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Underworld is the local Factory in Coronation Street. The Factory produces mainly Underwear and has been owned by multiple people over the years. The Factory was first seen in 1990 when the modern side of the street was built. The factory was originally a printing workshop called DUN 2 AT owned by Steve McDonald , eventually Mike Baldwin Bought the building, named it Underworld, and started manufacturing sportswear, Mike got a contract with Stephen Reid, Gail's brother and representitive of Canadian company K-bec. When Mike started doing cheap copies of K-becs goods, Stephen threatened to take legal action against Mike, when Don Brennan, who had a grudge against Baldwin since he sold Don a bankrupt garage, set fire to the factory for revenge, any evidence that Stephen would hve used to prosecute Mike had gone up in smoke. When the factory was rebuilt, Mike got a contract with Angie Freeman to manufacture lingerie. The factory caught fire in 2004 when Janice Battersby caused a fire by dropping a cigarette on a pile of clothes in the stockroom, Nick Tilsley saved Janice but they both lost their jobs. When Mike died in 2006, his grandson Danny ran the factory until 2007 when he sold it to Paul and Liam Connor. Liam inherited the factory from Paul when he was killed in a car crash, Liam also took on Paul's widow Carla and new comer Tony Gordon. When Liam was murdered by Tony, for having an affair with Tony's fiancee Carla, Tony took over, and Carla has since divorced Tony.
The owners of the factory over the years have been:
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| Series: | Doctor Who - TV Stories |
| Season Number: | Season 15 |
| Story Number: | 96 |
| Doctor: | Fourth Doctor |
| Companions: | Leela K9 |
| Enemy: | The Oracle |
| Setting: | the P7E and R1C |
| Writer: | Bob Baker and Dave Martin |
| Director: | Norman Stewart |
| Broadcast: | 7th January - 28th January 1978 |
| Format: | 4 25-minute Episodes |
| Previous Story: | The Sun Makers |
| Following Story: | The Invasion of Time |
Underworld was the penultimate story of Season 15, and the first over which script editor Anthony Read had complete creative control. Read had requested that writers Bob Baker and Dave Martin make the script explicitly allegorical of the ancient myth of Jason and the Quest for the Golden Fleece.
Beyond this, though, Underworld was unusual in number of regards. Perhaps most obviously, it was the serial that used by far the most colour separation overlay (CSO) in the programme's history. Rampant inflation had eaten away at the budget for the back half of the season, and using CSO in virtually every shot of Underworld was the only feasible way to preserve production of The Invasion of Time. It also advanced the mythos of the Time Lords, by explaining the origin of their non-interference policy. Ultimately, though, these novelties may not have impressed the average Doctor Who fan. According to one large, if unscientific, poll, Underworld was the worst adventure starring Tom Baker, and one of the five worst of all time.[1]
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The TARDIS arrives on a Minyan space craft, the R1C, commanded by a man named Jackson. Jackson and his crew are on a long quest to recover the Minyan race banks from a ship called the P7E which left their planet centuries ago. The Doctor helps to free the R1C after it becomes buried in a meteorite storm, but it then crashes into another newly-formed planet.
Inside the planet is a system of caves at the heart of which is the P7E. The P7E's computer, the Oracle, was programmed to protect the race banks but subsequently went insane and - with the aid of its servants, the Seers - imposed its rule upon the Minyan survivors and their descendants. It allows Jackson to take what appear to be the race banks, but they are actually imitations containing fission grenades.
The Doctor realises the deception and obtains the genuine race banks. He then tricks the Oracle's guards into taking the grenades back to their leader. The resulting explosion destroys the planet and the P7E and boosts the R1C off on a voyage to Minyos II, carrying with it the Minyan survivors.
to be added
Released as Doctor Who: Underworld.
VHS release:
DVD release:

Novelised as Doctor Who and the Underworld by Terrance Dicks in 1980.
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| Horror of Fang Rock • The Invisible Enemy • Image of the Fendahl • The Sun Makers • Underworld • The Invasion of Time |
The Underworld is a concept of a locale in the afterlife.
In Rajathan culture the underworld is of equal status to heaven and Rajathan monuments have ceremonial entrances into both. (TNG comic: Captain's Pleasure)
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Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to cleaning up Fallout 3 location articles. If you want to participate, please check the project page.
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Underworld is an area where many ostracized sapient ghouls (as opposed to their feral brethren) of Washington, DC live[1]. It is located inside the Museum of American History, and exists as a small city, complete with a bar, inn, clinic, and "stylist."
Most humans are tolerated, as long as they do not cause trouble. The Brotherhood of Steel are not welcome, however, as they tend to shoot Ghouls on sight.
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The museum was featuring an exhibit on the mythology of Hell and the afterlife during the time of the Great War, as most of the remaining exhibits (including the name of that section of the Museum as well) are all themed as such.
Underworld is located immediately to the left of the Washington Monument (while facing the Capitol).
Underworld is reached through the double doors under the big skull in the Museum of American History. Griffon will set up his Aqua Cura sham outside if Take it Back! has been completed.
When you first enter, you'll be standing in front of the main hallway. Underworld Outfitters is in a room on the left side of the hallway, Winthrop's office is directly opposite. The doors in the back lead to The Chop Shop.
Heading up either set of stairs will take you to the overlook. The Ninth Circle is on the left side, from the main entrance, Carol's Place on the right. In the large room at the end of the overlook, Moira Brown will be selling her junk (if you destroyed Megaton), and Snowflake will be hounding you for a haircut.
Underworld only appears in Fallout 3.
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Final Fantasy |
Gaia/Terra (IX) |
The Earth is the name of the planet in the game Final Fantasy IV and Final Fantasy IV: The After Years. It is divided into an Overworld and an Underworld. It is known to Lunarians as the Blue Planet. It has two satellites: The True Moon and the Red Moon.
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The Overworld is a location in Final Fantasy IV. It is the name of the surface of the Earth, and it is where most people live.
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The Underworld is one of three locations in the game Final Fantasy IV. It represents the inside of the Earth, and thus is filled with rock and lava. Its main inhabitants are Dwarves, however, a cave leads to a world in which the Summons exist. Airships cannot fly over the lava unless they are coated with Mythril.
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The picture of Earth shown in the GBA release of Final Fantasy IV is actually the famous image of the Blue Marble.
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This article is about one of the Realms of the Gods named the Underworld.
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The Underworld is one of the Realms of the Gods, the realm of Grenth, god of death. It is a very advanced area and mobs are very strong there.
After being granted access to the Underworld by the Voice of Grenth, you will find yourself next to several ghosts (Gwen's mother Sarah, among others), one of whom will offer you the quest Clear the Chamber. It is recommended to first kill all monsters in the surrounding area before accepting this quest. As soon as you accept the quest several doors will open, allowing you to further explore the Underworld (after you have defeated the hordes of Grasping Darknesses that will swarm you as soon as the doors are opened).
The Underworld is one of the few places where you can find Storm Bows, Ghostly Staves, Eternal Bows, Eternal Shields, Eternal Blades and the highly coveted Globs of Ectoplasm.
To access the Underworld, you need to have completed the ascension in at least one of the campaigns; you can then speak with the Voice of Grenth in the following locations, when the world has the Favor of the Gods:
Note that you must pay 1 platinum (per party) to gain entrance and you cannot have any henchmen in your party.
An alternative way to enter The Underworld, is with a Passage Scroll to the Underworld, which can be found from bosses in Hard Mode, and as a normal mode drop from any monster in the Underworld as well as a possible drop from the reward chest for completion. You may also buy them from a Rare Scroll Trader when in stock.
Area Name: The Underworld
Each area has a different environment and different monsters. Click on an area's name to learn more about it.
The Underworld features several quests which are quite demanding but give tremendous rewards in experience points. These quests can be done repeatedly, once each time you enter the Underworld. All quests you have done on previous visits to the Underworld will be cleared once you leave it, and you will have to do them again if you want to reach subsequent quests.
The following quests start in The Underworld:
(Note: The
icon indicates a repeatable quest.)
Clear the Chamber must be completed to get to the Reaper of the Labyrinth, and Restoring Grenth's Monuments must be taken to free the other reapers.
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1 of following Gold item Rare crafting material§ UW Passage Scroll |
2 of following Gold item Rare crafting material§ UW Passage Scroll Lockpick |
For a list of creatures in the Underworld, see: Category:The Underworld
The Underworld is one of the hardest places in Guild Wars, so make sure your team is well prepared. Here are some tips and info that will hopefully make your visit a much longer one:
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| This is the Underworld disambiguation page.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes |
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Underworld can refer to:
This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.
Cybertron's lower levels are generally uninhabited. The levels immediately below Cybertron's disused sewer system are known as Underworld, home to all sorts of horrible things.
It was once traditional for Autobots to undergo a "trial by fire" in the Underworld, but that tradition ended around the time the Ark was launched, 4 million years ago.
The headstrong Autobot cadet Flattop convinced Subsea and Tailgate to join him for a "trial by fire" through Underworld. They were attacked by a psychotic gang of heavily-modified Transformers called the Mutants that made their home there. Flattop and Subsea were killed, but Tailgate destroyed the Mutants and escaped, having succeeded in his trial by fire after all. Underworld!
The Demons passed through the Underworld layer before reaching the surface of Cybertron.
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The Cyberdark are a series of three monsters: Cyberdark Keel, Cyberdark Edge, Cyberdark Horn, and their fusion monster: Cyberdark Dragon. These cards were first introduced in the Yu-Gi-Oh! GX Anime in a forbidden "Underworld Deck", used exclusively by Zane Truesdale following his "rebirth".
However, there is a drawback to using this deck in the anime, hence it may be the reason why it is forbidden. The deck's unquenchable thirst for battle and improvement forces its owner go past his/her limit, slowly damaging the user's body over time. Because of this drawback, only duelists with strong wills and dreams of progression can use this deck for long periods of time. Depending on how strong willed the duelist is, the duelist using this deck will experience heart pain, which may lead to death, as displayed by Zane Truesdale after using this deck for so long. Even Syrus Truesdale experienced some heart pain when he decided to take over Zane's duel against Izimu Makoto, and use Zane's deck. This is the only known case of the drawback of this deck.
As a supporting theme, these cards can be splashable into many Dragon Decks, given there are enough Level 3 and lower dragons for support (Such as Masked Dragon, Armed Dragon LV3, Hunter Dragon, etc.). You can also build a deck based on those cards, by using some three copies of Hunter Dragon, some other dragons and cards that sends them to the graveyard. Apart from being 2000 - 2500 attack beatsticks, Cyberdarks also works very well with all 3 Virus cards - Eradicator Epidemic Virus, Deck Devastation Virus, and after the equipped dragon is destroyed, Crush Card Virus. Note that since they only get to equip monsters when they are Normal Summoned, returning them to the hand with Compulsory Evacuation Device when their equip card is destroyed is a good idea. In addition, returning them to the deck with Pot of Avarice or to the hand with Monster Reincarnation might also be a good idea. In the latter case, you can even discard a Dragon for the Cyberdark to equip. An even better support card is the card Dark Eruption, which can add all the Cyberdark monsters to your hand without the discard cost.
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A Cyberdark Deck is a varied Deck spanning Beatdown, Burn, and Control Deck methods. The Deck uses Machine-Type monsters primarily and Dragon-Type monsters secondarily as support.
Each Cyberdark monster has a different offense-based effect. The four monsters are all Dark Machine-Type and each has a two trigger effect and a continuous effect. .Each of the Level 4 Cyberdark monsters have the following effect: ‘’When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. … If this card would be destroyed by battle, destroy the equipped monster instead.’’ Cyberdark Dragon's effect has no level limit but it can only be activated when it is Fusion Summoned. Cyberdark Horn, Cyberdark Edge, and Cyberdark Keel in addition to having equipping effects each have a unique addition damage ability that punishes defensive play by an opponent. Cyberdark Horn, Cyberdark Edge, and Cyberdark Keel deliver Piercing, Direct Damage, and Burn damage respectively, while Cyberdark Dragon gains 100 ATK for each monster in your Graveyard. The potency of the deck lies with its ability to quickly Normal Summon Cyberdark monsters with comparably higher ATK than your opponent could possibly muster.
Using a lower amount of Cyberdarks will require a recycling technique to maintain them in your hand to change the flow of the game by going aggressive. Monster Reincarnation has more span and can discard a card (possibly a Dragon that can be targeted for an equip) but cost -1 hand advantage. Dark Eruption will do this with no cost, thus it has a plus 0 hand advantage, but will only target the Cyberdarks.
Hunter Dragon is probably the most effective “1 Level 3 or lower Dragon-Type monster” because it is able to raise a Cyberdark’s 800 ATK by 1700, thus resulting in 2500 ATK which makes the Cyberdarks strong enough to deal with most Level 4 or lower monsters, a good amount of Level 5 and 6 monsters, and few lower ATK Level 7 or higher monsters. Twin-Headed Behemoth and Dweller in the Depths are second to Hunter Dragon in terms of ATK increase (They both have 1500 ATK which would raise a Cyberdark’s ATK to 2300), but they also have effects. Masked Dragon is a searcher who can search a majority of eligible targets for the Cyberdarks, except Hunter Dragon. Armed Dragon LV3 can be Tributed for Armed Dragon LV5, making it available for the Cyberdarks. Magna Drago, a tuner, can be used for Synchros which makes it available for Cyberdarks. Exploder Dragon is would increase the ATK of a Cyberdark to 1800 but has a destruction effect useful in pinches. Level 4 Dragon-Type monsters such as Infernal Dragon, Blizzard Dragon, and Spear Dragon are usually kept at a minimum, if not at all, but are useful for their effects and to serve as targets for Cyberdark Dragon.
High level Dragons are usually kept to a minimum. Cyberdarks are DARK monsters, thus Dark Armed Dragon can be used effectively here because they remove DARK-Attribute monsters from the Graveyard temporarily which can make it easier to summon. Same goes for Allure of Darkness in respects to Draw. Light and Darkness Dragon can be quickly added to the Graveyard and clears out your field, which is usually a bad thing, but can serve to an advantage because it makes many cards available to be equipped. Cyberdarks may mix well with Armed Dragon Decks because of the high ATK beatsticks and because their tribute fodder effects make them easy targets for the Cyberdark's equip effect. The Sin cards can be very useful to Cyberdark Dragon as they are fairly easy, to summon, have high ATK and destroy themselves if there isn't a Field Spell setting them up to equip them to Cyberdark Dragon.
Fusion monsters are used as auxiliary backup, being formed from, Cyberdark Impact!, Overload Fusion, and Dragon's Mirror they require that there be proper material monsters in the Graveyard and/or on the Field (Cyberdark Impact! also involves the Hand), making the use of them late game only, unless used in conjunction with Future Fusion. Cyber Dragon could be included in this deck for it's high ATK and Special Summoning effect and because it gives access to Chimeratech Overdragon and Chimeratech Fortress Dragon.
Future Fusion can also be used to summon Five-Headed Dragon. If drawn early to set the game and mill the deck or to make available targets for the Cyberdarks and Dark Armed Dragon, if used. Future Fusion's effect can also be used to self-mill more than once with return calls such as Giant Trunade, which can also act as a Spell and Trap removal card and to put Five-Headed Dragon in the Graveyard for Cyberdark Dragon.
Black Salvo works well with Cyberdarks as they are all Level 4 and DARK, thus a Level 7 monster can easily be summoned. Magna Drago is useful because it can be searched by Masked Dragon and be used by the Cyberdarks. The White Stone of Legend is good for bringing out low Level Synchros. It is also good and because “When this card is sent to the Graveyard, … ” you can add a Blue-Eyes White Dragon from your deck to your hand, meaning if it is sent my any selfmilling effect, discarded, tribute, or destroyed while equipped to a Cyberdark, it can add a Blue-Eyes to your hand. It can also be searched by Masked Dragon as well.
Most Dragon Synchros have are powerful in terms of ATK and effects, thus making them useful overall and when equipped to Cyberdark Dragon. Catastor is useful because of it’s destruction effect as is Dark Strike Fighter’s Burn effect, which requires a tribute that can place a Cyberdark target in the Graveyard.
Virus cards can be used for addition advantage because Cyberdark monsters span the spectrum of their requirements all being DARK, Crush Card Virus ATK <1000 ATK, Deck Devastation Virus > 2000 ATK, and Eradicator Epidemic Virus > 2500 ATK, but only while Hunter Dragon is equipped.
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