|
|||||||||||||||||||||||||||||||||||||
| [Source] | |||||||||||||||||||||||||||||||||||||
The Type-52 Anti-Aircraft Artillery (abbreviated Type-52 AAA), often referred to as the Anti-Air Wraith[3], is a specialized variant of the Type-25 Wraith tank. It is only drivable by using certain tricks and glitches.
Contents |
The Type-52 Anti Aircraft Artillery is a variant of the Covenant "Wraith" tank, but it differs in its primary armament; while the standard Type-25 model is equipped with a Plasma Mortar, which is used mainly against slow-moving ground targets, the Type-52 model is equipped with "rapid fire" dual Fuel Rod Cannons as its main armament, and has high effectiveness against nearby air targets and also ground targets. The Type-52 shares the Type-25's secondary plasma turret, a non-detachable stationary turret emplacement fixed at the midsection of the vehicle that is optionally manned for defense against "medium to close" range ground targets. It has also posed a threat to Pelicans. It should be noted that the plasma bolts fired by the AA-Wraith can explode mid-air, creating a cloud of plasma or some other glowing, gaseous substance. This resembles the clouds of shrapnel from flak guns' bursting rounds.
The triple sets of Fuel Rod Cannons are devastating to all forces, airborne or ground. Dozens of shots can be put out in rapid succession, laying waste to enemy emplacements, leveling fortified bunkers in a matter of seconds. Luckily, however, the anti-air wraith seems to be used almost exclusively for destroying and harassing air vehicles and use against ground targets is very rare. The cannon can also be a threat to low flying Longsword fighter-bombers, even though they have heavier armor than the Pelican dropship.
The Type-52 is also distinguished from the Type-25 by its red crimson color scheme instead of the standard Wraith's blue-purple armor color. Upon the driver's exiting the AA Wraith, its triple flak cannons fold inward and contract into the body of the tank, presumably to keep them protected from enemy gunfire or saboteurs and possibly to allow more compact storage. It might even be necessary in order to travel at high speeds or be air-lifted by a Phantom dropship. Like the Fuel Rod Gun and Energy Sword in Halo: Combat Evolved, it has a dead man switch, causing the vehicle to be destroyed when the driver dies.
The player can drive the Type-52 if the glitch is performed properly (otherwise the AA Wraith will automatically destroy itself).
Although intended to be an Anti-Air unit, the Type-52 is devastating against ground units; able to rain heavy fire on enemy forces. Though they are not particularly accurate, the Anti-Air Wraith's projectiles are much easier to aim than the standard Wraith. Within a few hits, the Anti-Air Wraith is able to rip apart small vehicles, like Choppers and Ghosts. The AA Wraith is also very capable of fighting much larger vehicles, including other Wraiths and even Scarabs. The Anti-Air Wraith is available in three of the nine campaign missions. To use an Anti-Air Wraith, one must first kill the gunner with the sniper or battle rifle, jump on top and, without boarding the vehicle, melee the drivers hatch; once the hatch is off melee the driver once to take off his armor. Then crouch on top and move around until the "Hold Right Bumper (RB) to board" message disappears, when that happens hold Right Bumper and shoot the driver with a Battle Rifle or Sniper rifle. Note: If you do board the Wraith when trying this, then simply get off and try again. If you get out while driving it will destroy itself.
The Type-52 Anti Aircraft Artillery saw widespread deployment by the Covenant in the occupied Inner Colony worlds of the United Nations Space Command.
Multiple Type-52 vehicles were deployed in the African city of Voi during the Loyalist occupation of Voi in the Battle of Earth. All of them were eventually destroyed in the UNSC counterattack, and the glassing of a small part of Africa.
Several more were deployed against a possible UNSC threat when the Loyalists secured the Forerunner facility known as the Ark, in the levels The Ark and The Covenant.
A few AA Wraiths were deployed during the Covenant occupation of New Mombasa. Two were deployed at Kikowani Station to defend the Engineer Recharging Stations. A third was stationed along Waterfront Highway, part of the extensive expanse of defenses there.
![]() An Anti-Air Wraith being hit by a Spartan Laser. |
![]() An Anti-Air Wraith in Halo 3. |
![]() An Anti-Air Wraith shoots at a Hornet. |
![]() An Anti-Air Wraith on The Ark |
![]() John-117 driving an AA Wraith. |
| Ground and Air Vehicles of the Covenant | ||
| Light Combat Units | Ghost • Spectre • Chopper | |
| Armored Units | Prowler • Shadow • Wraith • Anti-Air Wraith • Honor Guard Wraith | |
| Walkers | Locust • Scarab | |
| Transport Aircraft | Spirit • Phantom | |
| Combat Aircraft | Banshee • Vampire • Seraph | |
| Other | Shade | |
|
|