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Tuatha de Dannan: Misc

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City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Overview

The Tuatha de Dannan are a faction in City of Heroes, native to the Croatoa area.

Contents

This crude sign is present in the stones the Tuatha erect in their lands in Croatoa

Villain Types

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Minions

Warrior

Warrior

The Warriors are the frontline troops of the Tuatha de Dannan. They are relentless in their efforts to keep down their ancient enemies, the Fir Bolg.

Powers

Earth Expulsion Ranged, Moderate Damage (Smash)
The Tuatha Adept can fling large chunks of rocks at their foes.

Head Butt Melee, Smash
The Tuatha Adept can launch powerful attacks with their antlers.

Smash Melee, Smash
The Tuatha Adept can smash players with their powerful hooves.

Lieutenants

Champion

Champion

The Champions of the Tuatha de Dannan are big, bulky brutes, capable of tearing most people in half. They have distinguished themselves by acts of great strength and courage, and many of the Tuatha look at them as leaders.

Powers

Root Throw Ranged, Moderate Damage (Smash), Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: Moderate, Recharge: Moderate.

Tremor Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback
You can cause a localized earthquake inmediately around you. This will deal moderate damage to every foe in the melee range, while knocking them back.

Quicksand Ranged (Location Area of Effect), Foe -Speed, -Jump, -Fly
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, and their movement will be dramatically Slowed. Foes trapped in the Quicksand cannot jump or Fly. Recharge: Slow.

Head Butt Melee, Smash
The Tuatha Adept can launch powerful attacks with their antlers.

Smash Melee, Smash
The Tuatha Adept can smash players with their powerful hooves.

Earth's Embrace Self, +Hit Points
The Champion is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants the Champion bonus Hit Points.

Bosses

Bres

Tuatha leaders: one of the Bres

The original Bres was a hero of the Tuatha de Dannan. Here in Croatoa many of the creatures have earned the right to carry his name. They lead their fellow creatures in the effort to wipe out the Fir Bolg.

Powers

Stump Toss Ranged, (Smash), Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: Moderate, Recharge: Moderate.

Earth Expulsion Ranged, Moderate Damage (Smashing)
The Tuatha Adept can fling large chunks of rocks at their foes.

Fault Close (Targeted Area of Effect), Foe Knockback, Disorient
This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow.

Seismic Smash Melee, Extreme Damage (Smash), Foe Hold
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Immobilize the target if they are not defeated outright. Damage: Extreme, Recharge: Slow.

Head Butt Melee, Smash
The Tuatha Adept can launch powerful attacks with their antlers.

Smash Melee, Smash
The Tuatha Adept can smash players with their powerful hooves.

Animate Stone Summon Golem: Melee Heavy Damage (Smashing)
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, and can be healed and buffed like any teammate. Recharge: Very Long.

Earth's Embrace Self, +Hit Points
The Bres is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants the Bres bonus Hit Points.

Resistance Auto, Self +Resistances: Lethal. Resist: Disorient.

Named Bosses

  • Brogan (Bres)
  • Liam (Bres)
  • Lochlann (Bres)

Related Badges

History

The Tuatha De Danann fall under the category of early Irish myth and history. It is popular opinion that the Tuatha De Danann possessed the character of sub-gods, fairies, or supernatural beings. Before the early mythical history of Irelad was put to writing and historians began to see nothing more than average human beings in the world, it was a common belief that the Tuatha De Danann was a race of beneficent gods and cruel deities, or at least a superhuman race, that was posing as real people. Tuatha De Danann translates in Irish-Gaelic to the "People of Dana", Dana being the mother of the gods Brian, Iuchar, and Iucharba, who suffered to the will of Lugh the Longhanded of the Tuatha de Danann.

Lugh raised three sons, Aengus, Aedh, and Cermad. Aengus of the Boyne was and still is to this day considered the genius of his spot. The monuments Knock Áine in Limerick, Knock Gréine, Knowth, Dowth, and New Grange are all tied to Aengus' brilliant history. Lugh was the establisher of the great fair of Tailltin (now known as Telltown by the Ordnance Survey in an effort to demolish and make more English a great national landmark) which is where Lugh and his companions went to meet and construct alliances for their family.

Sacred to the people of Tailltin (the Talti), was the funeral mound which the games were held around. Lugh's foster-mother was buried in said area and the games held around it were in honour to her. The games were, and still are by some people, called either Lughnasa which is either Lugh's Gathering or Lugh's Memorial. Lúghnas falls on the first day of August and it is believed that the Irish word for the month August (Lúnasa) took its name from Lugh's gathering. Another word that Lugh used and has survived to this day is the one of the names by which he called his country of Ireland, Eire. He also used the names Fódhla and Banba, which along with Eire were the three queens of the Tuatha De Danann (Nennius attributed to Giolla Caoimhghin, who died in 1012, called the three goddesses, "tri bandé Folla Banba ocus Eire.").

Other places in Irish history where the Tuatha De Danann left their mark are certain provinces. Gaelic residents of Connacht believed that Moycullen, near Galway, was named by Uillin, a grandson of Nuada the king of the Tuatha De Danann. Loch Corrib was named by Orbsen, the alias of the sea-god Manannán, who was killed in the area by the grandson of the Tuatha De Danann king. These are just two other provinces gifted with memorials to the ancient Gaelic history.

(Source: A Literary History of Ireland by Douglas Hyde (founder of the Gaelic League in 1893 and first President of Ireland 25 June 1938 – 24 June 1945). First published by T. FIsher Unwin 1899) Capnmurphy 01:05, 17 January 2009 (UTC)


This article uses material from the "Tuatha de Dannan" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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