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Vanquisher: Misc


Guild Wars

Up to date as of February 01, 2010

From GuildWiki


Vanquisher is a title that you can display for prestige. It is related to Hard mode.


Vanquisher title track

This title is granted to a character for defeating all of the foes in each explorable area of a campaign while in Hard Mode. A character's progression can be tracked on the World Map: areas that have been vanquished will have a gold design around the name, while unvanquished areas will be red. Note that if your entire party reaches -60% death penalty and all of your party members are dead, you are returned to the last visited outpost and must restart the area.

Title1 Campaign Areas vanquished Grand Total of Monsters (min-max) Average Number of Monsters
Tyrian Vanquisher Prophecies 54 8,746 - 11,125 184
Canthan Vanquisher Factions 33 4,806 - 6,614 173
Elonian Vanquisher Nightfall 34 7,676 - 9,143 247
Master of the North2 Eye of the North 15 4,472 - 4,940 314
1 These titles are all individual and independent title tracks, with only one level each.
2 There is no Vanquisher title for EotN; instead, vanquishing EotN areas counts toward the Master of the North title track.
Image:Vanquisher counter.jpg A red counter in the effects monitor will display how many foes the party has vanquished in the current area.
Image:Vanquisher counter complete.jpg Upon successfully vanquishing an area, the counter will turn gold.


Vanquisher trim around explorable area names

Upon vanquishing an area, all players in the party will receive gold and experience equal to 5 times the number of foes. In certain regions, they will also receive faction or reputation points based on the number of foes:

Region Faction/Reputation Multiplier
Echovald Forest Kurzick faction 50x
The Jade Sea Luxon faction
Istan and Kourna Sunspear Promotion Points 5x
Vabbi and The Desolation Lightbringer points
Far Shiverpeaks Norn reputation points
Charr Homelands Ebon Vanguard reputation points
Tarnished Coast Asuran reputation points


  • Killing tamable pets will add to the counter for the current area, increasing the gold and XP reward, but they are not required to complete an area. Since they're trivial to kill, it's usually worthwhile to do so.
  • Foes killing each other will also count towards the kill total for the area - the party does not have to kill everything first-hand.
  • Vanquishing of a zone can be repeated as many times as one wishes. It will remain marked in gold on the map, but the counter will be reset each time you enter the zone. You will still gain gold and experience for re-vanquishing each area based on the number of monsters you kill.
  • Monsters that pop up, such as Plague Devourers (Prophecies), Oni (Factions), and Mandragors (Nightfall) only count if you make them pop up before you vanquish all other foes. However, it is still possible for them to pop up after the area is vanquished.
Image:Bug.png Bug! Defeating the last enemy of an area has caused some players' games to freeze and close. However, the credit for completing that area IS logged in the Vanquisher title track.
Image:Bug.png Bug! There are occasions in Factions in which most groups of Jade Brotherhood are not counted towards the total vanquished until they are within radar range. This can be advantageous to the player, but it is not known whether some certain areas with Jade Brotherhood are more easily vanquishable than others as you must pass by them in order to clear the area of other foes.

Foe counts per area

The actual number of foes in each area is somewhat variable, due to the randomness in the number of creatures that may spawn in a given group. The numbers below reflect the range of foes seen in actual gameplay experience by GuildWiki users.

  • Since pop-up groups only count if you activate them, areas known to contain a large number of avoidable pop-ups are marked in the tables below.
  • Many quests can significantly affect the number of enemies that appear in an area. These quests are noted with a %b2; if they increase the number of enemies and a %bc; if they decrease the number of enemies.

For more detailed notes and strategies pertaining to specific areas, please refer to that area's article.


Area Min Max Avoidable
Notable Quests


Ascalon Foothills 51 59
The Breach 111 134 %b2;Into the Breach
Diessa Lowlands 275 387 %b2;The Titan Source
%bc;Then and Now, Here and There
Dragon's Gullet 116 176 %b2;The Titan Source
Eastern Frontier 170 223 %b2;The Last Day Dawns
Flame Temple Corridor 96 111 %b2;The Titan Source
Old Ascalon 184 314 %b2;Then and Now, Here and There
Pockmark Flats 117 231
Regent Valley 125 192

Northern Shiverpeaks

Anvil Rock 137 255
Deldrimor Bowl 150 195 %b2;Hungry Devourer
%bc;completing To Kryta: Refugees
Griffon's Mouth 43 52
Iron Horse Mine 164 202
Traveler's Vale 160 191 %b2;The Way is Blocked


The Black Curtain 182 253
Cursed Lands 54 79
Kessex Peak 148 200 The Villainy of Galrath
Majesty's Rest 41 86
Nebo Terrace 140 164
North Kryta Province 126 248 Defend North Kryta Province
Graven Images
Orrian Excavation
Scoundrel's Rise 68 104 Reversing the Skales
▲To Kryta: Journey's End
Stingray Strand 146 171
Talmark Wilderness 215 250
Tears of the Fallen 62 70
Twin Serpent Lakes 170 194
Watchtower Coast 152 221 The Undead Hordes

Maguuma Jungle

Dry Top 50 63
Ettin's Back 144 221
Mamnoon Lagoon 53 60
Reed Bog 67 105
Sage Lands 214 294
Silverwood 184 221
Tangle Root 188 239 %b2;Defend Denravi
The Falls 278 328

Crystal Desert

The Arid Sea 83 140
Diviner's Ascent 103 170
Prophet's Path 214 326
Salt Flats 157 245
The Scar 243 270 %b2;The Warrior's Path
Skyward Reach 162 177
Vulture Drifts 212 259

Southern Shiverpeaks

Dreadnought's Drift 111 121
Frozen Forest 305 325
Grenth's Footprint 238 243
Ice Floe 191 226
Icedome 120 141
Lornar's Pass 280 299
Mineral Springs 180 206 %bc;Defend Droknar's Forge
Snake Dance 294 410
Spearhead Peak 213 234
Talus Chute 377 418
Tasca's Demise 66 107 %bc;Defend Droknar's Forge
Witman's Folly 91 112

Ring of Fire Island Chain

Perdition Rock 218 246 %b2;Final Blow
1 If you have Eye of the North, displaying your Ebon Vanguard title while vanquishing the Ascalon region will ease the difficulty a bit, as the Rebel Yell effect gives you bonuses against the Charr. In addition, many of the Ebon Vanguard skills also give bonuses against Charr.


Area Min Max Avoidable
Notable Quests

Shing Jea Island

Haiju Lagoon 157 201
Jaya Bluffs 169 202
Kinya Province 119 146 %bc;A Strange Request
Minister Cho's Estate 204 218
Panjiang Peninsula 135 200 %bc;completing Quimang's Last Stand, %bc;Togo's Ultimatum
Saoshang Trail 24 37
Sunqua Vale 105 149 %bc;A Strange Request
Zen Daijun 162 170 %bc;completing An Unwelcome Guest1

Kaineng City

Bukdek Byway 63 162 %bc;Chasing Zenmai, %bc;The Drunken Master2
Nahpui Quarter 91 112
Pongmei Valley 140 164
Raisu Palace 244 264
Shadow's Passage 8 22
Shenzun Tunnels 211 253
Sunjiang District 196 210
Tahnnakai Temple 2 131 %bc;A Meeting With the Emperor3
Wajjun Bazaar 71 245 %bc;Seek out Brother Tosai, %bc;Closer to the Stars
Xaquang Skyway 160 171

Echovald Forest

Arborstone 247 340 %b2;Song and Stone
Drazach Thicket 207 295 %b2;Duel of the Houses, %b2;In the Army Now (Kurzick)
The Eternal Grove 222 250
Ferndale 226 349 %b2;Kurzick Supply Lines, %b2;Scouting Ferndale
Melandru's Hope 161 226 %b2;Securing Echovald Forest
Morostav Trail 275 312
Mourning Veil Falls 210 222

Jade Sea

Archipelagos 156 238 %b2;Luxon Supply Lines %b2;The Jade Arena
Boreas Seabed 186 237
Gyala Hatchery 185 210
Maishang Hills 178 283 %b2;In the Army (Luxon)
Mount Qinkai 125 191
Rhea's Crater 215 271
Silent Surf 236 283
Unwaking Waters 136 155
1 Canthan born characters who have completed An Unwelcome Guest will find no enemies at all when they enter Zen Daijun; you will need to kill a tiger or crane to get credit for vanquishing the area. Having any non-Canthan character in the party will cause enemies to spawn as normal. This is a special case; do not set the minimum in the table to 1! Also, because chest spawns are tied to monster spawns, no Locked Chests will appear in this or either of the following situations.
2 If anyone in the party has both The Drunken Master and Chasing Zenmai active (does not have to be the same person), you can vanquish Bukdek Byway by simply defeating Drinkmaster Tahnu. The Hard Mode indicator will appear gold when you enter the area, however the title and the map will not update until after you kill the Drinkmaster. Each quest by itself will still reduce the number of enemies. The following quests, on the other hand, must not be active for this to work, as they will still spawn additional enemies: Eliminate the Jade Brotherhood, Eliminate the Am Fah, The Afflicted Guard.
3 If someone in the party has the primary quest A Meeting With the Emperor active, you can vanquish this area easily. You can find someone in Zin Ku Corridor who has just completed the Tahnnakai Temple mission and has Hard Mode unlocked on their account if you don't know anyone who has the quest. Be sure, that Togo and Mhenlo will follow you. Otherwise, it will not work. Note that completing A Meeting With the Emperor is optional, but it is often overlooked since it is an easy and fast quest to complete. You can get a ferry to Arborstone with someone who has the quest The Count's Daughter to keep A Meeting With the Emperor for later use. Check Explorable page for a map of where to go (to avoid triggering Jade Brotherhood).


Area Min Max Avoidable
Notable Quests


Cliffs of Dohjok 114 201 %b2;Skree Hatchling Season, %b2;Diamond in the Rough,
%b2;Scholarly Affairs
Fahranur, The First City 196 241 %b2;A Perplexing Plague, %b2;Defender's Choice
Issnur Isles 339 356 %b2;Moa'vu'Kaal, Awakened
%b2;First Born, %b2;Second Born, %b2;Third Born
Lahtenda Bog 342 594 %b2;What Do You Do with a Drunken Shauben?%b2;A Sticky Operation
Mehtani Keys 210 273 %b2;The Cyclone Palace
Plains of Jarin 183 222
Zehlon Reach 205 262 %bc;completing Skale and Magic Compass


Arkjok Ward 303 378 %b2;A Little Recon, %b2;A Prescription for Conscription
Bahdok Caverns 258 304
Barbarous Shore 146 201
Dejarin Estate 226 264
The Floodplain of Mahnkelon 206 270 %b2;Drakes on the Plain, %b2;Old Woman River
Gandara, the Moon Fortress 64 124 %bc;completing A Thorn in Varesh's Side
Jahai Bluffs 260 310
Marga Coast 254 330 %b2;Melonni's Meditations, %b2;Heart or Mind: Ronjok in Danger
Sunward Marches 284 316 %b2;A Bushel of Trouble
Turai's Procession 163 256 %b2;Mirza's Last Stand and following quests


Forum Highlands 243 338 %bc;completing Desperate Measures
Garden of Seborhin 215 305 %b2;Plague of Frogs
The Hidden City of Ahdashim 193 256 %b2;completing Gift of the Djinn
Holdings of Chokhin 227 295
The Mirror of Lyss 159 243 %b2;The Madness of Prophecy, %b2;The Search for Survivors
Resplendent Makuun 157 210 %b2;Guard Rescue
Vehjin Mines 137 211 %b2;To the Rescue (Nightfall), %b2;Coffer of Joko
Vehtendi Valley 244 257
Wilderness of Bahdza 150 178 Population Control
Yatendi Canyons 191 228 %b2;Between a rock

The Desolation

The Alkali Pan 281 317 %b2;Under New Management, %bc;Strange Bedfellows
Crystal Overlook 191 201
Joko's Domain 403 446 %b2;Return of the Undead King
Poisoned Outcrops 175 274 %b2;The Growing Threat, %b2;The Cold Touch of the Past, %b2;The Hallowed Point
The Ruptured Heart 236 246
The Shattered Ravines 285 352 %b2;Getting Even, %b2;Wayward Guide
The Sulfurous Wastes 243 382 %b2;A Show of Force, %b2;Requiem for a Brain,
%b2;Raising an Army

Eye of the North

There is not a separate Vanquisher title for Eye of the North, but vanquishing areas is required for the Master of the North title track.

Area Min Max Avoidable
Notable Quests

Far Shiverpeaks

Bjora Marches 224 280
Drakkar Lake 363 515
Ice Cliff Chasms 144 166
Jaga Moraine 233 282 %b2;Krak's Cavalry, %b2;Blood Washes Blood
Norrhart Domains 175 265 %b2;Charr Invaders
Varajar Fells 424 523 %bc;The Path to Revelations

Tarnished Coast

Alcazia Tangle 224 237
Arbor Bay 464 560 %b2;O Brave New World
Magus Stones 377 405
Riven Earth 273 300
Sparkfly Swamp 245 337
Verdant Cascades 270 304

Charr Homelands

Dalada Uplands 283 306
Grothmar Wardowns 193 242 %bc; Against the Charr1
Sacnoth Valley 432 455
1After completing the quest Against the Charr, your party will spawn in Grothmar Wardowns with the central fortress cleared of enemies.


  • A general strategy is to save your death penalty removal items for vanquishing the more difficult areas. In particular, keeping more than one Powerstone of Courage in reserve can be useful, though expensive, considering materials costs.
  • Some Consumables such as the Grail of Might, Essence of Celerity, and Armor of Salvation buff your party making it easier to vanquish difficult areas.
  • If you have problems vanquishing, there is a strategy which can prevent the whole party's defeat at 60% Death Penalty. If you vanquish with heroes, you can flag one back in a safe area, with less than 60% dp and with no res available. This will cause the whole team to respawn once the other 7 members are dead.
  • Death Pact Signet is also useful for this, since it kills the user with zero Death Penalty if the target dies again. If the party is in big trouble, this can be used to cause a semi-artificial party wipe with lower overall DP than a regular wipe, resurrecting everyone in a safe place and giving you another chance to finish the mob with full preparation, but leaving you further from the deadly 60% party-wide DP. It may also help prevent a wipe by raising fallen allies faster and with higher health and energy than most other resurrection skills.

Synergetic titles

  • Cartographer: since you will have cleared all enemies from an area, it should then be easy to map the entire location, and you can use the red/gold completion markers on the world map to keep track of which areas you have scraped.
  • Reputation/Allegiance titles: Friend of the Kurzicks/Luxons in Factions, Sunspear and Lightbringer in Nightfall, and Asura, Deldrimor, Ebon Vanguard, and Norn in Eye of the North. Obtaining the various bounties associated with these titles while vanquishing an area will net you a considerable amount of reputation points in addition to the points awarded for vanquishing the area.
  • Treasure Hunter: Bring along some Lockpicks to open all the Locked Chests in each area. While not as quick or as money-efficient as plain chest running, it still adds a few points for each area.


Guide to Vanquishing

See also

Asura AllegianceCartographerChampionCommanderCodexDefender of AscalonDeldrimor AllegianceDrunkardEbon Vanguard AllegianceFaction AllegianceGamerGladiatorGuardianHeroKind Of A Big DealLegendary CartographerLegendary GuardianLegendary Skill HunterLegendary VanquisherLightbringerLucky/UnluckyMaster of the NorthNorn AllegianceParty AnimalProtectorSkill HunterSunspearSurvivorSweet ToothTreasure HunterVanquisherWisdomZaishen
Facts about VanquisherRDF feed

This article uses material from the "Vanquisher" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Production information

Rendili StarDrive



Technical specifications

150 m.

Hyperdrive rating


  • 115
  • 21 gunners
Minimum crew
  • 75
  • 15 gunners
  • 50 security wardens
  • 1,250 prisoners
Cargo capacity

275 tons


2 months


slavery, HQ


Rebellion era


Mytaranor Slaving Council


Rian Rann

The Vanquisher was a modified Kiltirin-class dungeon ship used as a mobile headquarters for the Mytaranor Slaving Council.

It was obtained by Talas Piran, leader of the Slaving Council, during a business trip to Kessel. It was later essential for the Council to obtain its virtual monopoly on slavery on Mytaranor Sector.


This article uses material from the "Vanquisher" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Production information

Conqueror-class Star Destroyer

Earliest sighting

13 ABY


13 ABY

Present for battles/events

Battle of Magrex


Grekins's forces

The Vanquisher was a Conqueror-class Star Destroyer under the command of Grand Admiral Erk Grekins. It was destroyed in the Battle of Magrex by concentrated New Republic attack.

Behind the scenes

The author originally imagined two new TIE variants, named Vanquisher and Ravager. He later decided there were already plenty of TIE variants and so decided to reuse the names for Star Destroyers.

This article uses material from the "Vanquisher" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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