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Unsteady Ground: Misc

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Guild Wars

Up to date as of February 01, 2010

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Skill details
Unsteady Ground
Image:Unsteady Ground.jpg
Campaign: Factions Elementalist
Profession: Elementalist
Attribute: Earth Magic
Type: Elite Spell
    10 Energy 2 Activation 20 Recharge

Full: You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.

Concise: Deals 10...34 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.

Contents

Earth Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Earth damage 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52

Acquisition

Signet of Capture:

Notes

  • Unsteady Ground has a shorter casting time and less energy cost than Earthquake or Churning Earth. Used with Aftershock, it can do a large amount of damage to attacking melee fighters in a short amount of time.
  • This is one of a small number of DoT AoE spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like Earthbind, will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.

Related skills

Related articles

Facts about Unsteady GroundRDF feed

This article uses material from the "Unsteady Ground" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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