56th | Top neurological disorders |
Contents |
History of character is unknown.
![]() History Section Needed! The history section for this article is either absent or contains very little information. You can improve this article by adding as much relevant historical information as possible. Articles should be written from an "in-universe" perspective as if they were written by a historian living in the DC Universe. |
Tremor is a recurring ability in the series. It deals Earth-elemental damage to the party, and on some occasions, is an ability that the party can use.
Contents |
Tremor is a Ninjutsu, used by Edge in the DS remake, that inflicts Earth-elemental damage to all enemies. It costs 20 MP to cast and is acquired at Level 40.
Tremor returns as a Ninjutsu spell for Edge and Tsukinowa. It functions in the same way as it did in Final Fantasy IV. Edge learns it at level 50, while Tsukinowa learns it at level 42.
Tremor is an attack used by Schizo as a counterattack to every sixth attack. It has the same power as and animation Quake2.
Tremor is an enemy ability used by Adamantoise and Adamantortoise, which inflicts damage equal to 15/16 of the party's remaining HP.
Tremor is an enemy ability that is used by several enemies. It inflicts Earth-elemental damage to all party members in range of the attack.
Tremor is an ability usable by Geomancers that deals Earth-elemental damage to all units within a range of 5 squares. It requires 150 JP to master, and may also inflict Confusion upon hitting.
Tremor is an ability usable by Defenders, and is learned from the El Cid sword for 100 AP. It only damages an enemy unit and causes Knockback.
![]() Tremor in Final Fantasy IV. (DS) |
Tremor | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
||||||||||||
|
||||||||||||
|
Full: All foes within earshot are knocked down for 4 seconds.
Concise: Causes knock-down (4 seconds) to foes in earshot.
Contents |
Used by Destroyer Tremor in the quest A Gate Too Far.
|