The Full Wiki

More info on Type-25 Directed Energy Rifle/Jiralhanae Variant

Type-25 Directed Energy Rifle/Jiralhanae Variant: Misc



Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(10 votes)
Were you looking for the original Plasma Rifle?
Brute Plasma Rifle
Production information

Covenant, later Covenant Loyalists





Technical specifications

Handheld, Single Handed (Dual Wieldable)

  • length: 66 centimeters
  • width: 17.8 centimeters
  • height: 37.9 centimeters
  • weight: 5,9 kg (13 lbs)
Magazine Size

100 charges per energy core

Maximum Ammunition

100 charges per energy core

Fire Mode

Semi-Automatic, Automatic

Ammunition Type

Superheated Plasma

Rate of Fire

Very High, 360-540 shots/min.




Human-Covenant War and Great Schism


Covenant, Covenant Loyalists


The Type-25 Directed Energy Rifle/Jiralhanae Variant, more commonly known as the Brute Plasma Rifle, is a Covenant weapon, a modified version of the original Plasma Rifle that is used almost exclusively by Jiralhanae.



The Brute Plasma Rifle is a weapon featured in Halo 2 and Halo 3: ODST, and it is the counterpart of the normal Plasma Rifle that is mostly used by Elites, and Brute Stalkers in Halo 3. These rifles have been modified to have a faster rate of fire, to compensate the Brutes' need for heavier firepower.


The Brute Plasma Rifle has the second fastest fire rate; only the SMG has a faster rate of fire in Halo 2 and Halo 3: ODST. In Halo 2, it does slightly more damage per shot than the Elite Plasma Rifle. Being able to lower shields quickly, this weapon can also make a good combination for the infamous "noob combo".


The Brute Plasma Rifle overheats quickly when fired in continuous shots, and its ammo depletes faster than its Elite counterpart. It is also inaccurate when fired continuously and has a smaller range than the standard Plasma Rifle.

Design Details

Functionally, it is very similar to the normal Plasma Rifle. It has the same approximate battery capacity. The primary difference is that the Brute version fires much faster, and as a result, it overheats after expending a mere four percent of its battery and is less accurate than its more sustained Elite counterpart.[1]

The only visual differences between the two are that the Brute Plasma Rifle is red and is darker towards the back of it. The top half of the Brute Plasma Rifle is also longer towards the end than its Elite counterpart which is either meant as a more comfortable hold for larger Brutes, or simply as a minor visual difference.


The Brute Plasma Rifle uses the same plasma technology found in most Covenant devices. The weapon draws energy from a power source to generate its projectiles rather than firing individual projectile rounds like Human weapons or the Covenant Carbine. It seems the plasma bolts themselves have also been modified in some way from the Elite Plasma Rifle, as the energy "bullets" are red instead of blue. However, because of these alterations, the Brute Plasma Rifle overheats faster than the original Plasma Rifle.


In Halo 2, when facing multiple foes, Dual-Wielding two Brute Plasma Rifles can be a key tactic to winning, especially on Legendary difficulty. Pulling one trigger and then pulling the other one a split second later will result in a storm of of plasma bolts that can cut down enemy formations quickly. This can also help when facing the Flood. The downside to this is that the rifles will overheat fairly quickly, leaving you vulnerable to open fire.

A way to overcome the fast overheating issue is to fire one rifle until it overheats and then the other. Firing both in bursts can also prevent overheating and maintain accuracy.

Dual-wielding the Brute Plasma Rifle with a standard Plasma Rifle is another good tactic. The Brute Plasma Rifle will overheat faster and by the time the Elite Plasma Rifle has overheated, the Brute Plasma Rifle will be ready to fire again. This can be useful when facing large quantities of Flood. Note however, that this tactic will drain a lot of power.

A third tactic is the infamous "noob combo". Instead of using the Plasma Pistol and a human weapon, dual wield a Brute Plasma Rifle and a human SMG. However, since the campaign levels where it is found with the SMG are rare, the standard Plasma Rifle should work well. This is one of the most powerful combos and can defeat even an Energy Sword wielder, such as a Zealot or Spec Ops Elite. The only disadvantage is that only works at mid-range, and you need some very good aim because if you fail to aim properly, you may be left with an overheated Plasma Rifle and an empty SMG. In order to combat the lack of SMG's in levels with the Brute Plasma Rifle, try dual wielding a Needler with it as well, as these weapons are normally in huge supply on such levels. Also with this way a good aim isn't a necessity as the needles home in on enemies and damage them this means it is more useful for those that can't aim as well so they can remove enemies shields then kill them with the least amount of ammo needed.

Both Plasma Rifles strip shields better than damaging flesh and armor (and thus, are not as good at eliminating the Halo 2 Brutes as, say, the Battle Rifle), so against the Flood or swarms of unshielded enemies such as Drones or Grunts, their true value lies in their rate of fire and their ability to stun opponents. In ODST, this ability to take down shields is even more effective, as they can remove a Brute's Energy Shields in a matter of seconds. The brute plasma rifle is also effective against swarms of Drones.


  • The first level that the Brute Plasma Rifle appears in-game is Gravemind.
  • The Brute Plasma Rifle appears once again in Halo 3: ODST and now replaces the Elite Plasma Rifle version. This is because Elites only appear as corpses in ODST.
  • Bungie may have inserted the Brute Plasma Rifle into the game due to lack of time to create a new Brute weapon. It is arguable that the Brute Plasma Rifle is the predecessor to the Spiker of Halo 3, since both are similar in function and speed.
  • Strangely, the Brute Plasma Rifle only appears in one Halo 2 multiplayer map, Turf.
  • It, along with the Sentinel Beam are the only weapons, not shown in the Halo 2 instruction manual.
  • The Plasma Rifle and Needler in Halo 3 have the exact same rate of fire as the Brute Plasma Rifle. They all start off slowly, then rapidly gain speed until it either overheats, or the battery is drained.
  • Ironically, they are most effective against Brutes in Halo 2 if dual-wielded.
  • The Brute Plasma Rifle has a slightly higher tone than the regular Plasma Rifle, due to the higher rate of fire and Brute design.
  • In Halo: The Cole Protocol, it states that modifications of Plasma Rifles by anyone other than the Prophets is considered heresy. It is likely that the Prophets allowed the modification to better suit Brute needs. It is also possible, though less likely, that low level Prophets made them themselves.
  • The Yanme'e in Halo 3: ODST are now able to use this weapon with deadly precision. The Drones that use these weapons, are either a pale yellow or red color, and have energy shields like the Sangheili.
  • The Brute Plasma Rifle is the only Brute weapon that does not look primitive due to Brute culture.
  • In Halo 3: ODST, the weapon is extremely similar to the regular Halo 3 Plasma Rifle. The pickup is even called a Plasma Rifle instead of a Brute Plasma Rifle, this is because it is a re-skinned version of the Halo 3 Plasma Rifle.
  • The Brute Plasma Rifle along with the Brute Shot are the only Brute weapons not named after maiming or hurting someone, for example the Spiker, and Mauler.





  1. Halo 2: The Official Strategy Guide

This article uses material from the "Type-25 Directed Energy Rifle/Jiralhanae Variant" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address