

Pre-war advertising

Under the sprawling metropolis of Bakersfield, lies the technological magnificence of Vault 12. Built with every amenity in mind for the prospective Vault Dweller, Vault 12 was given the "Pressed Vault Suit" award for attention to preparedness. Buried far underground, the protection that Vault Dwellers will receive will be unprecedented. Much like all other Vaults, Vault 12 has been fitted with the newest in Vault Water Purification Systems. Able to take even the waste located in the sewers of Bakersfield, this system is able to deliver over 15,000 gallons of pure, refreshing drinking water every day.
Source: Vault Locations v34.129

Sections

Vault 12 is essentially identical in layout to the other Vaults encountered by the player. The first level contains the Medical Lab and entrance, the second is entirely living quarters, and the third houses the recreation area, armory, and command center. The command center notably lacks the space for an Overseer as seen in other Vaults - this is potentially because the Vault was not intended to be inhabited for a long period. Indeed, as the Vault has never entirely sealed, it is very dirty and weathered through 85 years of exposure and lack of maintenance. Only a handful of doors, computers and the elevators remain operable.

A number of Glowing Ones still inhabit the Vault. They can be evaded fairly easily by sneaking past, though they will attack the player if the water chip is removed but the water pump has not been repaired. This is one of the few occasions when Glowing Ones demonstrate they retain their full mental faculties to the player.

The Water Chip is located in the Command Center. It is easily spotted as it is attached to the only operational computer.

Appearances

Vault 12 appears in Fallout.

A unnamed Ghoul, wearing pieces of a Vault Suit, can be seen talking to the Puppet Man in the Fallout 3 comic, "One Man, and Crate of Puppets". It is most likely, that the Ghoul came from Vault 12, and migrated near Vault 77.

The fate of Vault 12 is detailed in a graphic novel available on the No Mutants Allowed website [1]

Locations in Fallout
Vault-Tec Vaults
Necropolis
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This article uses material from the "Vault 12" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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