|
|
| Also called? | TzHaar |
|---|---|
| Release date | 19 September 2005 (Update) |
| Kingdom? | Karamja |
| Members area? | Yes |
| No. of banks | 1 (NPC) |
| No. of altars | 0 (Prayer can be recharged by entering the pits and dying) |
| No. of obelisks | 1 |
| Main music | In the Pits |
| Leader | TzHaar-Mej |
| Teleportation | Fairy ring - BLP |
| Guilds | None |
| Inhabitants/Race | TzHaar |
|
The TzHaar City is a city located underneath the volcano on Karamja. It is home to the TzHaar, a golem-like humanoid race. This is where the TzHaar Fight Pit and TzHaar Fight Cave minigames can be played, as well as the only city that uses the Tokkul currency. The TokTz-Ket-Dill quest also features heavily in TzHaar city.
How to get to the city:
When not using the fairy ring, the city is accessed from a dungeon on the south east side of the volcano lava. Climb down the rocks into Crandor and Karamja Dungeon. Enter the cave just east of the rope to enter the city.
| Method | Requirements |
|---|---|
| Fairy Ring code B-L-P | Started Fairytale II - Cure a Queen quest and Lunar Staff/Dramen Staff |
| Amulet of glory teleport to Karamja, then walk to the volcano. Enter the volcano, and then enter the cave | A charged amulet of glory |
| Taking the boat from Port Sarim to Karamja, then walk west to the volcano | 30 coins or free with Ring of Charos (a) |
| Taking the boat from Ardougne to Brimhaven, then walk through Brimhaven to the east to the volcano | 30 coins or free with Ring of Charos (a) |
| Take a Charter Boat from Catherby to Brimhaven or Karamja, then walk | 480 coins |

The TzHaar City features several different native inhabitants of the volcano, known as the TzHaar:
| Name | Combat Level | Occupation | Attackable? |
|---|---|---|---|
| TzHaar-Ket | 149 | Guards of the TzHaar race | Yes |
| TzHaar-Xil | 133 | Hunters | |
| TzHaar-Mej | 103 | Advisors; some are Leaders of the city | |
| TzHaar-Hur | 74 | Craftsmen | |
| TzHaar-Hur-Lek | NPC | Runs the Ore & gem shop | No |
| TzHaar-Hur-Tel | Runs the Weapons shop | ||
| TzHaar-Mej-Roh | Runs the Runes shop | ||
| TzHaar-Mej-Jal | Guards the TzHaar Fight Caves | ||
| TzHaar-Mej-Kah | Proprietor of the TzHaar Fight Pits | ||
| TzHaar-Ket-Zuh | Banker of the TzHaar City |
None of the attackable TzHaar are aggressive. Be warned, the TzHaar-Mej and TzHaar-Hur may call for help from other TzHaar when attacked. It is dangerous to attack those two, as the entire city is a multicombat area. All of the attackable TzHaar drop Tokkul, but sometimes they will drop various items that can be obtained from the weapons shop.
There are several dead-ends guarded by non-attackable TzHaar-Kets. When asked why players cannot pass, they are told that it is because the TzHaar citizens do not trust them enough to permit them further into the city yet. This may mean that these areas will become accessible in future updates, just as Dorgesh-Kaan (the city of the Dorgeshuun cave goblins) was made accessible when the Dorgeshuun council decided that they trusted outsiders enough.
With the release of TokTz-Ket-Dill quest, players were able to access some certain areas of the city, such as the library and the mines. The TzHaar language and numbering system was also introduced to players through this quest.

The following places exist within the TzHaar City:
Note: The shops will not accept coins as currency; only Tokkul.
Note: As of 15th December 2009 TzHaar Merchants will not buy items from players in exchange for TokKul.
Drop tables for the TzHaar have been significantly reworked and now drop more TokKul than before. This is to make up for the changes in the TzHaar shop prices earlier this year. The TokKul awarded for defeating TzTok-Jad in the Fight Caves has also been doubled.
|
|