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Fallout

Up to date as of February 01, 2010

From The Vault

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Vault 106


"Breathe deep in the blue. Relax."
map marker: Vault 106
leaders: Vault 106 Overseer
cell name: Vault106a (Entrance)
Vault106b
Vault106bDorms
Vault106bHall
Vault106c (Science Lab)
ref id: 00018528 (Entrance)
00018529
00034A53
00034A54
00018536 (Science Lab)

Vault entrance

Vault 106 is one of the Vault-Tec Vaults located in the Capital Wasteland. It is located south-south-east of Arefu and directly south of Kaelyn's Bed & Breakfast, a bit north of Jury Street Metro Station.

Contents

History

As part of the Vault Experiment, psychoactive drugs were released into the Vault 106 air filtration system 10 days after the door was sealed. By 2277, the Vault's interior was mostly destroyed but filled with Insane Survivors. The psychoactive drugs are still being pumped through the Vault's air filtration systems, as evidenced by the player's vision suddenly being shaded blue at the same time that hallucinations appear. Information in the Vault's computer terminals reveals that the Vault 106 Overseer knew that the inhabitants of his Vault would be fodder for drug testing and he instructed his security personnel to tell those in the Vault that everything was fine. At the very end of the Vault is a cave-like area, where skeletons and other items are located.

Enemies

  • Several Insane Survivors inhabit Vault 106. They wear Vault 106 Jumpsuits and wield a variety of melee weapons, such as lead pipes, knives, baseball bats, pool cues, Chinese swords, sledgehammers (at high levels), etc. Despite not wearing armor, the Insane Survivors are slightly tougher than the average Raider enemies.

When first encountered, the survivor will activate a Stealth Boy. (This is evidenced by the fact that your non-human followers will have a hard time shooting the Survivor as well; if it were a hallucination, only the Lone Wanderer would have difficulty). The Stealth Boy will remain active until the Survivor is killed. The player then has a hallucination in which the Tunnel Snakes (Butch DeLoria, Wally Mack and Paul Hannon) from Vault 101 attempt to kill the player. After the Survivor sustains some damage, the Tunnel Snakes will use Stealth Boys and flee, and the player will see as if in a hallucination (with the purple tint). This will end after killing the survivor. It is worth noting that if the Tunnel Snakes are killed by the Lone Wanderer in the hallucination, they just disappear without leaving a body behind. Killing all of them ends the hallucination.

Notable loot

  • The Bobblehead - Science is located in the Living Quarters. After you first enter the Living Quarters (it's a two level room: top level), enter the door on the far left hand side of the room, diagonally across from where you first enter. Proceed to a hallway into a fairly large room (for a vault); this room has 3 windows on each side that look into a subterranean cave. The bobblehead is on a bookshelf against the back wall (3rd shelf).
  • A book of Nikola Tesla and You is hidden in the bottom wooden box of the stack of three wooden boxes on the teacher's desk inside the classroom in the Living Quarters (the room to your left after you first enter the Living Quarters area).
  • A book of Tumblers Today is on the Science Lab level, two floors down from the Science Lab level entrance, inside a large room with 2 lockers visible from the door. It's on an overturned mainframe cabinet in the south west corner of the room with two milk bottles on it.
  • There are two Vault 106 Master Keys located in the Vault. One can be found next to a functional computer terminal in the northwest corner of a room in the Living Quarters that is only accessible through the Science Labs. (You can see the room and the Science Lab's door through windows with bars in the Living Quarters, but have to go through a door in a room with a reactor in the Labs to get to it.) There is also a hidden key at the bottom of a shelf in the store room behind the one that you fight the Vault 106 Survivor in. This key can not be picked up without using the tcl command and going as close as possible to the key.

Notes

  • Unlike most Vaults found in Fallout 3, the Vault door to Vault 106 is closed when the Lone Wanderer discovers it.
  • A security terminal near the entrance to the Vault requires a Science skill of up to 75 or 100 to hack (depending on player level) and contains a security notice from the Overseer. The Overseer's computer also requires a Science skill of up to 75 or 100 to hack, and reveals information about the experiments. Reading these is not necessary to access any area in the Vault.
  • You see doubles or triples of your Father and Amata in two separate occasions while you are affected by the drug. If you're feeling violent you can kill the apparitions while they're visible for minor exp and no negative karma.
  • If you close the door behind you upon entering the Vault (from the control panel outside of Vault 106), beware. The control panel is difficult to find. It's not worth the hassle to close the door.
  • Vault 106 is located in the general area of McLean, Virginia.
  • A terminal (Very Hard) located behind the locked door (Very Easy) on Vault 106 Entrance floor revealed a letter sent by the Overseer to Vault 106 Security, falsely stating that the unusual odor or faint taste in the air was due to a slight irregularity in the Vault air filtration system and instructed the security personnel to tell concerned residents this same lie.
  • In one of the medical rooms in the Vault 106 Entrance level, there is another NOTE under a book, entitled Torn Out Journal Entry Seems to have been written by one of the dwellers as he was going insane.
  • A poem entitled "Scribbles" lay on a table with a monitor on it, near the entrance to the Overseer's Office. It was either written by a child before the disaster, or by an Insane Survivor after the fact.
  • Right in front of the locked (Average) door at the bottom of the Living Quarters is a note entitled "To Anyone Who Gets This" which was written by a non-insane vault dweller and reads at the end "...so if you're not affected say the word 'Fanzini' and I'll let you in.". No use of the word seems to exist.
  • Downstairs on the left most room of the first left set of bedrooms in the Living Quarters there is a note on the desk entitled "Feel The Love Man" it appears to have been written by one of the insane Vault members.
  • In the room where the "Survivor" is, on the PS3, there can often be seen to be a conversation or fight going on in the "Survivor" spawning point room. if this is heard from around the corner, either initiate a stealth boy, or if your sneak skill is high enough (over 70) crouch and listen to the conversation. Often, the topic of conversation is escape, even though the "Survivor" is talking to an "Insane Survivor". there is no evidence of their attempts to escape, but if you kill the survivor, the "Insane Survivor" will continue to voice both sides of the conversation, until you are spotted or he is killed.
  • As you enter the Science Labs from the lower floor of the living quarters, there is a window into the room on the left. Looking through the window shows the room upside down (the floor is the ceiling and the ceiling is the floor) but going through the door into the room everything is the right way round. This is the only hallucination in the vault that does not turn the screen blue while it runs its course.

Computer terminal entries

Bugs

  • Attempting to speak with the Vault 101 Overseer hallucination may cause the game to freeze (confirmed PS3, Xbox 360, PC).
  • The hallucinations of your Dad that appear throughout Vault 106 are always the default Caucasian model, even if you choose a different race for your player character (and thus also for your father). (confirmed PC)
  • When you find the hallucinations or your Dad, you may sometimes be able to attack and kill them for experience points.
  • At higher levels when attacking the Vault 106 Survivor, even though the survivor might be dead, the Tunnel Snakes will literally "float" into the room without the blue hallucination backdrop. (confirmed PC)
  • If you click the right stick on the Vault 106 survivor after killing him his body floats as usual with other objects clicked on, but his body might go inside out and looks as if his arm is going through his leg and his leg is coming out of his head and so on. (Confirmed on the Xbox 360)
  • In the room before the hallway leading to the room with the bobblehead, there's a locker that will not read "[EMPTY]", even when so.
  • If you shoot at Amata she will disappear, but if you kill her with one shot you will receive negative karma and her clones will turn hostile towards you. (confirmed PS3, PC, Xbox 360)
  • Despite the Insane Survivors' natural hostility toward the player, dropping onto them a live grenade grants bad karma. (confirmed Xbox 360, PS3.)
  • There is a bug that happens when you enter the Vault where that the blue haze will not appear, and no hallucinations will occur. (Xbox 360, PC)
  • Sometimes when you enter Vault 106, the door will close thus making it impossible to exit. (confirmed Xbox 360)
  • Some hallucinations that are targeted in V.A.T.S, they will cause the game to crash if they disappear while V.A.T.S is zooming in or the player is taking out their weapon. (confirmed Xbox 360)
  • When the hallucinations appear, you can walk the other way until the color turns back to normal, and keep going without the Vault 106 survivor attacking you or the Tunnel Snakes popping up. (confirmed Xbox 360, PS3)
  • In the Overseer's office, along the North wall, you may be able to drop through the floor/wall. If you do so, you will fall outside the normal passageways, and eventually will be placed back into the Vault. (Xbox 360)
  • Also upon entering the Overseer's office, if the player attempts to pickpocket him just before he disappears, the game will crash. (Confirmed,PC)
  • When you enter the cave area, after killing the scientist and one of your followers is Fawkes, he will not enter and then he will die upon leaving the cave; even if everyone is dead. (Confirmed Xbox 360)
  • If you bring a follower inside with you after closing the door, he/she will open the door if fired.

Appearances

Vault 106 is mentioned in Fallout Bible 1 and appears in Fallout 3.

Vault-Tec Vaults
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This article uses material from the "Vault 106" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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