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Fallout

Up to date as of February 01, 2010

From The Vault

Unarmed
Fallout, Fallout 2, Fallout Tactics
modifies: Accuracy with Unarmed attacks.
modified by: Agility, Strength
initial level: 40% + (1% x (Agility + Strength) / 2).
related perks: HtH Evade, Slayer, Bonus HtH Damage, Bonus HtH Attacks, Silent Death
related traits: Small Frame, Bruiser
Fallout 3
modifies: Unarmed damage
modified by: Endurance
initial level: 2 + (2 x Endurance) + integer((Luck + 1) / 2)
related perks: Iron Fist, Paralyzing Palm, Ninja
Van Buren
modifies: Accuracy with Unarmed attacks.
modified by: Agility, Strength
initial level:  ?
related perks:  ?
related traits:  ?
J.E. Sawyer's Fallout RPG
modifies: Accuracy with Unarmed attacks.
modified by: Agility, Strength
initial level:  ?
related perks:  ?
related traits:  ?

Unarmed is a Fallout, Fallout 2, Fallout Tactics, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout 3 skill.

The combination of martial arts, boxing and other hand-to-hand martial arts. Combat with your hands and feet.

Contents

Fallout 2

Initial Level: Starting Unarmed skill is equal to 40% + (1% x (Agility + Strength) / 2). Average characters will have a 45% in Unarmed combat.

In Fallout 2, you can learn unarmed skills from the following persons:

The HtH Evade Perk gives your character some extra AC, but only if both slots are unequipped. (Unarmed-class weapons such as Spiked Knuckles or Power Fists are allowed)

The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

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Primary Punch Attacks

Strong Punch

Requirements: Unarmed 55%, Agility 6
Damage: +3
AP: 3

Hammer Punch

Requirements: Unarmed 75%, Agility 6, Strength 5, level 6
Damage: +5
AP: 3
Critical Chance: +5%

Haymaker

Requirements: Unarmed 100%, Agility 7, Strength 5, level 9
Damage: +7
AP: 3
Critical Chance: +15%

Secondary Punch Attacks

Jab

Requirements: Unarmed 75%, Agility 7, Strength 5, level 5
Damage: +5
AP: 6
Critical: +5%

Palm Strike

Requirements: Unarmed 115%, Agility 7, Strength 5, level 12
Damage: +7, armor piercing
AP: 6
Critical: +15%

Piercing Strike

Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16
Damage: +10, armor piercing
AP: 8
Critical: +40%

Primary Kick Attacks

Strong Kick

Requirements: Unarmed 40%, Agility 6
Damage: +5
AP: 4

Snap Kick

Requirements: Unarmed 60%, Agility 6, Level 6
Damage: +7
AP: 4

Power Kick

Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9
Damage: +9
AP: 4
Critical Chance: +5%

Secondary Kick Attacks

Hip Kick

Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6
Damage: +7
AP: 7

Hook Kick

Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12
Damage: +9, armor piercing
AP: 7
Critical Chance: +10%

Piercing Kick

Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15
Damage: +12, armor piercing
AP: 9
Critical Chance: +50%

Fallout 3

"When words fail, there's always fists."

In Fallout 3, the unarmed skill is tied to the Endurance SPECIAL stat. The player character will receive a boost of +2 points in Unarmed per level of Endurance, for a maximum boost of +20 points at 10 Endurance. Luck further raises Unarmed effectiveness by +1 points per every 2 levels (+5 Unarmed at 9 Luck).

The PC can read issues of Pugilism Illustrated to increase the Unarmed skill by 1 point each (or 2 each with the Comprehension perk).

The Unarmed Vault Boy Bobblehead can be found in Rockopolis near the body of Argyle. It will raise the PC's Unarmed skill by 10 points permanently.

The AP cost (Action Points, used in VATS) when completely unarmed is 22.

In Fallout 3, it is not possible to target individual body parts in V.A.T.S. while unarmed, but the chance of head strikes increases with skill. Targeting with the crosshair outside of V.A.T.S enables the player to select body locations in an attempt to cripple and/or disarm. This makes it rather easy to kill even the more tough opponents without losing any health at all - even a low-level character can just punch a Super Mutant Brute to death, first aiming for the weapon so he drops it, and then just whacking him to death with normal attacks. Another benefit for choosing the path of a complete Unarmed character is that weapons are virtually unneeded (excluding Unarmed weapons, like Brass Knuckles or Power Fist), the player character will become rather wealthy in no time. A player should still be careful, because there is no point in saving caps if all those caps will have to be spent on buying Stimpaks, due to the harshness of hand-to-hand combat.

It's possible to knock-out an opponent even with non-critical head strikes; this should not be confused with the effects of the Paralyzing Palm perk, as it can be done without the perk, it can be done outside of V.A.T.S. and with any unarmed weapon, though the chances are greatly improved with bare hand attacks.

Entering V.A.T.S. can close some several yards of distance to a target, getting the player character past a few seconds of opponent fire. While stealth attacks are much more difficult, the tight range is a surprisingly good defensive position, even without the benefit of V.A.T.S., and many Unarmed attacks will reduce an opponent's ability to fight and defend.

It is possible to kick enemies if the player character is above them during V.A.T.S. while unarmed and attacking. If the enemy is crouched, the player character may also deliver a kick in V.A.T.S.

It should also be noted that unarmed damage will continue to rise well past the 100 skill limit. While this is not displayed on the Pip-Boy, the game will continue to (internally) keep track of any skills that are past 100, be it through the use of skill books, bobbleheads or other items.

Unarmed-Based Perks

Perk Requirement Level Description
Iron Fist Strength 4 4 3 ranks: +5 Unarmed damage per rank
Paralyzing Palm Unarmed 70 18 30% chance to perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds when unarmed

Bugs

  • For those of you who have bought and completed Operation: Anchorage and have the Chinese Stealth Armor, there is a bug allowing you to easily get 100 unarmed skill, without investing any skill points into it. Get two Hockey Masks (easily done by completing the unmarked quest Just for the Taste of It and killing every member of Sudden-Death Overtime) and equip the CSA. After equipping the first hockey mask, continually click the second one until you get to 100 skill (You can check your skill in the Skill tab on your Pip-Boy 3000). If you keep on clicking, your unarmed skill goes above 100, even though it seems to cap at 100. Under the Status EFF it shows how much unarmed you have really added, and DMG for unarmed weapons continuously goes up. Doing this glitch, however, makes your head disappear! This can be fixed be equipping then un-equipping a hat e.g. Eulogy Jones' Hat.
Skills

This article uses material from the "Unarmed" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

A player punching a dummy.
A player kicking a dummy.

Unarmed is a style of combat in which a player is fighting with no weapons equipped. As a result, the player has no attack bonuses, besides those that may come from other items that may be equipped, such as an amulet.

Contents

Fighting unarmed

Players engaged in unarmed combat normally do so because they do not have the funds for a significant weapon, or are simply trying out fighting barehanded. A player who has a Members object equipped as a weapon in a Free-to-play world will fight as if they are unarmed, and will punch or kick the enemy regardless of what they may be holding.

Combat styles

File:CombatStyles_Unarmed.png
Name Combat style Type Melee experience
Punch Accurate Crush Attack
Kick Aggressive Crush Strength
Block Defensive Crush Defence

Playing unarmed

Players not engaged in combat are often unarmed to minimise their excess weight, thus enabling them to run for longer periods of time. This is useful during training Agility or rune running.

Other uses of "Unarmed"

Unarmed may also be used to describe a player who has no weapons wielded or in their inventory. This context is most often used when a player may not be carrying a weapon as a requisite to travelling to a certain location. For example, "a player travelling to Entrana must be unarmed." In addition, two players may consent to fight unarmed in the Duel Arena.

Trivia

  • Unarmed has the same attacking speed as a scimitar. (One hit per 2.4 seconds)
  • Since Unarmed has no attack bonuses, the damage players are able to deal depends on their Strength level and the accuracy of their hits depends on their Attack level.

File:Speed4.gif


This article uses material from the "Unarmed" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Table of contents

Crafted

Blaster Fist

Bio-Link Required?: No
CL Required: 72
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: max 527 – 1054
  • Base DPS: max 790
  • Elemental Type: Heat
  • Elemental Damage: theoretical max 35

Other Stats:

  • Range: 0-4m

How to obtain: Crafted by a Trader (Munitions) - Schematic.
Notes:

Gaderiffi Baton

Bio-Link Required?: No
CL Required: 48
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: max 319 - 638
  • Base DPS: max 478


Other Stats:

  • Range: 0-4m

How to obtain: Crafted by a Trader (Munitions) - Schematic.
Notes:

Massassi Knuckler

Bio-Link Required?: No
CL Required: 48
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: max 319 - 638
  • Base DPS: max 478


Other Stats:

  • Range: 0-4m

How to obtain: Crafted by a Trader (Munitions) - Schematic.
Notes:

Razor Knuckler

Bio-Link Required?: No
CL Required: ?
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: ?
  • Base DPS: ?


Other Stats:

  • Range: 0-?m

How to obtain: Crafted by a Trader (Munitions) - Schematic.
Notes:

Stun Baton

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: max 597 - 1193
  • Base DPS: max 895
  • Elemental Type: Electricity
  • Elemental Damage: theoretical max 35

Other Stats:

  • Range: 0-4m

How to obtain: Crafted by a Trader (Munitions) - Schematic.
Notes:

Vibro Knuckler

Bio-Link Required?: No
CL Required: 48
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: Max 319 - 638
  • Base DPS: Max 478


Other Stats:

  • Range: 0-4m

How to obtain: Crafted by a Trader (Munitions) or Trader (Engineering) - Schematic.
Notes:

Looted

Blacksun Razor Knuckler

Blacksun Razor Knuckler

Bio-Link Required?: No
CL Required: ?
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: ?
  • Base DPS: ?


Other Stats:

  • Range: 0-?m

How to obtain: A rare Pre-CU Death Watch Bunker looted schematic.
Notes: A razor knuckler favored by Black Sun thugs and assassins. The polished steel blades and edges gleam when held in the light.

Black Metal Gaderiffi Baton

Black Metal Gaderiffi Baton

Bio-Link Required?: No
CL Required: -1
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: varies (approx. max 310 - 620)
  • Base DPS: varies (approx. max 465)


Other Stats:

  • Range: 0-4mm

How to obtain: Rare loot from a Tusken Observer.
Notes: Black Metal Gaderiffi Baton seems to have been made with an ink-like metal. It is light, durable and well-balanced..

Blackscale Stun Stick

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: varies (approx. max 523 - 1045)
  • Base DPS: varies (approx. max 784)
  • Elemental Type: Heat
  • Elemental Damage: varies (approx. max 30)

Other Stats:

  • Range: 0-4m

How to obtain:
Notes:

Fists

Bio-Link Required?: No
CL Required: None
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: varies
  • Base DPS: varies


Other Stats:

  • Range: 0-6m

How to obtain:
Notes: Having no weapon equipped. "Unarmed"

Forward Commander Knuckler

Forward Commander Knuckler

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 659 - 1317
  • Base DPS: 988


Other Stats:

  • Range: 0-5m

How to obtain: Looted from Forward Commander Mk II.
Notes:

Guardian Blaster Fist

Bio-Link Required?: yes
CL Required: ?
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: ?
  • Base DPS: ?


Other Stats:

  • Range: 0-?m

How to obtain: Looted from Factory Guardian.
Notes:

HK-47 Knuckler

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 659 - 1317
  • Base DPS: 988


Other Stats:

  • Range: 0-5m

How to obtain: Looted from HK-47.
Notes:

Malevolent Razorknuckler

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 700 - 1400
  • Base DPS: 1050


Other Stats:

  • Range: 0-5m

How to obtain: Looted from Sher Kar.
Notes:

Necrosis Nightblade

Skill Mods:

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: varies (approx. max 591 - 1182)
  • Base DPS: varies (approx. max 886)


Other Stats:

  • Range: 0-4m

How to obtain: Looted from N-K "Necrosis".
Notes:

Sayormi Heartstriker

Sayormi Heartstriker

Bio-Link Required?: No
CL Required: 64
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: varies (approx. max 455 - 909)
  • Base DPS: varies (approx. max 682)


Other Stats:

  • Range: 0-4m

How to obtain: Looted from Sayormi
Notes: The Sayormi Monks spend years training with the Heartstriker, named for its ability to crack thorugh the ribcages of even their most stalwart opponents.

Quest Reward

Knuckles of the Katarn

Knuckles of the Katarn

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 597- 1193
  • Base DPS: 895
  • Elemental Type: Cold
  • Elemental Damage: 35

Other Stats:

  • Range: 0-4m

How to obtain: Quest reward from Hunt the Katarn.
Notes: The Knuckles of the Katarn are hand made by Krepauk and are awarded to those who defeat a katarn on the Rryatt Trail.

Valarian Knuckler

Valarian Knuckler

Bio-Link Required?: No
CL Required: 16
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 109 - 217
  • Base DPS: 163


Other Stats:

  • Range: 0-5m

How to obtain: Quest reward from Valarian Haul.
Notes: This item is No-Trade

White Thantra Knuckler

White Thranta Knuckler

Bio-Link Required?: Yes
CL Required: 14
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 91 - 181
  • Base DPS: 136


Other Stats:

  • Range: 0-5m

How to obtain: Quest reward from Face of Evil.
Notes:

Requires a Profession

Entertainer's Vibroknuckler

Skill Mods:

Bio-Link Required?: No
CL Required: 14
Required Profession: Entertainer
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 75 - 165
  • Base DPS: 120


Other Stats:

  • Range: 0-5m

How to obtain:
Notes: No Trade

Captivator Vibroknuckler

Skill Mods:

Bio-Link Required?: No
CL Required: 22
Required Profession: Entertainer
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 147 - 300
  • Base DPS: 223


Other Stats:

  • Range: 0-5m

How to obtain:
Notes: No Trade

Glamour Vibroknuckler

Skill Mods:

Bio-Link Required?: No
CL Required: 30
Required Profession: Entertainer
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 190 - 375
  • Base DPS: 282


Other Stats:

  • Range: 0-5m

How to obtain:
Notes: No Trade

Sensation Vibroknuckler

Skill Mods:

Bio-Link Required?: No
CL Required: 38
Required Profession: Entertainer
Damage:

  • Base Type: Kinetic
  • Attack Speed: 1
  • Damage: 245 - 450
  • Base DPS: 347


Other Stats:

  • Range: 0-5m

How to obtain:
Notes: No Trade

Equipment
Armor Assault  ·  Battle  ·  Reconnaissance  ·  Faction  ·  Cybernetics
Clothing Jedi (robes, cloaks)  ·  Ithorian  ·  Wookiee ·  Wearable containers
Jewelry Necklaces  ·  Bracelets  ·  Rings  ·  Sets
Weapons
Melee weapons Unarmed  ·  One-handed  ·  Two-handed  ·  Polearms  · Lightsabers
Ranged weapons Pistols  ·  Carbines  ·  Rifles  ·  Heavy

This article uses material from the "Unarmed" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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