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Upkeep skills quick reference: Misc

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Guild Wars

Up to date as of February 01, 2010

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Contents

Image:Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Image:Energy.png - Energy requirement
Image:Activation.png - Activation Time
Image:Recharge.png - Recharge Time
Image:Upkeep.png - Maintenance cost

Monk

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Divine Favor

Image:Blessed Aura.jpg Blessed Aura
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Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
-1 Upkeep 10 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Divine Boon.jpg Divine Boon
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Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51 Health, and you lose 1 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Can be obtained through a quest
Image:Unyielding Aura.jpg Unyielding Aura
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Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Image:Watchful Spirit.jpg Watchful Spirit
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Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

Protection Prayers

Image:Life Attunement.jpg Life Attunement
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Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage with attacks, but gains 14...43% more Health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Life Barrier.jpg Life Barrier
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Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Image:Life Bond.jpg Life Bond
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Enchantment Spell. While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25.
-1 Upkeep 10 Energy 2 Activation    
Core    
Image:Protective Bond.jpg Protective Bond
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Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6...4 Energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Image:Purifying Veil.jpg Purifying Veil
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Enchantment Spell. While you maintain this enchantment, conditions expire 5...41% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Eye of the North    
Image:Vital Blessing.jpg Vital Blessing
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Enchantment Spell. While you maintain this enchantment, target ally has +40...168 maximum Health.
-1 Upkeep 10 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest

Smiting Prayers

Image:Balthazar's Spirit.jpg Balthazar's Spirit
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Enchantment Spell. While you maintain this enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Holy Wrath.jpg Holy Wrath
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 Energy.
-1 Upkeep 10 Energy 2 Activation 10 Recharge
Prophecies    
Image:Retribution.jpg Retribution
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Image:Strength of Honor.jpg Strength of Honor
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Enchantment Spell. While you maintain this enchantment, target ally deals 5...21 more damage in melee.
-1 Upkeep 10 Energy 2 Activation 15 Recharge
Core   Can be obtained through a quest

Healing Prayers

Image:Healer's Covenant.jpg Healer's Covenant
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Elite Enchantment Spell. While you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1...3 Energy.
-1 Upkeep 5 Energy ¼ Activation 5 Recharge
Nightfall    
Image:Live Vicariously.jpg Live Vicariously
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Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Mending.jpg Mending
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Enchantment Spell. While you maintain this enchantment, target ally gains Health regeneration of +1...3.
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest

No Attribute

Image:Essence Bond.jpg Essence Bond
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Enchantment Spell. While you maintain this enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Image:Holy Veil.jpg Holy Veil
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Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Succor.jpg Succor
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Enchantment Spell. While you maintain this enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a spell.
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Prophecies    

Assassin

No Attribute

Image:Aura of Displacement.jpg Aura of Displacement
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Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Factions    
Image:Recall.jpg Recall
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Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds.
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Factions    
Image:Shadow Meld.jpg Shadow Meld
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Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Nightfall    

Notes

Image:Bug.png Bug! For some reason, heroes cannot maintain most enchantments normally. Some have been observed to be used normally, such as Healer's Covenant. Others are never used and some are used when a party member enters combat and then immediately removed after combat. If you manually order a Hero to use the enchantment outside combat, it will enchant the target and immediately dismiss it. For Heroes to actually maintain those enchantments, disable the Hero's upkeep enchantment, target, and click the desired upkeep enchantment.

The reason for this is likely due to the fact that hero AI will use enchantments on party members who need them, and then release them once the threat is gone.

Facts about Upkeep skills quick referenceRDF feed

This article uses material from the "Upkeep skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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