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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Cover Art - Barry Piggott
Series: Doctor Who -
Big Finish Audio Dramas
Release Number: 96
Doctor: Seventh Doctor
Enemy: Our Mother/Registry
Setting: Jupiter's moon Callisto, Valhalla
Writer: Marc Platt
Director: John Ainsworth
Music and Post Production: [[]]
Publisher: Big Finish
Release Date: June 2007
Format: 2 CDs - 4 Episodes
Prod. Code: 7Z/A
ISBN: ISBN 978-1-84435-198-5
Previous Story: Urban Myths
Following Story: The Wishing Beast


Publisher's Summary

Welcome to Valhalla, Capital of Callisto, Jupiter's premier moon, where anything and everything is up for sale. But Valhalla isn't quite what it says in the brochures – not since Earth granted independence and cut off the supplies.

The former Doctor (FOR SALE. EXCELLENT CONDITION) visits the Job Centre and finds power cuts, barcoded citizens and monthly riots (ALL BOOKABLE.)

And then there's the problem with the termites…


  • The Doctor - Sylvester McCoy
  • Jevvan - Michelle Gomez
  • Laxton - Phillip Jackson
  • Our Mother/Registry - Susannah York
  • Gerium - Fraser James
  • Tin-Marie - Donna Berlin
  • Clerk/Sergeant/Pilot/New Tannoy - Duncan Wisbey
  • Groom/Drome/Guard/Resolute Pilot/Worker 1/Marketeer - Dominic Frisby
  • Worker 2 - Jack Galagher


To be added


To be added


  • The Doctor is travelling alone.


External Links

  • Big Finish Valhalla page

This article uses material from the "Valhalla" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Series: Star Trek: Deep Space Nine, No. 10
Author(s): Nathan Archer
Publication information
Published: Paperback - April 1995
Pages: 277
ISBN: ISBN 0671881159
Date: 2370
You may also be looking for the articles on the ships named Valhalla.



From the back cover: Tensions caused by speculation that Cardassia is about to reoccupy Bajor are complicated by the arrival of a strange alien ship. When it's discovered that the crew is dead and the ship is carrying valuable Gamma Quadrant technology, it becomes a sought after prize, which Commander Sisko must fight to keep out of Cardassian hands. Meanwhile, Sisko also finds himself at odds with Major Kira, who believes the ship is Bajoran property.

When the alien ship suddenly seizes control of Deep Space Nine, and the Cardassians move in to try to capture it, Sisko must face off against a shipload of angry Cardassians -- and the alien being controlling Deep Space Nine!



While Kira is complaining to Sisko about a number of Cardassian incursions into Bajoran airspace, a mysterious ship comes through the wormhole and begins drifting towards Cardassian space. Sisko has the ship tractored into the station, where it is discovered to be empty apart from three dead crewmembers. O'Brien notes the computers use a technique the Federation has been trying to develop without success.

Almost immediately, two Cardassian ships, including Gul Dukat's, arrive at the station, claiming possession of the ship for Cardassia on the grounds it was heading towards their space. Sisko refuses and learns from the other commander, Gul Kaidan, that the Goran Tokar, leader of a political faction who believe Cardassia should never have left Bajor, is dying and the opportunistic Dukat is one of the candidates who hopes to be named his heir. Another candidate, Gul Kudesh, is responsible for the incursions. He advises that Gul Burot, who the current administration can deal with, would be a more favourable candidate.

A series of computer malfunctions are caused by the alien ship, which turns out to be a sentient being named Enak. Dax communicates with it and learns its newfound sentience was mistaken for a malfunction by its panicking tschak crew and it accidentally killed them in self-defence. Having searched its databanks and learned their souls had gone to heaven, Enak has been trying to die so it may join them and continue to serve them and believed the wormhole was a conduit to heaven.

One of Kudesh's ships mistakes a Bajoran firework display for an attack and the crew beam out, resulting in it crashing and killing four children. Kaidan escorts Kudesh's taskforce out of the area but this gives Dukat an opening to try and take Enak by force. Enak shuts down the station's defences and allows a Cardassian boarding party onboard, hoping to incite a battle so it may study the passing of the soul to heaven.

When he learns Enak is using his link with the station to infect his own computers, Dukat pulls out. Enak, who has learned the penalty for murder from reviewing the station records, makes a suicide run on Dukat's ship, destroying himself and killing four of Dukat's crew. As a result of Kudesh and Dukat's humiliation, Burot is named the Goran Tokar's successor.



Benjamin SiskoKira NerysJadzia DaxJulian BashirMiles O'BrienOdoQuarkJake SiskoNogSkrain DukatRomElim Garak • Enak • Kaidan • Kag Duzek • Koryn • Tschak • Muhammed Goldberg • Rosenberg • Dirodan • Garok • R'ret • Arrah • Shula Sereni • Waru Teyshan
Referenced only 
DaxCurzon DaxPenzak DaxGomtuu • Kudesh • Keiko O'BrienOpaka Sulan • Peshor • Jean-Luc Picard


Bajoran wormhole/Celestial TempleDeep Space 9Operations centerPromenadeQuark's
Referenced only 
BajorBajor VIII/AndrosCardassia • Darius XI • EarthFerenginar • Lauan XII • MarsSan Francisco

Starships and vehicles

CDS AgriletUSS GangesGorzUSS OrinocoUSS Rio GrandeShokrath
Referenced only 
USS DefiantUSS ExcaliburUSS Enterprise-D

Species and cultures

Ashtarian • BajoranCardassianChangelingFerengiHumanKlingonTrill • Tschak • Vulcan
Referenced only 
Prophets • Tosk

States and organizations

Bajoran MilitiaBajoran Provisional GovernmentCardassian GuardCardassian UnionDominionMaquisStarfleetUnited Federation of Planets
Referenced only 
Bajoran ResistanceCouncil of the United Federation of PlanetsDaystrom InstituteDja Bajora Karass • Hesh-Sosoral • Khon-MaRevanche


Bajoran religionBardianite • Battle of Regannin • Besrethine • Celebration of Tissincoffeedabodecontaminationghostfirst contactHellhydrogenenvironmental suit • fission pile • Judges of the Dead • Heaven • methane • nanite • neural network • neutrinoOccupation of Bajor • "Pup" • space salvage laws • xenophobia

Related stories

  • The crew of the Enterprise-D encountered a Tschak in the TNG episode: "Tin Man". O'Brien mentions the events of that episode.
  • "Pup" was discovered by the crew in the DS9 episode: "The Forsaken". It is put back into the doghouse after helping to wrest control of DS9 away from Enak.
  • The author's note placed this novel before the DS9 novel: Betrayal, before the Revanche party came to power.


published order
Previous novel:
Proud Helios
DS9 numbered novels Next novel:
Devil in the Sky
chronological order
Previous Adventure:
Pocket Next Adventure:
Engines of Destiny
Previous Adventure:
Deep Space Nine Adventures Next Adventure:

This article uses material from the "Valhalla" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Valhalla (Level) article)

From Halopedia, the Halo Wiki

(61 votes)

Halo 3


The Ark


Valley, grass, rocks, snow, and rivers

Weapons on Map
Vehicles on map
Equipment on map
Preferred Gametypes
Recommended Number of Players


"The crew of V-398 barely survived their unplanned landing in this gorge...this curious gorge."

Valhalla is a multiplayer map in Halo 3. A from-the-ground-up level, it is said to be "A spinoff of the Blood Gulch map from Halo: Combat Evolved". The map is a sparsely forested valley with mountains in the distance, featuring a river, rocky outcroppings, a large reduction in size, and hills. Bungie added these new land features to help balance the action between snipers and on-foot travelers, whereas in Blood Gulch and Coagulation, those players were easy prey. These minor alterations cause drastic changes in gameplay. Some have said this was somewhat of a replacement for Blood Gulch and Coagulation.

In a FAQ of Halo 3 Beta, Bungie has replied to the question "Why is there no Halo in the sky above Valhalla and Snowbound?", by saying "Who said Valhalla is anywhere near a Halo? The Galaxy is a big place, and there are only six Halos left." The FAQ can be seen here. In the final version of the game, if you go out into the water as far as possible and look to the horizon, you can see one "spoke" of the Ark. You can't see more than one because of mountains and clouds, but Valhalla is located on the Ark. The map is quite large. It has a canyon with hills, lots of trees, cliffs, a very large Forerunner wall on one side, and a river running through.



A birds-eye view of Valhalla.

The map is similar in shape to Blood Gulch but has unique elements of its own. Valhalla is not a remake of Coagulation, nor is the downloadable Standoff either. Valhalla also has features from the Halo: Combat Evolved level; Halo. The most obvious feature is both the river and the bases themselves. The river starts in the mountains behind blue base, and comes out at a waterfall. The river then flows in front of the base, under an outcrop, then down between the two prominent hills on which players find the Spartan Laser, and the AIE-486H Heavy Machine Gun. Finally it bends around the base, and empties into a large lake. Also, there are two other caves in the map, one which goes through the hill between the crashed Pelican and blue base and the other which goes through the hill between the Pelican and red base. Do note that if weapons are dropped into the river, they might drift downstream.

A player fires a Spartan Laser towards a base in Valhalla.

The distinguished beam emitter bases are Forerunner technology. They are similar to the structures seen in the Halo PC multiplayer map Infinity, Timberland and in the campaign level Halo, while the lower portion is reminiscent of the bases in Blood Gulch. There are three entrances to the inside of the base; two on the sides as seen in many screenshots, and another located behind that dips down into the base. Replacing the teleporters are the Man Cannons. The largest one, on the front of the base, will send you out a third of the way out into the main battle area, while the smaller ones on the side of each base send you a short distance to the nearby cliff for a quick getaway. The bases feature a shiny glass floor on the interior, allowing players to see who is above them and vice versa. As previously stated, there are two similar hills on either side of the river. On one, the highest, spawns the Spartan Laser, while the lower hill holds an AIE-486H Heavy Machine Gun. Each base holds a Sniper Rifle inside the rear entrance, a pair of Fragmentation Grenades and Plasma Grenades. Numerous Battle Rifles spawn around the map: two on top of the base next to the smaller Man Cannons, two underneath the base alongside each entrance along with two Plasma Pistols, two on the terrain where you land after taking off from the Man Cannons, and one that spawn in each cave. A Shotgun spawns inside each of the caves as well, and Spikers spawn on the top of both bases near the Missile Pod. A pair SMGs also spawn on each base and are located next to the Plasma Grenades. Valhalla is a very good sniper map since you can snipe opponents clear to the other side of the map, and when players take the Bases Man Cannons for rapid transportation, they become easy targets for Snipers.

The Missile Pod spawns on top of each base to provide initial anti-vehicle defense. The current vehicle set per base is a Banshee, Warthog, Wraith, and two Mongooses. However, in the Matchmaking playlists the vehicles are limited to a Warthog, a pair of Mongooses, and a Banshee per base (In 4v4 matches, most notably in Team BRs, the Banshee is sometimes removed). The Power Drain spawns on top of each base next to the Missile Pod, while the Bubble Shield spawns at the neutral Mongoose near the Forerunner wall.

Like the Halo Installations, the Ark is populated by a mixture of flora and fauna, some unique and others peculiarly similar to Earth classes, and as mentioned before the bases are Forerunner energy stations.


The Layout of Valhalla.
  • Lake Base
  • Waterfall Base
  • Waterfall
  • Canyon Bend
  • Ravine
  • Turret
  • Turret Side
  • Pelican
  • Pelican Rear Cave
  • Pelican Nose Cave
  • Centre Ridge
  • River

There are also points on the top of the spires that can be reached by Banshee, Hornet, or in Forge, but these areas will not be listed.

Valhalla Heavy

  • An additional Warthog spawns alongside the default Warthog spawn at each base.
  • A Scorpion Tank spawns in front of each base.
  • A Spartan Laser spawns alongside the default Sniper Rifle spawn point at each base, another spawns at the Pelican site, and another at the Turret site.
  • An additional Bubble Shield replaces the Regenerator spawn at the Pelican site.
  • Teleporters are added to the map. Each base's lower deck has a Sender Node Teleporter which teleports players to other Receiver Node Teleporters either near the Pelican side or the Turret site, functioning similarly to Blood Gulch's and Coagulation's teleporters.
  • The formerly default Spartan Laser spawn has been replaced by a Rocket Launcher.
The sniping spot in the cliffs.


  • The Banshee can make a great hit and run aircraft as it can fly in on the enemy base fire, then turn round the tower then head back, turn round at the friendly base for another attack run.
  • A good trick is to use the man cannon while driving the mongoose then jumping off, as it will not go as far as the player. This will confuse the enemy firing at the empty mongoose, so that the player can flank them. Only players who look closely will realise that the driver has jumped off.
  • For a Team based game, it is imperative to control the Spartan Laser and the ground around it. The Laser allows your team to fire upon the enemy base from a distance, or kill them coming down from the Man Cannon, stopping them from being able to fight with a little breathing space. However, sometimes a mad rush for the Spartan Laser leaves your base open.
  • When piloting the Banshee, it is advantageous to fly low and strafe at the higher Banshee. The pilot will have to turn around giving you more than enough time to disable it or destroy it, although this leaves you open to being hijacked, lasered or locked on.
  • While the central hill does provide an excellent view of the map, be aware that this makes you a target for snipers.
  • Try not to use the Spartan Laser on lone targets such as one person charging the hill with no back up, rather save the ammunition for higher-priority targets, such as incoming vehicles or a player wielding a Missile Pod.
  • If you have the flag, unpredictability is key to survival, especially if the opposing team has the Spartan Laser - one deception or erratic movement is often the difference between victory and defeat.
  • Since this map has many hills and corners, tanks are better off on defensive backed up in the corner
  • Try to secure the Spartan Laser first and foremost to allow you to take out infantry and vehicles with ease, if you're on defense fall back to the base and use it on assaulting vehicles, using a Battle Rifle or similar to take out distant-enemies before they reach the base. If on you're on offense, use the Spartan Laser to cover the rest of your team, then you should to help retrieve the flag or protect the bomb from being disarmed.
  • Have your VIP stay inside the lower level in the base and jam the center with the warthog. Have the shotgun wielder cover one entrance and the SMG wielder cover the other. Always have some sort of support when doing this(Bubble Shield, Regenerator) Have another player man the warthog turret and the banshee pilot impede the enemy's advance. Be sure to have a few teammates watching the base from somewhere else. Some players have commented this strategy has almost no weaknesses.
  • The initial rush straight for the Laser once the game starts can be swung your way by throwing grenades to land just beyond the lasers spawn point knocking down shields or even killing members of the other team with the same objective in mind. Throwing a Power Drain is also wise.
  • For territories sticking together is the best way to win, usually, an offensive team will stay in one large group moving from territory to territory, making it hard for a team to defend all of the territory's at once, so for defense, move up to the bases that will be easiest for the attackers to capture (The crashed pelican, the shotgun spawning points) and try to protect those with a larger group, and keep a few of the back ready to move to another territory while the rest deal with other attackers.
    • As a note, Territory 4 is a very dangerous Territory due to the fact it is in a cave, and multiple grenades can be thrown in to kill the attacking force. Try to always bring a Bubble Shield and/or Regenerator.
  • If your flag gets stolen, guard the primary man cannon, that is where the carrier is most likely to go after he/she steals the flag
  • An interesting tactic to do on CTF is to drop it on top of the fusion core at the stump on the base and shoot it. This will launch the flag at least halfway across the map, making the trip a lot less hectic.
  • The crashed Pelican provides a great place to snipe since the player has a decent view of both bases. It is also recommended because of a regenerator that spawns under the wing should the sniper be in trouble.
  • You can have your VIP jump on your Banshee and move it to the top of the base where the VIP has a vantage point. Although the VIP is prone to the laser and its lethal range.
  • As in any Team Slayer game, move as a pack, and do not get separated. Controlling the Spartan Laser and the Missile Pods are the key to this level because vehicles will not have to worry about getting destroyed so easily.
  • If you are in the Coastal Base and you use the Man Cannon, you can actually jump across the river from where you land, with at least some momentum left from your launch. You must land pretty much on the edge of the land before you would fall into the river, if this can be done right, it may be helpful to get closer to the Spartan Laser on the hill.
  • Try to use the Warthog when taking out enemies on the hill, especially if they have a Spartan Laser and are trying to kill a teammate of yours in a Banshee as they won't focus on you as much.
  • At the start of the game, if you are going for the Spartan Laser, pick up the Power Drain and throw it as you man cannon towards the hill, this should deter, weaken, or at least hold back the enemies while you pick up the Laser, and also have a Sniper in the base and/or other players to protect as you get to a safe distance with the Spartan Laser.
  • A good Sniper tactic in Valhalla, is to jump as you approach the Spartan Laser hill. Even if you don't have a good aim, you can still badly injure a few of the other team, making the Spartan Laser easy to claim.
  • Go to the pelican with a sniper and you can kill anyone trying to grab the laser. You can delay them until your team has possession of the laser.
  • A good sniper place is to get the Sniper Rifle and Banshee and ride up to the top of the base. If you do it correctly you will be able to snipe people with in the whole map. But remember to look out for the mortar that the bases fire. Another way to get there is by positioning a Wraith beside the back entrance of a base, and jumping on top of it. Then, jump up to the slippery platform. What sure you keep jumping forward until you reach the location. This tactic is harder and can also be done with a Warthog or by Team Jumping/butterflying.
  • In CTF or Assault, have someone camp with the Missile Pod. It can destroy incoming vehicles, or at close-med ranges, it can be use as a compensation of a Rocket Launcher.
  • The Missile Pod is surprisingly effective inside the lower area of the base.
  • A stealthy player can sneak over the side of the center hill, he can be virtually invisible or spotted before he even reaches there. It all depends on who is attentive and who's watching their sensor.
  • Sometimes, some weapons will float down the river, players can pick up Shotguns, Spartan Lasers and even missile pods or extra ammo.
  • An excellent defense base is having a wraith guarding the outside and having a player sniping from a nearby ledge. It can be more solid if you have a few players armed with SMGs or shotgun.
  • The Plasma Grenades and Battle Rifles have a fast respawn time on each base. Unless the need to move out is urgent, it's usually worthwhile to wait for them.
  • The caves are notorious for having campers with shotguns inside. Unless the other routes to the enemy base is guarded throw a few grenades and flank, where the camper will fall back, causing you to catch him off guard.
  • The Power Drain should be useful when numerous foes are arriving at the arming spot or Flag in Assault and CTF games. Just hold your nerve and deploy it when you've almost touched their objective.
  • When using a Power Drain and Man Cannon, please note that the Power Drain will not reach the hill if thrown in the Man Cannon, it's a common mistake and can be rectified if you yourself use the Man Cannon and fling the Power Drain while in 'flight'.
  • The Pelican is notorious in territories for the regenerator and close proximity to territory 4 and the Spartan Laser, the only practical way to deal with this territory is to control the hill and maybe save a Power Drain to cancel the regenerator's effects.
  • The rock laying on its side near the waterfall base can serve as an outpost. A sniper can crouch there and eliminate anybody heading that way.
  • Another good tactic is to grab the Missile Pod at the start of the match. This is because somebody on the other team always gets in the Banshee. The Missile Pod can easily destroy the enemy Banshee, which can be a real advantage.


"Make Love Not War" Message for New Years Day.
"BBQ AT BOB'S PLACE" Message on the Forerunner wall.
Kilroy on the Forerunner Wall.
The tombstone on the Forerunner Wall.
The "Toady was live!" message on the Forerunner Wall.
"7th Column" Symbol on the Forerunner Wall.
Valhalla from viewed from way above in space.
  • Valhalla (Old Norse Valhalla, "Hall of the Slain") is Odin's hall of the dead in Norse mythology, the home of those slain gloriously in battle. It is similar to MJOLNIR, as they are both of the same mythological origin. Interestingly, Valhalla was home to dead warriors that rose with the sun, every day, to fight each other and enjoy the thrill of battle, and during the night they had great feasts and healed their wounds. This is remarkably similar to multiplayer gameplay.
  • The two towers on Valhalla show a striking resemblance to the towers in the level Halo on Halo: Combat Evolved.
  • Like the Halo 2 map Zanzibar, the writing on the wall changes with the date. On October 31st (Halloween), a Tombstone with the letters "RIP" appeared on the Forerunner Wall near the Neutral Mongoose respawn and on a rock close to Red Base. Also, on November 11th (Armistice/Veteran's Day) , a drawing of Kilroy, a popular graffiti character during the 1940s and throughout World War II, appears on the Forerunner Wall and on a rock just close to Red base. It also bears the writing, "Kilroy was here". There are different images for many different days. The image seems to be locally generated-changing your Xbox clock will show an image for any given date. On December 25th(Christmas day) a sort of shield (although more likely a Christmas Tree light) with a big cross going through it will appear. On January 1st (New years day) the words "make love not war" appear by the rock at the red base. On April 22nd A recycle symbol with a skull on the inside with the letters SG underneath appeared on the Forerunner Wall, a reference to Earth Day. On May 5th (or the first Monday of May - May Day. It could even be something to do with the "Cinco De Mayo" playlist, which literally means "5th of May") the message "Toady was live!" appears. On July 4th (Independence day) the words "BBQ at Bob's place" (also a reference to Bungie's previous game Marathon) appears on the wall. On July 7th (Bungie Day) the Seventh column symbol appears. Also you must be in full screen because when in split it wont show up.[verification needed]
  • The D-77 TC Pelican Drop ship Victor 398 mentioned in the map description can be seen to have crashed along the shadowed cliff between the bases. Weapons canisters from the drop ship appear to be scattered across the battlefield.
  • The map's general layout and design bears a startling resemblance to the level Halo in the first game, and may have been inspired by it, as well as incorporating elements from Blood Gulch/Coagulation and Timberland, a similar map from Halo:PC.[verification needed]
  • This map was named "Riverworld" and then "Curious Gorge" before Bungie finally settled on "Valhalla".[1]
  • In the Halo 3 beta, you could fly into outer space in a Banshee by exploiting a glitch[citation needed].
  • You can fly to the top of the towers using a Banshee and then wait for a few minutes before being killed by the Guardians (the laser fires up and hits you).
  • During the Halo 3 Beta, each base spawned a Trip Mine. Unfortunately, due to players' inexperience with equipment, using it as an ambush for unwary enemy team members often resulted in the deaths of those friendly units still around it, and so it was removed from the final game.
  • During the concept of this map, Bungie intended to make the map more of a snowy map than a forest one. Because of Snowbound, Bungie decided to make a forest map instead. However, some snow can still be seen near the base located near the waterfall. There is also snow atop the cliffs surrounding the majority of the map.
  • The river that runs through the center of the map has a fully functional current. A light enough object, or a dead Spartan, will flow down the river from the waterfall towards the lake. If the object floats far enough in the lake, it will drop underwater when it reaches the "death border".
  • Butterflies can be seen near the weapon canister opposite the Pelican.
  • Looking closely at the edge of the platform where the Banshee spawns, you can see the texture of the metal resembles the face of Ling Ling, Bungie's dog.
  • There are dim lights inside each of the bases, giving the room a red or blue ambiance. However, the default and matchmaking spawn points in team games (CTF, Assault etc) spawn red team in the Blue Base (Lake Base) and blue team in the Red Base (Waterfall Base). Whoops.
  • Each base seems to be a large Forerunner Beacon identified by the long stretching tower and edifice streaming wayward plasma beams firing into the sky, as seen in the Halo: Combat Evolved campaign mission, Halo .
  • If you stand at the base near the lake and look at the mountains in the distance, you can see 117 carved into the mountains[citation needed].
    • If you can get out of Valhalla and up into space, one of the "prongs" of The Ark at the very top resembles an Energy Sword.
  • On the back wall, there is a shadow of a Grunt wielding a Gravity Hammer[citation needed].
  • To the right of red base(the base next to the lake)is a ledge that is ideal for sniping of enemies.
  • It is possible to get to the top of the tower nearest the water using a Banshee, providing an amazing sniping spot. Just be careful to keep you eyes out for the other team in a Banshee.
  • One mountain across the water looks similar to the mountain in the background of Snowbound.
  • During Halo 3's development, Valhalla had more tree stumps scattered around the map[citation needed].
  • It was possible to place the flag on the fusion cores next to the man-cannons and then shoot the coil sending the flag clear across the map, even directly into your own base. On August 2009, Bungie removed those two fusion coils from the default and heavy variations of Valhalla, presumably for this reason.



  1. Bungie Podcast 8-10-2007

Related Pages

This article uses material from the "Valhalla (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Location Template Location Template

Official Name
Odin's Hall



First appearance




In the Asgardian afterlife, heroes and the honored dead go to Valhalla.


  • No special notes.


  • No trivia.

See Also

Links and References

  • None.

This article uses material from the "Valhalla" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

English: Valhalla
Attribute: Spell Cards Image:Spell.png
Property: Field Image:Field.png
Card Lore: While this card is in play every Asgardian monster in play gains an extra 700 ATK and DEF points.
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names
Facts about ValhallaRDF feed

This article uses material from the "Valhalla" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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