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Dofus Wiki

Up to date as of January 31, 2010

From Dofus

A trap is a hidden mechanism designed to detonate on contact with a target. Traps are only available to the Sram class of character, and are an important part of most Sram builds. Some traps may do damage, poison, reduce movement or actions for a turn, have an area effect, etc. Traps can be used to make a "turret" - trapping the terrain around a Cra, Xelor or "tank" . Traps are used to both guard areas and to save damage potential when the Sram cannot attack.

Many Srams use a combination attack, setting traps and eventually pushing foes into the trap with Tricky Blow. Good trap usage depends mostly on the player and his knowledge of AI/strategy.

When placing traps that have a cooldown (such as Poisoned Trap), failed placements due to "invisible obstacles" do not cause AP loss but will trigger the cooldown.

The Sram class has the following traps:

Tricky Trap - basic trap that all Srams receive on lvl 1. Not widely used, as at lvl 21 Srams get Mass Trap (Tricky Trap only affects the tile on which it is placed). Tricky Trap is useful when combating resource guardians. As it costs only 3 AP the player may cast it twice in a turn without any AP bonuses or combine it with a lvl 3 Tricky Blow to set a trap behind an enemy and push him onto it.

Mass Trap - A popular, generic attack spell for Srams. It has an area of effect of two, whenever triggered by movement into its area it does damage to everything in that area. It has a cost of 5AP.

Poisoned Trap - opinions on this trap differ. It has a size of 1 as with tricky trap (or 2 if there is a critical hit). When activated, it poisons everything in range.

Trap of Silence - Drains AP, but has a large cooldown. Most useful with Srams that have significant wisdom.

Paralyzing Trap - Drains MP, but has a large cooldown. Most useful with Srams that have significant wisdom. Area increases in size at higher spell levels.

Unsummoning Trap - not easy to use, damages only summons, always 50 base neutral damage, 4 turn cooldown, needs line of sight... what else to say? If someone summons anything a Sram will use a lvl 1 trap as well as a lvl 5. Still damn 50 damage! More range and slower cooldown ain't worth the points.

Lethal Trap - The most damaging Sram trap, with a size of 1 square.

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This article uses material from the "Trap" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

For the enemy in Crisis Core -Final Fantasy VII-, see Trap (Crisis Core).
A trap from Final Fantasy XII.

Traps are a recurring element in the Final Fantasy series. They are elements normally found in dungeons that hurt the party outside of battle, usually triggered by walking on them. Some Treasure Chests are actually Traps in disguise, hiding difficult monsters along with rare treasure.

Contents

Appearance

Final Fantasy XII

Traps appear as red circles on the ground with magically inscribed Ivalician fonts floating over them. They are initially hidden, and only appear when one of the player character carries the Libra status, however the properties they carry are not revealed. Triggering these traps affects all characters.

  • Explosion - causes minor HP damage.
  • Sten Needle - causes medium HP damage.
  • Fusillade - causes major HP damage.
  • Wizardbane - decreases MP.
  • Leech - decreases HP and MP.
  • Stone Gas - inflicts Petrify.
  • Befuddling Gas - inflicts Confuse and Berserk.
  • Silence Gas - inflicts Silence.
  • Choking Gas - inflicts Sap.
  • Blinding Smoke - inflicts Blind.
  • Stasis - inflicts Disable and Reverse.
  • Swarm - inflicts Disease.
  • Oil Bug - inflicts Oil.
  • Gil Bug - decreases Gil.
  • Rejuvenation - heals medium HP.
  • Manafont - restores medium MP.

Final Fantasy XII: Revenant Wings

Filo's skillset includes the setting of various traps, called Snares. These include the Defense Snare, Speed Snare, and Power Snare. Filo can set any of these traps a short distance away from her, and they will activate whenever an enemy unit passes over the trap, decreasing the statistics of all enemies in a small radius.

Final Fantasy Tactics

Traps are hidden tiles that contain treasure and can be found in almost all battlefields. If the character does not have the Treasure Hunter ability or a low enough Bravery stat, Traps will causes negative status effects.

Trap Effect
Degenerator Lowers level by 1.
Death Trap Inflicts Doom status.
Sten Needle Inflicts HP damage.
Mine Inflicts HP damage and the Oil status.
Mossfungus Inflicts Poison status.
Cursed Stone Inflicts Undead status.

The latter three: Mine, Mossfungus, and Cursed Stone only appear in the Multiplayer mode.

Final Fantasy Tactics A2: Grimoire of the Rift

Traps exist as pre-set battlefield features and may also be placed by the Ranger. When a unit stops exactly on the tile where a trap is laid, the trap will then deploy. Passing over the trapped tile to another tile does not trigger the trap, nor do Floating and Flying units. There are four types of traps:

  • Charm Trap: Charms unit.
  • Leech Trap: Inflicts unit with a status that drains its HP each turn.
  • Silence Gas Trap: Silences unit.
  • Sten Needle Trap: Removes half of unit's current HP. Removes ten HP if ten is greater than half HP.

Certain missions involve destroying traps as the objective, the only way to do this being either stepping directly on the trap and suffering its effects or, if done late in the game, using Vaan's Salvage ability on the trap.

Non-Final Fantasy appearance

Vagrant Story

Traps are hidden tiles within the field that carry beneficial or harmful effects. They can only be revealed with three ways: either Ashley Riot triggers them by stepping on them, cast Eureka magick, or use the Eye of Argon item on himself.

  • Cure Panel - Cures all status effects.
  • Heal Panel - Restores some HP and lowers RISK.
  • Trap Clear - Clears all traps in the room, including itself.
  • Curse Panel - Inflicts Curse status.
  • Death Vapour - Physical-based attack against Ashley.
  • Diablos - Dark-based attack against Ashley.
  • Eruption - Fire-based attack against Ashley.
  • Freeze - Water-based attack against Ashley.
  • Gust - Air-based attack against Ashley.
  • Holy Light - Light-based attack against Ashley.
  • Poison Panel - Inflicts Poison status.
  • Paralysis Panel - Inflicts Paralysis status.
  • Terra Thrust - Earth-based attack against Ashley.

These traps will reset themselves whenever Ashley leaves the room.


This article uses material from the "Trap" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Contents

General

Trap: "Creates a trap that you set and leave for your enemy to trigger."

With the exception of certain PvE skills, Traps are exclusive to Rangers and are associated with Wilderness Survival and Beast Mastery attributes. Traps have activation times and are always easily interrupted while activating. They are location-based and are triggered--with one exception--by adjacent foes. Triggering them activates either an instant effect or an over-time effect. Many deal damage, and they commonly inflict conditions as well.

The aforementioned exception is Healing Spring, which heals nearby allies every two seconds. Healing Spring triggers instantly, probably because it is triggered by allies and you, being an ally, are in trigger-range as soon as it's activated.

Notes

Currently, traps can be classified as three types (these names for the types are completely unofficial):

"Normal" Traps - Traps that have a damage level of 60, which mean they will inflict the damage written on the description on foes with 60 armor. The person that set up the trap will see the numbers when the trap damages foes.

"Ignoring" Traps - Traps that ignore armor, which mean they will inflict the damage written on the description on any foe without any damage modifying effects on them such as Frenzy. The person that set up the trap will see the numbers when the trap damages foes.

"Beneficial" Traps - Traps that affect allies only. Healing Spring is the only Trap with a beneficial effect to allies.

Related skills

Related articles

Facts about TrapRDF feed

This article uses material from the "Trap" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Rousseau's traps article)

From Lostpedia

Sayid is caught in Rousseau's snare trap ("Solitary")
The bag of rocks shortly before it lands squarely on Charlie's head ("Exodus, Part 2")
Danielle's dugout explodes behind Jack right after he trips a wire ("Numbers")
Kate warns Sawyer not to trigger the doll trap ("Live Together, Die Alone")
Charlie triggers the tripwire and is shot by Danielle's arrow trap in Desmond's flash. ("Catch-22")

There are a number of traps set throughout the Island to catch or kill the Others - these are presumed to be set by Rousseau as she greatly fears them. The survivors encounter many of these traps.

Although only some of these traps have been confirmed as being Danielle's making, the castaways generally agree that they are hers. Kate and Jack agree on this about the traps in "Live Together, Die Alone" and Sayid and Charlie agree on this about the rock trap in "Special".

Contents

Doll traps

A trap in which the victim is lured by a doll lying conspicuously in the brush. Touching the doll causes a net to spring up, catching the victim.

"Caught in a net"

  • When Sawyer asked Jack what happened in the jungle, Jack replied that they were caught in a net. Sawyer interpreted it as sex.
  • Later, Sawyer told Jack that Ana Lucia got his gun when they were "caught in a net".
    • Only the next day, Sawyer understood that Jack and Kate were actually caught in a net.
  • During a flashback in Via Domus, Elliot Maslow used the phrase "caught in a net", implying it to mean sex.

Traps along the cable

When following the mysterious cable, there are at least three traps that the survivors encounter:

  • Snare trap: In "Solitary", Sayid steps over a trip wire but is caught by a rope and strung up by the ankle in a snare trap nonetheless.
  • Pike trap: In "Numbers", Hurley steps onto a pressure switch which would have released a mass of pikes onto him. However, he dove out of the way in time.
  • Arrow trap: In "Catch-22", Charlie steps across a trip wire which shoots an arrow from a hidden launcher. Desmond had led Charlie, with Hurley and Jin, to the location of the trap in an attempt to fulfill a vision, but, though Desmond had foreseen Charlie's death, he pushed Charlie to the ground, saving him from being impaled through the neck. The arrow instead struck right next to his head.
    • Lethal arrow traps are "realistic", since these are known to be an easily-made trap in the wilderness with only basic survival tools, for example being referenced in the U.S. Army's survival Field Manual FM 21-76-1. [1]
    • This trap may be the same tripwire that Sayid encountered earlier.

Rock trap

When trying to trail Rousseau in "Exodus, Part 2", Charlie mistakenly reaches for a bundle of rocks in a blanket made to look like Aaron, who had been kidnapped. When he picked it up, rocks fell onto his head, injuring him.

Dugout self-destruct

As Jack, Hurley, Sayid, and Charlie searched for a battery in "Numbers", they found Rousseau's camp, but it exploded soon after they found it. They agreed it was a self-destruct mechanism.

Beach dynamite trap

Jack and Juliet devise a plan to "blow up" the Others with the dynamite from the Black Rock to stop their plan to capture the pregnant women. ("Greatest Hits")  ("Through the Looking Glass")

See also


This article uses material from the "Rousseau's traps" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

File:Atticon.png

The title of this article is a nickname, callsign, or alias.

This article is about a canonical subject that lacks an official name, and is known only by its nickname, callsign, or alias.

"Trap"
Biographical information
Homeworld

Kamino

Died

c. 22 BBY, TB-73

Physical description
Species

Human (clone)

Gender

Male

Height

1.83 meters

Hair color

Black

Eye color

Brown

Chronological and political information
Era(s)

Rise of the Empire era

Affiliation

Galactic Republic

"Trap" was the nickname of a clone trooper who led Tango Company and served aboard a Republic supply ship being transported back to Republic space by Jedi Commanders Ahsoka Tano and Barriss Offee.

Biography

Barriss Offee is forced to kill Trap

In the Pelta-class frigate, TB-73, several clone troopers were infected by brain worms and they attacked Tano and Offee. Trap and another clone heard blaster shots and they rushed over to the Padawans. The Padawans believed the clones were also infected and ordered them to stand down. It would soon be revealed, that he too was infected by a brain worm. He tried to kill his Jedi comrades, but he was killed by Barriss who ignited her lightsaber through his stomach. If not for him the Jedi would not have known about the parasites.

This article is a stub about a character. You can help Wookieepedia by expanding it.

Appearances

Sources


This article uses material from the "Trap" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010

From TibiaWiki

File:Trap.gif
This item is in the Tools and other Equipment class
Trap
Attributes:
Weight: 21.00 oz.
Loot value: Negotiable gp.
Dropped by: Poacher
Buy from: Beatrice (Edron) 280 gp
Sell to: Beatrice (Edron) 75 gp
Pompan (Farmine) 75 gp
Notes: Traps can be set to injure creatures up to 29 damage, but they do not stop the creatures from moving. You can find this item around dwarven camp in Tiquanda jungle. Put it on the ground and use it to open a Closed Trap. If you move an open trap it will close again. Note that usage of a trap to kill a monster will also yield experience as long you hit the monster once.

See also: Items.
Add historical information about this item.
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Yugioh

Up to date as of February 05, 2010
(Redirected to Trap Cards article)

From Yu-Gi-Oh!

Trap Cards

Trap Icon

English

Trap Cards

Lists

Trap Cards are violet-coloured cards that have various effects to make things difficult for your opponent or easier for you in a Duel. A Trap Card must be Set and can only be activated after the current turn has finished, with a few exceptions. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3. Trap Cards may be activated during your opponent's turn.

Trap Cards may be Chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.

In Turbo Duels during Yu-Gi-Oh! 5D's, Trap Cards are very common since the use of non Speed Spells is negated, so Trap Cards seem to replace them.

Types

A Trap Card's type is designated by a symbol to the right of the words "Trap Card". The Trap Card types are:

Example

Facts about Trap CardsRDF feed

This article uses material from the "Trap Cards" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010
(Redirected to Trap Cards article)

From Yu-Gi-Oh Card Maker Wiki

This page needs to be cleaned up to meet this wikia's standards.

Trap Cards are violet-colored cards that have various effects to make things difficult for your opponent or easier for you in a Duel. A Trap Card must be Set and can only be activated after the current turn has finished, with a few exceptions. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3. Trap Cards may be activated during your opponent's turn.

Trap Cards may be Chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.

Types

A Trap Card's type is designated by a symbol to the right of the words "Trap Card". The Trap Card types are:

Facts about Trap CardsRDF feed

This article uses material from the "Trap Cards" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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