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Treasure Hunter: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Treasure Hunter is an ability in the Final Fantasy series. It typically allows players to earn better/more items from battle.

Contents

Appearances

Final Fantasy IV

Treasure Hunter is an augment ability that doubles the drop rate of items.

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Final Fantasy VIII

Rare Item doubles the drop rate of the 2nd item slot, and reduces the chances of getting any items in the 4th slot to 0. It is learned on the GF Bahamut.

Final Fantasy X-2

Double Items is an ability learned on the Lady Luck Dressphere. It requires mastering Gillionaire beforehand and takes 100 AP to master. It doubles the drop rate of items after battle, and it is stackable with the other party member's Double Items if they have it mastered. It can also be accessed by passing through the red gate on the Garment Grid Treasure Hunt. Item Hunter is an ability learned on the Thief Dressphere that requires 60 AP to master and increases the odds of items dropping.

Final Fantasy XI

Treasure Hunter is an ability available to thieves in Final Fantasy XI. This is a passive skill and once a player reaches level 15 as a Thief, it is always in effect. Whenever a creature is defeated, a thief's treasure hunter gives the party luck in attaining more and better items off of the creature's normal loot table. This ability is an extension of Find Gil, a lower level ability of Thieves.

Treasure Hunter does get better as the thief levels as well. At level 45, a Thief gets Treasure Hunter 2 in a sense, and his treasure hunter ability increases in effectiveness.

There is wild speculation on how the success rate of treasure hunter is decided. Due to the nature of what it does, potentially making players quite rich, players tend to want to increase its potential in whatever way possible. Some thoughts in the past have included that Treasure Hunter is a Light-based ability and therefore tied to Charisma. There is no confirmation that this is true though.

Final Fantasy Tactics

Known as Move-Find Item in the original version, Treasure Hunter is a movement ability available to the Chemist Job class. The ability allows characters to discover hidden items upon moving to a tile. The ability was translate to Treasure Hunter in the PSP remake.


This article uses material from the "Treasure Hunter" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Contents

Treasure Hunter is a per account prestige title earned by opening high end chests. Players also received an additional point for each Golden Egg dropped for a character during the weekends of 6-8 April 2007, 21-23 March 2008, and 10-12 April 2009

Benefits

Each Treasure Hunter rank earned grants the player a 3% bonus to their chance of retaining items after salvaging a magical upgrade and retaining a lockpick when opening a chest.

Treasure Hunter title track

Rank Title High-end chests opened Salvage/Lockpick bonus
1 Treasure Hunter 100 3%
2 Adept Treasure Hunter 250 6%
3 Advanced Treasure Hunter 550 9%
4 Expert Treasure Hunter 1,200 12%
5 Elite Treasure Hunter 2,500 15%
6 Master Treasure Hunter 5,000 18%
7 Grandmaster Treasure Hunter 10,000 21%

Notes

  • High end chests require a key costing at least 600Gold at a merchant.
  • The Wisdom and Treasure Hunter bonuses stack in determining the chance of retaining an item after salvaging a magical upgrade from it.
  • The Lucky and Treasure Hunter bonuses stack in determining the chance of retaining lockpicks after opening treasure chests.
  • As of the June 11th 2009 update Treasure Hunter now contributes to gaining The Favor of the Gods.

Cost of becoming grandmaster

The lowest cost to earn the Grandmaster Treasure Hunter title is about 4,510Platinum, which requires purchasing 3,764 lockpicks at a Luxon or Kurzick merchant for 1.2Platinum each. The cheapest way using keys costs 6,000Platinum. Five different methods are compared below:

Method Cost per Key/Pick Total Cost Notes
Normal Keys 600 Gold 6000 Platinum Cheapest high-end keys available at outposts.
Discounted keys 480 Gold 4800 Platinum Cheapest high-end Keys available at Kurzick or Luxon merchants.
Lockpicks 1 Platinum 500 Gold 5646 Platinum 3,764 lockpicks purchased at merchants.
Trade-priced Lockpicks 1 Platinum 250 Gold 4705 Platinum 3,764 lockpicks traded at standard rate.
Discounted Lockpicks 1 Platinum 200 Gold 4516 Platinum 800 Gold 3,764 lockpicks purchased at Factions merchants.
  • The costs above do not take into account loot found.
  • All methods assume that players open the lowest cost high-end chests, which also has the best retention rates for lockpicks (and provides the cheapest way to progress the Lucky title using lockpicks).
  • The standard trade price for lockpicks is 1 Platinum 250 Gold and is generally available in the major trading towns; the discount price is only available at Factions merchants.
  • The lockpick costs assume that the player starts with 0 points in Lucky & Treasure Hunter and that the player will use 3,764 picks to open 10,000 chests. The number of picks was determined by assuming that the player starts off opening 33 chests using 20 picks (at the 40% retention rate) and, near the end, can open over 45 chests with 20 picks (with an 18% bonus as a Master Treasure Hunter and an 8% bonus from being Prosperous).
Titles
Asura AllegianceCartographerChampionCommanderCodexDefender of AscalonDeldrimor AllegianceDrunkardEbon Vanguard AllegianceFaction AllegianceGamerGladiatorGuardianHeroKind Of A Big DealLegendary CartographerLegendary GuardianLegendary Skill HunterLegendary VanquisherLightbringerLucky/UnluckyMaster of the NorthNorn AllegianceParty AnimalProtectorSkill HunterSunspearSurvivorSweet ToothTreasure HunterVanquisherWisdomZaishen
Facts about Treasure HunterRDF feed

This article uses material from the "Treasure Hunter" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Looking for treasure in the newly uncovered Jedi ruins on Mustafar, Colonel Narl has brought his band of men to protect his interests. These men have been ordered to keep all away from the site of the ruins at the penalty of death.

Table of contents

Treasure Hunter Guard

Guard

Planet: Mustafar
Location: Southern Jedi ruins of The Smoking Forest
Natural CL: 70
Difficulty: Normal
Combat:


Notes: social/aggressive
Loot:

Treasure Hunter Mercenary

Mercenary

Planet: Mustafar
Location: Southern Jedi ruins of The Smoking Forest
Natural CL: 73
Difficulty: Normal
Combat:


Notes: social/aggressive
Loot:

Treasure Hunter Protector

Protector

Planet: Mustafar
Location: Southern Jedi ruins of The Smoking Forest
Natural CL: 75
Difficulty: Normal
Combat:


Notes: social/aggressive
Loot:

Xos

Xos

Planet: Mustafar
Location: Southern Jedi ruins of The Smoking Forest
Natural CL: 88
Difficulty: Normal
Combat:


Notes: social/deathblow/aggressive
Loot:

Lislot Bloodscar

Lislot Bloodscar

Planet: Mustafar
Location: Southern Jedi ruins of The Smoking Forest
Natural CL: 80
Difficulty: Elite
Combat:


Notes: social/deathblow/aggressive

WP  : -1550 393
Loot:

Colonel Narl

Colonel Narl

Planet: Mustafar
Location: Southern Jedi ruins of The Smoking Forest
Natural CL: 82
Difficulty: Elite
Combat:


Notes: social/deathblow/aggressive
Loot:

Notes

9/19/06 - Currently, there is a bug that may not allow you to loot the corpse of Lislot Bloodscar or Colonal Narl. This bug is effecting most of the NPC Bosses on Mustafar.


This article uses material from the "Treasure Hunter" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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