|
|
| Plasma Cannon | |
| Production information | |
| Manufacturer | |
| Model |
Type-52 Directed Energy Support Weapon |
| Type |
Portable Plasma Turret |
| Technical specifications | |
| Size |
Turret/Support Weapon |
| Damage Per Hit |
Medium |
| Magazine Size |
200 shot charge (when dismounted, but unlimited when mounted) |
| Maximum Ammunition |
|
| Fire Mode |
Fully Automatic |
| Ammunition Type | |
| Rate of Fire |
300 RPM (5 RPS) |
| Accuracy |
Medium |
| Range |
Medium to Medium-Long Range |
| Usage | |
| Era(s) | |
| Counterpart |
|
| Counterweapon(s) |
Scoped Rifles and Grenades |
| Affiliation |
Covenant, then Covenant Separatists and Covenant Loyalists |
| [Source] | |
The Type-52 Directed Energy Support Weapon[1], otherwise known as the Plasma Cannon, is a manned automatic plasma turret in use by the Covenant.
Contents |
The Halo 3 version of the Plasma Cannon differ greatly in design from the Halo 2 version where it is somewhat similar in appearance like the Plasma Rifle, and sports what appear to be shields or targeting displays on top of it. These could also be heat dissipation vanes; this is supported by the fact that the weapon cannot overheat even if the entire power supply is emptied, non-stop. Additionally, heat/excess plasma appears to be vented by four apertures on the weapon's sides during rapid fire; this probably assists the cooling process. The Halo 3 Plasma Cannon behaves exactly like the AIE-486H HMG in rate of fire, and has the same number of shots (200) when detached from the Gravity mount. Brutes can use the detached turret (though only seen used by War Chieftains) in the same manner as the player but it has not been seen that a Brute will physically detach it. A version of the Type-52 DESW is also mounted on Scarabs and Anti Air Wraiths for close defense.
Used as a heavy support weapon in ground based combat, it provides a rapid stream of powerful plasma rounds, to suppress enemy movements and offensive actions. The cannon is basically a mobile support weapon and as such offers no protection for the operator, which is usually a Heavy Grunt, although it can occasionally be used by a Brute Chieftain. The gunner is completely exposed to enemy fire, so a well covered emplacement position would be desired for prolonged use, especially if under fire. This separates it from the Shade and Shielded Plasma Cannon, as both these offer some measure of protection for their operator but are, however, not man-portable.
It is carried and operated in a similar fashion to the M247 GPMG made by the UNSC. It has an approximate 65 degree turn radius and 50 degree pitch. It fires plasma bolts similar to those of the Covenant Plasma Rifle, and fires around 300 rounds per minute. A battery or plasma core is built into the tripod which allows the gun to fire indefinitely. When removed from the tripod, the gun can only use the 200 units of power that the gun itself contains.
Since the operator is completely exposed, it is logical to kill the gunner, and not attempt to destroy the gun itself. The gunners are usually positioned low to the ground and as such can be difficult targets to hit. It's advised to attempt this from cover, since the sheer volume of fire the cannon can lay down is not to be underestimated. Once the operator is down, a well placed grenade or some other explosive should be used to put the cannon out of action temporarily (although fairly rare, another Grunt will operate the turret if the original gunner is killed). In Halo 3, Plasma Cannons are often mounted on Gravity Platforms, for a superior vantage point. Facing them in such situations, distance and/or firepower is key, and rushing such emplacements is not recommended on higher difficulties.
![]() A Plasma Cannon being detached. |
![]() A Plasma Cannon render. |
![]() Plasma Cannons are operated by Heavy Grunts in Halo 3, and feature a gravity lift-type support rather than mounted tripod for easier turning. |
|
|||||||||||||||||||||||
|
|