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Turbo Plasma Rifle: Misc

  

Fallout

Up to date as of February 01, 2010
(Redirected to Turbo Plasma Rifle (Fallout) article)

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Turbo Plasma Rifle
File:PLAS2.gif
damage: 35 - 70
damage type: Plasma
attack modes:
Single (FO1) (AP: 4, R: 35)
Single (FO2) (AP: 5, R: 35)
ammo Type Micro Fusion Cell
ammo capacity: 10
min. Strength: 6
hands req.: 2
weight: 14 pounds
value: $10000

The Turbo Plasma Rifle is a modified Winchester P94 Plasma Rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire (in Fallout 1 this means the weapon can be fired for 1 AP less).

Procurement

In Fallout, the Turbo Plasma Rifle can be obtained from Smitty after completing one of the Boneyard quests. You must already possess the Plasma Rifle. When given the rifle, Smitty hotwires the weapon.

In Fallout 2, the Plasma Rifle can simply be upgraded by anyone who does so (preferably by Algernon in New Reno). Take note, that the base AP cost was increased from 4 to more standard 5, effectively nerfing it and making the YK42B Pulse Rifle the best energy weapon instead.

Weapons of Fallout
Weapons of Fallout 2

This article uses material from the "Turbo Plasma Rifle (Fallout)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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