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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Ultimecia Castle.

Ultimecia Castle (アルティミシア城, Arutimishia-jou) is the final dungeon in Final Fantasy VIII. The main antagonist and final boss, Ultimecia, resides deep within the castle.

Contents

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
Inside Ultimecia Castle.

Ultimecia Castle becomes accessible when Sorceress Ultimecia compresses time into a world where only she can live. However, Time Compression never fully occurs—it is temporarily halted by Ellone—and the party is able to counteract it simply by believing each others' existence. Transport to and from Ultimecia's world and the normal world can be done via five portals which appear in various locations.

The Castle is constructed as a maze-like structure to try and confuse the player. Ultimecia's Chamber, where the final battle is staged, can be accessed right from the beginning; however, there is a catch. When the party first enters, they can only select the Attack command, as all their other abilities have been sealed. In order to get the abilities back, they must locate and defeat Ultimecia's minions. After each defeat, the player can select one ability to unlock. It becomes a puzzle of sorts to decide which abilities to unlock first and which can be left until last.

The following powers are sealed until the player unlocks them:

  • Draw (If the player wishes to draw missed GFs, this command must be unlocked first.)
  • Save (Though Save Points will provide the normal dialogue, the Save command will be grayed out in the menu.)
  • Resurrect (If a character is KOed, they will remain so until this command is unlocked. Even Phoenix will miss.)
  • GF (All GF abilities accessible from the menu, such as Card Mod, are sealed as well until this is unlocked.)
  • Item (in both battle and from the field menu)
  • Command (in-battle commands such as Devour)
  • Magic
  • Limit Break

If the player exits the castle, a message will say that the seal has been temporarily broken. The seal is only in effect inside the castle.

There are eight minions in total, including the oft-recurring boss Tiamat. From each of these a Guardian Force which may have been missed previously can be drawn. Tiamat, for instance, holds Eden and is a slightly easier way to get it than from the Ultima Weapon. This feature was not included in the original Japanese version of the game.

The optional superboss, Omega Weapon, is located within this castle and is labeled the strongest monster in the game. This particular Omega Weapon is among the strongest of its kind in all of the Final Fantasy series.

Layout

Hall.
Hall
The lobby that welcomes the SeeDs stepping into the castle. This area branches into four separate paths. The first one is to the left leading to the Great Hall. Right of the staircase leads to the right Stairway Hall A. The door across it leads to the chandelier above the Great Hall leading to the Terrace. Left of the staircase leads to the left Stairway Hall A. At the staircase, one of Ultimecia's minions, the Sphinxaur, awaits. There is also a Party Switch Point.


Great Hall.
Great Hall
Has two staircases leading to the Terrace, but both are broken. The trapdoor leads to the Wine Cellar. There is also a Party Switch Point.


Terrace.
Terrace
The area where Ultimecia's minion Krysta lingers. Ultimecia's Tower can be seen in the distance.


Wine Cellar.
Wine Cellar
The spiraling staircase downwards lead to a minion Tri-Point. It also has a Draw Point.


Courtyard.
Courtyard
The path diverges to the Waterway on the right and the Chapel at the middle. A Party Switch Point is found here, and also a Draw Point containing Slow.


Stairway Hall A (Left).
Stairway Hall A (Left)
Entered from the Hall, this path leads to the Treasure Room and the Elevator Hall.


Stairway Hall A (Right).
Stairway Hall A (Right)
Entered from the Hall, this path contains a Party Switch Point. This path leads to the Art Gallery, and is where the player rings a bell to summon the Omega Weapon.


Treasure Room.
Treasure Room
Accessed from the left Stairway Hall A, in the path leading to the Elevator Hall. Inside are four crates with a puzzle. Solving this puzzle summons Catoblepas, one of Ultimecia's eight minions. Also contains a hidden Draw Point Holy.


Art Gallery.
Art Gallery
Main article: Art Gallery
A picture gallery entered from the right Stairway Hall A, this path leads to the Stairway Hall B. This area contains a puzzle, that when solved, summons Trauma, one of Ultimecia's eight minions. This area also has a draw point containing Meltdown.


Stairway Hall B.
Stairway Hall B
This area diverges to two: the Passage Way on the left, and the Armory in the middle.


Passage Way.
Passage Way
Contains the Draw Point Cura and a hidden Save Point. This path leads to the Elevator Hall and must be used if the player wants to reach the Storage Room.


Elevator Hall.
Elevator Hall
The elevators contain Party Switch Points. Party A accessing this area from the left Stairway Hall A awaits Party B coming in from the Passageway. Party B will go on the elevator to lift the elevator up for Party A. The path above leads to the Storage Room.


Storage Room.
Storage Room
A dead-end. Contains the Floodgate Key used to access a hidden area in the Waterway.


Floodgate.
Floodgate
The path diverges to two; the right door leads to the Armory, while the left door leads to the Prison. The lever before the left door controls the drainage in the Waterway, but the player must use the Floodgate Key to activate the lever; if the lever is pulled, the water is drained, making the Waterway accessible.


Prison.
Prison
A dead-end. The door will be locked once the player enters. This room contains a corpse holding the Prison Key. Once the player retrieves it, Ultimecia's minion Red Giant will appear to stop the party from escaping. The door to the left leads to a ledge overlooking the Waterway. A hidden Draw Point Full-Life is found near the chains.


Armory.
Armory
A dead-end. Accessed from the Floodgate via the Armory Key retrieved at the Bridge. Here, the player enters a fight with a Vysage, Lefty, and Righty which is revealed to be Ultimecia's minion Gargantua. On the left side is a hidden Draw Point Ultima.


Chapel.
Chapel
Accessed from the Courtyard, contains an organ and a strange, dark, purplish cloud that is actually the Omega Weapon summoned using the bell in the right Stairway Hall A. The organ also has a function - striking all the keys on the organ will open the access to the Waterway from the Courtyard.


Waterway.
Waterway
Initially flooded, the waters can be drained using the lever in the Floodgate. Divided into the top level and the bottom level. The top accessed through the Bridge, the bottom through the Courtyard - a fence bars access until all the organ keys in the Chapel are struck. The bottom level contains a Rosetta Stone.


Bridge.
Bridge
Accessed through the Chapel, a rickety wooden bridge connects the Clock Tower. There is an object, the Armory Key used to access the Armory, retrieved by walking slowly on the bridge. If the Key did fall, it can be found in the Floodgate room. Across the bridge, the path diverges: right goes to the Waterway, and left to the Clock Tower.


Clock Tower.
Clock Tower
A spiraling staircase accessed from the Bridge. A hidden Save Point is at the base. Along the way, the player can reach the swinging pendulum, grab it and cross to the other side, where one of Ultimecia's eight minions Tiamat awaits. Here there is also a hidden Draw Point Triple. The topmost area with all the gears has a hidden Draw Point Stop. Incidentally, on the clockface on the Clock Tower, one of the hands points towards the number VIII.


Master Room.
Master Room
Ultimecia awaits at this tower in the Master Room. A Save Point awaits at the end of this path near the entrance to the Master Room. The monsters that turn up in this area are mostly Tonberries. Oilboyle, a former boss, is also known to appear in this area.


Musical Themes

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"The Castle"
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Image:FFVIII_The_Castle.ogg
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The Castle is the theme of this location. Known by video game reviewers as the highlight of the soundtrack, the dungeon music is said by video game music reviewers to have bits reminiscent of Toccata and Fugue by Johann Sebastian Bach.


Other Appearances

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Dissidia Final Fantasy

Ultimecia Castle in Dissidia

Ultimecia Castle is the representative arena of Final Fantasy VIII in Dissidia Final Fantasy. The cogs and gears in the background and the spiral staircase could mean that the arena is the Clock Tower area of the castle. The arena features a large open central area with tall pillars and a spiral wooden platform with railings, which break when a character is knocked into them, but they reform over time. The sides also feature small areas with large gears. It is here Squall and the Warrior of Light fight Ultimecia in their storylines and Zidane battles Garland. It is also where the Warrior talks with Cosmos and where Cloud departs from Firion, Cecil, and Tidus.

In the alternate version of the stage, the wooden planks on the staircase can break from a character just standing on them. Also during a match, "Time Compression" occurs. The gears will start moving at a rapid speed which can damage the player. During this time, the screen will become blurry and the Brave pool will be randomized. Parts of the environment that had been destroyed will also reform. This effect is only temporary and the gears will return to normal speed after a short amount of time.

Destiny Odyssey VIII's Stage Board

The layout of the stage board of Destiny Odyssey VIII is based on this location as well. The tiles are represented by cogs, and a rearranged version of the soundtrack Blue Fields, the Main Theme of Final Fantasy VIII is played.


This article uses material from the "Ultimecia Castle" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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